bool CHARACTER::DragonSoul_ActivateDeck(int deck_idx) { if (deck_idx < DRAGON_SOUL_DECK_0 || deck_idx >= DRAGON_SOUL_DECK_MAX_NUM) { return false; } if (DragonSoul_GetActiveDeck() == deck_idx) return true; DragonSoul_DeactivateAll(); if (!DragonSoul_IsQualified()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® »уАЪ°Ў И°јєИµЗБц ѕКѕТЅАґПґЩ.")); return false; } AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); m_pointsInstant.iDragonSoulActiveDeck = deck_idx; for (int i = DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * deck_idx; i < DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * (deck_idx + 1); i++) { LPITEM pItem = GetInventoryItem(i); if (NULL != pItem) DSManager::instance().ActivateDragonSoul(pItem); } }
void CHARACTER::DragonSoul_GiveQualification() { if(NULL == FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED)) { LogManager::instance().CharLog(this, 0, "DS_QUALIFIED", ""); } AddAffect(AFFECT_DRAGON_SOUL_QUALIFIED, APPLY_NONE, 0, AFF_NONE, INFINITE_AFFECT_DURATION, 0, false, false); //SetQuestFlag("dragon_soul.is_qualified", 1); //// АЪ°ЭАЦґЩёй POINT_DRAGON_SOUL_IS_QUALIFIEDґВ №«Б¶°З 1 //PointChange(POINT_DRAGON_SOUL_IS_QUALIFIED, 1 - GetPoint(POINT_DRAGON_SOUL_IS_QUALIFIED)); }
//----------------------------------------------------------------------------- void Unit::ApplyModifier(const Modifier *mod, bool apply, Affect* parent) { //Player * player; Creature * creature; Unit * unit; WorldPacket data; Unit * caster = WorldGetUnit (parent->GetCasterGUID()); if (caster != NULL && Call_Aura_ApplyModifier (mod->GetType(), caster, this, apply, mod->GetAmount(), mod->GetMiscValue(), mod->GetMiscValue2())) { sLog.outDebug ("ApplyModifier->SCRIPT: Type=%d Amount=%d V1=%d V2=%d", mod->GetType(), mod->GetAmount(), mod->GetMiscValue(), mod->GetMiscValue2()); return; } sLog.outDebug ("ApplyModifier: Type=%d Amount=%d V1=%d V2=%d", mod->GetType(), mod->GetAmount(), mod->GetMiscValue(), mod->GetMiscValue2()); switch(mod->GetType()) { case SPELL_AURA_NONE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_NONE"); break; } case SPELL_AURA_BIND_SIGHT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_BIND_SIGHT"); break; } case SPELL_AURA_MOD_THREAT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_THREAT"); break; } case SPELL_AURA_AURAS_VISIBLE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_AURAS_VISIBLE"); break; } case SPELL_AURA_MOD_RESISTANCE_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RESISTANCE_PCT"); break; } case SPELL_AURA_MOD_CREATURE_ATTACK_POWER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_CREATURE_ATTACK_POWER"); break; } case SPELL_AURA_MOD_TOTAL_THREAT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_TOTAL_THREAT"); break; } case SPELL_AURA_WATER_WALK: { apply ? data.Initialize(SMSG_MOVE_WATER_WALK) : data.Initialize(SMSG_MOVE_LAND_WALK); data << GetGUID(); SendMessageToSet(&data,true); break; } case SPELL_AURA_FEATHER_FALL: { apply ? data.Initialize(SMSG_MOVE_FEATHER_FALL) : data.Initialize(SMSG_MOVE_NORMAL_FALL); data << GetGUID(); SendMessageToSet(&data,true); break; } case SPELL_AURA_HOVER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_HOVER"); break; } case SPELL_AURA_ADD_FLAT_MODIFIER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_ADD_FLAT_MODIFIER"); break; } case SPELL_AURA_ADD_PCT_MODIFIER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_ADD_PCT_MODIFIER"); break; } case SPELL_AURA_ADD_TARGET_TRIGGER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_ADD_TARGET_TRIGGER"); break; } case SPELL_AURA_MOD_TAUNT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_TAUNT"); break; } case SPELL_AURA_MOD_POWER_REGEN_PERCENT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POWER_REGEN_PERCENT"); break; } case SPELL_AURA_ADD_CASTER_HIT_TRIGGER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_ADD_CASTER_HIT_TRIGGER"); break; } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_OVERRIDE_CLASS_SCRIPTS"); break; } case SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN"); break; } case SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT"); break; } case SPELL_AURA_MOD_HEALING: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_HEALING"); break; } case SPELL_AURA_IGNORE_REGEN_INTERRUPT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_IGNORE_REGEN_INTERRUPT"); break; } case SPELL_AURA_MOD_MECHANIC_RESISTANCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_MECHANIC_RESISTANCE"); break; } case SPELL_AURA_MOD_HEALING_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_HEALING_PCT"); break; } case SPELL_AURA_SHARE_PET_TRACKING: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_SHARE_PET_TRACKING"); break; } case SPELL_AURA_MOD_CONFUSE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_CONFUSE"); break; } case SPELL_AURA_MOD_STUN: { //sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_STUN"); if (apply) SetTarget (0); break; } case SPELL_AURA_UNTRACKABLE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_UNTRACKABLE"); break; } case SPELL_AURA_EMPATHY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_EMPATHY"); break; } case SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT"); break; } case SPELL_AURA_MOD_POWER_COST_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POWER_COST_PCT"); break; } case SPELL_AURA_MOD_RANGED_ATTACK_POWER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RANGED_ATTACK_POWER"); break; } case SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN"); break; } case SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT"); break; } case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS"); break; } case SPELL_AURA_MOD_POSSESS_PET: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POSSESS_PET"); break; } case SPELL_AURA_MOD_INCREASE_SPEED_ALWAYS: { unit = WorldGetUnit (GetGUID()); if (unit != NULL) { if (apply) unit->ModifySpeedMod (mod->GetAmount() / 100.0f); else { if (mod->GetAmount() != 0) unit->ModifySpeedMod (100.0f / mod->GetAmount()); else unit->SetSpeedMod (1.0f); } } else { sLog.outDebug ("ApplyModifier SPELL_AURA_MOD_INCREASE_SPEED_ALWAYS: Unit %X not found", GetGUIDLow()); } break; } case SPELL_AURA_MOD_DAMAGE_DONE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DAMAGE_DONE"); break; } case SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS"); break; } case SPELL_AURA_MOD_CREATURE_RANGED_ATTACK_POWER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_CREATURE_RANGED_ATTACK_POWER"); break; } case SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT: { uint32 percent = mod->GetAmount(); uint32 current = GetUInt32Value(UNIT_FIELD_POWER4); apply ? SetUInt32Value(UNIT_FIELD_POWER4,current+current/100*percent) : SetUInt32Value(UNIT_FIELD_POWER4,current-current/(100+percent)*100); break; } case SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT: { uint32 percent = mod->GetAmount(); uint32 current = GetUInt32Value(UNIT_FIELD_MAXHEALTH); apply ? SetUInt32Value(UNIT_FIELD_MAXHEALTH,current+current/100*percent) : SetUInt32Value(UNIT_FIELD_MAXHEALTH,current-current/(100+percent)*100); break; } case SPELL_AURA_MOD_MANA_REGEN_INTERRUPT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_MANA_REGEN_INTERRUPT"); break; } case SPELL_AURA_MOD_HEALING_DONE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_HEALING_DONE"); break; } case SPELL_AURA_MOD_HEALING_DONE_PERCENT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_HEALING_DONE_PERCENT"); break; } case SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE"); break; } case SPELL_AURA_MOD_HASTE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_HASTE"); break; } case SPELL_AURA_FORCE_REACTION: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_FORCE_REACTION"); break; } case SPELL_AURA_MOD_DAMAGE_TAKEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DAMAGE_TAKEN"); break; } case SPELL_AURA_MOD_RANGED_HASTE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RANGED_HASTE"); break; } case SPELL_AURA_MOD_RANGED_AMMO_HASTE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RANGED_AMMO_HASTE"); break; } case SPELL_AURA_MOD_BASE_RESISTANCE_PCT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_BASE_RESISTANCE_PCT"); break; } case SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE"); break; } case SPELL_AURA_SAFE_FALL: { apply ? data.Initialize(SMSG_MOVE_FEATHER_FALL) : data.Initialize(SMSG_MOVE_NORMAL_FALL); data << GetGUID(); SendMessageToSet(&data,true); break; } case SPELL_AURA_CHARISMA: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_CHARISMA"); break; } case SPELL_AURA_PERSUADED: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERSUADED"); break; } case SPELL_AURA_ADD_CREATURE_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_ADD_CREATURE_IMMUNITY"); break; } case SPELL_AURA_RETAIN_COMBO_POINTS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_RETAIN_COMBO_POINTS"); break; } case SPELL_AURA_DAMAGE_SHIELD: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_DAMAGE_SHIELD"); break; } case SPELL_AURA_MOD_STEALTH: { //sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_STEALTH"); // Convert float stored into integer field to normal view float amountf; *((int *)&amountf) = mod->GetAmount(); // Clip effective stealth level by spell level int amount = min (GetLevel() * 5, (int)amountf + 95); if (apply) m_stealthLevel += amount; else m_stealthLevel -= amount; sLog.outDebug ("ApplyModifier: STEALTH value set to %d", m_stealthLevel); break; } case SPELL_AURA_MOD_DETECT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DETECT"); break; } case SPELL_AURA_MOD_INVISIBILITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_INVISIBILITY"); break; } case SPELL_AURA_MOD_INVISIBILITY_DETECTION: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_INVISIBILITY_DETECTION"); break; } case SPELL_AURA_MOD_POSSESS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POSSESS"); break; } case SPELL_AURA_MOD_RESISTANCE: { uint16 index = 0; uint16 index2 = 0; switch(mod->GetMiscValue()) { case DMG_PHYSICAL: { index = UNIT_FIELD_RESISTANCES; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE; break; } case DMG_HOLY: { index = UNIT_FIELD_RESISTANCES + DMG_HOLY; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + DMG_HOLY : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + DMG_HOLY; break; } case DMG_FIRE: { index = UNIT_FIELD_RESISTANCES + DMG_FIRE; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + DMG_FIRE : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + DMG_FIRE; break; } case DMG_NATURE: { index = UNIT_FIELD_RESISTANCES + DMG_NATURE; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + DMG_NATURE : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + DMG_NATURE; break; } case DMG_FROST: { index = UNIT_FIELD_RESISTANCES + DMG_FROST; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + DMG_FROST : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + DMG_FROST; break; } case DMG_SHADOW:{ index = UNIT_FIELD_RESISTANCES + DMG_SHADOW; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + DMG_SHADOW : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + DMG_SHADOW; break; } case DMG_ARCANE:{ index = UNIT_FIELD_RESISTANCES + DMG_ARCANE; mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + DMG_ARCANE : index2 = PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + DMG_ARCANE; break; } default:{ sLog.outDetail ("WARNING: Misc Value for SPELL_AURA_MOD_STAT not valid\n"); return; break; } } if(apply){ SetUInt32Value(index,GetUInt32Value(index)+mod->GetAmount()); if (isPlayer()) SetUInt32Value(index2,GetUInt32Value(index2)+mod->GetAmount()); }else{ SetUInt32Value(index,GetUInt32Value(index)-mod->GetAmount()); if (isPlayer()) SetUInt32Value(index2,GetUInt32Value(index2)-mod->GetAmount()); } break; } case SPELL_AURA_PERIODIC_TRIGGER_SPELL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_TRIGGER_SPELL"); break; } case SPELL_AURA_PERIODIC_ENERGIZE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_ENERGIZE"); break; } case SPELL_AURA_MOD_PACIFY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_PACIFY"); break; } case SPELL_AURA_MOD_ROOT: { apply ? data.Initialize(MSG_MOVE_ROOT) : data.Initialize(MSG_MOVE_UNROOT); data << GetGUID(); SendMessageToSet(&data,true); break; } case SPELL_AURA_MOD_SILENCE: { apply ? m_silenced = true : m_silenced = false; break; } case SPELL_AURA_REFLECT_SPELLS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_REFLECT_SPELLS"); break; } case SPELL_AURA_MOD_STAT: { uint16 index = 0; uint16 index2 = 0; int32 v = mod->GetAmount(); switch(mod->GetMiscValue()) { case 0:{ //index = UNIT_FIELD_STAT0; ModifyStrength (apply ? v : -v); mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_POSSTAT0 : index2 = PLAYER_FIELD_NEGSTAT0; break; } case 1:{ //index = UNIT_FIELD_STAT1; ModifyAgility (apply ? v : -v); mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_POSSTAT1 : index2 = PLAYER_FIELD_NEGSTAT1; break; } case 2:{ //index = UNIT_FIELD_STAT2; ModifyStamina (apply ? v : -v); mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_POSSTAT2 : index2 = PLAYER_FIELD_NEGSTAT2; break; } case 3:{ //index = UNIT_FIELD_STAT3; ModifyIntellect (apply ? v : -v); mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_POSSTAT3 : index2 = PLAYER_FIELD_NEGSTAT3; break; } case 4:{ //index = UNIT_FIELD_STAT4; ModifySpirit (apply ? v : -v); mod->GetMiscValue2() == 0 ? index2 = PLAYER_FIELD_POSSTAT4 : index2 = PLAYER_FIELD_NEGSTAT4; break; } default:{ printf("WARNING: Misc Value for SPELL_AURA_MOD_STAT not valid\n"); return; break; } } if(apply){ if (isPlayer()) SetUInt32Value(index2,GetUInt32Value(index2) + v); }else{ if (isPlayer()) SetUInt32Value(index2,GetUInt32Value(index2) - v); } break; } case SPELL_AURA_PERIODIC_DAMAGE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_DAMAGE"); break; } case SPELL_AURA_MOD_SKILL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_SKILL"); break; } case SPELL_AURA_MOD_INCREASE_SPEED: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_INCREASE_SPEED"); break; } case SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED: { if (GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_MOUNTED ) { float newspeed = (float)mod->GetAmount() / 100.0f; newspeed = newspeed + 1.0f; sLog.outDebug("New Speed (With mount): %.1f", newspeed); unit = WorldGetUnit (GetGUID()); if (unit != NULL) unit->SetSpeedMod(newspeed); } else { unit = WorldGetUnit (GetGUID()); if (unit != NULL) unit->SetSpeedMod(1.0f); } sLog.outDebug ("ApplyModifier: SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED"); break; } case SPELL_AURA_MOD_DECREASE_SPEED: { unit = WorldGetUnit (GetGUID()); if (unit != NULL) { if (apply) unit->ModifySpeedMod (mod->GetAmount() / 100.0f); else { if (mod->GetAmount() != 0) unit->ModifySpeedMod (100.0f / mod->GetAmount()); else unit->SetSpeedMod (1.0f); } } break; } case SPELL_AURA_MOD_INCREASE_HEALTH: { uint32 newValue; newValue = GetUInt32Value(UNIT_FIELD_MAXHEALTH); apply ? newValue += mod->GetAmount() : newValue -= mod->GetAmount(); SetUInt32Value(UNIT_FIELD_MAXHEALTH,newValue); break; } case SPELL_AURA_MOD_INCREASE_ENERGY: { uint32 powerField = 23; uint8 powerType = (uint8)(GetUInt32Value(UNIT_FIELD_BYTES_0) >> 24); if(powerType == 0) // Mana powerField = UNIT_FIELD_POWER1; else if(powerType == 1) // Rage powerField = UNIT_FIELD_POWER2; else if(powerType == 3) // Energy powerField = UNIT_FIELD_POWER4; uint32 newValue = GetUInt32Value(powerType); apply ? newValue += mod->GetAmount() : newValue -= mod->GetAmount(); SetUInt32Value(powerType,newValue); break; } case SPELL_AURA_MOD_SHAPESHIFT: { Affect* tmpAff; uint32 spellId; switch(mod->GetMiscValue()) { case FORM_CAT: { spellId = 3025; break; } case FORM_TREE:{ spellId = 3122; break; } case FORM_TRAVEL:{ spellId = 5419; break; } case FORM_AQUA:{ spellId = 5421; break; } case FORM_BEAR:{ spellId = 1178; break; } case FORM_AMBIENT:{ spellId = 0; break; } case FORM_GHOUL:{ spellId = 0; break; } case FORM_DIREBEAR:{ spellId = 9635; break; } case FORM_CREATUREBEAR:{ spellId = 2882; break; } case FORM_GHOSTWOLF:{ spellId = 0; break; } case FORM_BATTLESTANCE:{ spellId = 2457; break; } case FORM_DEFENSIVESTANCE:{ spellId = 7376; break; } case FORM_BERSERKERSTANCE:{ spellId = 7381; break; } case FORM_SHADOW:{ spellId = 0; break; } case FORM_STEALTH:{ //spellId = 0; // Turn on Sneaky Stance, Switch stealth button to unstealth and switch spellbar SetUInt32Value (UNIT_FIELD_BYTES_1, apply? 0x021E0000: 0); if (apply == false && isPlayer()) { data.Initialize (SMSG_COOLDOWN_EVENT); data << (uint32)1784 << GetGUID(); ((Player*)this)->GetSession()->SendPacket (&data); } return; } default:{ printf("Unknown Shapeshift Type\n"); break; } } // check for spell id SpellEntry *spellInfo = sSpellStore.LookupEntry( spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %i\n", spellId); break; } tmpAff = new Affect(spellInfo,parent->GetDuration(),parent->GetCasterGUID()); for(uint8 i=0; i<3; ++i){ if(spellInfo->Effect[i] == 6){ uint32 value = 0; uint32 type = 0; uint32 damage = 0; if(spellInfo->EffectBasePoints[i] < 0){ tmpAff->SetNegative(); type = 1; } uint32 sBasePoints = (uint32)sqrt((float)(spellInfo->EffectBasePoints[i]*spellInfo->EffectBasePoints[i])); if(spellInfo->EffectApplyAuraName[i] == 3){ // Periodic Trigger Damage damage = spellInfo->EffectBasePoints[i]+rand()%spellInfo->EffectDieSides[i]+1; //TODO: why the hell it takes uint16? tmpAff->SetDamagePerTick((uint16)damage, spellInfo->EffectAmplitude[i]); tmpAff->SetNegative(); }else if(spellInfo->EffectApplyAuraName[i] == 23)// Periodic Trigger Spell tmpAff->SetPeriodicTriggerSpell(spellInfo->EffectTriggerSpell[i],spellInfo->EffectAmplitude[i]); else{ if(spellInfo->EffectDieSides[i] != 0) value = sBasePoints+rand()%spellInfo->EffectDieSides[i]; else value = sBasePoints; if(spellInfo->EffectDieSides[i] <= 1) value += 1; //TODO: why the hell it takes uint8? tmpAff->AddMod((uint8)spellInfo->EffectApplyAuraName[i],value,spellInfo->EffectMiscValue[i],type); } } } if(tmpAff){ parent->SetCoAffect(tmpAff); AddAffect(tmpAff); } break; } case SPELL_AURA_EFFECT_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_EFFECT_IMMUNITY"); break; } case SPELL_AURA_STATE_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_STATE_IMMUNITY"); break; } case SPELL_AURA_SCHOOL_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_SCHOOL_IMMUNITY"); break; } case SPELL_AURA_DAMAGE_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_DAMAGE_IMMUNITY"); break; } case SPELL_AURA_DISPEL_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_DISPEL_IMMUNITY"); break; } case SPELL_AURA_PROC_TRIGGER_SPELL: { apply ? m_triggerSpell = mod->GetAmount() : m_triggerSpell = 0; break; } case SPELL_AURA_PROC_TRIGGER_DAMAGE: { apply ? m_triggerDamage = mod->GetAmount() : m_triggerDamage = 0; break; } case SPELL_AURA_TRACK_CREATURES: { apply ? SetUInt32Value(PLAYER_TRACK_CREATURES,mod->GetMiscValue()) : SetUInt32Value(PLAYER_TRACK_CREATURES,0); break; } case SPELL_AURA_TRACK_RESOURCES: { apply ? SetUInt32Value(PLAYER_TRACK_RESOURCES,mod->GetMiscValue()) : SetUInt32Value(PLAYER_TRACK_RESOURCES,0); break; } case SPELL_AURA_MOD_PARRY_SKILL: { break; } case SPELL_AURA_MOD_PARRY_PERCENT: { //uint32 current = GetUInt32Value(PLAYER_PARRY_PERCENTAGE); //apply ? SetUInt32Value(PLAYER_PARRY_PERCENTAGE,current+mod->GetAmount()) : SetUInt32Value(PLAYER_PARRY_PERCENTAGE,current-mod->GetAmount()); ModifyParryChance (apply ? mod->GetAmount() : -mod->GetAmount()); break; } case SPELL_AURA_MOD_DODGE_SKILL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DODGE_SKILL"); break; } case SPELL_AURA_MOD_DODGE_PERCENT: { //uint32 current = GetUInt32Value(PLAYER_DODGE_PERCENTAGE); //apply ? SetUInt32Value(PLAYER_DODGE_PERCENTAGE,current+mod->GetAmount()) : SetUInt32Value(PLAYER_DODGE_PERCENTAGE,current-mod->GetAmount()); ModifyDodgeChance (apply ? mod->GetAmount() : -mod->GetAmount()); break; } case SPELL_AURA_MOD_BLOCK_SKILL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_BLOCK_SKILL"); break; } case SPELL_AURA_MOD_BLOCK_PERCENT: { //uint32 current = GetUInt32Value(PLAYER_BLOCK_PERCENTAGE); //apply ? SetUInt32Value(PLAYER_BLOCK_PERCENTAGE,current+mod->GetAmount()) : SetUInt32Value(PLAYER_BLOCK_PERCENTAGE,current-mod->GetAmount()); ModifyBlockChance (apply ? mod->GetAmount() : -mod->GetAmount()); break; } case SPELL_AURA_MOD_CRIT_PERCENT: { //uint32 current = GetUInt32Value(PLAYER_CRIT_PERCENTAGE); //apply ? SetUInt32Value(PLAYER_CRIT_PERCENTAGE,current+mod->GetAmount()) : SetUInt32Value(PLAYER_CRIT_PERCENTAGE,current-mod->GetAmount()); ModifyCritChance (apply ? mod->GetAmount() : -mod->GetAmount()); break; } case SPELL_AURA_PERIODIC_LEECH: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_LEECH"); break; } case SPELL_AURA_MOD_HIT_CHANCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_HIT_CHANCE"); break; } case SPELL_AURA_MOD_SPELL_HIT_CHANCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_SPELL_HIT_CHANCE"); break; } case SPELL_AURA_TRANSFORM: { if (parent->GetId() == 118) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 228) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 304); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 851) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 4060) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 131); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 5254) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 12824) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 12825) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 12826) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 13323) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 15534) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 856); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } if (parent->GetId() == 17738) { if (apply) { //((Modifier *)mod)->SetValue1 (GetUInt32Value (UNIT_FIELD_DISPLAYID)); SetUInt32Value (UNIT_FIELD_DISPLAYID, 1141); } else { SetUInt32Value (UNIT_FIELD_DISPLAYID, GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)); if (caster != NULL) AddHate (caster, 1.0f); } } break; } case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_SPELL_CRIT_CHANCE"); break; } case SPELL_AURA_MOD_INCREASE_SWIM_SPEED: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_INCREASE_SWIM_SPEED"); break; } case SPELL_AURA_MOD_DAMAGE_DONE_CREATURE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DAMAGE_DONE_CREATURE"); break; } case SPELL_AURA_MOD_CHARM: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_CHARM"); break; } case SPELL_AURA_MOD_PACIFY_SILENCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_PACIFY_SILENCE"); break; } case SPELL_AURA_MOD_SCALE: { float current = GetFloatValue(OBJECT_FIELD_SCALE_X); apply ? SetFloatValue(OBJECT_FIELD_SCALE_X,current+current/100*10) : SetFloatValue(OBJECT_FIELD_SCALE_X,current-current/110*100); break; } case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_HEALTH_FUNNEL"); break; } case SPELL_AURA_PERIODIC_MANA_FUNNEL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_MANA_FUNNEL"); break; } case SPELL_AURA_PERIODIC_MANA_LEECH: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_MANA_LEECH"); break; } case SPELL_AURA_MOD_CASTING_SPEED: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_CASTING_SPEED"); break; } case SPELL_AURA_FEIGN_DEATH: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_FEIGN_DEATH"); break; } case SPELL_AURA_MOD_DISARM: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DISARM"); break; } case SPELL_AURA_MOD_STALKED: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_STALKED"); break; } case SPELL_AURA_SCHOOL_ABSORB: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_SCHOOL_ABSORB"); break; } case SPELL_AURA_MOD_FEAR: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_FEAR"); break; } case SPELL_AURA_EXTRA_ATTACKS: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_EXTRA_ATTACKS"); break; } case SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL"); break; } case SPELL_AURA_MOD_POWER_COST: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POWER_COST"); break; } case SPELL_AURA_MOD_POWER_COST_SCHOOL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POWER_COST_SCHOOL"); break; } case SPELL_AURA_REFLECT_SPELLS_SCHOOL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_REFLECT_SPELLS_SCHOOL"); break; } case SPELL_AURA_MOD_LANGUAGE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_LANGUAGE"); break; } case SPELL_AURA_FAR_SIGHT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_FAR_SIGHT"); break; } case SPELL_AURA_MECHANIC_IMMUNITY: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MECHANIC_IMMUNITY"); break; } case SPELL_AURA_MOUNTED: { sLog.outDebug ("ApplyModifier: SPELL_AURA_MOUNTED"); if (GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_MOUNTED ) { SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID , 0); RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNTED ); // Remove the "player locked" flag, to allow movement if (GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_LOCKED ) RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_LOCKED ); // Make sure we're standing ;) SetUInt32Value(UNIT_FIELD_BYTES_1, STANDSTATE_STAND); } else { // Set mount ID from creatures_templ CreatureTemplate *ptempl = objmgr.GetCreatureTemplate(mod->GetMiscValue(), true); SetUInt32Value( UNIT_FIELD_MOUNTDISPLAYID , ptempl->Model); //SetUInt32Value( UNIT_FIELD_FLAGS , UNIT_FLAG_MOUNTED ); SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNTED ); } break; } case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DAMAGE_PERCENT_DONE"); break; } case SPELL_AURA_PERIODIC_HEAL: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_HEAL"); break; } case SPELL_AURA_MOD_PERCENT_STAT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_PERCENT_STAT"); break; } case SPELL_AURA_SPLIT_DAMAGE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_SPLIT_DAMAGE"); break; } case SPELL_AURA_WATER_BREATHING: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_WATER_BREATHING"); break; } case SPELL_AURA_MOD_BASE_RESISTANCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_BASE_RESISTANCE"); break; } case SPELL_AURA_MOD_REGEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_REGEN"); break; } case SPELL_AURA_MOD_POWER_REGEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_POWER_REGEN"); break; } case SPELL_AURA_CHANNEL_DEATH_ITEM: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_CHANNEL_DEATH_ITEM"); break; } case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN"); break; } case SPELL_AURA_MOD_PERCENT_REGEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_PERCENT_REGEN"); break; } case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PERIODIC_DAMAGE_PERCENT"); break; } case SPELL_AURA_MOD_ATTACKSPEED: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_ATTACKSPEED"); break; } case SPELL_AURA_MOD_RESIST_CHANCE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_RESIST_CHANCE"); break; } case SPELL_AURA_MOD_DETECT_RANGE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_DETECT_RANGE"); break; } case SPELL_AURA_PREVENTS_FLEEING: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_PREVENTS_FLEEING"); break; } case SPELL_AURA_MOD_UNATTACKABLE: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_UNATTACKABLE"); break; } case SPELL_AURA_INTERRUPT_REGEN: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_INTERRUPT_REGEN"); break; } case SPELL_AURA_GHOST: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_GHOST"); break; } case SPELL_AURA_SPELL_MAGNET: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_SPELL_MAGNET"); break; } case SPELL_AURA_MANA_SHIELD: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MANA_SHIELD"); break; } case SPELL_AURA_MOD_SKILL_TALENT: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_SKILL_TALENT"); break; } case SPELL_AURA_MOD_ATTACK_POWER: { sLog.outDebug ("ApplyModifier: Unsupported SPELL_AURA_MOD_ATTACK_POWER"); break; } default: { sLog.outError("Unknown affect id %u", (uint32)mod->GetType()); } } }