void CFolderSave::BuildSavedLevelList() { AddTextItem(IDS_QUICKSAVE,FOLDER_CMD_CUSTOM,IDS_HELP_QUICKSAVE,LTFALSE,GetMediumFont()); // Create an empty string HSTRING hEmpty=g_pLTClient->CreateString(" "); int nFirstEmpty = -1; CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_LOAD_USERGAME,LTNULL,LTNULL,LTTRUE,GetMediumFont()); pCtrl->Enable(LTFALSE); for (int i = 0; i < kMaxSave; i++) { LTBOOL bEmpty = LTTRUE; char strFilename[128]; sprintf (strFilename, "Save\\Slot%02d.sav", i+1); if (CWinUtil::FileExist(strFilename)) { char strSaveGameSetting[256]; memset (strSaveGameSetting, 0, 256); char strKey[32]; sprintf (strKey, "SaveGame%02d", i+1); CWinUtil::WinGetPrivateProfileString (GAME_NAME, strKey, "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME); int mission = -1; int level = -1; struct tm* pTimeDate = LTNULL; char strWorldName[128] = ""; char strUserName[128] = ""; char strTime[128] = ""; if (strlen (strSaveGameSetting) > 0) { char* pWorldName = strtok(strSaveGameSetting,"|"); char* pNameStr = strtok(NULL,"|"); char* pTimeStr = strtok(NULL,"|"); time_t nSeconds = (time_t) atol (pTimeStr); pTimeDate = localtime (&nSeconds); if (pTimeDate) { if (g_pInterfaceResMgr->IsEnglish()) { sprintf (strTime, "%02d/%02d/%02d %02d:%02d:%02d", pTimeDate->tm_mon + 1, pTimeDate->tm_mday, (pTimeDate->tm_year + 1900) % 100, pTimeDate->tm_hour, pTimeDate->tm_min, pTimeDate->tm_sec); } else { sprintf (strTime, "%02d/%02d/%02d %02d:%02d:%02d", pTimeDate->tm_mday, pTimeDate->tm_mon + 1, (pTimeDate->tm_year + 1900) % 100, pTimeDate->tm_hour, pTimeDate->tm_min, pTimeDate->tm_sec); } } sprintf(strWorldName," %s",pWorldName); sprintf(strUserName," %s",pNameStr); } HSTRING hWorld = LTNULL; HSTRING hTime = LTNULL; if (strlen(strUserName) > 0) { hWorld = g_pLTClient->CreateString(strUserName); bEmpty = LTFALSE; } else if (strlen(strWorldName) > 0) { hWorld=g_pLTClient->CreateString(strWorldName); bEmpty = LTFALSE; } if (!bEmpty && strlen(strTime) > 0) { // Set the text in the control hTime=g_pLTClient->CreateString(strTime); } if (hWorld) { CLTGUIColumnTextCtrl* pCtrl = AddColumnText(FOLDER_CMD_CUSTOM+1+i, IDS_HELP_SAVEGAME, LTFALSE, GetSmallFont()); pCtrl->SetParam1( m_controlArray.GetSize() - 1); // The world name column pCtrl->AddColumn(hWorld, kColumnWidth, LTF_JUSTIFY_LEFT); // This is a spacer pCtrl->AddColumn(hEmpty, kGap, LTF_JUSTIFY_LEFT); if (hTime) { // The column that contains the date/time pCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hTime); } g_pLTClient->FreeString(hWorld); } } if (bEmpty && nFirstEmpty < 0) nFirstEmpty = i; } if (nFirstEmpty >= 0) { CLTGUIColumnTextCtrl* pCtrl = AddColumnText(FOLDER_CMD_CUSTOM+1+nFirstEmpty, IDS_HELP_SAVEGAME, LTFALSE, GetSmallFont()); pCtrl->SetParam1( m_controlArray.GetSize() - 1); // The world name column pCtrl->AddColumn(IDS_EMPTY, kColumnWidth, LTF_JUSTIFY_LEFT); // This is a spacer pCtrl->AddColumn(hEmpty, kGap, LTF_JUSTIFY_LEFT); // The column that contains the date/time pCtrl->AddColumn(hEmpty, 230, LTF_JUSTIFY_LEFT); } g_pLTClient->FreeString(hEmpty); }
// Change in focus void CFolderWeaponControls::OnFocus(LTBOOL bFocus) { if (bFocus) { nLastId = WMGR_INVALID_ID; ReadBindings(); CLTGUIColumnTextCtrl *pCtrl=AddColumnText(LTNULL, LTNULL, LTTRUE, GetMediumFont()); HSTRING hText = g_pLTClient->FormatString(IDS_KEY); pCtrl->AddColumn(hText, 50, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hText); hText = g_pLTClient->FormatString(IDS_WEAPON); pCtrl->AddColumn(hText, kWidth, LTF_JUSTIFY_LEFT); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hText); // AddBlankLine(); for (int i = 0; i < 10; i++) { pCtrl=AddColumnText(LTNULL, IDS_HELP_SETWEAPON, LTFALSE, GetSmallFont()); pCtrl->SetParam1(i+1); char str[16]; sprintf(str," %s",szTriggers[i]); hText = g_pLTClient->CreateString(str); pCtrl->AddColumn(hText, 50, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hText); int nWeaponId = g_pWeaponMgr->GetWeaponId(m_nActions[i]); WEAPON *pWeapon = g_pWeaponMgr->GetWeapon(nWeaponId); if (pWeapon) pCtrl->AddColumn(pWeapon->nNameId, kWidth, LTF_JUSTIFY_LEFT); else pCtrl->AddColumn(IDS_CONTROL_UNASSIGNED, kWidth, LTF_JUSTIFY_LEFT); } AddBlankLine(); m_bLargeIcon = (GetConsoleInt("BindingIconSize",0) > 0); CToggleCtrl *pToggle = AddToggle(IDS_WPN_ICON_SZ,IDS_HELP_WPN_ICON_SZ, kWidth, &m_bLargeIcon,LTFALSE,GetSmallFont()); pToggle->SetOnString(IDS_LARGE); pToggle->SetOffString(IDS_SMALL); m_nIconAlpha = (int)(GetConsoleFloat("BindingIconAlpha",0.7f) * 10.0f); CSliderCtrl *pSlider = AddSlider(IDS_WPN_ICON_A,IDS_HELP_WPN_ICON_A,kWidth,kSlider,&m_nIconAlpha,LTFALSE,GetSmallFont()); pSlider->SetSliderIncrement(1); pSlider->SetSliderRange(0,10); m_bUseNumbers = (GetConsoleInt("BindingNumbers",1) > 0); pToggle = AddToggle(IDS_WPN_USE_NUMS,IDS_HELP_WPN_USE_NUMS, kWidth, &m_bUseNumbers,LTFALSE,GetSmallFont()); pToggle->SetOnString(IDS_YES); pToggle->SetOffString(IDS_NO); UpdateData(LTFALSE); } else { UpdateData(); WriteConsoleInt("BindingIconSize",m_bLargeIcon); WriteConsoleInt("BindingNumbers",m_bUseNumbers); WriteConsoleFloat("BindingIconAlpha",((LTFLOAT)m_nIconAlpha) / 10.0f); WriteBindings(); g_pInterfaceMgr->GetPlayerStats()->UpdateWeaponBindings(); // Just to be safe save the config incase anything changed... g_pLTClient->WriteConfigFile("autoexec.cfg"); RemoveFree(); } CBaseFolder::OnFocus(bFocus); if (bFocus) UpdateSelection(); }
void CFolderSummary::UpdateData() { CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary(); if (!pPSummary) return; CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData(); if (!pMissionData) return; int nMissionNum = pMissionData->GetMissionNum(); MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum); if (!pMission) return; MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum); if (!pMSummary) return; pPSummary->ReadRankData(); RemoveFree(); CLTGUITextItemCtrl* pCtrl = LTNULL; CLTGUIColumnTextCtrl *pRanks=AddColumnText(LTNULL, LTNULL, LTTRUE, GetLargeFont()); // The rank header pRanks->AddColumn(IDS_STAT_RANK, 200, LTF_JUSTIFY_LEFT); if (m_nFolderID != FOLDER_ID_FAILURE) { pRanks->AddColumn(IDS_SUMMARY_BEST, 200, LTF_JUSTIFY_LEFT); } pRanks->Enable(LTFALSE); pRanks=AddColumnText(LTNULL, LTNULL, LTTRUE, GetSmallFont()); //rank LTFLOAT fRank = 0.0f; int nRankId = 0; if (m_nFolderID == FOLDER_ID_FAILURE) { pRanks->AddColumn(IDS_STAT_FAILED, 200, LTF_JUSTIFY_LEFT); } else { fRank = pMSummary->fCurRank; nRankId = g_pMissionMgr->GetMissionRating()->GetRankId(fRank); pRanks->AddColumn(nRankId, 200, LTF_JUSTIFY_LEFT); } if (m_nFolderID != FOLDER_ID_FAILURE) { //best rank fRank = pMSummary->fBestRank; nRankId = g_pMissionMgr->GetMissionRating()->GetRankId(fRank); pRanks->AddColumn(nRankId, 200, LTF_JUSTIFY_LEFT); } pRanks->Enable(LTFALSE); //time in mission char str[128]; LTFLOAT fSec = pMSummary->fTotalMissionTime; uint32 nMin = (uint32)fSec / 60; fSec -= (60.0f * (LTFLOAT)nMin); uint32 nHour = nMin / 60; nMin -= 60 * nHour; sprintf(str,"%02d:%02d:%.1f",nHour,nMin,fSec); HSTRING hTxt=g_pLTClient->FormatString(IDS_STAT_TIME,str); pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); //accuracy if (pMission->bAllowAwards) { pCtrl = AddTextItem(IDS_STAT_ACCURACY,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); LTFLOAT fAccuracy = 0.0f; if (pMSummary->dwNumShotsFired) { fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired; int nAccuracy =(int)( 100.0f * fAccuracy); //shots fired hTxt=g_pLTClient->FormatString(IDS_STAT_SHOTS, pMSummary->dwNumShotsFired,pMSummary->dwNumHits, nAccuracy); pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); //hit locations uint32 h = pMSummary->dwHitLocations[HL_HEAD]; uint32 t = pMSummary->dwHitLocations[HL_TORSO]; uint32 a = pMSummary->dwHitLocations[HL_ARM]; uint32 l = pMSummary->dwHitLocations[HL_LEG]; hTxt=g_pLTClient->FormatString(IDS_STAT_HITS,h,t,(a+l)); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); // casualties pCtrl = AddTextItem(IDS_STAT_CASUALTIES,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_KILLS, pMSummary->dwNumEnemyKills, pMSummary->dwNumFriendKills, pMSummary->dwNumNeutralKills); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } else { hTxt=g_pLTClient->FormatString(IDS_STAT_NOSHOTS); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } //stealth pCtrl = AddTextItem(IDS_STAT_STEALTH,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED,pMSummary->dwNumTimesDetected,pMSummary->dwNumDisturbances); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED2,pMSummary->dwNumBodies,pMSummary->dwNumTimesHit); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } //inteligence pCtrl = AddTextItem(IDS_STAT_INTEL,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); int cur = pMSummary->m_nMissionCurNumIntel; int total = pMSummary->m_nMissionTotalIntel; hTxt=g_pLTClient->FormatString(IDS_SUMMARY_FOUND,cur,total); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); if (m_nFolderID == FOLDER_ID_FAILURE) { nContinueId = FOLDER_ID_LOAD; nContinueHelpId = IDS_HELP_LOAD; } else { // Generate Awards CFolderAwards* pAwards = (CFolderAwards*)m_pFolderMgr->GetFolderFromID(FOLDER_ID_AWARDS); pAwards->UpdateData(); if (pAwards->HasAwards()) { nContinueId = FOLDER_ID_AWARDS; nContinueHelpId = IDS_HELP_AWARDS; } else { nContinueId = FOLDER_ID_BRIEFING; nContinueHelpId = IDS_HELP_NEXTMISSION; } } UseContinue(nContinueId,nContinueHelpId); CalculateLastDrawn(); CheckArrows(); SetSelection(GetIndex(m_pContinue)); }
void CFolderLoad::BuildSavedLevelList() { char strSaveGameSetting[256]; memset (strSaveGameSetting, 0, 256); if (CWinUtil::FileExist(QUICKSAVE_FILENAME)) { SaveGameData sQuickSave; CWinUtil::WinGetPrivateProfileString (GAME_NAME, "SaveGame00", "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME); ParseSaveString(strSaveGameSetting,&sQuickSave,LTFALSE); if (strlen(sQuickSave.szUserName) > 0) { CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_QUICKLOAD,LTNULL,LTNULL,LTTRUE,GetMediumFont()); pCtrl->Enable(LTFALSE); char szStr[256]; sprintf(szStr," %s",sQuickSave.szUserName); HSTRING hLoad=g_pLTClient->CreateString(szStr); CLTGUIColumnTextCtrl* pColCtrl = AddColumnText(FOLDER_CMD_CUSTOM, IDS_HELP_QUICKLOAD, LTFALSE, GetSmallFont()); // The world name column pColCtrl->AddColumn(hLoad, kColumnWidth, LTF_JUSTIFY_LEFT); if (strlen(sQuickSave.szTime) > 0) { // The column that contains the date/time HSTRING hTime=g_pLTClient->CreateString(sQuickSave.szTime); pColCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hTime); } g_pLTClient->FreeString(hLoad); } } if (CWinUtil::FileExist(RELOADLEVEL_FILENAME)) { CWinUtil::WinGetPrivateProfileString (GAME_NAME, "Reload", "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME); SaveGameData sAutoSave; ParseSaveString(strSaveGameSetting,&sAutoSave,LTFALSE); if (strlen(sAutoSave.szUserName) > 0) { CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_LOADCURRENT,LTNULL,LTNULL,LTTRUE,GetMediumFont()); pCtrl->Enable(LTFALSE); char szStr[256]; sprintf(szStr," %s",sAutoSave.szUserName); HSTRING hLoad=g_pLTClient->CreateString(szStr); CLTGUIColumnTextCtrl* pColCtrl = AddColumnText(FOLDER_CMD_CUSTOM+1, IDS_HELP_RELOAD, LTFALSE, GetSmallFont()); // The world name column pColCtrl->AddColumn(hLoad, kColumnWidth, LTF_JUSTIFY_LEFT); if (strlen(sAutoSave.szTime) > 0) { // The column that contains the date/time HSTRING hTime=g_pLTClient->CreateString(sAutoSave.szTime); pColCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hTime); } g_pLTClient->FreeString(hLoad); } } CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_LOAD_USERGAME,LTNULL,LTNULL,LTTRUE,GetMediumFont()); pCtrl->Enable(LTFALSE); for (int i = 0; i < kMaxSave; i++) { char strFilename[128]; sprintf (strFilename, "Save\\Slot%02d.sav", i+1); if (CWinUtil::FileExist(strFilename)) { SaveGameData sSave; char szKey[32] = ""; sprintf (szKey, "SaveGame%02d", i+1); CWinUtil::WinGetPrivateProfileString (GAME_NAME, szKey, "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME); ParseSaveString(strSaveGameSetting,&sSave); if (strlen(sSave.szUserName) > 0) { char szStr[256]; sprintf(szStr," %s",sSave.szUserName); HSTRING hLoad=g_pLTClient->CreateString(szStr); CLTGUIColumnTextCtrl* pCtrl = AddColumnText(FOLDER_CMD_CUSTOM+2+i, IDS_HELP_LOADGAME, LTFALSE, GetSmallFont()); // The world name column pCtrl->AddColumn(hLoad, kColumnWidth, LTF_JUSTIFY_LEFT); if (strlen(sSave.szTime) > 0) { // The column that contains the date/time HSTRING hTime=g_pLTClient->CreateString(sSave.szTime); pCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hTime); } g_pLTClient->FreeString(hLoad); } } } }