//----------------------------------------------------------------------------- // Take all the players not in battles and shuffle them into new groups void ShufflePlayers( void ) { int iArenaNum = 0; // Reset all Arenas int i; for ( i = 0; i < MAX_ARENAS; i++) { g_pArenaList[i]->Reset(); } // Play the winners off against the other winners first iArenaNum = AddPlayers( GAME_WON, iArenaNum ); // First, add the players who didn't play at all iArenaNum = AddPlayers( GAME_DIDNTPLAY, iArenaNum ); // Then add the losers iArenaNum = AddPlayers( GAME_LOST, iArenaNum ); // Then tell all full arenas to start for (i = 0; i < MAX_ARENAS; i++) { if ( g_pArenaList[i]->IsFull() ) { g_pArenaList[i]->StartBattle(); } else { // If the arena has players in it, move them to the first full arena if ( g_pArenaList[i]->m_iPlayers != 0 ) { for ( int j = 1; j <= gpGlobals->maxClients; j++ ) { CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( j ); if (pPlayer && (pPlayer->m_pCurrentArena == g_pArenaList[i]) && (pPlayer->m_bHasDisconnected != TRUE) ) { // Add to the first arena g_pArenaList[0]->AddClient( pPlayer, TRUE ); pPlayer->m_iLastGameResult = GAME_DIDNTPLAY; } } } } } }
bool Player_data::Load_Story() { num_players=0; char temname[21]=""; char tru[21]=""; Ex_player new_; FILE *fp=fopen("ex_ending.txt","r"); if(fp==0) return false; while(fscanf(fp,"%s %s",temname,tru)==2) { new_.Create(temname,tru); if(AddPlayers(new_)==false) return false; } fclose(fp); return true; }
int CGame::SetupGame(char *argv[]) { int bpp = 32; //bits per pixel (truecolor) //buffers for filename manipulation char fullpath[255]; char filename[10]; int ret; //catches return values for processing int i; //universal loop counter //initialise allegro stuff allegro_init(); install_keyboard(); install_mouse(); install_timer(); set_color_depth(bpp); /* Lets play the color depth game! tries 32, 24, then 16 bit color modes */ // set resolution to play intro movie ret = set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0); /* did the video mode set properly? */ if (ret != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Error setting %d bit graphics mode\n%s\nLets try another color depth!", bpp, allegro_error); bpp = 24; set_color_depth(bpp); // set resolution ret = set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0); /* did the video mode set properly? */ if (ret != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Error setting %d bit graphics mode\n%s\nLets try another color depth!", bpp, allegro_error); bpp = 16; set_color_depth(bpp); // set resolution ret = set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0); /* did the video mode set properly? */ if (ret != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Error setting %d bit graphics mode\n%s\nIm all out of options. Exiting", bpp, allegro_error); return 1; } } } // Load data from data.dat into memory textout_centre(screen,font,"NOW LOADING",SCREEN_W/2,SCREEN_H/2,makecol(255,255,255)); sprintf(filename,"data.dat"); replace_filename(fullpath, argv[0], filename, sizeof(fullpath)); data = load_datafile(fullpath); if (!data) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Cant load file %s for some reason.\nIt should be in the same directory as the .exe\n" "If you have deleted the debug directory to mark this then\ncopy all files from the \"required files\"" "directory into the directory with the .exe\n\nThanks. Scarbble will now crash horribly", filename); return 1; } //make smaller copy of all tiles for (i=0;i<27;i++) { smalltiles[i] = create_bitmap(29,29); rotate_scaled_sprite(smalltiles[i], (WINDOWS_BITMAP *)data[i].dat, 0,0, 0, ftofix(0.8)); } PlayIntro(); AddPlayers(); //stuff that cant be done in the players constructor InitialisePlayers(); //set video mode to play game ret = set_gfx_mode(GFX_AUTODETECT, 800, 600, 0, 0); /* did the video mode set properly? */ if (ret != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Error setting %d bit graphics mode\n%s\n", bpp, allegro_error); return 1; } //initialise the 'background' screen buffer background = create_bitmap(SCREEN_W, SCREEN_H); clear(background); //clear to black boardcolor = makecol(206,206,90); show_mouse(screen); return 0; }