Пример #1
0
/**
**  This is called for each player each second.
**
**  @param player  The player structure pointer.
*/
void AiEachSecond(CPlayer &player)
{
	AiPlayer = player.Ai;
#ifdef DEBUG
	if (!AiPlayer) {
		return;
	}
#endif

	//  Advance script
	AiExecuteScript();

	//  Look if everything is fine.
	AiCheckUnits();

	//  Handle the resource manager.
	AiResourceManager();

	//  Handle the force manager.
	AiForceManager();

	//  Check for magic actions.
	AiCheckMagic();

	// At most 1 explorer each 5 seconds
	if (GameCycle > AiPlayer->LastExplorationGameCycle + 5 * CYCLES_PER_SECOND) {
		AiSendExplorers();
	}
}
Пример #2
0
/**
**  This is called for each player each second.
**
**  @param player  The player structure pointer.
*/
void AiEachSecond(CPlayer *player)
{
	AiPlayer = player->Ai;
	Assert(AiPlayer != NULL);

	// Advance script
	AiExecuteFunction("EachSecond");

	// Look if everything is fine.
	AiCheckUnits();

	// Handle the resource manager.
	AiResourceManager();

	// Handle the force manager.
	AiForceManager();

	// Check for magic actions.
	AiCheckMagic();
}