bool EmitAnalogInputEventForKey(FKey key, float value, int32 user, bool repeat) { FAnalogInputEvent AnalogInputEvent(key, FSlateApplication::Get().GetModifierKeys(), user, repeat, 0, 0, value); return FSlateApplication::Get().ProcessAnalogInputEvent(AnalogInputEvent); }
bool EmitAnalogInputEventForKey(FKey Key, float Value, int32 User, bool bRepeat) { FAnalogInputEvent AnalogInputEvent(Key, FSlateApplication::Get().GetModifierKeys(), User, bRepeat, 0, 0, Value); return FSlateApplication::Get().ProcessAnalogInputEvent(AnalogInputEvent); }