Пример #1
0
bool Guardian::UpdateStats(Stats stat)
{
    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        if (stat == STAT_STAMINA)
            mod = 0.3f; // Default Owner's Stamina scale
        else
            mod = 0.7f; // Default Owner's Strength scale

        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
        value += ownersBonus;
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        default:
            break;
    }

    return true;
}
Пример #2
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit *owner = GetOwner();
    if (stat == STAT_STAMINA)
    {
        if (owner->getClass() == CLASS_WARLOCK && isPet() || isHunterPet())
        {
            // TOTAL_PCT should be applied after ownersBonus
            UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
            value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ;
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
            value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
        }
    }
    else if (stat == STAT_INTELLECT)
    {
        // Warlock and Mage pets gain 30% of owners intellect
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            // TOTAL_PCT should be applied after ownersBonus
            UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
            value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ;
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
            value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
        }
    }

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #3
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        if (stat == STAT_STAMINA)
            mod = 0.3f; // Default Owner's Stamina scale
        else
            mod = 0.7f; // Default Owner's Strength scale

        // Check just if owner has Ravenous Dead since it's effect is not an aura
        AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellInfo const* spellInfo = aurEff->GetSpellInfo();                                                 // Then get the SpellProto and add the dummy effect value
            AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner));                                              // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += CalculatePct(1.0f, aurEff->GetAmount());                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
        value += ownersBonus;
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #4
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit *owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        switch (stat)
        {
        case STAT_STAMINA:
            mod = 0.3f;
            break;                // Default Owner's Stamina scale
        case STAT_STRENGTH:
            mod = 0.7f;
            break;                // Default Owner's Strength scale
        default:
            break;
        }
        // Ravenous Dead
        AuraEffect const *aurEff = NULL;
        // Check just if owner has Ravenous Dead since it's effect is not an aura
        aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellEntry const* sProto = aurEff->GetSpellProto();                                                       // Then get the SpellProto and add the dummy effect value
            mod += mod * (SpellMgr::CalculateSpellEffectAmount(sProto, 1) / 100.0f);                                                      // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += (aurEff->GetAmount() / 100.0f);                                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        if (owner->getClass() == CLASS_WARLOCK && isPet())
        {
            ownersBonus = float(owner->GetStat(STAT_STAMINA)) * 0.75f;
            value += ownersBonus;
        }
        else
        {
            mod = 0.45f;
            if (isPet())
            {
                switch(ToPet()->GetTalentType())
                {
                case PET_TALENT_TYPE_NOT_HUNTER_PET:
                    break;
                case PET_TALENT_TYPE_FEROCITY:
                    mod = 0.67f;
                    break;
                case PET_TALENT_TYPE_TENACITY:
                    mod = 0.78f;
                    break;
                case PET_TALENT_TYPE_CUNNING:
                    mod = 0.725f;
                    break;
                }

                PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
                if (itr == ToPet()->m_spells.end())
                    itr = ToPet()->m_spells.find(62762);                            // Wild Hunt rank 2

                if (itr != ToPet()->m_spells.end())                                 // If pet has Wild Hunt
                {
                    SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
                    mod += mod * (SpellMgr::CalculateSpellEffectAmount(sProto, 0) / 100.0f);
                }
            }
            ownersBonus = float(owner->GetStat(stat)) * mod;
            value += ownersBonus;
        }
    }
    //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = float(owner->GetStat(stat)) * 0.3f;
            value += ownersBonus;
        }
    }
    /*
        else if (stat == STAT_STRENGTH)
        {
            if (IsPetGhoul())
                value += float(owner->GetStat(stat)) * 0.3f;
        }
    */

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
    case STAT_STRENGTH:
        UpdateAttackPowerAndDamage();
        break;
    case STAT_AGILITY:
        UpdateArmor();
        break;
    case STAT_STAMINA:
        UpdateMaxHealth();
        break;
    case STAT_INTELLECT:
        UpdateMaxPower(POWER_MANA);
        break;
    case STAT_SPIRIT:
    default:
        break;
    }

    return true;
}
Пример #5
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit *owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        switch (stat)
        {
            case STAT_STAMINA:  mod = 0.3f; break;                // Default Owner's Stamina scale
            case STAT_STRENGTH: mod = 0.7f; break;                // Default Owner's Strength scale
            default: break;
        }
        // Ravenous Dead
        AuraEffect const *aurEff = NULL;
        // Check just if owner has Ravenous Dead since it's effect is not an aura
        aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellInfo const* spellInfo = aurEff->GetSpellInfo();                                                 // Then get the SpellProto and add the dummy effect value
            AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue());                                              // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += CalculatePctN(1.0f, aurEff->GetAmount());                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        // ownersBonus is multiplied by TOTAL_PCT too
        ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        if (owner->getClass() == CLASS_WARLOCK && isPet())
        {
            ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75);
            value += ownersBonus;
        }
        else
        {
            mod = 0.45f;
            if (isPet())
            {
                PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
                if (itr == ToPet()->m_spells.end())
                    itr = ToPet()->m_spells.find(62762);                            // Wild Hunt rank 2

                if (itr != ToPet()->m_spells.end())                                 // If pet has Wild Hunt
                {
                    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
                    AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue());
                }
            }
            ownersBonus = float(owner->GetStat(stat)) * mod;
            value += ownersBonus;
        }
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePctN(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #6
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        switch (stat)
        {
            case STAT_STAMINA:  mod = 0.9f; break;                // Default is 0.48
            case STAT_STRENGTH: mod = 0.7f; break;                // Default Owner's Strength scale
            default: break;
        }

        // Check just if owner has Ravenous Dead since it's effect is not an aura
        AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellInfo const* spellInfo = aurEff->GetSpellInfo();                                                 // Then get the SpellProto and add the dummy effect value
            AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner));                                              // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += CalculatePct(1.0f, aurEff->GetAmount());                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        int pct = 30;

        switch(owner->getClass())
        {
            case CLASS_WARLOCK:
                pct = 75;
                break;
            case CLASS_DEATH_KNIGHT:
                // Ebon Gargoyle
                if(GetEntry() == 27829)
                {
                    pct = 80;
                }
                break;
            case CLASS_MAGE:
                pct = 78;
                break;
            case CLASS_SHAMAN:
                pct = 78;
                break;
            case CLASS_HUNTER:
                pct = 67;
                
                // Looks for creature template
                if(CreatureTemplate const* cinfo = GetCreatureTemplate())
                {
                    // Checks the pet talent type
                    CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family);
                    if (pet_family)
                    {
                        switch(pet_family->petTalentType)
                        {
                            // Ferocity
                            case 0:
                                pct = 67;
                                break;
                            // Tenacity
                            case 1:
                                pct = 78;
                                break;
                            // Cunning
                            case 2:
                                pct = 73;
                                break;
                        }
                    }
                }
                break;
        }

        ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA) - owner->GetCreateStat(STAT_STAMINA), pct);
        value += ownersBonus;
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #7
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;

    switch (stat)
    {
        case STAT_STAMINA:
        {
            mod = 0.3f;

            if (IsPetGhoul() || IsPetGargoyle())
                mod = 0.45f;
            else if (owner->getClass() == CLASS_WARLOCK && isPet())
                mod = 0.75f;
            else if (owner->getClass() == CLASS_MAGE && isPet())
                mod = 0.75f;
            else
            {
                mod = 0.45f;

                if (isPet())
                {
                    switch (ToPet()->GetSpecializationId())
                    {
                        case SPEC_PET_FEROCITY: mod = 0.67f; break;
                        case SPEC_PET_TENACITY: mod = 0.78f; break;
                        case SPEC_PET_CUNNING: mod = 0.725f; break;
                    }
                }
            }

            ownersBonus = float(owner->GetStat(stat)) * mod;
            ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
            value += ownersBonus;
            break;
        }
        case STAT_STRENGTH:
        {
            mod = 0.7f;

            ownersBonus = owner->GetStat(stat) * mod;
            value += ownersBonus;
            break;
        }
        case STAT_INTELLECT:
        {
            if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
            {
                mod = 0.3f;
                ownersBonus = owner->GetStat(stat) * mod;
            }
            else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
            {
                mod = 0.3f;
                if (owner->GetSimulacrumTarget())
                    ownersBonus = owner->GetSimulacrumTarget()->GetStat(stat) * mod;
                else
                    ownersBonus = owner->GetStat(stat) * mod;
            }

            value += ownersBonus;
            break;
        }
        default:
            break;
    }

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:
            UpdateAttackPowerAndDamage();
            break;
        case STAT_AGILITY:
            UpdateArmor();
            break;
        case STAT_STAMINA:
            UpdateMaxHealth();
            break;
        case STAT_INTELLECT:
            UpdateMaxPower(POWER_MANA);
            if (owner->getClass() == CLASS_MAGE)
                UpdateAttackPowerAndDamage();
            break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #8
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    
    float mod = 0.75f;

    switch (stat)
    {
        case STAT_STRENGTH:
        {
            if (IsPetGhoul())
            {
                mod = 0.7f;
                
                // Glyph of the Ghoul
                if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
                    mod += CalculatePct(1.0f, aurEff->GetAmount());

                ownersBonus = owner->GetStat(stat) * mod;
                value += ownersBonus;
            }
            break;
        }
        case STAT_STAMINA:
        {
            mod = 0.0f;
            if (IsPetGhoul() || IsPetGargoyle())
            {
                // Glyph of the Ghoul
                if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
                    mod += CalculatePct(1.0f, aurEff->GetAmount()); 
            }

            ownersBonus = owner->GetStat(stat) * mod;
            ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
            value += ownersBonus;
            break;
        }
        case STAT_INTELLECT:
        {
            if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
            {
                mod = 0.3f;
                ownersBonus = owner->GetStat(stat) * mod;
            }
            else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
            {
                mod = 0.3f;
                if (owner->getSimulacrumTarget())
                    ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod;
                else
                    ownersBonus = owner->GetStat(stat) * mod;
            }
            value += ownersBonus;
            break;
        }
    }

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:
            UpdateMaxPower(POWER_MANA);
            if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
                UpdateAttackPowerAndDamage(); 
            break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}