Пример #1
0
		void RegisterXMLAttribute( Hash xHash, AttributeCallbackFnPtr pxHandler )
		{
			m_xAtributes.insert(AttributePair(xHash, pxHandler));
		}
Пример #2
0
void ShaderProgramGl::bindAttribute(const string &name, int index){
	attributes.push_back(AttributePair(name, index));
}