Пример #1
0
/* unlike VIEW3D_OT_view_selected this is for framing a render and not
 * meant to take into account vertex/bone selection for eg. */
static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
{
	Scene *scene = CTX_data_scene(C);
	View3D *v3d = CTX_wm_view3d(C);
	Object *camera_ob = v3d->camera;

	float r_co[3]; /* the new location to apply */

	/* this function does all the important stuff */
	if (BKE_camera_view_frame_fit_to_scene(scene, v3d, camera_ob, r_co)) {

		ObjectTfmProtectedChannels obtfm;
		float obmat_new[4][4];

		copy_m4_m4(obmat_new, camera_ob->obmat);
		copy_v3_v3(obmat_new[3], r_co);

		/* only touch location */
		BKE_object_tfm_protected_backup(camera_ob, &obtfm);
		BKE_object_apply_mat4(camera_ob, obmat_new, true, true);
		BKE_object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);

		/* notifiers */
		DAG_id_tag_update(&camera_ob->id, OB_RECALC_OB);
		WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, camera_ob);
		return OPERATOR_FINISHED;
	}
	else {
		return OPERATOR_CANCELLED;
	}
}
Пример #2
0
static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op))
{
	View3D *v3d;
	ARegion *ar;
	RegionView3D *rv3d;

	ObjectTfmProtectedChannels obtfm;

	ED_view3d_context_user_region(C, &v3d, &ar);
	rv3d = ar->regiondata;

	ED_view3d_lastview_store(rv3d);

	BKE_object_tfm_protected_backup(v3d->camera, &obtfm);

	ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);

	BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag);

	DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
	rv3d->persp = RV3D_CAMOB;
	
	WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, v3d->camera);
	
	return OPERATOR_FINISHED;

}
Пример #3
0
static int view3d_camera_to_view_exec(bContext *C, wmOperator *UNUSED(op))
{
	View3D *v3d = CTX_wm_view3d(C);
	RegionView3D *rv3d = CTX_wm_region_view3d(C);
	ObjectTfmProtectedChannels obtfm;

	copy_qt_qt(rv3d->lviewquat, rv3d->viewquat);
	rv3d->lview = rv3d->view;
	if (rv3d->persp != RV3D_CAMOB) {
		rv3d->lpersp = rv3d->persp;
	}

	BKE_object_tfm_protected_backup(v3d->camera, &obtfm);

	ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);

	BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag);

	DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
	rv3d->persp = RV3D_CAMOB;
	
	WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, v3d->camera);
	
	return OPERATOR_FINISHED;

}
Пример #4
0
/* unlike VIEW3D_OT_view_selected this is for framing a render and not
 * meant to take into account vertex/bone selection for eg. */
static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op)
{
	Scene *scene = CTX_data_scene(C);
	View3D *v3d = CTX_wm_view3d(C);  /* can be NULL */
	Object *camera_ob = v3d ? v3d->camera : scene->camera;

	float r_co[3]; /* the new location to apply */
	float r_scale; /* only for ortho cameras */

	if (camera_ob == NULL) {
		BKE_report(op->reports, RPT_ERROR, "No active camera");
		return OPERATOR_CANCELLED;
	}

	/* this function does all the important stuff */
	if (BKE_camera_view_frame_fit_to_scene(scene, v3d, camera_ob, r_co, &r_scale)) {
		ObjectTfmProtectedChannels obtfm;
		float obmat_new[4][4];

		if ((camera_ob->type == OB_CAMERA) && (((Camera *)camera_ob->data)->type == CAM_ORTHO)) {
			((Camera *)camera_ob->data)->ortho_scale = r_scale;
		}

		copy_m4_m4(obmat_new, camera_ob->obmat);
		copy_v3_v3(obmat_new[3], r_co);

		/* only touch location */
		BKE_object_tfm_protected_backup(camera_ob, &obtfm);
		BKE_object_apply_mat4(camera_ob, obmat_new, true, true);
		BKE_object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);

		/* notifiers */
		DAG_id_tag_update(&camera_ob->id, OB_RECALC_OB);
		WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, camera_ob);
		return OPERATOR_FINISHED;
	}
	else {
		return OPERATOR_CANCELLED;
	}
}