Пример #1
0
float BLF_height_default(const char *str, size_t len)
{
	ASSERT_DEFAULT_SET;

	BLF_size(global_font_default, global_font_points, global_font_dpi);

	return BLF_height(global_font_default, str, len);
}
Пример #2
0
float file_font_pointsize()
{
	float s;
	char tmp[2] = "X";
	uiStyle *style= U.uistyles.first;
	uiStyleFontSet(&style->widget);
	s = BLF_height(tmp);
	return style->widget.points;
}
Пример #3
0
float BLF_height_default(const char *str)
{
	if (global_font_default == -1)
		global_font_default = blf_search("default");

	if (global_font_default == -1) {
		printf("Error: Can't found default font!!\n");
		return 0.0f;
	}

	BLF_size(global_font_default, global_font_points, global_font_dpi);

	return BLF_height(global_font_default, str);
}
Пример #4
0
float file_font_pointsize(void)
{
#if 0
	float s;
	char tmp[2] = "X";
	uiStyle *style = UI_style_get();
	UI_fontstyle_set(&style->widget);
	s = BLF_height(style->widget.uifont_id, tmp);
	return style->widget.points;
#else
	uiStyle *style = UI_style_get();
	UI_fontstyle_set(&style->widget);
	return style->widget.points * UI_DPI_FAC;
#endif
}
Пример #5
0
LoggerWindow *loggerwindow_new(MultiTestApp *app) {
	GHOST_SystemHandle sys= multitestapp_get_system(app);
	GHOST_TUns32 screensize[2];
	GHOST_WindowHandle win;
	
	GHOST_GetMainDisplayDimensions(sys, &screensize[0], &screensize[1]);
	win= GHOST_CreateWindow(sys, "MultiTest:Logger", 40, screensize[1]-432,
		800, 300, GHOST_kWindowStateNormal, 
		GHOST_kDrawingContextTypeOpenGL, FALSE, FALSE);
	
	if (win) {
		LoggerWindow *lw= MEM_callocN(sizeof(*lw), "loggerwindow_new");
		int bbox[2][2];
		lw->app= app;
		lw->win= win;

#ifdef USE_BMF
		lw->font= BMF_GetFont(BMF_kScreen12);
		lw->fonttexid= BMF_GetFontTexture(lw->font);

		BMF_GetBoundingBox(lw->font, &bbox[0][0], &bbox[0][1], &bbox[1][0], &bbox[1][1]);
		lw->fontheight= rect_height(bbox);
#else
		lw->font= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
		BLF_size(lw->font, 11, 72);
		lw->fontheight= BLF_height(lw->font, "A_");
#endif
		
		lw->nloglines= lw->logsize= 0;
		lw->loglines= MEM_mallocN(sizeof(*lw->loglines)*lw->nloglines, "loglines");
		
		lw->scroll= scrollbar_new(2, 40);
		
		GHOST_SetWindowUserData(lw->win, windowdata_new(lw, loggerwindow_handle));

		loggerwindow_do_reshape(lw);

		return lw;
	} else {
		return NULL;
	}
}
Пример #6
0
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
{
  ScrArea *sa = CTX_wm_area(C);
  SpaceClip *sc = CTX_wm_space_clip(C);
  View2D *v2d = &ar->v2d;
  MovieClip *clip = ED_space_clip_get_clip(sc);
  uiStyle *style = UI_style_get();
  int fontid = style->widget.uifont_id;

  if (!clip) {
    return;
  }

  MovieTracking *tracking = &clip->tracking;
  MovieTrackingDopesheet *dopesheet = &tracking->dopesheet;
  int height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

  if (height > BLI_rcti_size_y(&v2d->mask)) {
    /* don't use totrect set, as the width stays the same
     * (NOTE: this is ok here, the configuration is pretty straightforward)
     */
    v2d->tot.ymin = (float)(-height);
  }

  /* need to do a view-sync here, so that the keys area doesn't jump around
   * (it must copy this) */
  UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY);

  /* loop through channels, and set up drawing depending on their type
   * first pass: just the standard GL-drawing for backdrop + text
   */
  float y = (float)CHANNEL_FIRST;

  GPUVertFormat *format = immVertexFormat();
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);

  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);

  MovieTrackingDopesheetChannel *channel;
  for (channel = dopesheet->channels.first; channel; channel = channel->next) {
    float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
    float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

    /* check if visible */
    if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
        IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
      MovieTrackingTrack *track = channel->track;
      float color[3];
      track_channel_color(track, NULL, color);
      immUniformColor3fv(color);

      immRectf(pos,
               v2d->cur.xmin,
               (float)y - CHANNEL_HEIGHT_HALF,
               v2d->cur.xmax + EXTRA_SCROLL_PAD,
               (float)y + CHANNEL_HEIGHT_HALF);
    }

    /* adjust y-position for next one */
    y -= CHANNEL_STEP;
  }
  immUnbindProgram();

  /* second pass: text */
  y = (float)CHANNEL_FIRST;

  BLF_size(fontid, 11.0f * U.pixelsize, U.dpi);

  for (channel = dopesheet->channels.first; channel; channel = channel->next) {
    float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
    float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

    /* check if visible */
    if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
        IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
      MovieTrackingTrack *track = channel->track;
      bool sel = (track->flag & TRACK_DOPE_SEL) != 0;

      UI_FontThemeColor(fontid, sel ? TH_TEXT_HI : TH_TEXT);

      float font_height = BLF_height(fontid, channel->name, sizeof(channel->name));
      BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD, y - font_height / 2.0f, 0.0f);
      BLF_draw(fontid, channel->name, strlen(channel->name));
    }

    /* adjust y-position for next one */
    y -= CHANNEL_STEP;
  }

  /* third pass: widgets */
  uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
  y = (float)CHANNEL_FIRST;

  /* get RNA properties (once) */
  PropertyRNA *chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock");
  BLI_assert(chan_prop_lock);

  GPU_blend(true);
  for (channel = dopesheet->channels.first; channel; channel = channel->next) {
    float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
    float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

    /* check if visible */
    if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
        IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
      MovieTrackingTrack *track = channel->track;
      const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
      PointerRNA ptr;

      RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);

      UI_block_emboss_set(block, UI_EMBOSS_NONE);
      uiDefIconButR_prop(block,
                         UI_BTYPE_ICON_TOGGLE,
                         1,
                         icon,
                         v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD,
                         y - UI_UNIT_Y / 2.0f,
                         UI_UNIT_X,
                         UI_UNIT_Y,
                         &ptr,
                         chan_prop_lock,
                         0,
                         0,
                         0,
                         0,
                         0,
                         NULL);
      UI_block_emboss_set(block, UI_EMBOSS);
    }

    /* adjust y-position for next one */
    y -= CHANNEL_STEP;
  }
  GPU_blend(false);

  UI_block_end(C, block);
  UI_block_draw(C, block);
}
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
{
	ScrArea *sa = CTX_wm_area(C);
	SpaceClip *sc = CTX_wm_space_clip(C);
	View2D *v2d = &ar->v2d;
	MovieClip *clip = ED_space_clip_get_clip(sc);
	MovieTracking *tracking;
	MovieTrackingDopesheet *dopesheet;
	MovieTrackingDopesheetChannel *channel;
	uiStyle *style = UI_GetStyle();
	uiBlock *block;
	int fontid = style->widget.uifont_id;
	int height;
	float y;
	PropertyRNA *chan_prop_lock;

	if (!clip)
		return;

	tracking = &clip->tracking;
	dopesheet = &tracking->dopesheet;
	height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

	if (height > BLI_rcti_size_y(&v2d->mask)) {
		/* don't use totrect set, as the width stays the same
		 * (NOTE: this is ok here, the configuration is pretty straightforward)
		 */
		v2d->tot.ymin = (float)(-height);
	}

	/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
	UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY);

	/* loop through channels, and set up drawing depending on their type
	 * first pass: just the standard GL-drawing for backdrop + text
	 */
	y = (float) CHANNEL_FIRST;

	BLF_size(fontid, 11.0f * U.pixelsize, U.dpi);

	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		float yminc = (float) (y - CHANNEL_HEIGHT_HALF);
		float ymaxc = (float) (y + CHANNEL_HEIGHT_HALF);

		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
		{
			MovieTrackingTrack *track = channel->track;
			float font_height, color[3];
			int sel = track->flag & TRACK_DOPE_SEL;

			track_channel_color(track, NULL, color);
			glColor3fv(color);

			glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
			        v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF);

			if (sel)
				UI_ThemeColor(TH_TEXT_HI);
			else
				UI_ThemeColor(TH_TEXT);

			font_height = BLF_height(fontid, channel->name, sizeof(channel->name));
			BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD,
			             y - font_height / 2.0f, 0.0f);
			BLF_draw(fontid, channel->name, strlen(channel->name));
		}

		/* adjust y-position for next one */
		y -= CHANNEL_STEP;
	}

	/* second pass: widgets */
	block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
	y = (float) CHANNEL_FIRST;

	/* get RNA properties (once) */
	chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock");
	BLI_assert(chan_prop_lock);

	glEnable(GL_BLEND);
	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
		float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
		{
			MovieTrackingTrack *track = channel->track;
			const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
			PointerRNA ptr;

			RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);

			uiBlockSetEmboss(block, UI_EMBOSSN);
			uiDefIconButR_prop(block, ICONTOG, 1, icon,
			                   v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
			                   UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL);
			uiBlockSetEmboss(block, UI_EMBOSS);
		}

		/* adjust y-position for next one */
		y -= CHANNEL_STEP;
	}
	glDisable(GL_BLEND);

	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}