Пример #1
0
int wm_homefile_read_exec(bContext *C, wmOperator *op)
{
	const bool from_memory = (STREQ(op->type->idname, "WM_OT_read_factory_settings"));
	char filepath_buf[FILE_MAX];
	const char *filepath = NULL;

	if (!from_memory) {
		PropertyRNA *prop = RNA_struct_find_property(op->ptr, "filepath");

		/* This can be used when loading of a start-up file should only change
		 * the scene content but keep the blender UI as it is. */
		wm_open_init_load_ui(op, true);
		BKE_BIT_TEST_SET(G.fileflags, !RNA_boolean_get(op->ptr, "load_ui"), G_FILE_NO_UI);

		if (RNA_property_is_set(op->ptr, prop)) {
			RNA_property_string_get(op->ptr, prop, filepath_buf);
			filepath = filepath_buf;
			if (BLI_access(filepath, R_OK)) {
				BKE_reportf(op->reports, RPT_ERROR, "Can't read alternative start-up file: '%s'", filepath);
				return OPERATOR_CANCELLED;
			}
		}
	}
	else {
		/* always load UI for factory settings (prefs will re-init) */
		G.fileflags &= ~G_FILE_NO_UI;
	}

	return wm_homefile_read(C, op->reports, from_memory, filepath) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
Пример #2
0
/**
 * Returns true if the file with the specified name can be written.
 * This implementation uses access(2), which makes the check according
 * to the real UID and GID of the process, not its effective UID and GID.
 * This shouldn't matter for Blender, which is not going to run privileged
 * anyway.
 */
bool BLI_file_is_writable(const char *filename)
{
	bool writable;
	if (BLI_access(filename, W_OK) == 0) {
		/* file exists and I can write to it */
		writable = true;
	}
	else if (errno != ENOENT) {
		/* most likely file or containing directory cannot be accessed */
		writable = false;
	}
	else {
		/* file doesn't exist -- check I can create it in parent directory */
		char parent[FILE_MAX];
		BLI_split_dirfile(filename, parent, NULL, sizeof(parent), 0);
#ifdef WIN32
		/* windows does not have X_OK */
		writable = BLI_access(parent, W_OK) == 0;
#else
		writable = BLI_access(parent, X_OK | W_OK) == 0;
#endif
	}
	return writable;
}
Пример #3
0
int wm_homefile_read_exec(bContext *C, wmOperator *op)
{
	const bool from_memory = (STREQ(op->type->idname, "WM_OT_read_factory_settings"));
	char filepath_buf[FILE_MAX];
	const char *filepath = NULL;

	if (!from_memory) {
		PropertyRNA *prop = RNA_struct_find_property(op->ptr, "filepath");
		if (RNA_property_is_set(op->ptr, prop)) {
			RNA_property_string_get(op->ptr, prop, filepath_buf);
			filepath = filepath_buf;
			if (BLI_access(filepath, R_OK)) {
				BKE_reportf(op->reports, RPT_ERROR, "Can't read alternative start-up file: '%s'", filepath);
				return OPERATOR_CANCELLED;
			}
		}
	}

	return wm_homefile_read(C, op->reports, from_memory, filepath) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
Пример #4
0
/**
 * called on startup,  (context entirely filled with NULLs)
 * or called for 'New File'
 * both startup.blend and userpref.blend are checked
 * the optional parameter custom_file points to an alternative startup page
 * custom_file can be NULL
 */
int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const char *custom_file)
{
	ListBase wmbase;
	char startstr[FILE_MAX];
	char prefstr[FILE_MAX];
	int success = 0;

	/* Indicates whether user preferences were really load from memory.
	 *
	 * This is used for versioning code, and for this we can not rely on from_memory
	 * passed via argument. This is because there might be configuration folder
	 * exists but it might not have userpref.blend and in this case we fallback to
	 * reading home file from memory.
	 *
	 * And in this case versioning code is to be run.
	 */
	bool read_userdef_from_memory = true;

	/* options exclude eachother */
	BLI_assert((from_memory && custom_file) == 0);

	if ((G.f & G_SCRIPT_OVERRIDE_PREF) == 0) {
		BKE_BIT_TEST_SET(G.f, (U.flag & USER_SCRIPT_AUTOEXEC_DISABLE) == 0, G_SCRIPT_AUTOEXEC);
	}

	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	UI_view2d_zoom_cache_reset();

	G.relbase_valid = 0;
	if (!from_memory) {
		const char * const cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, NULL);
		if (custom_file) {
			BLI_strncpy(startstr, custom_file, FILE_MAX);

			if (cfgdir) {
				BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
			}
			else {
				prefstr[0] = '\0';
			}
		}
		else if (cfgdir) {
			BLI_make_file_string(G.main->name, startstr, cfgdir, BLENDER_STARTUP_FILE);
			BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
		}
		else {
			startstr[0] = '\0';
			prefstr[0] = '\0';
			from_memory = 1;
		}
	}
	
	/* put aside screens to match with persistent windows later */
	wm_window_match_init(C, &wmbase);
	
	if (!from_memory) {
		if (BLI_access(startstr, R_OK) == 0) {
			success = (BKE_read_file(C, startstr, NULL) != BKE_READ_FILE_FAIL);
		}
		if (BLI_listbase_is_empty(&U.themes)) {
			if (G.debug & G_DEBUG)
				printf("\nNote: No (valid) '%s' found, fall back to built-in default.\n\n", startstr);
			success = 0;
		}
	}

	if (success == 0 && custom_file && reports) {
		BKE_reportf(reports, RPT_ERROR, "Could not read '%s'", custom_file);
		/*We can not return from here because wm is already reset*/
	}

	if (success == 0) {
		success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true);
		if (BLI_listbase_is_empty(&wmbase)) {
			wm_clear_default_size(C);
		}
		BKE_tempdir_init(U.tempdir);

#ifdef WITH_PYTHON_SECURITY
		/* use alternative setting for security nuts
		 * otherwise we'd need to patch the binary blob - startup.blend.c */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
	}
	
	/* check new prefs only after startup.blend was finished */
	if (!from_memory && BLI_exists(prefstr)) {
		int done = BKE_read_file_userdef(prefstr, NULL);
		if (done != BKE_READ_FILE_FAIL) {
			read_userdef_from_memory = false;
			printf("Read new prefs: %s\n", prefstr);
		}
	}
	
	/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
	 * can remove this eventually, only in a 2.53 and older, now its not written */
	G.fileflags &= ~G_FILE_RELATIVE_REMAP;
	
	/* check userdef before open window, keymaps etc */
	wm_init_userdef(C, read_userdef_from_memory);
	
	/* match the read WM with current WM */
	wm_window_match_do(C, &wmbase); 
	WM_check(C); /* opens window(s), checks keymaps */

	G.main->name[0] = '\0';

	/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
	if (!G.background) GPU_default_lights();
	
	/* XXX */
	G.save_over = 0;    // start with save preference untitled.blend
	G.fileflags &= ~G_FILE_AUTOPLAY;    /*  disable autoplay in startup.blend... */

	wm_file_read_post(C, true);

	return true;
}
Пример #5
0
/* custom_file can be NULL */
int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const char *custom_file)
{
	ListBase wmbase;
	char startstr[FILE_MAX];
	char prefstr[FILE_MAX];
	int success = 0;

	/* Indicates whether user prefereneces were really load from memory.
	 *
	 * This is used for versioning code, and for this we can not rely on from_memory
	 * passed via argument. This is because there might be configuration folder
	 * exists but it might not have userpref.blend and in this case we fallback to
	 * reading home file from memory.
	 *
	 * And in this case versioning code is to be run.
	 */
	bool read_userdef_from_memory = true;

	/* options exclude eachother */
	BLI_assert((from_memory && custom_file) == 0);

	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	G.relbase_valid = 0;
	if (!from_memory) {
		const char * const cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
		if (custom_file) {
			BLI_strncpy(startstr, custom_file, FILE_MAX);

			if (cfgdir) {
				BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
			}
			else {
				prefstr[0] = '\0';
			}
		}
		else if (cfgdir) {
			BLI_make_file_string(G.main->name, startstr, cfgdir, BLENDER_STARTUP_FILE);
			BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
		}
		else {
			startstr[0] = '\0';
			prefstr[0] = '\0';
			from_memory = 1;
		}
	}
	
	/* prevent loading no UI */
	G.fileflags &= ~G_FILE_NO_UI;
	
	/* put aside screens to match with persistent windows later */
	wm_window_match_init(C, &wmbase);
	
	if (!from_memory) {
		if (BLI_access(startstr, R_OK) == 0) {
			success = (BKE_read_file(C, startstr, NULL) != BKE_READ_FILE_FAIL);
		}
		if (U.themes.first == NULL) {
			if (G.debug & G_DEBUG)
				printf("\nNote: No (valid) '%s' found, fall back to built-in default.\n\n", startstr);
			success = 0;
		}
	}

	if (success == 0 && custom_file && reports) {
		BKE_reportf(reports, RPT_ERROR, "Could not read '%s'", custom_file);
		/*We can not return from here because wm is already reset*/
	}

	if (success == 0) {
		success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true);
		if (wmbase.first == NULL) wm_clear_default_size(C);
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_PYTHON_SECURITY
		/* use alternative setting for security nuts
		 * otherwise we'd need to patch the binary blob - startup.blend.c */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
	}
	
	/* check new prefs only after startup.blend was finished */
	if (!from_memory && BLI_exists(prefstr)) {
		int done = BKE_read_file_userdef(prefstr, NULL);
		if (done) {
			read_userdef_from_memory = false;
			printf("Read new prefs: %s\n", prefstr);
		}
	}
	
	/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
	 * can remove this eventually, only in a 2.53 and older, now its not written */
	G.fileflags &= ~G_FILE_RELATIVE_REMAP;
	
	/* check userdef before open window, keymaps etc */
	wm_init_userdef(C, read_userdef_from_memory);
	
	/* match the read WM with current WM */
	wm_window_match_do(C, &wmbase); 
	WM_check(C); /* opens window(s), checks keymaps */

	G.main->name[0] = '\0';

	/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
	if (!G.background) GPU_default_lights();
	
	/* XXX */
	G.save_over = 0;    // start with save preference untitled.blend
	G.fileflags &= ~G_FILE_AUTOPLAY;    /*  disable autoplay in startup.blend... */

//	refresh_interface_font();
	
//	undo_editmode_clear();
	BKE_reset_undo();
	BKE_write_undo(C, "original");  /* save current state */

	ED_editors_init(C);
	DAG_on_visible_update(CTX_data_main(C), TRUE);

#ifdef WITH_PYTHON
	if (CTX_py_init_get(C)) {
		/* sync addons, these may have changed from the defaults */
		BPY_string_exec(C, "__import__('addon_utils').reset_all()");

		BPY_python_reset(C);
	}
#endif

	/* important to do before NULL'ing the context */
	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);

	WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);

	/* in background mode the scene will stay NULL */
	if (!G.background) {
		CTX_wm_window_set(C, NULL); /* exits queues */
	}

	return TRUE;
}