Пример #1
0
void bc_triangulate_mesh(Mesh *me) {
	bool use_beauty = false;
	bool tag_only   = false;
	 
	BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default);
	BM_mesh_bm_from_me(bm, me, FALSE, 0);
	BM_mesh_triangulate(bm, use_beauty, tag_only, NULL, NULL);
	BM_mesh_bm_to_me(bm, me, FALSE);
	BM_mesh_free(bm);
}
void bc_triangulate_mesh(Mesh *me)
{
	bool use_beauty  = false;
	bool tag_only    = false;
	int  quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */
	 
	BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default);
	BM_mesh_bm_from_me(bm, me, true, false, 0);
	BM_mesh_triangulate(bm, quad_method, use_beauty, tag_only, NULL, NULL);

	BM_mesh_bm_to_me(bm, me, false);
	BM_mesh_free(bm);
}
Пример #3
0
void bc_triangulate_mesh(Mesh *me)
{
	bool use_beauty  = false;
	bool tag_only    = false;
	int  quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */

	const struct BMeshCreateParams bm_create_params = {0};
	BMesh *bm = BM_mesh_create(
	        &bm_mesh_allocsize_default,
	        &bm_create_params);
	BMeshFromMeshParams bm_from_me_params = {0};
	bm_from_me_params.calc_face_normal = true;
	BM_mesh_bm_from_me(bm, me, &bm_from_me_params);
	BM_mesh_triangulate(bm, quad_method, use_beauty, tag_only, NULL, NULL, NULL);

	BMeshToMeshParams bm_to_me_params = {0};
	BM_mesh_bm_to_me(bm, me, &bm_to_me_params);
	BM_mesh_free(bm);
}