void bc_triangulate_mesh(Mesh *me) { bool use_beauty = false; bool tag_only = false; BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default); BM_mesh_bm_from_me(bm, me, FALSE, 0); BM_mesh_triangulate(bm, use_beauty, tag_only, NULL, NULL); BM_mesh_bm_to_me(bm, me, FALSE); BM_mesh_free(bm); }
void bc_triangulate_mesh(Mesh *me) { bool use_beauty = false; bool tag_only = false; int quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */ BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default); BM_mesh_bm_from_me(bm, me, true, false, 0); BM_mesh_triangulate(bm, quad_method, use_beauty, tag_only, NULL, NULL); BM_mesh_bm_to_me(bm, me, false); BM_mesh_free(bm); }
void bc_triangulate_mesh(Mesh *me) { bool use_beauty = false; bool tag_only = false; int quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */ const struct BMeshCreateParams bm_create_params = {0}; BMesh *bm = BM_mesh_create( &bm_mesh_allocsize_default, &bm_create_params); BMeshFromMeshParams bm_from_me_params = {0}; bm_from_me_params.calc_face_normal = true; BM_mesh_bm_from_me(bm, me, &bm_from_me_params); BM_mesh_triangulate(bm, quad_method, use_beauty, tag_only, NULL, NULL, NULL); BMeshToMeshParams bm_to_me_params = {0}; BM_mesh_bm_to_me(bm, me, &bm_to_me_params); BM_mesh_free(bm); }