void BSlider::SetBarThickness(float thickness) { if (thickness < 1.0) thickness = 1.0; else thickness = roundf(thickness); if (thickness != fBarThickness) { // calculate invalid barframe and extend by hashmark size float hInset = 0.0; float vInset = 0.0; if (fOrientation == B_HORIZONTAL) vInset = -6.0; else hInset = -6.0; BRect invalid = BarFrame().InsetByCopy(hInset, vInset) | ThumbFrame(); fBarThickness = thickness; invalid = invalid | BarFrame().InsetByCopy(hInset, vInset) | ThumbFrame(); Invalidate(invalid); InvalidateLayout(); } }
float BSlider::_MaxPosition() const { if (fOrientation == B_HORIZONTAL) return BarFrame().right - 1.0f; return BarFrame().top + 1.0f; }
float BSlider::_MinPosition() const { if (fOrientation == B_HORIZONTAL) return BarFrame().left + 1.0f; return BarFrame().bottom - 1.0f; }
float VolumeControl::_PointForValue(int32 value) const { int32 min, max; GetLimits(&min, &max); if (Orientation() == B_HORIZONTAL) { return ceilf(1.0f * (value - min) / (max - min) * (BarFrame().Width() - 2) + BarFrame().left + 1); } return ceilf(BarFrame().top - 1.0f * (value - min) / (max - min) * BarFrame().Height()); }
void BSlider::SetValue(int32 value) { if (value < fMinValue) value = fMinValue; if (value > fMaxValue) value = fMaxValue; if (value == Value()) return; _SetLocationForValue(value); BRect oldThumbFrame = ThumbFrame(); // While it would be enough to do this dependent on fUseFillColor, // that doesn't work out if DrawBar() has been overridden by a sub class if (fOrientation == B_HORIZONTAL) oldThumbFrame.top = BarFrame().top; else oldThumbFrame.left = BarFrame().left; BControl::SetValueNoUpdate(value); BRect invalid = oldThumbFrame | ThumbFrame(); if (Style() == B_TRIANGLE_THUMB) { // 1) We need to take care of pixels touched because of anti-aliasing. // 2) We need to update the region with the focus mark as well. (A // method BSlider::FocusMarkFrame() would be nice as well.) if (fOrientation == B_HORIZONTAL) { if (IsFocus()) invalid.bottom += 2; invalid.InsetBy(-1, 0); } else { if (IsFocus()) invalid.left -= 2; invalid.InsetBy(0, -1); } } Invalidate(invalid); UpdateTextChanged(); }
void BSlider::UseFillColor(bool useFill, const rgb_color* barColor) { fUseFillColor = useFill; if (useFill && barColor) fFillColor = *barColor; Invalidate(BarFrame()); }
BRect BSlider::HashMarksFrame() const { BRect frame(BarFrame()); if (fOrientation == B_HORIZONTAL) { frame.top -= 6.0; frame.bottom += 6.0; } else { frame.left -= 6.0; frame.right += 6.0; } return frame; }
void BSlider::Draw(BRect updateRect) { // clear out background BRegion background(updateRect); background.Exclude(BarFrame()); bool drawBackground = true; if (Parent() && (Parent()->Flags() & B_DRAW_ON_CHILDREN) != 0) { // This view is embedded somewhere, most likely the Tracker Desktop // shelf. drawBackground = false; } // ToDo: the triangle thumb doesn't delete its background, so we still have // to do it Note, this also creates a different behaviour for subclasses, // depending on the thumb style - if possible this should be avoided. if (Style() == B_BLOCK_THUMB) { BRect thumbFrame = ThumbFrame(); if (be_control_look != NULL) { // fill background where shadow will be... // TODO: Such drawint dependent behavior should be moved into // BControlLook of course. thumbFrame.right--; thumbFrame.bottom--; } background.Exclude(thumbFrame); } #if USE_OFF_SCREEN_VIEW if (!fOffScreenBits) return; if (fOffScreenBits->Lock()) { fOffScreenView->SetViewColor(ViewColor()); fOffScreenView->SetLowColor(LowColor()); #endif if (drawBackground && background.Frame().IsValid()) OffscreenView()->FillRegion(&background, B_SOLID_LOW); #if USE_OFF_SCREEN_VIEW fOffScreenView->Sync(); fOffScreenBits->Unlock(); } #endif DrawSlider(); }
void BSlider::MouseDown(BPoint point) { if (!IsEnabled()) return; if (BarFrame().Contains(point) || ThumbFrame().Contains(point)) fInitialLocation = _Location(); uint32 buttons; GetMouse(&point, &buttons, true); _ConstrainPoint(point, fInitialLocation); SetValue(ValueForPoint(point)); if (_Location() != fInitialLocation) InvokeNotify(ModificationMessage(), B_CONTROL_MODIFIED); if (Window()->Flags() & B_ASYNCHRONOUS_CONTROLS) { SetTracking(true); SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS | B_NO_POINTER_HISTORY); } else { // synchronous mouse tracking BPoint prevPoint; while (buttons) { prevPoint = point; snooze(SnoozeAmount()); GetMouse(&point, &buttons, true); if (_ConstrainPoint(point, prevPoint)) { int32 value = ValueForPoint(point); if (value != Value()) { SetValue(value); InvokeNotify(ModificationMessage(), B_CONTROL_MODIFIED); } } } if (_Location() != fInitialLocation) Invoke(); } }
void SeekSlider::DrawBar() { BSlider::DrawBar(); if (IsEnabled()) return; BRect r(BarFrame()); font_height fh; GetFontHeight(&fh); float width = ceilf(StringWidth(fDisabledString.String())); BPoint textPos; textPos.x = r.left + (r.Width() - width) / 2.0; textPos.y = (r.top + r.bottom - ceilf(fh.ascent + fh.descent)) / 2.0 + ceilf(fh.ascent); SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_3_TINT)); SetDrawingMode(B_OP_OVER); DrawString(fDisabledString.String(), textPos); }
void VolumeControl::DrawBar() { BRect frame = BarFrame(); BView* view = OffscreenView(); if (be_control_look != NULL) { uint32 flags = be_control_look->Flags(this); rgb_color base = LowColor(); rgb_color rightFillColor = (rgb_color){255, 109, 38, 255}; rgb_color leftFillColor = (rgb_color){116, 224, 0, 255}; int32 min, max; GetLimits(&min, &max); float position = (float)min / (min - max); be_control_look->DrawSliderBar(view, frame, frame, base, leftFillColor, rightFillColor, position, flags, Orientation()); return; } BSlider::DrawBar(); }
BRect VolumeSlider::ThumbFrame() const { #if !ROUND_KNOB BRect rect = BSlider::ThumbFrame(); rect.InsetBy(2, 2); rect.bottom += 1; #else BRect rect(BarFrame()); # if KNOB_EMBEDDED // Knob embedded in bar frame rect.InsetBy(0, 1); # else // Knob extends outside the bar frame rect.InsetBy(0, -1); # endif rect.InsetBy(rect.Height() / 2, 0); rect.left = rect.left + rect.Width() * Position() - rect.Height() / 2; rect.right = rect.left + rect.Height(); #endif return rect; }
void BSlider::DrawBar() { BRect frame = BarFrame(); BView *view = OffscreenView(); if (be_control_look != NULL) { uint32 flags = be_control_look->Flags(this); rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR); rgb_color rightFillColor = fBarColor; rgb_color leftFillColor = fUseFillColor ? fFillColor : fBarColor; be_control_look->DrawSliderBar(view, frame, frame, base, leftFillColor, rightFillColor, Position(), flags, fOrientation); return; } rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR); rgb_color lightenmax; rgb_color darken1; rgb_color darken2; rgb_color darkenmax; rgb_color barColor; rgb_color fillColor; if (IsEnabled()) { lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT); darken1 = tint_color(no_tint, B_DARKEN_1_TINT); darken2 = tint_color(no_tint, B_DARKEN_2_TINT); darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT); barColor = fBarColor; fillColor = fFillColor; } else { lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT); darken1 = no_tint; darken2 = tint_color(no_tint, B_DARKEN_1_TINT); darkenmax = tint_color(no_tint, B_DARKEN_3_TINT); barColor.red = (fBarColor.red + no_tint.red) / 2; barColor.green = (fBarColor.green + no_tint.green) / 2; barColor.blue = (fBarColor.blue + no_tint.blue) / 2; barColor.alpha = 255; fillColor.red = (fFillColor.red + no_tint.red) / 2; fillColor.green = (fFillColor.green + no_tint.green) / 2; fillColor.blue = (fFillColor.blue + no_tint.blue) / 2; fillColor.alpha = 255; } // exclude the block thumb from the bar filling BRect lowerFrame = frame.InsetByCopy(1, 1); lowerFrame.top++; lowerFrame.left++; BRect upperFrame = lowerFrame; BRect thumbFrame; if (Style() == B_BLOCK_THUMB) { thumbFrame = ThumbFrame(); if (fOrientation == B_HORIZONTAL) { lowerFrame.right = thumbFrame.left; upperFrame.left = thumbFrame.right; } else { lowerFrame.top = thumbFrame.bottom; upperFrame.bottom = thumbFrame.top; } } else if (fUseFillColor) { if (fOrientation == B_HORIZONTAL) { lowerFrame.right = floor(lowerFrame.left - 1 + Position() * (lowerFrame.Width() + 1)); upperFrame.left = lowerFrame.right; } else { lowerFrame.top = floor(lowerFrame.bottom + 1 - Position() * (lowerFrame.Height() + 1)); upperFrame.bottom = lowerFrame.top; } } view->SetHighColor(barColor); view->FillRect(upperFrame); if (Style() == B_BLOCK_THUMB || fUseFillColor) { if (fUseFillColor) view->SetHighColor(fillColor); view->FillRect(lowerFrame); } if (Style() == B_BLOCK_THUMB) { // We don't want to stroke the lines over the thumb PushState(); BRegion region; GetClippingRegion(®ion); region.Exclude(thumbFrame); ConstrainClippingRegion(®ion); } view->SetHighColor(darken1); view->StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.left + 1.0f, frame.top)); view->StrokeLine(BPoint(frame.left, frame.bottom), BPoint(frame.left + 1.0f, frame.bottom)); view->StrokeLine(BPoint(frame.right - 1.0f, frame.top), BPoint(frame.right, frame.top)); view->SetHighColor(darken2); view->StrokeLine(BPoint(frame.left + 1.0f, frame.top), BPoint(frame.right - 1.0f, frame.top)); view->StrokeLine(BPoint(frame.left, frame.bottom - 1.0f), BPoint(frame.left, frame.top + 1.0f)); view->SetHighColor(lightenmax); view->StrokeLine(BPoint(frame.left + 1.0f, frame.bottom), BPoint(frame.right, frame.bottom)); view->StrokeLine(BPoint(frame.right, frame.bottom - 1.0f), BPoint(frame.right, frame.top + 1.0f)); frame.InsetBy(1.0f, 1.0f); view->SetHighColor(darkenmax); view->StrokeLine(BPoint(frame.left, frame.bottom), BPoint(frame.left, frame.top)); view->StrokeLine(BPoint(frame.left + 1.0f, frame.top), BPoint(frame.right, frame.top)); if (Style() == B_BLOCK_THUMB) PopState(); }
void BSlider::_DrawBlockThumb() { BRect frame = ThumbFrame(); BView *view = OffscreenView(); if (be_control_look != NULL) { rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR); uint32 flags = be_control_look->Flags(this); be_control_look->DrawSliderThumb(view, frame, frame, base, flags, fOrientation); return; } rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR); rgb_color lighten2; rgb_color lighten1; rgb_color darken2; rgb_color darken3; rgb_color darkenmax; if (IsEnabled()) { lighten2 = tint_color(no_tint, B_LIGHTEN_2_TINT); lighten1 = no_tint; darken2 = tint_color(no_tint, B_DARKEN_2_TINT); darken3 = tint_color(no_tint, B_DARKEN_3_TINT); darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT); } else { lighten2 = tint_color(no_tint, B_LIGHTEN_2_TINT); lighten1 = tint_color(no_tint, B_LIGHTEN_1_TINT); darken2 = tint_color(no_tint, (B_NO_TINT + B_DARKEN_1_TINT) / 2.0); darken3 = tint_color(no_tint, B_DARKEN_1_TINT); darkenmax = tint_color(no_tint, B_DARKEN_3_TINT); } // blank background for shadow // ToDo: this also draws over the hash marks (though it's not *that* noticeable) view->SetHighColor(no_tint); view->StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.left, frame.top)); BRect barFrame = BarFrame(); if (barFrame.right >= frame.right) { // leave out barFrame from shadow background clearing view->StrokeLine(BPoint(frame.right, frame.top), BPoint(frame.right, barFrame.top - 1.0f)); view->StrokeLine(BPoint(frame.right, barFrame.bottom + 1.0f), BPoint(frame.right, frame.bottom)); } else { view->StrokeLine(BPoint(frame.right, frame.top), BPoint(frame.right, frame.bottom)); } view->StrokeLine(BPoint(frame.left, frame.bottom), BPoint(frame.right - 1.0f, frame.bottom)); view->StrokeLine(BPoint(frame.left, frame.bottom - 1.0f), BPoint(frame.left, frame.bottom - 1.0f)); view->StrokeLine(BPoint(frame.right - 1.0f, frame.top), BPoint(frame.right - 1.0f, frame.top)); // Outline (top, left) view->SetHighColor(darken3); view->StrokeLine(BPoint(frame.left, frame.bottom - 2.0f), BPoint(frame.left, frame.top + 1.0f)); view->StrokeLine(BPoint(frame.left + 1.0f, frame.top), BPoint(frame.right - 2.0f, frame.top)); // Shadow view->SetHighColor(0, 0, 0, IsEnabled() ? 100 : 50); view->SetDrawingMode(B_OP_ALPHA); view->StrokeLine(BPoint(frame.right, frame.top + 2.0f), BPoint(frame.right, frame.bottom - 1.0f)); view->StrokeLine(BPoint(frame.left + 2.0f, frame.bottom), BPoint(frame.right - 1.0f, frame.bottom)); view->SetDrawingMode(B_OP_COPY); view->SetHighColor(darken3); view->StrokeLine(BPoint(frame.right - 1.0f, frame.bottom - 1.0f), BPoint(frame.right - 1.0f, frame.bottom - 1.0f)); // First bevel frame.InsetBy(1.0f, 1.0f); view->SetHighColor(darkenmax); view->StrokeLine(BPoint(frame.left, frame.bottom), BPoint(frame.right - 1.0f, frame.bottom)); view->StrokeLine(BPoint(frame.right, frame.bottom - 1.0f), BPoint(frame.right, frame.top)); view->SetHighColor(lighten2); view->StrokeLine(BPoint(frame.left, frame.top), BPoint(frame.left, frame.bottom - 1.0f)); view->StrokeLine(BPoint(frame.left + 1.0f, frame.top), BPoint(frame.right - 1.0f, frame.top)); frame.InsetBy(1.0f, 1.0f); view->FillRect(BRect(frame.left, frame.top, frame.right - 1.0f, frame.bottom - 1.0f)); // Second bevel and center dots view->SetHighColor(darken2); view->StrokeLine(BPoint(frame.left, frame.bottom), BPoint(frame.right, frame.bottom)); view->StrokeLine(BPoint(frame.right, frame.bottom - 1.0f), BPoint(frame.right, frame.top)); if (Orientation() == B_HORIZONTAL) { view->StrokeLine(BPoint(frame.left + 6.0f, frame.top + 2.0f), BPoint(frame.left + 6.0f, frame.top + 2.0f)); view->StrokeLine(BPoint(frame.left + 6.0f, frame.top + 4.0f), BPoint(frame.left + 6.0f, frame.top + 4.0f)); view->StrokeLine(BPoint(frame.left + 6.0f, frame.top + 6.0f), BPoint(frame.left + 6.0f, frame.top + 6.0f)); } else { view->StrokeLine(BPoint(frame.left + 2.0f, frame.top + 6.0f), BPoint(frame.left + 2.0f, frame.top + 6.0f)); view->StrokeLine(BPoint(frame.left + 4.0f, frame.top + 6.0f), BPoint(frame.left + 4.0f, frame.top + 6.0f)); view->StrokeLine(BPoint(frame.left + 6.0f, frame.top + 6.0f), BPoint(frame.left + 6.0f, frame.top + 6.0f)); } frame.InsetBy(1.0f, 1.0f); // Third bevel view->SetHighColor(lighten1); view->StrokeLine(BPoint(frame.left, frame.bottom), BPoint(frame.right, frame.bottom)); view->StrokeLine(BPoint(frame.right, frame.bottom - 1.0f), BPoint(frame.right, frame.top)); }
void BSlider::SetBarColor(rgb_color barColor) { fBarColor = barColor; Invalidate(BarFrame()); }