void Bench_AddObjects( void ) { if ( Bench_GetDotAdded() ) { Bench_SpotPosition( g_dotorg, g_aimorg ); Bench_SetDotAdded( 0 ); } if ( Bench_InStage( SECOND_STAGE ) ) { HUD_CreateBenchObjects( v_origin ); } }
void Bench_CheckEntity( int type, struct cl_entity_s *ent, const char *modelname ) { if ( Bench_InStage( THIRD_STAGE ) && !stricmp( modelname, "*3" ) ) { model_t *pmod; vec3_t v; pmod = (model_t *)( ent->model ); VectorAdd( pmod->mins, pmod->maxs, v ); VectorScale( v, 0.5, v ); VectorAdd( v, ent->origin, g_aimorg ); } if ( Bench_InStage( THIRD_STAGE ) && strstr( modelname, "ppdemodot" ) ) { Bench_SetDotAdded( 1 ); VectorCopy( ent->origin, g_dotorg ); // Adjust end position if ( Bench_Active() && Bench_InStage( THIRD_STAGE ) ) { static float fZAdjust = 0.0; static float fLastTime; float dt; float fRate = Bench_GetPowerPlay() ? 4.0 : 8.0; float fBounds = Bench_GetPowerPlay() ? 8.0 : 15.0; dt = gHUD.m_flTime - fLastTime; if ( dt > 0.0 && dt < 1.0 ) { fZAdjust += gEngfuncs.pfnRandomFloat( -fRate, fRate ); fZAdjust = min( fBounds, fZAdjust ); fZAdjust = max( -fBounds, fZAdjust ); ent->origin[2] += fZAdjust; g_fZAdjust = fZAdjust; } fLastTime = gHUD.m_flTime; } } }
void Bench_CheckEntity( int type, cl_entity_t *ent, const char *modelname ) { if ( Bench_InStage( THIRD_STAGE ) && !stricmp( modelname, "*3" ) ) { model_t *pmod = ent->model; const Vector v = ( pmod->mins + pmod->maxs ) * 0.5; g_aimorg = v + ent->origin; } if ( Bench_InStage( THIRD_STAGE ) && strstr( modelname, "ppdemodot" ) ) { Bench_SetDotAdded( 1 ); g_dotorg = ent->origin; // Adjust end position if ( Bench_Active() && Bench_InStage( THIRD_STAGE ) ) { static float fZAdjust = 0.0; static float fLastTime; float dt; float fRate = Bench_GetPowerPlay() ? 4.0 : 8.0; float fBounds = Bench_GetPowerPlay() ? 8.0 : 15.0; dt = gHUD.m_flTime - fLastTime; if ( dt > 0.0 && dt < 1.0 ) { fZAdjust += gEngfuncs.pfnRandomFloat( -fRate, fRate ); fZAdjust = min( fBounds, fZAdjust ); fZAdjust = max( -fBounds, fZAdjust ); ent->origin[2] += fZAdjust; g_fZAdjust = fZAdjust; } fLastTime = gHUD.m_flTime; } } }