float InputDevice::Value(unsigned int key, bool isBinary) const { if(!enable_) return 0.0f; if(isBinary) return BinaryValue(key) ? 1.0f : 0.0f; else return AnalogValue(key); }
main() { const unsigned POP_SIZE = 8, CHROM_SIZE = 4; unsigned i; eoBinRandom<Chrom> random; eoPop<Chrom> pop; // Create the population for (i = 0; i < POP_SIZE; ++i) { Chrom chrom(CHROM_SIZE); random(chrom); BinaryValue()(chrom); pop.push_back(chrom); } // print population std::cout << "population:" << std::endl; for (i = 0; i < pop.size(); ++i) std::cout << pop[i] << " " << pop[i].fitness() << std::endl; // Declare 1-selectors eoUniformSelect<Chrom> uSelect; Chrom aChrom; aChrom = uSelect( pop ); std::cout << "Uniform Select " << aChrom << " " << aChrom.fitness() << std::endl; eoStochTournament<Chrom> sSelect(0.7); aChrom = sSelect( pop ); std::cout << "Stochastic Tournament " << aChrom << " " << aChrom.fitness() << std::endl; eoDetTournament<Chrom> dSelect(3); aChrom = dSelect( pop ); std::cout << "Deterministic Tournament " << aChrom << " " << aChrom.fitness() << std::endl; return 0; }