void ComputeShaderDispatcher::Dispatch(u32 groups_x, u32 groups_y, u32 groups_z) { BindDescriptors(); if (!BindPipeline()) return; vkCmdDispatch(m_command_buffer, groups_x, groups_y, groups_z); }
void UtilityShaderDraw::Draw() { BindVertexBuffer(); BindDescriptors(); if (!BindPipeline()) return; vkCmdDraw(m_command_buffer, m_vertex_count, 1, 0, 0); }
void UtilityShaderDraw::DrawWithoutVertexBuffer(u32 vertex_count) { m_pipeline_info.vertex_format = nullptr; BindDescriptors(); if (!BindPipeline()) return; vkCmdDraw(m_command_buffer, vertex_count, 1, 0, 0); }
void UtilityShaderDraw::DrawWithoutVertexBuffer(VkPrimitiveTopology primitive_topology, u32 vertex_count) { m_pipeline_info.vertex_format = nullptr; m_pipeline_info.primitive_topology = primitive_topology; BindDescriptors(); if (!BindPipeline()) return; vkCmdDraw(m_command_buffer, vertex_count, 1, 0, 0); }