Пример #1
0
void CHistoryPane::Push(const CHistoryItem & a)
{
  CItem  item;
  BITMAP bitmap;
  _double f;

  a.image->GetBitmap(&bitmap);
  f = m_uWidth / (_double)bitmap.bmWidth;

  ((CHistoryItem&)item) = a;
  item.w  = bitmap.bmWidth;
  item.h  = bitmap.bmHeight;
  item.h0 = bitmap.bmHeight * f;
  item.sel0 = a.sel * f;
  item.image0 = new CBitmap;
  item.image0->Attach(BitmapCreate(m_uWidth, item.h0));

  {
    CDC dc;
    CRect r(0,0,m_uWidth, item.h0);

    dc.CreateCompatibleDC(0);
    dc.SelectObject(item.image0);

    BitmapBlt(&dc, &r, item.image, 0);
  }

  m_vItems.push_back(item);
  RedrawWindow();

  while (CanScrollDown())
    Down();
}
Пример #2
0
Surface::Surface(const unsigned int width, const unsigned int height, const PIXEL_FORMAT bpp): surfaceWidth(width), surfaceHeight(height), pixelFormat(bpp),
																								pixelData(NULL)
{
	this->bmpFile = BitmapCreate(width, height, bpp);
	this->pixelData = this->bmpFile->Data;
}
Пример #3
0
void SG_CreateInputAmbiMap(int length)
{
  InputAmbiMap = BitmapCreate(length+1);
}