Пример #1
0
int main(int argc, char** argv) {

  struct Tile* t = Tile_new('f');
  printf("tile %c\n", t->color);

  struct Board* b = Board_new(9,9);
  struct Tile* t2 = Board_get(b,0,0);
  
  printf("tile %c\n", t2->color);


  Board_print(b);

  Board_randomize(b);

  Board_print(b);

  struct Board* b2 = Board_clone(b);

  int matches;

  matches = Board_check_matching_at(b2, 0, 4);

  printf("board matches %i\n", matches);

  return 0;
}
Пример #2
0
int display(){
	if (displayMode == GUI){
		if (GUI_paint()){
			return 1;			
		}
	}
	else{
		Board_print(&board);
	}
	
	return 0;
}