Пример #1
0
/*
==================
BotReportStatus
==================
*/
void BotReportStatus(bot_state_t *bs) {
	char goalname[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	char *leader, flagstatus[32];
	//
	ClientName(bs->client, netname, sizeof(netname));
	if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L";
	else leader = " ";

	strcpy(flagstatus, "  ");
	if (gametype == GT_CTF) {
		if (BotCTFCarryingFlag(bs)) {
			if (BotTeam(bs) == TEAM_RED) strcpy(flagstatus, S_COLOR_RED"F ");
			else strcpy(flagstatus, S_COLOR_BLUE"F ");
		}
	}
#if 1  //def MPACK
	else if (gametype == GT_1FCTF) {
		if (Bot1FCTFCarryingFlag(bs)) {
			if (BotTeam(bs) == TEAM_RED) strcpy(flagstatus, S_COLOR_RED"F ");
			else strcpy(flagstatus, S_COLOR_BLUE"F ");
		}
	}
	else if (gametype == GT_HARVESTER) {
		if (BotHarvesterCarryingCubes(bs)) {
			if (BotTeam(bs) == TEAM_RED) Com_sprintf(flagstatus, sizeof(flagstatus), S_COLOR_RED"%2d", bs->inventory[INVENTORY_REDCUBE]);
			else Com_sprintf(flagstatus, sizeof(flagstatus), S_COLOR_BLUE"%2d", bs->inventory[INVENTORY_BLUECUBE]);
		}
	}
#endif

	switch(bs->ltgtype) {
		case LTG_TEAMHELP:
		{
			EasyClientName(bs->teammate, goalname, sizeof(goalname));
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: helping %s\n", netname, leader, flagstatus, goalname);
			break;
		}
		case LTG_TEAMACCOMPANY:
		{
			EasyClientName(bs->teammate, goalname, sizeof(goalname));
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: accompanying %s\n", netname, leader, flagstatus, goalname);
			break;
		}
		case LTG_DEFENDKEYAREA:
		{
			trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: defending %s\n", netname, leader, flagstatus, goalname);
			break;
		}
		case LTG_GETITEM:
		{
			trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: getting item %s\n", netname, leader, flagstatus, goalname);
			break;
		}
		case LTG_KILL:
		{
			ClientName(bs->teamgoal.entitynum, goalname, sizeof(goalname));
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: killing %s\n", netname, leader, flagstatus, goalname);
			break;
		}
		case LTG_CAMP:
		case LTG_CAMPORDER:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: camping\n", netname, leader, flagstatus);
			break;
		}
		case LTG_PATROL:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: patrolling\n", netname, leader, flagstatus);
			break;
		}
		case LTG_GETFLAG:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: capturing flag\n", netname, leader, flagstatus);
			break;
		}
		case LTG_RUSHBASE:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: rushing base\n", netname, leader, flagstatus);
			break;
		}
		case LTG_RETURNFLAG:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: returning flag\n", netname, leader, flagstatus);
			break;
		}
		case LTG_ATTACKENEMYBASE:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: attacking the enemy base\n", netname, leader, flagstatus);
			break;
		}
		case LTG_HARVEST:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: harvesting\n", netname, leader, flagstatus);
			break;
		}
		default:
		{
			BotAI_Print(PRT_MESSAGE, "%-20s%s%s: roaming\n", netname, leader, flagstatus);
			break;
		}
	}
}
Пример #2
0
/*
==================
BotSetInfoConfigString
==================
*/
void BotSetInfoConfigString(bot_state_t *bs) {
	char goalname[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	char action[MAX_MESSAGE_SIZE];
	char *leader, carrying[32], *cs;
	bot_goal_t goal;
	//
	PlayerName(bs->playernum, netname, sizeof(netname));
	if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L";
	else leader = "";

	strcpy(carrying, "");
	if (gametype == GT_CTF) {
		if (BotCTFCarryingFlag(bs)) {
			strcpy(carrying, "F");
		}
	}
#ifdef MISSIONPACK
	else if (gametype == GT_1FCTF) {
		if (Bot1FCTFCarryingFlag(bs)) {
			strcpy(carrying, "F");
		}
	}
	else if (gametype == GT_HARVESTER) {
		if (BotHarvesterCarryingCubes(bs)) {
			if (BotTeam(bs) == TEAM_RED) Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_REDCUBE]);
			else Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_BLUECUBE]);
		}
	}
#endif

	switch(bs->ltgtype) {
		case LTG_TEAMHELP:
		{
			EasyPlayerName(bs->teammate, goalname, sizeof(goalname));
			Com_sprintf(action, sizeof(action), "helping %s", goalname);
			break;
		}
		case LTG_TEAMACCOMPANY:
		{
			EasyPlayerName(bs->teammate, goalname, sizeof(goalname));
			Com_sprintf(action, sizeof(action), "accompanying %s", goalname);
			break;
		}
		case LTG_DEFENDKEYAREA:
		{
			BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
			Com_sprintf(action, sizeof(action), "defending %s", goalname);
			break;
		}
		case LTG_GETITEM:
		{
			BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
			Com_sprintf(action, sizeof(action), "getting item %s", goalname);
			break;
		}
		case LTG_KILL:
		{
			PlayerName(bs->teamgoal.entitynum, goalname, sizeof(goalname));
			Com_sprintf(action, sizeof(action), "killing %s", goalname);
			break;
		}
		case LTG_CAMP:
		case LTG_CAMPORDER:
		{
			Com_sprintf(action, sizeof(action), "camping");
			break;
		}
		case LTG_PATROL:
		{
			Com_sprintf(action, sizeof(action), "patrolling");
			break;
		}
		case LTG_GETFLAG:
		{
			Com_sprintf(action, sizeof(action), "capturing flag");
			break;
		}
		case LTG_RUSHBASE:
		{
			Com_sprintf(action, sizeof(action), "rushing base");
			break;
		}
		case LTG_RETURNFLAG:
		{
			Com_sprintf(action, sizeof(action), "returning flag");
			break;
		}
		case LTG_ATTACKENEMYBASE:
		{
			Com_sprintf(action, sizeof(action), "attacking the enemy base");
			break;
		}
		case LTG_HARVEST:
		{
			Com_sprintf(action, sizeof(action), "harvesting");
			break;
		}
		default:
		{
			BotGetTopGoal(bs->gs, &goal);
			BotGoalName(goal.number, goalname, sizeof(goalname));
			Com_sprintf(action, sizeof(action), "roaming %s", goalname);
			break;
		}
	}
	cs = va("l\\%s\\c\\%s\\a\\%s\\n\\%s",
				leader,
				carrying,
				action,
				bs->ainodename);
  	trap_SetConfigstring (CS_BOTINFO + bs->playernum, cs);
}
Пример #3
0
/*
 * BotSetInfoConfigString
 */
void
BotSetInfoConfigString(bot_state_t *bs)
{
	char	goalname[MAX_MESSAGE_SIZE];
	char	netname[MAX_MESSAGE_SIZE];
	char	action[MAX_MESSAGE_SIZE];
	char *leader, carrying[32], *cs;
	bot_goal_t goal;
	ClientName(bs->client, netname, sizeof(netname));
	if(Q_stricmp(netname, bs->teamleader) == 0) leader = "L";
	else leader = " ";

	strcpy(carrying, "  ");
	if(gametype == GT_CTF){
		if(BotCTFCarryingFlag(bs))
			strcpy(carrying, "F ");
	}else if(gametype == GT_1FCTF){
		if(Bot1FCTFCarryingFlag(bs))
			strcpy(carrying, "F ");
	}

	switch(bs->ltgtype){
	case LTG_TEAMHELP:
	{
		EasyClientName(bs->teammate, goalname, sizeof(goalname));
		Q_sprintf(action, sizeof(action), "helping %s", goalname);
		break;
	}
	case LTG_TEAMACCOMPANY:
	{
		EasyClientName(bs->teammate, goalname, sizeof(goalname));
		Q_sprintf(action, sizeof(action), "accompanying %s", goalname);
		break;
	}
	case LTG_DEFENDKEYAREA:
	{
		trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
		Q_sprintf(action, sizeof(action), "defending %s", goalname);
		break;
	}
	case LTG_GETITEM:
	{
		trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname));
		Q_sprintf(action, sizeof(action), "getting item %s", goalname);
		break;
	}
	case LTG_KILL:
	{
		ClientName(bs->teamgoal.entitynum, goalname, sizeof(goalname));
		Q_sprintf(action, sizeof(action), "killing %s", goalname);
		break;
	}
	case LTG_CAMP:
	case LTG_CAMPORDER:
	{
		Q_sprintf(action, sizeof(action), "camping");
		break;
	}
	case LTG_PATROL:
	{
		Q_sprintf(action, sizeof(action), "patrolling");
		break;
	}
	case LTG_GETFLAG:
	{
		Q_sprintf(action, sizeof(action), "capturing flag");
		break;
	}
	case LTG_RUSHBASE:
	{
		Q_sprintf(action, sizeof(action), "rushing base");
		break;
	}
	case LTG_RETURNFLAG:
	{
		Q_sprintf(action, sizeof(action), "returning flag");
		break;
	}
	case LTG_ATTACKENEMYBASE:
	{
		Q_sprintf(action, sizeof(action), "attacking the enemy base");
		break;
	}
	default:
	{
		trap_BotGetTopGoal(bs->gs, &goal);
		trap_BotGoalName(goal.number, goalname, sizeof(goalname));
		Q_sprintf(action, sizeof(action), "roaming %s", goalname);
		break;
	}
	}
	cs = va("l\\%s\\c\\%s\\a\\%s",
		leader,
		carrying,
		action);
	trap_SetConfigstring (CS_BOTINFO + bs->client, cs);
}