Пример #1
0
/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel( bot_state_t *bs ) {
	char name[32];
	float rnd;

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( BotIsObserver( bs ) ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1 );
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	//
	if ( BotIsFirstInRankings( bs ) ) {
		BotAI_BotInitialChat( bs, "level_end_victory",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  "[invalid var]",      // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
	} else if ( BotIsLastInRankings( bs ) )       {
		BotAI_BotInitialChat( bs, "level_end_lose",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  "[invalid var]",      // 3
							  BotMapTitle(),            // 4
							  NULL );
	} else {
		BotAI_BotInitialChat( bs, "level_end",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
	}
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Пример #2
0
/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (BotIsObserver(bs)) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	// teamplay
	if (TeamPlayIsOn()) 
	{
#ifdef MISSIONPACK
		if (BotIsFirstInRankings(bs)) {
			trap_EA_Command(bs->client, "vtaunt");
		}
#endif
		return qtrue;
	}
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	//
	if (BotIsFirstInRankings(bs)) {
		BotAI_BotInitialChat(bs, "level_end_victory",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				"[invalid var]",						// 2
				BotLastClientInRankings(),				// 3
				BotMapTitle(),							// 4
				NULL);
	}
	else if (BotIsLastInRankings(bs)) {
		BotAI_BotInitialChat(bs, "level_end_lose",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				BotFirstClientInRankings(),				// 2
				"[invalid var]",						// 3
				BotMapTitle(),							// 4
				NULL);
	}
	else {
		BotAI_BotInitialChat(bs, "level_end",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				BotFirstClientInRankings(),				// 2
				BotLastClientInRankings(),				// 3
				BotMapTitle(),							// 4
				NULL);
	}
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Пример #3
0
/*
==================
BotChatTest
==================
*/
void BotChatTest( bot_state_t *bs ) {

	char name[32];
	char *weap;
	int num, i;

	num = trap_BotNumInitialChats( bs->cs, "game_enter" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "game_enter",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ),  // 1
							  "[invalid var]",          // 2
							  "[invalid var]",          // 3
							  BotMapTitle(),                // 4
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "game_exit" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "game_exit",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ),  // 1
							  "[invalid var]",          // 2
							  "[invalid var]",          // 3
							  BotMapTitle(),                // 4
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "level_start" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "level_start",
							  EasyClientName( bs->client, name, 32 ), // 0
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "level_end_victory" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "level_end_victory",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "level_end_lose" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "level_end_lose",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "level_end" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "level_end",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	EasyClientName( bs->lastkilledby, name, sizeof( name ) );
	num = trap_BotNumInitialChats( bs->cs, "death_drown" );
	for ( i = 0; i < num; i++ )
	{
		//
		BotAI_BotInitialChat( bs, "death_drown", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_slime" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_slime", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_lava" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_lava", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_cratered" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_cratered", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_suicide" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_suicide", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_telefrag" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_telefrag", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_gauntlet" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_gauntlet",
							  name,                                 // 0
							  BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_rail" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_rail",
							  name,                                 // 0
							  BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_bfg" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_bfg",
							  name,                                 // 0
							  BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_insult" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_insult",
							  name,                                     // 0
							  BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "death_praise" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "death_praise",
							  name,                                     // 0
							  BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	//
	EasyClientName( bs->lastkilledplayer, name, 32 );
	//
	num = trap_BotNumInitialChats( bs->cs, "kill_gauntlet" );
	for ( i = 0; i < num; i++ )
	{
		//
		BotAI_BotInitialChat( bs, "kill_gauntlet", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "kill_rail" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "kill_rail", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "kill_telefrag" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "kill_telefrag", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "kill_insult" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "kill_insult", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "kill_praise" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "kill_praise", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "enemy_suicide" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "enemy_suicide", name, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	ClientName( g_entities[bs->client].client->lasthurt_client, name, sizeof( name ) );
	weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_client );
	num = trap_BotNumInitialChats( bs->cs, "hit_talking" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "hit_talking", name, weap, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "hit_nodeath" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "hit_nodeath", name, weap, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "hit_nokill" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "hit_nokill", name, weap, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	//
	if ( bs->lastkilledplayer == bs->client ) {
		strcpy( name, BotRandomOpponentName( bs ) );
	} else {
		EasyClientName( bs->lastkilledplayer, name, sizeof( name ) );
	}
	//
	num = trap_BotNumInitialChats( bs->cs, "random_misc" );
	for ( i = 0; i < num; i++ )
	{
		//
		BotAI_BotInitialChat( bs, "random_misc",
							  BotRandomOpponentName( bs ), // 0
							  name,             // 1
							  "[invalid var]", // 2
							  "[invalid var]", // 3
							  BotMapTitle(),    // 4
							  BotRandomWeaponName(), // 5
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
	num = trap_BotNumInitialChats( bs->cs, "random_insult" );
	for ( i = 0; i < num; i++ )
	{
		BotAI_BotInitialChat( bs, "random_insult",
							  BotRandomOpponentName( bs ), // 0
							  name,             // 1
							  "[invalid var]", // 2
							  "[invalid var]", // 3
							  BotMapTitle(),    // 4
							  BotRandomWeaponName(), // 5
							  NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
	}
}