const BufferUAV& DebugViewerVS::bufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferUAV(); }
const BufferUAV& ClearTexture2duCS::bufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferUAV(); }
const BufferUAV& MeshRendererTransparentPS::bufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferUAV(); }
const BufferUAV& BloomExtractBrightVS::bufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferUAV(); }
const BufferUAV& Texture2DArrayVisualizerVS::bufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferUAV(); }