void SpriteEaseSine::onEnter() { EaseSpriteDemo::onEnter(); CCActionInterval* move = CCMoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease_in = CCEaseSineIn::create((CCActionInterval*)(move->copy()->autorelease()) ); CCActionInterval* move_ease_in_back = move_ease_in->reverse(); CCActionInterval* move_ease_out = CCEaseSineOut::create((CCActionInterval*)(move->copy()->autorelease()) ); CCActionInterval* move_ease_out_back = move_ease_out->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), NULL); CCSequence* seq2 = CCSequence::create(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL); CCSequence* seq3 = CCSequence::create(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL); m_grossini->runAction( CCRepeatForever::create(seq1)); m_tamara->runAction( CCRepeatForever::create(seq2)); m_kathia->runAction( CCRepeatForever::create(seq3)); }
void SpriteEaseInOut::onEnter() { EaseSpriteDemo::onEnter(); CCActionInterval* move = CCMoveBy::create(3, ccp(VisibleRect::right().x-130,0)); // id move_back = move->reverse(); CCActionInterval* move_ease_inout1 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 0.65f); CCActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse(); CCActionInterval* move_ease_inout2 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 1.35f); CCActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse(); CCActionInterval* move_ease_inout3 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 1.0f); CCActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create( move_ease_inout1, delay, move_ease_inout_back1, CCCA(delay), NULL); CCSequence* seq2 = CCSequence::create( move_ease_inout2, CCCA(delay), move_ease_inout_back2, CCCA(delay), NULL); CCSequence* seq3 = CCSequence::create( move_ease_inout3, CCCA(delay), move_ease_inout_back3, CCCA(delay), NULL); m_tamara->runAction(CCRepeatForever::create(seq1)); m_kathia->runAction(CCRepeatForever::create(seq2)); m_grossini->runAction(CCRepeatForever::create(seq3)); }
void SpriteEase::onEnter() { EaseSpriteDemo::onEnter(); CCActionInterval* move = CCMoveBy::create(3, ccp(VisibleRect::right().x-130,0)); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease_in = CCEaseIn::create((CCActionInterval*)(move->copy()->autorelease()), 2.5f); CCActionInterval* move_ease_in_back = move_ease_in->reverse(); CCActionInterval* move_ease_out = CCEaseOut::create((CCActionInterval*)(move->copy()->autorelease()), 2.5f); CCActionInterval* move_ease_out_back = move_ease_out->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), NULL); CCSequence* seq2 = CCSequence::create(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL); CCSequence* seq3 = CCSequence::create(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL); CCAction *a2 = m_grossini->runAction(CCRepeatForever::create(seq1)); a2->setTag(1); CCAction *a1 = m_tamara->runAction(CCRepeatForever::create(seq2)); a1->setTag(1); CCAction *a = m_kathia->runAction(CCRepeatForever::create(seq3)); a->setTag(1); schedule(schedule_selector(SpriteEase::testStopAction), 6.25f); }
void SpriteEaseBack::onEnter() { EaseSpriteDemo::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCActionInterval* move = CCMoveBy::create(3, CCPointMake(s.width-130, 0)); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease_in = CCEaseBackIn::create((CCActionInterval*)(move->copy()->autorelease())); CCActionInterval* move_ease_in_back = move_ease_in->reverse(); CCActionInterval* move_ease_out = CCEaseBackOut::create((CCActionInterval*)(move->copy()->autorelease())); CCActionInterval* move_ease_out_back = move_ease_out->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCFiniteTimeAction* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), NULL); CCFiniteTimeAction* seq2 = CCSequence::create(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL); CCFiniteTimeAction* seq3 = CCSequence::create(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL); m_grossini->runAction(CCRepeatForever::create((CCActionInterval*)seq1)); m_tamara->runAction(CCRepeatForever::create((CCActionInterval*)seq2)); m_kathia->runAction(CCRepeatForever::create((CCActionInterval*)seq3)); }
void SpriteEaseInOut::onEnter() { EaseSpriteDemo::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCActionInterval* move = CCMoveBy::create(3, CCPointMake(s.width-130,0)); // id move_back = move->reverse(); CCActionInterval* move_ease_inout1 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 0.65f); CCActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse(); CCActionInterval* move_ease_inout2 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 1.35f); CCActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse(); CCActionInterval* move_ease_inout3 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 1.0f); CCActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCFiniteTimeAction* seq1 = CCSequence::create( move_ease_inout1, delay, move_ease_inout_back1, CCCA(delay), NULL); CCFiniteTimeAction* seq2 = CCSequence::create( move_ease_inout2, CCCA(delay), move_ease_inout_back2, CCCA(delay), NULL); CCFiniteTimeAction* seq3 = CCSequence::create( move_ease_inout3, CCCA(delay), move_ease_inout_back3, CCCA(delay), NULL); m_tamara->runAction(CCRepeatForever::create((CCActionInterval*)seq1)); m_kathia->runAction(CCRepeatForever::create((CCActionInterval*)seq2)); m_grossini->runAction(CCRepeatForever::create((CCActionInterval*)seq3)); }
//------------------------------------------------------------------ // // SpriteEaseBack // //------------------------------------------------------------------ KDvoid SpriteEaseBack::onEnter ( KDvoid ) { TestEaseActions::onEnter ( ); CCSize s = this->getContentSize ( ); CCActionInterval* move = CCMoveBy::create(3, ccp(s.cx-130, 0 ) ); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease_in = CCEaseBackIn::create ( CCCA ( move ) ); CCActionInterval* move_ease_in_back = move_ease_in->reverse(); CCActionInterval* move_ease_out = CCEaseBackOut::create ( CCCA ( move ) ); CCActionInterval* move_ease_out_back = move_ease_out->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), KD_NULL); CCSequence* seq2 = CCSequence::create(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), KD_NULL); CCSequence* seq3 = CCSequence::create(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), KD_NULL); m_grossini->runAction(CCRepeatForever::create ( seq1 ) ); m_tamara->runAction(CCRepeatForever::create ( seq2 ) ); m_kathia->runAction(CCRepeatForever::create ( seq3 ) ); }
//------------------------------------------------------------------ // // SpriteEaseElasticInOut // //------------------------------------------------------------------ KDvoid SpriteEaseElasticInOut::onEnter ( KDvoid ) { TestEaseActions::onEnter ( ); CCSize s = this->getContentSize ( ); CCActionInterval* move = CCMoveBy::create(3, ccp(s.cx-130, 0 ) ); CCActionInterval* move_ease_inout1 = CCEaseElasticInOut::create ( CCCA ( move ), 0.3f); CCActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse(); CCActionInterval* move_ease_inout2 = CCEaseElasticInOut::create ( CCCA ( move ), 0.45f); CCActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse(); CCActionInterval* move_ease_inout3 = CCEaseElasticInOut::create ( CCCA ( move ), 0.6f); CCActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move_ease_inout1, delay, move_ease_inout_back1, CCCA(delay), KD_NULL); CCSequence* seq2 = CCSequence::create(move_ease_inout2, CCCA(delay), move_ease_inout_back2, CCCA(delay), KD_NULL); CCSequence* seq3 = CCSequence::create(move_ease_inout3, CCCA(delay), move_ease_inout_back3, CCCA(delay), KD_NULL); m_tamara->runAction( CCRepeatForever::create ( seq1 ) ); m_kathia->runAction( CCRepeatForever::create ( seq2 ) ); m_grossini->runAction( CCRepeatForever::create ( seq3 ) ); }
//------------------------------------------------------------------ // // SpriteEase // //------------------------------------------------------------------ KDvoid SpriteEase::onEnter ( KDvoid ) { TestEaseActions::onEnter ( ); const CCSize& s = this->getContentSize ( ); CCActionInterval* move = CCMoveBy::create(3, ccp(s.cx-130,0 ) ); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease_in = CCEaseIn::create ( CCCA ( move ), 2.5f); CCActionInterval* move_ease_in_back = move_ease_in->reverse(); CCActionInterval* move_ease_out = CCEaseOut::create ( CCCA ( move ), 2.5f); CCActionInterval* move_ease_out_back = move_ease_out->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), KD_NULL); CCSequence* seq2 = CCSequence::create(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), KD_NULL); CCSequence* seq3 = CCSequence::create(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), KD_NULL); CCAction *a2 = m_grossini->runAction(CCRepeatForever::create ( seq1 ) ); a2->setTag(1); CCAction *a1 = m_tamara->runAction(CCRepeatForever::create ( seq2 ) ); a1->setTag(1); CCAction *a = m_kathia->runAction(CCRepeatForever::create ( seq3 ) ); a->setTag(1); schedule(schedule_selector(SpriteEase::testStopAction), 6.25f); }
void SpriteEaseBackInOut::onEnter() { EaseSpriteDemo::onEnter(); CCActionInterval* move = CCMoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease = CCEaseBackInOut::create((CCActionInterval*)(move->copy()->autorelease()) ); CCActionInterval* move_ease_back = move_ease->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), NULL); CCSequence* seq2 = CCSequence::create(move_ease, CCCA(delay), move_ease_back, CCCA(delay), NULL); this->positionForTwo(); m_grossini->runAction( CCRepeatForever::create(seq1)); m_tamara->runAction( CCRepeatForever::create(seq2)); }
//------------------------------------------------------------------ // // SpriteEaseBounceInOut // //------------------------------------------------------------------ KDvoid SpriteEaseBounceInOut::onEnter ( KDvoid ) { TestEaseActions::onEnter ( ); CCSize s = this->getContentSize ( ); CCActionInterval* move = CCMoveBy::create(3, ccp(s.cx-130, 0 ) ); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease = CCEaseBounceInOut::create ( CCCA ( move ) ); CCActionInterval* move_ease_back = move_ease->reverse(); CCDelayTime *delay = CCDelayTime::create(0.25f); CCSequence* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), KD_NULL); CCSequence* seq2 = CCSequence::create(move_ease, CCCA(delay), move_ease_back, CCCA(delay), KD_NULL); this->positionForTwo(); m_grossini->runAction( CCRepeatForever::create ( seq1 ) ); m_tamara->runAction( CCRepeatForever::create ( seq2 ) ); }
void SpriteEaseExponentialInOut::onEnter() { EaseSpriteDemo::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCActionInterval* move = CCMoveBy::create(3, CCPointMake(s.width-130, 0)); CCActionInterval* move_back = move->reverse(); CCActionInterval* move_ease = CCEaseExponentialInOut::create((CCActionInterval*)(move->copy()->autorelease()) ); CCActionInterval* move_ease_back = move_ease->reverse(); //--> reverse() CCDelayTime *delay = CCDelayTime::create(0.25f); CCFiniteTimeAction* seq1 = CCSequence::create( move, delay, move_back, CCCA(delay), NULL); CCFiniteTimeAction* seq2 = CCSequence::create( move_ease, delay, move_ease_back, CCCA(delay), NULL); this->positionForTwo(); m_grossini->runAction( CCRepeatForever::create((CCActionInterval*)seq1)); m_tamara->runAction( CCRepeatForever::create((CCActionInterval*)seq2)); }