Пример #1
0
void drawRoundedRect(CGContextRef context, CGRect rrect)
{
    // Drawing with a white stroke color
    CGContextSetRGBStrokeColor(context, 0.3, 0.3, 0.3, 1.0);
    CGContextSetRGBFillColor(context, 0.3, 0.3, 0.3, 1.0);
    
    // Add Rect to the current path, then stroke it
    //            CGContextAddRect(context, CGRectMake(10.0, 190.0, 290.0, 73.0));
    
    
    CGContextSetLineWidth(context, 1);
    CGFloat radius = 10.0;
    
    CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
    CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
    
    // Next, we will go around the rectangle in the order given by the figure below.
    //       minx    midx    maxx
    // miny    2       3       4
    // midy   1 9              5
    // maxy    8       7       6
    // Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't
    // form a closed path, so we still need to close the path to connect the ends correctly.
    // Thus we start by moving to point 1, then adding arcs through each pair of points that follows.
    // You could use a similar tecgnique to create any shape with rounded corners.
    
    // Start at 1
    CGContextMoveToPoint(context, minx, midy);
    // Add an arc through 2 to 3
    CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
    // Add an arc through 4 to 5
    CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
    // Add an arc through 6 to 7
    CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
    // Add an arc through 8 to 9
    CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
    // Close the path
    CGContextClosePath(context);
    // Fill & stroke the path
    CGContextDrawPath(context, kCGPathFillStroke);
    
    CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 0.0);
    CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
    
    CGContextMoveToPoint(context, minx, midy);
    // Add an arc through 2 to 3
    CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
    // Add an arc through 4 to 5
    CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
    // Add an arc through 6 to 7
    CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
    // Add an arc through 8 to 9
    CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
    // Close the path
    CGContextClosePath(context);
    // Fill & stroke the path
    CGContextDrawPath(context, kCGPathFillStroke);
}
Пример #2
0
// This method is only used to draw the little circles used in lists.
void GraphicsContext::drawEllipse(const IntRect& rect)
{
    // FIXME: CG added CGContextAddEllipseinRect in Tiger, so we should be able to quite easily draw an ellipse.
    // This code can only handle circles, not ellipses. But khtml only
    // uses it for circles.
    ASSERT(rect.width() == rect.height());

    if (paintingDisabled())
        return;
        
    CGContextRef context = platformContext();
    CGContextBeginPath(context);
    float r = (float)rect.width() / 2;
    CGContextAddArc(context, rect.x() + r, rect.y() + r, r, 0, 2*M_PI, true);
    CGContextClosePath(context);

    if (fillColor().alpha()) {
        if (strokeStyle() != NoStroke)
            // stroke and fill
            CGContextDrawPath(context, kCGPathFillStroke);
        else
            CGContextFillPath(context);
    } else if (strokeStyle() != NoStroke)
        CGContextStrokePath(context);
}
Пример #3
0
void GraphicsContext::drawConvexPolygon(size_t npoints, const FloatPoint* points, bool shouldAntialias)
{
    if (paintingDisabled())
        return;

    if (npoints <= 1)
        return;

    CGContextRef context = platformContext();

    CGContextSaveGState(context);

    CGContextSetShouldAntialias(context, shouldAntialias);
    
    CGContextBeginPath(context);
    CGContextMoveToPoint(context, points[0].x(), points[0].y());
    for (size_t i = 1; i < npoints; i++)
        CGContextAddLineToPoint(context, points[i].x(), points[i].y());
    CGContextClosePath(context);

    if (fillColor().alpha())
        CGContextEOFillPath(context);

    if (strokeStyle() != NoStroke)
        CGContextStrokePath(context);

    CGContextRestoreGState(context);
}
Пример #4
0
static void AddRoundedRectToPath(CGContextRef context, CGRect rect,
                                 float ovalWidth, float ovalHeight)
{
    float fw, fh;

    if (ovalWidth == 0 || ovalHeight == 0)
    {
        CGContextAddRect(context, rect);
        return;
    }

    CGContextSaveGState(context);

    CGContextTranslateCTM (context, CGRectGetMinX(rect),
                           CGRectGetMinY(rect));
    CGContextScaleCTM (context, ovalWidth, ovalHeight);
    fw = CGRectGetWidth (rect) / ovalWidth;
    fh = CGRectGetHeight (rect) / ovalHeight;

    CGContextMoveToPoint(context, fw, fh / 2);
    CGContextAddArcToPoint(context, fw, fh, fw / 2, fh, 1);
    CGContextAddArcToPoint(context, 0, fh, 0, fh / 2, 1);
    CGContextAddArcToPoint(context, 0, 0, fw / 2, 0, 1);
    CGContextAddArcToPoint(context, fw, 0, fw, fh / 2, 1);
    CGContextClosePath(context);

    CGContextRestoreGState(context);
}
Пример #5
0
void CFX_QuartzDeviceDriver::setPathToContext(const CFX_PathData* pathData)
{
    FX_INT32 count = pathData->GetPointCount();
    FX_PATHPOINT* points = pathData->GetPoints();
    CGContextBeginPath(_context);
    for (FX_INT32 i = 0; i < count; i ++) {
        switch (points[i].m_Flag & FXPT_TYPE) {
            case FXPT_MOVETO:
                CGContextMoveToPoint(_context, points[i].m_PointX, points[i].m_PointY);
                break;
            case FXPT_LINETO:
                CGContextAddLineToPoint(_context, points[i].m_PointX, points[i].m_PointY);
                break;
            case FXPT_BEZIERTO: {
                    CGContextAddCurveToPoint(_context,
                                             points[i].m_PointX, points[i].m_PointY,
                                             points[i + 1].m_PointX, points[i + 1].m_PointY,
                                             points[i + 2].m_PointX, points[i + 2].m_PointY);
                    i += 2;
                }
        }
        if (points[i].m_Flag & FXPT_CLOSEFIGURE) {
            CGContextClosePath(_context);
        }
    }
}
Пример #6
0
void drawRoundedRect(CGContextRef context, int x, int y){
    
    struct CGRect cgRect;
	struct CGPoint cgPoint;
	cgRect.size.width = 640;
	cgRect.size.height = y+30;
	cgPoint.x = 0;
	cgPoint.y = 5;
	cgRect.origin = cgPoint;
    
    
    //printf("Drawing %f, %f, %f, %f", cgPoint.x, cgPoint.y, cgRect.size.width, cgRect.size.height);
    
    
    CGContextBeginPath(context);
    
    float ovalWidth = 10;
    float ovalHeight = 10;
    
    float fw, fh;
    // If the width or height of the corner oval is zero, then it reduces to a right angle,
    // so instead of a rounded rectangle we have an ordinary one.
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, cgRect);
        return;
    }
    
    //  Save the context's state so that the translate and scale can be undone with a call
    //  to CGContextRestoreGState.
    CGContextSaveGState(context);
    
    //  Translate the origin of the contex to the lower left corner of the rectangle.
    CGContextTranslateCTM(context, CGRectGetMinX(cgRect), CGRectGetMinY(cgRect));
    
    //Normalize the scale of the context so that the width and height of the arcs are 1.0
    CGContextScaleCTM(context, ovalWidth, ovalHeight);
    
    // Calculate the width and height of the rectangle in the new coordinate system.
    fw = CGRectGetWidth(cgRect) / ovalWidth;
    fh = CGRectGetHeight(cgRect) / ovalHeight;
    
    // CGContextAddArcToPoint adds an arc of a circle to the context's path (creating the rounded
    // corners).  It also adds a line from the path's last point to the begining of the arc, making
    // the sides of the rectangle.
    CGContextMoveToPoint(context, fw, fh/2);  // Start at lower right corner
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);  // Top right corner
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
    
    // Close the path
    CGContextClosePath(context);
    
    CGContextSetRGBFillColor (context, 1, 1, 1, 0.7);
    
    CGContextFillPath(context);
    
    CGContextRestoreGState(context);
    
}
static void addRoundedRectToPath(CGContextRef context, CGRect rect,
										float ovalWidth,
										float ovalHeight)
{
	float fw, fh;
	// If either ovalWidth or ovalHeight is 0, draw a regular rectangle.
	if (ovalWidth == 0 || ovalHeight == 0) {
		CGContextAddRect(context, rect);
	}else{
        CGContextSaveGState(context);
		// Translate to lower-left corner of rectangle.
        CGContextTranslateCTM(context, CGRectGetMinX(rect),
										 CGRectGetMinY(rect));
		// Scale by the oval width and height so that
		// each rounded corner is 0.5 units in radius.
		CGContextScaleCTM(context, ovalWidth, ovalHeight);
		// Unscale the rectangle width by the amount of the X scaling.
		fw = CGRectGetWidth(rect) / ovalWidth;
		// Unscale the rectangle height by the amount of the Y scaling.
		fh = CGRectGetHeight(rect) / ovalHeight;
		// Start at the right edge of the rect, at the midpoint in Y.
		CGContextMoveToPoint(context, fw, fh/2);
		// Segment 1
		CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 0.5);
		// Segment 2
		CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 0.5);
		// Segment 3
		CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 0.5);
		// Segment 4
		CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 0.5);
		// Closing the path adds the last segment.
		CGContextClosePath(context);
		CGContextRestoreGState(context);
	}
}
Пример #8
0
//-----------------------------------------------------------------------------
void CGDrawContext::drawEllipse (const CRect &rect, const CDrawStyle drawStyle)
{
	CGContextRef context = beginCGContext (true, currentState.drawMode.integralMode ());
	if (context)
	{
		CGPathDrawingMode m;
		switch (drawStyle)
		{
			case kDrawFilled : m = kCGPathFill; break;
			case kDrawFilledAndStroked : m = kCGPathFillStroke; break;
			default : m = kCGPathStroke; break;
		}
		applyLineStyle (context);

		if (rect.width () != rect.height ())
		{
			CGContextSaveGState (context);

			CGContextBeginPath (context);

			CGRect cgRect = CGRectMake (rect.left, rect.top, rect.width (), rect.height ());
			CGPoint center = CGPointMake (CGRectGetMidX (cgRect), CGRectGetMidY (cgRect));
			CGFloat a = CGRectGetWidth (cgRect) / 2.;
			CGFloat b = CGRectGetHeight (cgRect) / 2.;

		    CGContextTranslateCTM (context, center.x, center.y);
		    CGContextScaleCTM (context, a, b);
		    CGContextMoveToPoint (context, 1, 0);
		    CGContextAddArc (context, 0, 0, 1, radians (0), radians (360), 0);

			CGContextClosePath (context);
			CGContextRestoreGState (context);
			CGContextDrawPath (context, m);
		}
		else
		{
			CGFloat radius = rect.width () * 0.5;
			CGContextBeginPath (context);
			CGContextAddArc (context, rect.left + radius, rect.top + radius, radius, radians (0), radians (360), 0);
			CGContextClosePath (context);
			CGContextDrawPath (context, m);
		}
		releaseCGContext (context);
	}
}
Пример #9
0
void JBGFillTriangle(CGContextRef ctx, CGPoint point_a, CGPoint point_b, CGPoint point_c, CGColorRef color)
{
    CGContextBeginPath(ctx);
    CGPoint points[] = {point_a, point_b, point_c};
    CGContextAddLines(ctx, points, sizeof(points) / sizeof(points[0]));
    CGContextClosePath(ctx);
    CGContextSetFillColorWithColor(ctx, color);
    CGContextFillPath(ctx);
}
Пример #10
0
void MacDock::overlay(const QString& text)
{
	if (text.isEmpty()) {
		overlayed = false;
		RestoreApplicationDockTileImage();
		return;
	}

	// Create the context
	CGContextRef context = BeginCGContextForApplicationDockTile();

	if (!overlayed) {
		overlayed = true;

		// Add some subtle drop down shadow
		// FIXME: Disabled because 10.2 doesn't support it
		//CGSize s = { 2.0, -4.0 };
		//CGContextSetShadow(context,s,5.0);
	}

	// Draw a circle
	CGContextBeginPath(context);
	CGContextAddArc(context, 95.0, 95.0, 25.0, 0.0, 2 * M_PI, true);
	CGContextClosePath(context);
	CGContextSetRGBFillColor(context, 1, 0.0, 0.0, 1);
	CGContextFillPath(context);

	// Set the clipping path to the same circle
	CGContextBeginPath(context);
	CGContextAddArc(context, 95.0, 95.0, 25.0, 0.0, 2 * M_PI, true);
	CGContextClip(context);

	// Remove drop shadow
	// FIXME: Disabled because 10.2 doesn't support it
	//CGSize s = { 0.0, -0.0 };
	//CGContextSetShadowWithColor(context, s, 0, NULL);

	// Select the appropriate font
	CGContextSelectFont(context,DOCK_FONT_NAME, DOCK_FONT_SIZE, kCGEncodingMacRoman);
	CGContextSetRGBFillColor(context, 1, 1, 1, 1);

	// Draw the text invisible
	CGPoint begin = CGContextGetTextPosition(context);
	CGContextSetTextDrawingMode(context, kCGTextInvisible);	
	CGContextShowTextAtPoint(context, begin.x, begin.y, text.toStdString().c_str(), text.length());
	CGPoint end = CGContextGetTextPosition(context);

	// Draw the text
	CGContextSetTextDrawingMode(context, kCGTextFill);	
	CGContextShowTextAtPoint(context, 95 - (end.x - begin.x)/2, 95 - 8, text.toStdString().c_str(), text.length());
	
	// Cleanup
	CGContextFlush(context);
	EndCGContextForApplicationDockTile(context);
}
Пример #11
0
static void
gdk_quartz_draw_polygon (GdkDrawable *drawable,
			 GdkGC       *gc,
			 gboolean     filled,
			 GdkPoint    *points,
			 gint         npoints)
{
  CGContextRef context = gdk_quartz_drawable_get_context (drawable, FALSE);
  int i;

  if (!context)
    return;

  if (!_gdk_quartz_gc_update_cg_context (gc, drawable, context,
					 filled ?
					 GDK_QUARTZ_CONTEXT_FILL :
					 GDK_QUARTZ_CONTEXT_STROKE))
    {
      gdk_quartz_drawable_release_context (drawable, context);
      return;
    }
  if (filled)
    {
      CGContextMoveToPoint (context, points[0].x, points[0].y);
      for (i = 1; i < npoints; i++)
	CGContextAddLineToPoint (context, points[i].x, points[i].y);

      CGContextClosePath (context);
      CGContextFillPath (context);
    }
  else
    {
      CGContextMoveToPoint (context, points[0].x + 0.5, points[0].y + 0.5);
      for (i = 1; i < npoints; i++)
	CGContextAddLineToPoint (context, points[i].x + 0.5, points[i].y + 0.5);

      CGContextClosePath (context);
      CGContextStrokePath (context);
    }

  gdk_quartz_drawable_release_context (drawable, context);
}
Пример #12
0
static void quartzgen_polygon(GVJ_t *job, pointf *A, int n, int filled)
{
	/* convert polygon into the current path */
	CGContextRef context = (CGContextRef)job->context;
	CGContextMoveToPoint(context, A[0].x, A[0].y);
	int i;
	for (i = 1; i < n; ++i)
		CGContextAddLineToPoint(context, A[i].x, A[i].y);
	CGContextClosePath(context);

	/* draw the ellipse */
	quartzgen_path(job, filled);
}
void doEgg(CGContextRef context)
{
	CGPoint p0 = {0., 0.}, p1 = {0., 200.};
	CGPoint c1 = {140., 5.}, c2 = {80., 198.};
	CGContextTranslateCTM(context, 100., 5.);
	CGContextBeginPath(context);
	
	CGContextMoveToPoint(context, p0.x, p0.y);
	// Create the BŽzier path segment for the right side of the egg.
	CGContextAddCurveToPoint(context, c1.x, c1.y, c2.x, c2.y, p1.x, p1.y);
	// Create the BŽzier path segment for the left side of the egg.
	CGContextAddCurveToPoint(context, -c2.x, c2.y, -c1.x, c1.y, p0.x, p0.y);
	CGContextClosePath(context);
	CGContextSetLineWidth(context, 2);
	CGContextDrawPath(context, kCGPathStroke);
}
Пример #14
0
void addRoundedRectToPath(CGContextRef context, CGRect rect, CGFloat radius) {
	CGFloat minX = CGRectGetMinX(rect);
	CGFloat minY = CGRectGetMinY(rect);
	CGFloat maxX = CGRectGetMaxX(rect);
	CGFloat maxY = CGRectGetMaxY(rect);
	CGFloat midX = CGRectGetMidX(rect);
	CGFloat midY = CGRectGetMidY(rect);

	CGContextBeginPath(context);
	CGContextMoveToPoint(context, maxX, midY);
	CGContextAddArcToPoint(context, maxX, maxY, midX, maxY, radius);
	CGContextAddArcToPoint(context, minX, maxY, minX, midY, radius);
	CGContextAddArcToPoint(context, minX, minY, midX, minY, radius);
	CGContextAddArcToPoint(context, maxX, minY, maxX, midY, radius);
	CGContextClosePath(context);
}
Пример #15
0
bool GiCanvasIos::rawPath(const GiContext* ctx, 
                          int count, const Point2d* pxs, const UInt8* types)
{
    CGContextBeginPath(m_draw->getContext());
    
    for (int i = 0; i < count; i++)
    {
        switch (types[i] & ~kGiCloseFigure)
        {
        case kGiMoveTo:
            CGContextMoveToPoint(m_draw->getContext(), pxs[i].x, pxs[i].y);
            break;

        case kGiLineTo:
            CGContextAddLineToPoint(m_draw->getContext(), pxs[i].x, pxs[i].y);
            break;

        case kGiBeziersTo:
            if (i + 2 >= count)
                return false;
            CGContextAddCurveToPoint(m_draw->getContext(), 
                pxs[i+0].x, pxs[i+0].y,
                pxs[i+1].x, pxs[i+1].y,
                pxs[i+2].x, pxs[i+2].y);
            i += 2;
            break;

        default:
            return false;
        }
        if (types[i] & kGiCloseFigure)
            CGContextClosePath(m_draw->getContext());
    }

    bool usepen = m_draw->setPen(ctx);
    bool usebrush = m_draw->setBrush(ctx);
    bool ret = count > 1 && (usepen || usebrush);
    
    if (ret) {
        CGContextDrawPath(m_draw->getContext(), usepen && usebrush ? kCGPathFillStroke
                          : usepen ? kCGPathStroke : kCGPathFill);
    }

    return ret;
}
Пример #16
0
void paintArc(CGContextRef context, CGRect r, int startAngle, int arcAngle)
{
    float start, end;
	
	// Signal the start of a path
    CGContextBeginPath(context);
	
	// Set the start of the path to the arcs focal point
    CGContextMoveToPoint(context, r.origin.x + r.size.width/2, r.origin.y + r.size.height/2);
	
	// Add to the path the arc of the oval that fits inside the rectangle.
	pathForArc(context,r,startAngle,arcAngle);

	// Complete the path closing the arc at the focal point
    CGContextClosePath(context);
	
	// Fill the path
    CGContextFillPath(context);
}
Пример #17
0
bool GiCanvasIos::rawPolygon(const GiContext* ctx, const Point2d* pxs, int count)
{
    bool usepen = m_draw->setPen(ctx);
    bool usebrush = m_draw->setBrush(ctx);
    bool ret = count > 1 && (usepen || usebrush);

    if (ret)
    {
        CGContextMoveToPoint(m_draw->getContext(), pxs[0].x, pxs[0].y);
        for (int i = 1; i < count; i++) {
            CGContextAddLineToPoint(m_draw->getContext(), pxs[i].x, pxs[i].y);
        }
        CGContextClosePath(m_draw->getContext());
        
        CGContextDrawPath(m_draw->getContext(), usepen && usebrush ? kCGPathFillStroke
                          : usepen ? kCGPathStroke : kCGPathFill);
    }

    return ret;
}
Пример #18
0
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,
						  float ovalHeight)
{
	float fw, fh;
	// If the width or height of the corner oval is zero, then it reduces to a right angle,
	// so instead of a rounded rectangle we have an ordinary one.
	if (ovalWidth == 0 || ovalHeight == 0) {
		CGContextAddRect(context, rect);
		return;
	}
	
	//  Save the context's state so that the translate and scale can be undone with a call
	//  to CGContextRestoreGState.
	CGContextSaveGState(context);
	
	//  Translate the origin of the contex to the lower left corner of the rectangle.
	CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
	
	//Normalize the scale of the context so that the width and height of the arcs are 1.0
	CGContextScaleCTM(context, ovalWidth, ovalHeight);
	
	// Calculate the width and height of the rectangle in the new coordinate system.
	fw = CGRectGetWidth(rect) / ovalWidth;
	fh = CGRectGetHeight(rect) / ovalHeight;
	
	// CGContextAddArcToPoint adds an arc of a circle to the context's path (creating the rounded
	// corners).  It also adds a line from the path's last point to the begining of the arc, making
	// the sides of the rectangle.
	CGContextMoveToPoint(context, fw, fh/2);  // Start at lower right corner
	CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);  // Top right corner
	CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
	CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
	CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
	
	// Close the path
	CGContextClosePath(context);
	
	// Restore the context's state. This removes the translation and scaling
	// but leaves the path, since the path is not part of the graphics state.
	CGContextRestoreGState(context);
}
static void createEllipsePath(CGContextRef context, CGPoint center, 
											CGSize ellipseSize)
{
	CGContextSaveGState(context);
		// Translate the coordinate origin to the center point.
		CGContextTranslateCTM(context, center.x, center.y);
		// Scale the coordinate system to half the width and height
		// of the ellipse.
		CGContextScaleCTM(context, 
					ellipseSize.width/2, ellipseSize.height/2);
		CGContextBeginPath(context);
		// Add a circular arc to the path, centered at the origin and
		// with a radius of 1.0. This radius, together with the
		// scaling above for the width and height, produces an ellipse
		// of the correct size.
		CGContextAddArc(context, 0.0, 0.0, 1.0, 0.0, DEGREES_TO_RADIANS(360.0), 0.0);
		// Close the path so that this path is suitable for stroking,
		// should that be desired.
		CGContextClosePath(context);
	CGContextRestoreGState(context);
}
/*****************************************************
*
* Internal_HICustomViewHandler(inHandlerCallRef, inEvent, inUserData) 
*
* Purpose:  Event handler that implements our HICustomView custom view
*
* Inputs:   inHandlerCallRef    - reference to the current handler call chain
*           inEvent             - the event
*           inUserData          - app-specified data you passed in the call to InstallEventHandler
*
* Returns:  OSStatus            - error code (0 == no error) 
*/
static pascal OSStatus Internal_HICustomViewHandler(EventHandlerCallRef inHandlerCallRef, EventRef inEvent, void * inUserData)
	{
	OSStatus status = eventNotHandledErr;
	HICustomViewData * myData = (HICustomViewData *)inUserData;

	switch (GetEventClass(inEvent))
		{
		case kEventClassHIObject:
			switch (GetEventKind(inEvent))
				{
				case kEventHIObjectConstruct:
					{
					// allocate some instance data
					myData = (HICustomViewData *) calloc(1, sizeof(HICustomViewData));
					require_action(myData != NULL, ConstructExit, status = memFullErr);
					
					// get our superclass instance
					HIViewRef epView;
					status = GetEventParameter(inEvent, kEventParamHIObjectInstance, typeHIObjectRef, NULL, sizeof(epView), NULL, &epView);
					require_noerr(status, ConstructExit);
					
					// remember our superclass in our instance data
					myData->view = epView;
					
					// store our instance data into the event
					status = SetEventParameter(inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof(myData), &myData);
					require_noerr(status, ConstructExit);

ConstructExit:
					break;
					}
					
#pragma mark *   kEventHIObjectInitialize
				case kEventHIObjectInitialize:
					{
					// always begin kEventHIObjectInitialize by calling through to the previous handler
					status = CallNextEventHandler(inHandlerCallRef, inEvent);
					require_noerr(status, InitializeExit);
					
					// if that succeeded, do our own initialization

					// in this sample code, there is nothing to do

InitializeExit:
					break;
					}
					
				case kEventHIObjectDestruct:
					{
					// freeing our storage
					if (myData != NULL) free(myData);
					status = noErr;
					break;
					}
				
				default:
					break;
				}
			break;

		case kEventClassControl:
			switch (GetEventKind(inEvent))
				{
#pragma mark *   kEventControlDraw
				case kEventControlDraw:
					{
					CGContextRef context;
					status = GetEventParameter(inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(context), NULL, &context);
					require_noerr(status, ControlDrawExit);

					HIRect bounds, viewBounds;
					HIViewGetBounds(myData->view, &viewBounds);

					// setting our colors according to state: IsControlEnabled, IsControlActive, IsControlHilited
					if (!IsControlEnabled(myData->view))
						{
						CGContextSetRGBFillColor(context, 0.3, 0.3, 0.3, 0.8);
						CGContextSetRGBStrokeColor(context, 0.5, 0.5, 0.5, 0.8);
						}
					else if (!IsControlActive(myData->view))
						{
						CGContextSetRGBFillColor(context, 0.7, 0.7, 0.7, 0.8);
						CGContextSetRGBStrokeColor(context, 0.8, 0.8, 0.8, 0.8);
						}
					else if (!IsControlHilited(myData->view))
						{
						CGContextSetRGBFillColor(context, 1, 0, 0, 0.8);
						CGContextSetRGBStrokeColor(context, 0, 0, 1, 0.8);
						}
					else
						{
						CGContextSetRGBFillColor(context, 0.7, 0, 0, 0.8);
						CGContextSetRGBStrokeColor(context, 0, 0, 0.7, 0.8);
						}

					// using a line thickness of 3
					CGContextSetLineWidth(context, 3);
					bounds = CGRectInset(viewBounds, 3, 3);
					float minDim = (bounds.size.height < bounds.size.width) ? bounds.size.height / 2 : bounds.size.width / 2;
					float cx = bounds.origin.x + minDim, cy = bounds.origin.y + minDim;
					UInt32 i, n = GetControl32BitValue(myData->view);

					// having some fun with geometric shapes based on the value of the custom view
					CGContextBeginPath(context);
					switch (n)
						{
						case 0: CGContextAddArc(context, cx, cy, minDim, 0, 2 * pi, true); break;
						case 1: CGContextAddEllipseInRect(context, CGRectInset(bounds, bounds.size.width * 0.4, 0)); break;
						default:
							{
							float deltangle = pi / n, angle = 0, r = minDim / 2;
							CGContextMoveToPoint(context, cx + minDim, cy);
							for (i = 0; i < n; i++)
								{
								angle += deltangle;
								CGContextAddLineToPoint(context, cx + r * cos(angle), cy + r * sin(angle));
								angle += deltangle;
								CGContextAddLineToPoint(context, cx + minDim * cos(angle), cy + minDim * sin(angle));
								}
							CGContextAddLineToPoint(context, cx + minDim, cy);
							}
						}
					CGContextClosePath(context);
					CGContextDrawPath(context, kCGPathFillStroke);

					status = noErr;
ControlDrawExit:
					break;
					}					

#pragma mark *   kEventControl___Changed
				case kEventControlValueFieldChanged:
				case kEventControlHiliteChanged:
					{
					// just asking for a refresh
					HIViewSetNeedsDisplay(myData->view, true);
					break;
					}

				default:
					break;
				}
			break;
			
		default:
			break;
		}
	
	return status;
	}   // Internal_HICustomViewHandler
Пример #21
0
static void
gdk_quartz_draw_arc (GdkDrawable *drawable,
		     GdkGC       *gc,
		     gboolean     filled,
		     gint         x,
		     gint         y,
		     gint         width,
		     gint         height,
		     gint         angle1,
		     gint         angle2)
{
  CGContextRef context = gdk_quartz_drawable_get_context (drawable, FALSE);
  float start_angle, end_angle;
  gboolean clockwise = FALSE;

  if (!context)
    return;

  if (!_gdk_quartz_gc_update_cg_context (gc, drawable, context,
					 filled ?
					 GDK_QUARTZ_CONTEXT_FILL :
					 GDK_QUARTZ_CONTEXT_STROKE))
    {
      gdk_quartz_drawable_release_context (drawable, context);
      return;
    }
  start_angle = angle1 * 2.0 * G_PI / 360.0 / 64.0;
  end_angle = start_angle + angle2 * 2.0 * G_PI / 360.0 / 64.0;

  /*  angle2 is relative to angle1 and can be negative, which switches
   *  the drawing direction
   */
  if (angle2 < 0)
    clockwise = TRUE;

  /*  below, flip the coordinate system back to its original y-diretion
   *  so the angles passed to CGContextAddArc() are interpreted as
   *  expected
   *
   *  FIXME: the implementation below works only for perfect circles
   *  (width == height). Any other aspect ratio either scales the
   *  line width unevenly or scales away the path entirely for very
   *  small line widths (esp. for line_width == 0, which is a hair
   *  line on X11 but must be approximated with the thinnest possible
   *  line on quartz).
   */

  if (filled)
    {
      CGContextTranslateCTM (context,
                             x + width / 2.0,
                             y + height / 2.0);
      CGContextScaleCTM (context, 1.0, - (double)height / (double)width);

      CGContextMoveToPoint (context, 0, 0);
      CGContextAddArc (context, 0, 0, width / 2.0,
		       start_angle, end_angle,
		       clockwise);
      CGContextClosePath (context);
      CGContextFillPath (context);
    }
  else
    {
      CGContextTranslateCTM (context,
                             x + width / 2.0 + 0.5,
                             y + height / 2.0 + 0.5);
      CGContextScaleCTM (context, 1.0, - (double)height / (double)width);

      CGContextAddArc (context, 0, 0, width / 2.0,
		       start_angle, end_angle,
		       clockwise);
      CGContextStrokePath (context);
    }

  gdk_quartz_drawable_release_context (drawable, context);
}
Пример #22
0
bool GiCanvasIos::rawClosePath()
{
    CGContextClosePath(m_draw->getContext());
    return true;
}
Пример #23
0
void structGraphicsScreen :: v_polyline (long numberOfPoints, double *xyDC, bool close) {
#if cairo
    if (duringXor) {
#if ALLOW_GDK_DRAWING
        gdkPrepareLine (this);
        for (long i = 0; i < numberOfPoints - 1; i ++) {
            gdk_draw_line (our d_window, our d_gdkGraphicsContext,
                           xyDC [i + i], xyDC [i + i + 1], xyDC [i + i + 2], xyDC [i + i + 3]);
        }
        gdkRevertLine (this);
        gdk_flush ();
#endif
    } else {
        if (our d_cairoGraphicsContext == NULL) return;
        cairoPrepareLine (this);
        // cairo_new_path (d_cairoGraphicsContext); // move_to() automatically creates a new path
        cairo_move_to (our d_cairoGraphicsContext, xyDC [0], xyDC [1]);
        for (long i = 1; i < numberOfPoints; i ++) {
            cairo_line_to (our d_cairoGraphicsContext, xyDC [i + i], xyDC [i + i + 1]);
        }
        if (close) cairo_close_path (our d_cairoGraphicsContext);
        cairo_stroke (our d_cairoGraphicsContext);
        cairoRevertLine (this);
    }
#elif win
    winPrepareLine (this);
    POINT *points = Melder_malloc (POINT, numberOfPoints + close);
    if (points) {
        for (long i = 0; i < numberOfPoints; i ++) {
            points [i]. x = *xyDC, xyDC ++;
            points [i]. y = *xyDC, xyDC ++;
        }
        if (close)
            points [numberOfPoints] = points [0];
        Polyline (our d_gdiGraphicsContext, points, numberOfPoints + close);
        if (our d_fatNonSolid) {
            for (long i = 0; i < numberOfPoints; i ++)
                points [i]. x -= 1;
            if (close)
                points [numberOfPoints] = points [0];
            Polyline (our d_gdiGraphicsContext, points, numberOfPoints + close);
            for (long i = 0; i < numberOfPoints; i ++) {
                points [i]. x += 1;
                points [i]. y -= 1;
            }
            if (close)
                points [numberOfPoints] = points [0];
            Polyline (our d_gdiGraphicsContext, points, numberOfPoints + close);
        }
    }
    DEFAULT
#elif mac
    GraphicsQuartz_initDraw (this);
    quartzPrepareLine (this);
    CGContextBeginPath (our d_macGraphicsContext);
    CGContextMoveToPoint (our d_macGraphicsContext, xyDC [0], xyDC [1]);   // starts a new subpath
    for (long i = 1; i < numberOfPoints; i ++) {
        CGContextAddLineToPoint (our d_macGraphicsContext, xyDC [i + i], xyDC [i + i + 1]);
    }
    if (close)
        CGContextClosePath (our d_macGraphicsContext);   // closes only the subpath
    CGContextStrokePath (our d_macGraphicsContext);
    quartzRevertLine (this);
    GraphicsQuartz_exitDraw (this);
#endif
}