Пример #1
0
static CGEventRef callback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
  if(CGEventGetIntegerValueField(event, kCGScrollWheelEventIsContinuous))
    return event;
  CGEventSetDoubleValueField(event, kCGScrollWheelEventFixedPtDeltaAxis1, -CGEventGetDoubleValueField(event, kCGScrollWheelEventFixedPtDeltaAxis1));
  CGEventSetDoubleValueField(event, kCGScrollWheelEventFixedPtDeltaAxis2, -CGEventGetDoubleValueField(event, kCGScrollWheelEventFixedPtDeltaAxis2));
  return event;
}
Пример #2
0
CGEventRef myCGEventCallback (CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
  if ((type != kCGEventKeyDown) && (type != kCGEventFlagsChanged)) {
    return event;
  }
  
  counter++;
  CGKeyCode keyCode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
  
  if (logFile) {
    time_t currentTime;
    time(&currentTime);
    struct tm *time_info = localtime(&currentTime);
    
    char fmtTime[32];
    strftime(fmtTime, 32, "%F %T %s", time_info);
    

//    changed this line because we needn't record the keystrokes -- just keyevents
//    fprintf(logFile, "%s %s\n", fmtTime, keyCodeToReadableString(keyCode));
    fprintf(logFile, "%s \n", fmtTime);
    
    if (counter >= 1) {
      fflush(logFile);
      counter=0;
    }
  }
  return event;
}
Пример #3
0
bool KwmMainHotkeyTrigger(CGEventRef *Event)
{
    modifiers Mod = {};
    CGEventFlags Flags = CGEventGetFlags(*Event);
    Mod.CmdKey = (Flags & kCGEventFlagMaskCommand) == kCGEventFlagMaskCommand;
    Mod.AltKey = (Flags & kCGEventFlagMaskAlternate) == kCGEventFlagMaskAlternate;
    Mod.CtrlKey = (Flags & kCGEventFlagMaskControl) == kCGEventFlagMaskControl;
    Mod.ShiftKey = (Flags & kCGEventFlagMaskShift) == kCGEventFlagMaskShift;
    CGKeyCode Keycode = (CGKeyCode)CGEventGetIntegerValueField(*Event, kCGKeyboardEventKeycode);

    if(KWMHotkeys.Prefix.Enabled && KwmIsPrefixKey(&KWMHotkeys.Prefix.Key, &Mod, Keycode))
    {
        KWMHotkeys.Prefix.Active = true;
        KWMHotkeys.Prefix.Time = std::chrono::steady_clock::now();
        if(PrefixBorder.Enabled)
        {
            ClearBorder(&FocusedBorder);
            UpdateBorder("focused");
        }

        return true;
    }

    return KwmExecuteHotkey(Mod, Keycode);
}
Пример #4
0
CGEventRef printoutEventCallback (CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
  //if ((type != kCGEventKeyDown) && (type != kCGEventFlagsChanged)) {
    //return event;
  //}

  switch (type) {
    case kCGEventNull              : printf("kCGEventNull\n"); break;
    case kCGEventLeftMouseDown     : printf("kCGEventLeftMouseDown\n"); break;
    case kCGEventLeftMouseUp       : printf("kCGEventLeftMouseUp\n"); break;
    case kCGEventRightMouseDown    : printf("kCGEventRightMouseDo\n"); break;
    case kCGEventRightMouseUp      : printf("kCGEventRightMouseUp\n"); break;
    case kCGEventMouseMoved        : printf("kCGEventMouseMoved\n"); break;
    case kCGEventLeftMouseDragged  : printf("kCGEventLeftMouseDragged\n"); break;
    case kCGEventRightMouseDragged : printf("kCGEventRightMouseDragged\n"); break;
    case kCGEventKeyDown           : printf("kCGEventKeyDown\n"); break;
    case kCGEventKeyUp             : printf("kCGEventKeyUp\n"); break;
    case kCGEventFlagsChanged      : printf("kCGEventFlagsChanged\n"); break;
    case kCGEventScrollWheel       : printf("kCGEventScrollWheel\n"); break;
    case kCGEventTabletPointer     : printf("kCGEventTabletPointer\n"); break;
    case kCGEventTabletProximity   : printf("kCGEventTabletProximity\n"); break;
    case kCGEventOtherMouseDown    : printf("kCGEventOtherMouseDown\n"); break;
    case kCGEventOtherMouseUp      : printf("kCGEventOtherMouseUp\n"); break;
    case kCGEventOtherMouseDragged : printf("kCGEventOtherMouseDrag\n"); break;

    default:
      printf("Unknown event: %i\n", (int)type);
      return event;
  }

  CGKeyCode keyCode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);

  //printf("EVENT: %s\n", keyCodeToReadableString(keyCode));

  return event;
}
Пример #5
0
void CreateHotkeyFromCGEvent(CGEventRef Event, hotkey *Hotkey)
{
    CGEventFlags Flags = CGEventGetFlags(Event);
    Hotkey->Mod.CmdKey = (Flags & kCGEventFlagMaskCommand) == kCGEventFlagMaskCommand;
    Hotkey->Mod.AltKey = (Flags & kCGEventFlagMaskAlternate) == kCGEventFlagMaskAlternate;
    Hotkey->Mod.CtrlKey = (Flags & kCGEventFlagMaskControl) == kCGEventFlagMaskControl;
    Hotkey->Mod.ShiftKey = (Flags & kCGEventFlagMaskShift) == kCGEventFlagMaskShift;
    Hotkey->Key = (CGKeyCode)CGEventGetIntegerValueField(Event, kCGKeyboardEventKeycode);
}
Пример #6
0
CGEventRef
key_configure_callback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon)
{
	active_keycode = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
	active_flags = CGEventGetFlags(event);

	key_stop();

	return event;
}
Пример #7
0
CGEventRef
key_event_callback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon)
{
	int keycode = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
	CGEventFlags flags = CGEventGetFlags(event);

	if (type == kCGEventKeyUp && keycode == active_keycode)
		cw_keydown = false;
	if (type == kCGEventKeyDown && keycode == active_keycode && flags == active_flags)
		cw_keydown = true;

	return event;
}
Пример #8
0
CGEventRef remapEvent(CGEventRef event) {
	CGKeyCode keycode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
	
	int newcode = findMapping(keycode);
	
	if (newcode != keycode) {
		CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, newcode);
		
	} else {
		printf("Debug: rewrite requested, but no rewrite for this event. Passing as-is!\n");
	}
	
	return event;
}
Пример #9
0
// This callback will be invoked every time there is a keystroke.
	CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
	CGEventFlags   *oldFlags = (CGEventFlags *) refcon;
	//Paranoid sanity check.

	if ((type != kCGEventKeyDown) && (type != kCGEventKeyUp) && (type !=kCGEventFlagsChanged))
	  return event;
	//The incoming keycode.
	CGKeyCode keycode = (CGKeyCode) CGEventGetIntegerValueField( event, kCGKeyboardEventKeycode);
	fprintf(stderr, "keycode %x  \n" , (int) keycode);
	if(keycode == 24) {
	  fprintf(stderr, "you pressed equals I will make it look like you pressed f  \n" );
	  CGEventSetIntegerValueField( event, kCGKeyboardEventKeycode, 3);
	}
	return event;
	}
Пример #10
0
CGEventRef logfileEventCallback (CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
  if ((type != kCGEventKeyDown) && (type != kCGEventFlagsChanged)) {
    return event;
  }

  CGKeyCode keyCode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
  counter++;

  if (logFile) {
    fprintf(logFile, "%s\n", keyCodeToReadableString(keyCode));
    if (counter % 100 == 0) fflush(logFile);
  }

  return event;
}
Пример #11
0
// The following callback method is invoked on every keypress.
CGEventRef CGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
    if (type != kCGEventKeyDown && type != kCGEventFlagsChanged && type != kCGEventKeyUp) { return event; }

    // Retrieve the incoming keycode.
    CGKeyCode keyCode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
    struct timespec ts;
    current_utc_time(&ts);
    // Print the human readable key to the logfile.
    // fprintf(logfile, "%s", convertKeyCode(keyCode));
    // fprintf(logfile, "%u,%s\n", (unsigned)time(NULL),convertKeyCode(keyCode));
    

    // NEXT LINE CODED BY LEON TO PRINT SPECIFIC KEYS ONLY ONCE
    // fprintf(logfile, "%lu,%lu,%s,%hu,%d,%i\n",ts.tv_sec,ts.tv_nsec,convertedKey,keyCode,critKey,lastKeyCode);
    const char *convertedKey = convertKeyCode(keyCode); //calling this function here already, so the printIt is updated.
    if(printIt){
        fprintf(logfile, "%lu,%lu,%s\n",ts.tv_sec,ts.tv_nsec,convertedKey);
        fflush(logfile);
    }   
    return event;
}
Пример #12
0
CGEventRef CGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
    if (type != kCGEventKeyDown && type != kCGEventFlagsChanged && type != kCGEventKeyUp) { return event; }

    // Retrieve the incoming keycode.
    CGKeyCode keyCode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
    
    if (keyCode == 51 || keyCode == 117) {
        numDeletes += 1;
    }
    
    numStrokes += 1;

    // Update the count
    float percent = (float) numDeletes / (float) numStrokes * 100.0;
    int row, col;
    getmaxyx(stdscr,row,col);
    clear();
    mvprintw(row/2,(col-10)/2,"%f%%", percent);   
    // mvprintw(0,0,"%f%%", percent);
    refresh();

    return event;
}
Пример #13
0
// This callback will be invoked every time the mouse moves.
//
CGEventRef
myCGEventCallback(CGEventTapProxy proxy, CGEventType type,
                  CGEventRef event, void *refcon)
{
    
    if (type != kCGEventKeyDown && type != kCGEventFlagsChanged && type != kCGEventKeyUp)
        return event;
    
    CGEventFlags eventFlags = CGEventGetFlags(event);
    if (type == kCGEventFlagsChanged) {
        printf("%lld\n", eventFlags);
    }
    // Paranoid sanity check.
    if (type != kCGEventKeyDown && type != kCGEventKeyUp)
        return event;
    
    CGKeyCode keycode = (CGKeyCode)CGEventGetIntegerValueField(
                                                               event, kCGKeyboardEventKeycode);

    printf("%d\n", keycode);
    //Keypress code goes here.
    // We must return the event for it to be useful.
    return event;
}
Пример #14
0
// Quartz event tap support
CGEventRef
COSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
							   CGEventType type,
							   CGEventRef event,
							   void* refcon)
{
	COSXScreen* screen = (COSXScreen*)refcon;
	CGPoint pos;

	switch(type) {
		case kCGEventLeftMouseDown:
		case kCGEventRightMouseDown:
		case kCGEventOtherMouseDown:
			screen->onMouseButton(true, CGEventGetIntegerValueField(event, kCGMouseEventButtonNumber) + 1);
			break;
		case kCGEventLeftMouseUp:
		case kCGEventRightMouseUp:
		case kCGEventOtherMouseUp:
			screen->onMouseButton(false, CGEventGetIntegerValueField(event, kCGMouseEventButtonNumber) + 1);
			break;
		case kCGEventMouseMoved:
		case kCGEventLeftMouseDragged:
		case kCGEventRightMouseDragged:
		case kCGEventOtherMouseDragged:
			pos = CGEventGetLocation(event);
			screen->onMouseMove(pos.x, pos.y);
			
			// The system ignores our cursor-centering calls if
			// we don't return the event. This should be harmless,
			// but might register as slight movement to other apps
			// on the system. It hasn't been a problem before, though.
			return event;
			break;
		case kCGEventScrollWheel:
			screen->onMouseWheel(screen->mapScrollWheelToSynergy(
								 CGEventGetIntegerValueField(event, kCGScrollWheelEventDeltaAxis2)),
								 screen->mapScrollWheelToSynergy(
								 CGEventGetIntegerValueField(event, kCGScrollWheelEventDeltaAxis1)));
			break;
		case kCGEventKeyDown:
		case kCGEventKeyUp:
		case kCGEventFlagsChanged:
			screen->onKey(event);
			break;
		case kCGEventTapDisabledByTimeout:
			// Re-enable our event-tap
			CGEventTapEnable(screen->m_eventTapPort, true);
			LOG((CLOG_NOTE "quartz event tap was disabled by timeout, re-enabling"));
			break;
		case kCGEventTapDisabledByUserInput:
			LOG((CLOG_ERR "quartz event tap was disabled by user input"));
			break;
		case NX_NULLEVENT:
			break;
		case NX_SYSDEFINED:
			// Unknown, forward it
			return event;
			break;
		case NX_NUMPROCS:
			break;
		default:
			LOG((CLOG_NOTE "unknown quartz event type: 0x%02x", type));
	}
	
	if(screen->m_isOnScreen) {
		return event;
	} else {
		return NULL;
	}
}
Пример #15
0
bool
COSXScreen::onKey(CGEventRef event)
{
	CGEventType eventKind = CGEventGetType(event);

	// get the key and active modifiers
	UInt32 virtualKey = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
	CGEventFlags macMask = CGEventGetFlags(event);
	LOG((CLOG_DEBUG1 "event: Key event kind: %d, keycode=%d", eventKind, virtualKey));

	// Special handling to track state of modifiers
	if (eventKind == kCGEventFlagsChanged) {
		// get old and new modifier state
		KeyModifierMask oldMask = getActiveModifiers();
		KeyModifierMask newMask = m_keyState->mapModifiersFromOSX(macMask);
		m_keyState->handleModifierKeys(getEventTarget(), oldMask, newMask);

		// if the current set of modifiers exactly matches a modifiers-only
		// hot key then generate a hot key down event.
		if (m_activeModifierHotKey == 0) {
			if (m_modifierHotKeys.count(newMask) > 0) {
				m_activeModifierHotKey     = m_modifierHotKeys[newMask];
				m_activeModifierHotKeyMask = newMask;
				m_events->addEvent(CEvent(m_events->forIPrimaryScreen().hotKeyDown(),
								getEventTarget(),
								CHotKeyInfo::alloc(m_activeModifierHotKey)));
			}
		}

		// if a modifiers-only hot key is active and should no longer be
		// then generate a hot key up event.
		else if (m_activeModifierHotKey != 0) {
			KeyModifierMask mask = (newMask & m_activeModifierHotKeyMask);
			if (mask != m_activeModifierHotKeyMask) {
				m_events->addEvent(CEvent(m_events->forIPrimaryScreen().hotKeyUp(),
								getEventTarget(),
								CHotKeyInfo::alloc(m_activeModifierHotKey)));
				m_activeModifierHotKey     = 0;
				m_activeModifierHotKeyMask = 0;
			}
		}
			
		return true;
	}

	// check for hot key.  when we're on a secondary screen we disable
	// all hotkeys so we can capture the OS defined hot keys as regular
	// keystrokes but that means we don't get our own hot keys either.
	// so we check for a key/modifier match in our hot key map.
	if (!m_isOnScreen) {
		HotKeyToIDMap::const_iterator i =
			m_hotKeyToIDMap.find(CHotKeyItem(virtualKey, 
											 m_keyState->mapModifiersToCarbon(macMask) 
											 & 0xff00u));
		if (i != m_hotKeyToIDMap.end()) {
			UInt32 id = i->second;
	
			// determine event type
			CEvent::Type type;
			//UInt32 eventKind = GetEventKind(event);
			if (eventKind == kCGEventKeyDown) {
				type = m_events->forIPrimaryScreen().hotKeyDown();
			}
			else if (eventKind == kCGEventKeyUp) {
				type = m_events->forIPrimaryScreen().hotKeyUp();
			}
			else {
				return false;
			}
	
			m_events->addEvent(CEvent(type, getEventTarget(),
										CHotKeyInfo::alloc(id)));
		
			return true;
		}
	}

	// decode event type
	bool down	  = (eventKind == kCGEventKeyDown);
	bool up		  = (eventKind == kCGEventKeyUp);
	bool isRepeat = (CGEventGetIntegerValueField(event, kCGKeyboardEventAutorepeat) == 1);

	// map event to keys
	KeyModifierMask mask;
	COSXKeyState::CKeyIDs keys;
	KeyButton button = m_keyState->mapKeyFromEvent(keys, &mask, event);
	if (button == 0) {
		return false;
	}

	// check for AltGr in mask.  if set we send neither the AltGr nor
	// the super modifiers to clients then remove AltGr before passing
	// the modifiers to onKey.
	KeyModifierMask sendMask = (mask & ~KeyModifierAltGr);
	if ((mask & KeyModifierAltGr) != 0) {
		sendMask &= ~KeyModifierSuper;
	}
	mask &= ~KeyModifierAltGr;

	// update button state
	if (down) {
		m_keyState->onKey(button, true, mask);
	}
	else if (up) {
		if (!m_keyState->isKeyDown(button)) {
			// up event for a dead key.  throw it away.
			return false;
		}
		m_keyState->onKey(button, false, mask);
	}

	// send key events
	for (COSXKeyState::CKeyIDs::const_iterator i = keys.begin();
							i != keys.end(); ++i) {
		m_keyState->sendKeyEvent(getEventTarget(), down, isRepeat,
							*i, sendMask, 1, button);
	}

	return true;
}
Пример #16
0
static CGEventRef EventHandler_Quartz(CGEventTapProxy proxy, CGEventType type, CGEventRef inEvent, void *refCon)
{
    Q_UNUSED(proxy);
    QNativeInput *nativeInput = static_cast<QNativeInput *>(refCon);
    switch (type){
        case kCGEventKeyDown:{
            QNativeKeyEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.nativeKeyCode = CGEventGetIntegerValueField(inEvent, kCGKeyboardEventKeycode);
            e.character = getCharFromQuartzEvent(inEvent);
            e.press = true;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventKeyUp:{
            QNativeKeyEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.nativeKeyCode = CGEventGetIntegerValueField(inEvent, kCGKeyboardEventKeycode);
            e.character = getCharFromQuartzEvent(inEvent);
            e.press = false;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventLeftMouseDown:{
            QNativeMouseButtonEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            e.clickCount = CGEventGetIntegerValueField(inEvent, kCGMouseEventClickState);
            e.button = Qt::LeftButton;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventLeftMouseUp:{
            QNativeMouseButtonEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            e.clickCount = 0;
            e.button = Qt::LeftButton;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventRightMouseDown:{
            QNativeMouseButtonEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            e.clickCount = CGEventGetIntegerValueField(inEvent, kCGMouseEventClickState);
            e.button = Qt::RightButton;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventRightMouseUp:{
            QNativeMouseButtonEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            e.clickCount = 0;
            e.button = Qt::RightButton;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventMouseMoved:{
            QNativeMouseMoveEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            nativeInput->notify(&e);
            break;
        }
        case kCGEventLeftMouseDragged:{
            QNativeMouseDragEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            e.clickCount = CGEventGetIntegerValueField(inEvent, kCGMouseEventClickState);
            e.button = Qt::LeftButton;
            nativeInput->notify(&e);
            break;
        }
        case kCGEventScrollWheel:{
            QNativeMouseWheelEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.delta = CGEventGetIntegerValueField(inEvent, kCGScrollWheelEventDeltaAxis1);
            e.globalPos = getMouseLocationFromQuartzEvent(inEvent);
            nativeInput->notify(&e);
            break;
        }
        case kCGEventFlagsChanged:{
            QNativeModifierEvent e;
            e.modifiers = getModifiersFromQuartzEvent(inEvent);
            e.nativeKeyCode = CGEventGetIntegerValueField(inEvent, kCGKeyboardEventKeycode);
            nativeInput->notify(&e);
            break;
        }

    }

    return inEvent;
}
Пример #17
0
CGEventRef processEvent(CGEventType type,  CGEventRef event) {
	CGKeyCode keycode = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
	CGKeyCode autorepeat = (CGKeyCode) CGEventGetIntegerValueField(event, kCGKeyboardEventAutorepeat);		
	
	if (outsideMirror) {
		// Outside mirror...
		
		if (type == kCGEventKeyDown) {
			if (autorepeat) {
				if (marked(outside, keycode)) {
					return passEvent(event);
				
				} else {
					return remapEvent(event);
				}
				
			} else {
				if (keycode == 49) { // space
					goInside(event);
					spaceDown = CGEventCreateCopy(event);
					return swallowEvent(event);
					
				} else {
					mark(outside, keycode);
					return passEvent(event);
				}				
			}
			
			
		} else if (type == kCGEventKeyUp) {
			if (marked(outside, keycode)) {
				unmark(outside, keycode);
				return passEvent(event);
				
			} else {
				unmark(inside, keycode);
				return remapEvent(event);
			}
			
		}
				
	} else {
		// Inside mirror
		
		if (type == kCGEventKeyDown) {
			if (autorepeat) {
				if (keycode == 49) { // space
					return swallowEvent(event);
					
				} else {
					if (marked(inside, keycode)) {
						return remapEvent(event);
						
					} else {
						return passEvent(event);
					}
				}
				
			} else {
				mark(inside, keycode);
				mirrorCount++;
				return remapEvent(event);
			}
			
		} else if (type == kCGEventKeyUp) {
			if (keycode == 49) { // space
				goOutside();
				if (burst(event)) {
					return emitSpace(event);
					
				} else {
					return swallowEvent(event);
				}
				
			} else {
				if (marked(inside, keycode)) {
					unmark(inside, keycode);
					return remapEvent(event);
					
				} else {
					return passEvent(event);
				}
			}
		}
	}
	
	printf("Leaking events?!\n");
	return event;
}
Пример #18
0
// This method must be executed from the main runloop to avoid the seemingly random
// Exception detected while handling key input.  TSMProcessRawKeyCode failed (-192) errors.
// CFEqual(CFRunLoopGetCurrent(), CFRunLoopGetMain())
void keycode_to_string(CGEventRef event_ref, UniCharCount size, UniCharCount *length, UniChar *buffer) {
	#if defined(USE_CARBON_LEGACY) || defined(USE_COREFOUNDATION)
	#if defined(USE_CARBON_LEGACY)
	KeyboardLayoutRef curr_keyboard_layout;
	void *inputData = NULL;
	if (KLGetCurrentKeyboardLayout(&curr_keyboard_layout) == noErr) {
		if (KLGetKeyboardLayoutProperty(curr_keyboard_layout, kKLuchrData, (const void **) &inputData) != noErr) {
			inputData = NULL;
		}
	}
	#elif defined(USE_COREFOUNDATION)
	TISInputSourceRef curr_keyboard_layout = TISCopyCurrentKeyboardLayoutInputSource();
	CFDataRef inputData = NULL;
	if (curr_keyboard_layout != NULL && CFGetTypeID(curr_keyboard_layout) == TISInputSourceGetTypeID()) {
		CFDataRef data = (CFDataRef) TISGetInputSourceProperty(curr_keyboard_layout, kTISPropertyUnicodeKeyLayoutData);
		if (data != NULL && CFGetTypeID(data) == CFDataGetTypeID() && CFDataGetLength(data) > 0) {
			inputData = (CFDataRef) data;
		}
	}

	// Check if the keyboard layout has changed to see if the dead key state needs to be discarded.
	if (prev_keyboard_layout != NULL && curr_keyboard_layout != NULL && CFEqual(curr_keyboard_layout, prev_keyboard_layout) == false) {
		curr_deadkey_state = 0;
	}

	// Release the previous keyboard layout.
	if (prev_keyboard_layout != NULL) {
		CFRelease(prev_keyboard_layout);
	}

	// Set the previous keyboard layout to the current layout.
	if (curr_keyboard_layout != NULL) {
		prev_keyboard_layout = curr_keyboard_layout;
	}
	#endif

	if (inputData != NULL) {
		#ifdef USE_CARBON_LEGACY
		const UCKeyboardLayout *keyboard_layout = (const UCKeyboardLayout *) inputData;
		#else
		const UCKeyboardLayout *keyboard_layout = (const UCKeyboardLayout*) CFDataGetBytePtr(inputData);
		#endif

		if (keyboard_layout != NULL) {
			//Extract keycode and modifier information.
			CGKeyCode keycode = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
			CGEventFlags modifiers = CGEventGetFlags(event);

			// Disable all command modifiers for translation.  This is required
			// so UCKeyTranslate will provide a keysym for the separate event.
			static const CGEventFlags cmd_modifiers = kCGEventFlagMaskCommand |
					kCGEventFlagMaskControl | kCGEventFlagMaskAlternate;
			modifiers &= ~cmd_modifiers;

			// I don't know why but UCKeyTranslate does not process the
			// kCGEventFlagMaskAlphaShift (A.K.A. Caps Lock Mask) correctly.
			// We need to basically turn off the mask and process the capital
			// letters after UCKeyTranslate().  Think Different, not because it
			// makes sense but because you want to be a hipster.
			bool is_caps_lock = modifiers & kCGEventFlagMaskAlphaShift;
			modifiers &= ~kCGEventFlagMaskAlphaShift;


			OSStatus status = noErr;
			if (curr_deadkey_state == 0) {
				// No previous deadkey, attempt a lookup.
				status = UCKeyTranslate(
									keyboard_layout,
									keycode,
									kUCKeyActionDown,
									(modifiers >> 16) & 0xFF, //(modifiers >> 16) & 0xFF, || (modifiers >> 8) & 0xFF,
									LMGetKbdType(),
									kNilOptions, //kNilOptions, //kUCKeyTranslateNoDeadKeysMask
									&curr_deadkey_state,
									size,
									length,
									buffer);
			}
			else {
Пример #19
0
// This callback will be invoked every time there is a keystroke.
//
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon)
{
    //printf("called!\n");
    // Paranoid sanity check.
    if ((type != kCGEventKeyDown) && (type != kCGEventKeyUp) && (type != kCGEventFlagsChanged))
        return event;
    
    // The incoming keycode.
    CGKeyCode keycode = (CGKeyCode)CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
    //Control
    if(keycode == (CGKeyCode)59||keycode == (CGKeyCode)62){
        if(ctr){
            ctr = false;
        }
        else{
            ctr = true;
        }
    }
    if(ctr){
        CGEventSetFlags(event,NX_CONTROLMASK|CGEventGetFlags(event));
    }
    //Shift
    if(keycode == (CGKeyCode)60||keycode == (CGKeyCode)56){
        if(sft){
            sft = false;
        }
        else{
            sft = true;
        }
    }
    if(sft){
        CGEventSetFlags(event,NX_SHIFTMASK|CGEventGetFlags(event));
    }
    //Command
    if(keycode == (CGKeyCode)55||keycode == (CGKeyCode)54){
        if(cmd){
            cmd = false;
        }
        else{
            cmd = true;
        }
    }
    if(cmd){
        CGEventSetFlags(event,NX_COMMANDMASK|CGEventGetFlags(event));
    }
    //Option
    if(keycode == (CGKeyCode)58||keycode == (CGKeyCode)61){
        if(opt){
            opt = false;
        }
        else{
            opt = true;
        }
    }
    if(opt){
        CGEventSetFlags(event,NX_ALTERNATEMASK|CGEventGetFlags(event));
    }
    CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, (int64_t)keycode);
    if (cmd && sft && keycode == 7) {
        states = !states;
        printf("now states is %i\n", states);
    }
    //Team T
    if(keycode == (CGKeyCode)125||keycode == (CGKeyCode)108)
    {
        if(dArrow){
            dArrow = false;
        }
        else{
            dArrow = true;
        }
        if(dArrow){
            playTeam = 2;
            CGEventSetFlags(event,NX_DOWN_ARROW_KEY|CGEventGetFlags(event));
        }
    }
    //Team CT
    if(keycode == (CGKeyCode)126||keycode == (CGKeyCode)103)
    {
        if(uArrow){
            uArrow = false;
        }
        else{
            uArrow = true;
        }
    if(uArrow){
        playTeam = 3;
        CGEventSetFlags(event,NX_UP_ARROW_KEY|CGEventGetFlags(event));
        }
    }
    // We must return the event for it to be useful.
    return event;
}
Пример #20
0
KeyButton 
OSXKeyState::mapKeyFromEvent(KeyIDs& ids,
				KeyModifierMask* maskOut, CGEventRef event) const
{
	ids.clear();

	// map modifier key
	if (maskOut != NULL) {
		KeyModifierMask activeMask = getActiveModifiers();
		activeMask &= ~KeyModifierAltGr;
		*maskOut    = activeMask;
	}

	// get virtual key
	UInt32 vkCode = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);

	// handle up events
	UInt32 eventKind = CGEventGetType(event);
	if (eventKind == kCGEventKeyUp) {
		// the id isn't used.  we just need the same button we used on
		// the key press.  note that we don't use or reset the dead key
		// state;  up events should not affect the dead key state.
		ids.push_back(kKeyNone);
		return mapVirtualKeyToKeyButton(vkCode);
	}

	// check for special keys
	VirtualKeyMap::const_iterator i = m_virtualKeyMap.find(vkCode);
	if (i != m_virtualKeyMap.end()) {
		m_deadKeyState = 0;
		ids.push_back(i->second);
		return mapVirtualKeyToKeyButton(vkCode);
	}

	// get keyboard info

#if defined(MAC_OS_X_VERSION_10_5)
	TISInputSourceRef currentKeyboardLayout = TISCopyCurrentKeyboardLayoutInputSource(); 
#else
	KeyboardLayoutRef currentKeyboardLayout;
	OSStatus status = KLGetCurrentKeyboardLayout(&currentKeyboardLayout);
#endif
	if (currentKeyboardLayout == NULL) {
		return kKeyNone;
	}

	// get the event modifiers and remove the command and control
	// keys.  note if we used them though.
	// UCKeyTranslate expects old-style Carbon modifiers, so convert.
	UInt32 modifiers;
	modifiers = mapModifiersToCarbon(CGEventGetFlags(event));
	static const UInt32 s_commandModifiers =
		cmdKey | controlKey | rightControlKey;
	bool isCommand = ((modifiers & s_commandModifiers) != 0);
	modifiers &= ~s_commandModifiers;

	// if we've used a command key then we want the glyph produced without
	// the option key (i.e. the base glyph).
	//if (isCommand) {
		modifiers &= ~optionKey;
	//}

	// choose action
	UInt16 action;
	if(eventKind==kCGEventKeyDown) {
		action = kUCKeyActionDown;
	}
	else if(CGEventGetIntegerValueField(event, kCGKeyboardEventAutorepeat)==1) {
		action = kUCKeyActionAutoKey;
	}
	else {
		return 0;
	}

	// translate via uchr resource
#if defined(MAC_OS_X_VERSION_10_5)
	CFDataRef ref = (CFDataRef) TISGetInputSourceProperty(currentKeyboardLayout,
								kTISPropertyUnicodeKeyLayoutData);
	const UCKeyboardLayout* layout = (const UCKeyboardLayout*) CFDataGetBytePtr(ref);
	const bool layoutValid = (layout != NULL);
#else
	const void* resource;
	int err = KLGetKeyboardLayoutProperty(currentKeyboardLayout, kKLuchrData, &resource);
	const bool layoutValid = (err == noErr);
	const UCKeyboardLayout* layout = (const UCKeyboardLayout*)resource;
#endif

	if (layoutValid) {
		// translate key
		UniCharCount count;
		UniChar chars[2];
		LOG((CLOG_DEBUG2 "modifiers: %08x", modifiers & 0xffu));
		OSStatus status = UCKeyTranslate(layout,
							vkCode & 0xffu, action,
							(modifiers >> 8) & 0xffu,
							LMGetKbdType(), 0, &m_deadKeyState,
							sizeof(chars) / sizeof(chars[0]), &count, chars);

		// get the characters
		if (status == 0) {
			if (count != 0 || m_deadKeyState == 0) {
				m_deadKeyState = 0;
				for (UniCharCount i = 0; i < count; ++i) {
					ids.push_back(KeyResource::unicharToKeyID(chars[i]));
				}
				adjustAltGrModifier(ids, maskOut, isCommand);
				return mapVirtualKeyToKeyButton(vkCode);
			}
			return 0;
		}
	}

	return 0;
}
Пример #21
0
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon)
{
    if ((type != kCGEventKeyDown) && (type != kCGEventKeyUp) && (type != kCGEventFlagsChanged))
    {
        return event;
    }

    CGEventFlags flags = CGEventGetFlags(event);
    if ((flags & Modifier_CapsLock) != Modifier_CapsLock)
    {
        return event;
    }

    CGKeyCode keyCode = (CGKeyCode)CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);

    if (flags == Modifier_CapsLock)
    {
        switch (keyCode)
        {
            case kVK_ANSI_A: // Select all, Command+A
            case kVK_ANSI_C: // Copy, Command+C
            case kVK_ANSI_F: // Find, Command+F
            case kVK_ANSI_L: // Location, Command+L
            case kVK_ANSI_N: // New, Command+N
            case kVK_ANSI_S: // Save, Command+S
            case kVK_ANSI_T: // Create Tab, Command+T
            case kVK_ANSI_V: // Paste, Command+V
            case kVK_ANSI_X: // Cut, Command+X
            case kVK_ANSI_Z: // Undo, Command+Z
            case kVK_ANSI_Grave: // Next Window, Command+`
            case kVK_Tab: // Next Application, Command+Tab
            case kVK_Space: // Launcher, Command+Space
                CGEventSetFlags(event, Modifier_Command);
                break;
            case kVK_ANSI_E: // Close Tab, Command+Q
                CGEventSetFlags(event, Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_ANSI_W);
                break;
            case kVK_Escape: // Abort, Control+C
                CGEventSetFlags(event, Modifier_Control);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_ANSI_C);
                break;
            case kVK_ANSI_Q: // Previous Tab, Shift+Command+LeftBracket
                CGEventSetFlags(event, Modifier_Shift | Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_ANSI_LeftBracket);
                break;
            case kVK_ANSI_W: // Next Tab, Shift+Command+RightBracket
                CGEventSetFlags(event, Modifier_Shift | Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_ANSI_RightBracket);
                break;
            case kVK_Delete: // Forward Delete
                CGEventSetFlags(event, 0);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_ForwardDelete);
                break;
            case kVK_ANSI_Comma: // Page Up, PageUp
                CGEventSetFlags(event, 0);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_PageUp);
                break;
            case kVK_ANSI_Period: // Page Down, PageDown
                CGEventSetFlags(event, 0);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_PageDown);
                break;
            case kVK_ANSI_I: // Inspect Page, Shift+Command+Inspect
                CGEventSetFlags(event, Modifier_Option | Modifier_Command);
                break;
        }
    }
    else if (flags == Modifier_ShiftCapsLock)
    {
        switch (keyCode)
        {
            case kVK_ANSI_F: // Replace, Shift+Command+F
            case kVK_ANSI_Z: // Redo, Shift+Command+Z
            case kVK_Tab: // Previous Application, Shift+Command+Tab
                CGEventSetFlags(event, Modifier_Shift | Modifier_Command);
                break;
            case kVK_ANSI_Comma: // Select Previous Page, Shift+PageUp
                CGEventSetFlags(event, Modifier_Shift);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_PageUp);
                break;
            case kVK_ANSI_Period: // Select Next Page, Shift+PageDown
                CGEventSetFlags(event, Modifier_Shift);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_PageDown);
                break;
        }
    }
    else if (flags == Modifier_DirectionCapsLock)
    {
        switch (keyCode)
        {
            case kVK_UpArrow: // Beginning of Line, Command+Left
                CGEventSetFlags(event, Modifier_Direction | Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_LeftArrow);
                break;
            case kVK_DownArrow: // Beginning of Line, Command+Left
                CGEventSetFlags(event, Modifier_Direction | Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_RightArrow);
                break;
            case kVK_LeftArrow: // Previous Token, Option+Left
            case kVK_RightArrow: // Next Token, Option+Right
                CGEventSetFlags(event, Modifier_Direction | Modifier_Option);
                break;
        }
    }
    else if (flags == Modifier_ShiftDirectionCapsLock)
    {
        switch (keyCode)
        {
            case kVK_UpArrow: // Select to Beginning of Line, Shift+Command+Left
                CGEventSetFlags(event, Modifier_Shift | Modifier_Direction | Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_LeftArrow);
                break;
            case kVK_DownArrow: // Select to End of Line, Shift+Command+Left
                CGEventSetFlags(event, Modifier_Shift | Modifier_Direction | Modifier_Command);
                CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, kVK_RightArrow);
                break;
        }
    }

    return event;
}