/* * CG_GreenLaser */ void CG_GreenLaser( vec3_t start, vec3_t end ) { lentity_t *le; le = CG_AllocLaser( start, end, 2.0f, 2.0f, 0.0f, 0.85f, 0.0f, 0.3f, CG_MediaShader( cgs.media.shaderLaser ) ); }
/* * CG_GreenLaser */ void CG_GreenLaser( const vec3_t start, const vec3_t end ) { CG_AllocLaser( start, end, 2.0f, 2.0f, 0.0f, 0.85f, 0.0f, 0.3f, CG_MediaShader( cgs.media.shaderLaser ) ); }