/* ================= CG_TestGun_f Replaces the current view weapon with the given model ================= */ void CG_TestGun_f (void) { CG_TestModel_f(); cg.testGun = qtrue; //cg.testModelEntity.renderfx = RF_MINLIGHT | RF_DEPTHHACK | RF_FIRST_PERSON; // rww - 9-13-01 [1-26-01-sof2] cg.testModelEntity.renderfx = RF_DEPTHHACK | RF_FIRST_PERSON; }
/* ================= CG_TestGun_f Replaces the current view weapon with the given model ================= */ void CG_TestGun_f (void) { CG_TestModel_f(); if ( !cg.testModelEntity.hModel ) { return; } cg.testGun = qtrue; cg.testModelEntity.renderfx = RF_DEPTHHACK | RF_NO_MIRROR; }
/* ================= CG_TestGun_f Replaces the current view weapon with the given model ================= */ void CG_TestGun_f( void ) { CG_TestModel_f( ); cg.testGun = qtrue; cg.testModelEntity.renderfx = RF_MINLIGHT | RF_DEPTHHACK | RF_FIRST_PERSON; }
/* ================= CG_TestGun_f Replaces the current view weapon with the given model ================= */ void CG_TestGun_f (void) { CG_TestModel_f(); cg.testGun = qtrue; cg.testModelEntity.renderfx = RF_DEPTHHACK | RF_NO_MIRROR | RF_MINLIGHT; }