Пример #1
0
void xfer_dobj_flag(Data_Obj *dpto, Data_Obj *dpfr, uint32_t flagbit)
{
	if( OBJ_FLAGS(dpfr) & flagbit ){
		SET_OBJ_FLAG_BITS(dpto, flagbit);
	} else {
		CLEAR_OBJ_FLAG_BITS(dpto, flagbit);
	}
}
Пример #2
0
static void _update_pf_viewer(QSP_ARG_DECL  Platform_Viewer *pvp, Data_Obj *dp) 
{
#ifdef HAVE_OPENGL
	int t;
	//cudaError_t e;

	// unmap buffer before using w/ GL
	if( BUF_IS_MAPPED(dp) ){
		if( (*PF_UNMAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp))))
				(QSP_ARG  dp) < 0 ) {
			warn("update_pf_viewer:  buffer unmap error!?");
		}
		CLEAR_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED);
		// propagate change to children and parents
		propagate_flag(dp,DT_BUF_MAPPED);

	}

	glClear(GL_COLOR_BUFFER_BIT);

	glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp));
	// is glBindBuffer REALLY part of libGLEW???
//#ifdef HAVE_LIBGLEW
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OBJ_BUF_ID(dp));
//#endif // HAVE_LIBGLEW

	t=gl_pixel_type(dp);
	glTexSubImage2D(GL_TEXTURE_2D, 0,	// target, level
		0, 0,				// x0, y0
		OBJ_COLS(dp), OBJ_ROWS(dp), 	// dx, dy
		t,
		GL_UNSIGNED_BYTE,		// type
		OFFSET(0));			// offset into PIXEL_UNPACK_BUFFER

//#ifdef HAVE_LIBGLEW
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
//#endif // HAVE_LIBGLEW

	glBegin(GL_QUADS);
	glTexCoord2f(0, 1); glVertex2f(-1.0, -1.0);
	glTexCoord2f(0, 0); glVertex2f(-1.0, 1.0);
	glTexCoord2f(1, 0); glVertex2f(1.0, 1.0);
	glTexCoord2f(1, 1); glVertex2f(1.0, -1.0);
	glEnd();
	glBindTexture(GL_TEXTURE_2D, 0);

	if( (*PF_MAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp))))(QSP_ARG  dp) < 0 ){
		warn("update_pf_viewer:  Error mapping buffer!?");
	}


	SET_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED);
	// propagate change to children and parents
	propagate_flag(dp,DT_BUF_MAPPED);
#else // ! HAVE_OPENGL
	NO_OGL_MSG
#endif // ! HAVE_OPENGL
}
Пример #3
0
static void prepare_image_for_mapping(Data_Obj *dp)
{
#ifdef HAVE_OPENGL
	int t;
	cudaError_t e;

	// unmap buffer before using w/ GL
	if( BUF_IS_MAPPED(dp) ){
		e = cudaGLUnmapBufferObject( OBJ_BUF_ID(dp) );   
		if( e != cudaSuccess ){
			describe_cuda_driver_error2("update_cuda_viewer",
				"cudaGLUnmapBufferObject",e);
			NERROR1("failed to unmap buffer object");
		}
		CLEAR_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED);
		// propagate change to children and parents
		propagate_flag(dp,DT_BUF_MAPPED);

	}


	//
	//bind_texture(OBJ_DATA_PTR(dp));

	glClear(GL_COLOR_BUFFER_BIT);

/*
sprintf(ERROR_STRING,"update_cuda_viewer:  tex_id = %d, buf_id = %d",
OBJ_TEX_ID(dp),OBJ_BUF_ID(dp));
advise(ERROR_STRING);
*/
	glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp));
#ifdef HAVE_LIBGLEW
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OBJ_BUF_ID(dp));
#endif // HAVE_LIBGLEW

#ifdef FOOBAR
	switch(OBJ_COMPS(dp)){
		/* what used to be here??? */
	}
#endif /* FOOBAR */

	t=gl_pixel_type(dp);
	glTexSubImage2D(GL_TEXTURE_2D, 0,			// target, level
		0, 0,						// x0, y0
		OBJ_COLS(dp), OBJ_ROWS(dp), 			// dx, dy
		t,
		GL_UNSIGNED_BYTE,				// type
		OFFSET(0));					// offset into PIXEL_UNPACK_BUFFER

#ifdef HAVE_LIBGLEW
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
#endif // HAVE_LIBGLEW
}
Пример #4
0
// This is the normal display path
static void update_pf_viewer(QSP_ARG_DECL  Platform_Viewer *pvp, Data_Obj *dp) 
{
#ifdef HAVE_OPENGL
	int t;
	//cudaError_t e;

	// unmap buffer before using w/ GL
	if( BUF_IS_MAPPED(dp) ){
		if( (*PF_UNMAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp))))
				(QSP_ARG  dp) < 0 ) {
			WARN("update_pf_viewer:  buffer unmap error!?");
		}
#ifdef FOOBAR
		e = cudaGLUnmapBufferObject( OBJ_BUF_ID(dp) );   
		if( e != cudaSuccess ){
			describe_cuda_driver_error2("update_pf_viewer",
				"cudaGLUnmapBufferObject",e);
			NERROR1("failed to unmap buffer object");
		}
#endif // FOOBAR
		CLEAR_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED);
		// propagate change to children and parents
		propagate_flag(dp,DT_BUF_MAPPED);

	}

	//
	//bind_texture(OBJ_DATA_PTR(dp));

	glClear(GL_COLOR_BUFFER_BIT);

/*
sprintf(ERROR_STRING,"update_pf_viewer:  tex_id = %d, buf_id = %d",
OBJ_TEX_ID(dp),OBJ_BUF_ID(dp));
advise(ERROR_STRING);
*/
	glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp));
	// is glBindBuffer REALLY part of libGLEW???
//#ifdef HAVE_LIBGLEW
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OBJ_BUF_ID(dp));
//#endif // HAVE_LIBGLEW

#ifdef FOOBAR
	switch(OBJ_COMPS(dp)){
		/* what used to be here??? */
	}
#endif /* FOOBAR */

	t=gl_pixel_type(dp);
	glTexSubImage2D(GL_TEXTURE_2D, 0,	// target, level
		0, 0,				// x0, y0
		OBJ_COLS(dp), OBJ_ROWS(dp), 	// dx, dy
		t,
		GL_UNSIGNED_BYTE,		// type
		OFFSET(0));			// offset into PIXEL_UNPACK_BUFFER

//#ifdef HAVE_LIBGLEW
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
//#endif // HAVE_LIBGLEW

	glBegin(GL_QUADS);
	glTexCoord2f(0, 1); glVertex2f(-1.0, -1.0);
	glTexCoord2f(0, 0); glVertex2f(-1.0, 1.0);
	glTexCoord2f(1, 0); glVertex2f(1.0, 1.0);
	glTexCoord2f(1, 1); glVertex2f(1.0, -1.0);
	glEnd();
	glBindTexture(GL_TEXTURE_2D, 0);

#ifdef FOOBAR
	e = cudaGLMapBufferObject( &OBJ_DATA_PTR(dp),  OBJ_BUF_ID(dp) );
	if( e != cudaSuccess ){
		WARN("Error mapping buffer object!?");
		// should we return now, with possibly other cleanup???
	}
#endif // FOOBAR
	if( (*PF_MAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp))))(QSP_ARG  dp) < 0 ){
		WARN("update_pf_viewer:  Error mapping buffer!?");
	}


	SET_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED);
	// propagate change to children and parents
	propagate_flag(dp,DT_BUF_MAPPED);
#else // ! HAVE_OPENGL
	NO_OGL_MSG
#endif // ! HAVE_OPENGL
}