Пример #1
0
/**
 * clutter_group_get_n_children:
 * @self: A #ClutterGroup
 *
 * Gets the number of actors held in the group.
 *
 * Return value: The number of child actors held in the group.
 *
 * Since: 0.2
 */
gint
clutter_group_get_n_children (ClutterGroup *self)
{
  g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);

  return g_list_length (self->priv->children);
}
Пример #2
0
/**
 * clutter_group_get_n_children:
 * @self: A #ClutterGroup
 *
 * Gets the number of actors held in the group.
 *
 * Return value: The number of child actors held in the group.
 *
 * Since: 0.2
 *
 * Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
 */
gint
clutter_group_get_n_children (ClutterGroup *self)
{
  g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);

  return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
}
Пример #3
0
/**
 * clutter_group_remove_all:
 * @self: A #ClutterGroup
 *
 * Removes all children actors from the #ClutterGroup.
 *
 * Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
 */
void
clutter_group_remove_all (ClutterGroup *self)
{
  g_return_if_fail (CLUTTER_IS_GROUP (self));

  clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
}
Пример #4
0
/**
 * clutter_group_get_nth_child:
 * @self: A #ClutterGroup
 * @index_: the position of the requested actor.
 *
 * Gets a groups child held at @index_ in stack.
 *
 * Return value: (transfer none): A Clutter actor, or %NULL if
 *   @index_ is invalid.
 *
 * Since: 0.2
 */
ClutterActor *
clutter_group_get_nth_child (ClutterGroup *self,
			     gint          index_)
{
  g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);

  return g_list_nth_data (self->priv->children, index_);
}
Пример #5
0
/**
 * clutter_group_get_nth_child:
 * @self: A #ClutterGroup
 * @index_: the position of the requested actor.
 *
 * Gets a groups child held at @index_ in stack.
 *
 * Return value: (transfer none): A Clutter actor, or %NULL if
 *   @index_ is invalid.
 *
 * Since: 0.2
 *
 * Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
 */
ClutterActor *
clutter_group_get_nth_child (ClutterGroup *self,
			     gint          index_)
{
  ClutterActor *actor;

  g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);

  actor = CLUTTER_ACTOR (self);
  g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);

  return clutter_actor_get_child_at_index (actor, index_);
}
Пример #6
0
/**
 * clutter_group_remove_all:
 * @group: A #ClutterGroup
 *
 * Removes all children actors from the #ClutterGroup.
 */
void
clutter_group_remove_all (ClutterGroup *group)
{
  GList *children;

  g_return_if_fail (CLUTTER_IS_GROUP (group));

  children = group->priv->children;
  while (children)
    {
      ClutterActor *child = children->data;
      children = children->next;

      clutter_container_remove_actor (CLUTTER_CONTAINER (group), child);
    }
}
Пример #7
0
static gboolean
actor_manipulator_press (ClutterActor *stage,
                         ClutterEvent *event,
                         gpointer      data)
{
  ClutterActor *actor;

  actor = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage),
                                          CLUTTER_PICK_ALL,
                                          event->button.x,
                                          event->button.y);


  if (actor == stage ||
      CLUTTER_IS_GROUP (actor))
    {
      if (event->button.button == 3)
        {
          popup_nuke (stage, event->button.x, event->button.y);
          popup_add ("+rectangle", "bar", G_CALLBACK (
                       action_add_rectangle), scene_get_group ());
          popup_add ("+circle", "bar", G_CALLBACK (
                       action_add_circle), scene_get_group ());
          popup_add ("+triangle", "bar", G_CALLBACK (
                       action_add_triangle), scene_get_group ());
          popup_add ("+text", "bar", G_CALLBACK (
                       action_add_text), scene_get_group ());
          popup_add ("+image", "bar", G_CALLBACK (
                       action_add_image), scene_get_group ());
#if 0
          popup_add ("+block-tree", "bar", G_CALLBACK (
                       action_add_block_tree), scene_get_group ());
#endif
          popup_add ("zero gravity", "bar", G_CALLBACK (
                       action_zero_gravity), scene_get_group ());
        }
      return TRUE;
    }

  if (actor == NULL)
    {
      return FALSE;
    }

  if (event->button.button == 3)
    {
      popup_nuke (stage, event->button.x, event->button.y);
      popup_add ("remove", "bar", G_CALLBACK (action_remove), actor);
      popup_add ("set linear velocity", "bar", G_CALLBACK (action_set_linear_velocity), actor);
      popup_add ("set dynamic", "bar", G_CALLBACK (action_set_dynamic), actor);
      popup_add ("set static", "bar", G_CALLBACK (action_set_static), actor);
      popup_add_slider ("opacity", "hm", 0.0, 255.0,
                        clutter_actor_get_opacity (actor) * 1.0,
                        G_CALLBACK (set_opacity), actor);

      popup_add_slider ("rotation", "hm", 0.0, 360.0,
                        clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS, NULL,
                                                    NULL, NULL),
                        G_CALLBACK (set_rotation), actor);

      popup_add ("ok", "bar", NULL, NULL);
      return TRUE;
    }

  if (!should_be_manipulated (actor))
    return FALSE;

  manipulated_actor = actor;

  clutter_actor_get_position (actor, &orig_x, &orig_y);
  orig_rotation = clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS, NULL,
                                               NULL,
                                               NULL);

  start_x =  (event->button.x);
  start_y =  (event->button.y);

  clutter_actor_transform_stage_point (
    clutter_actor_get_parent (manipulated_actor),
    start_x, start_y,
    &start_x, &start_y);


  mode = Direct;


#ifdef BOX2D_MANIPULATION
  /* Use Box2D manipulation if the actor is dynamic, and the physics
   * engine is running
   */
  if (CLUTTER_IS_BOX2D (scene_get_group ()) &&
      clutter_box2d_get_simulating (CLUTTER_BOX2D (scene_get_group ())))
    {
      ClutterBox2D *box2d  = CLUTTER_BOX2D (scene_get_group ());
      /*ClutterVertex target = { start_x, start_y };*/
      gint type;
      
      clutter_container_child_get (CLUTTER_CONTAINER (box2d),
                                   manipulated_actor, "mode", &type, NULL);
      	  
      if (type == CLUTTER_BOX2D_DYNAMIC)
        {
#if 0
            mouse_joint = clutter_box2d_add_mouse_joint (CLUTTER_BOX2D (
                                                           scene_get_group ()),
                                                         manipulated_actor,
                                                         &target);
#endif
            mode = None; /*Box2D;*/
            manipulated_actor = NULL;
            return FALSE;
        }
    }
#endif
  clutter_set_motion_events_enabled (FALSE);

  return TRUE;
}
Пример #8
0
static void ease_pdf_actor_draw_page (EasePdfActor* self) {
#line 415 "ease-pdf-actor.c"
	PopplerPage* page;
	double width;
	double height;
	cairo_t* cr;
	GError * _inner_error_ = NULL;
#line 58 "ease-pdf-actor.vala"
	g_return_if_fail (self != NULL);
#line 61 "ease-pdf-actor.vala"
	page = _g_object_ref0 (poppler_document_get_page (self->priv->doc, self->priv->current_page));
#line 62 "ease-pdf-actor.vala"
	width = (double) 0;
#line 62 "ease-pdf-actor.vala"
	height = (double) 0;
#line 63 "ease-pdf-actor.vala"
	poppler_page_get_size (page, &width, &height);
#line 66 "ease-pdf-actor.vala"
	if (self->priv->texture == NULL) {
#line 433 "ease-pdf-actor.c"
		ClutterCairoTexture* _tmp0_;
		ClutterActor* _tmp1_;
#line 68 "ease-pdf-actor.vala"
		self->priv->texture = (_tmp0_ = g_object_ref_sink ((ClutterCairoTexture*) clutter_cairo_texture_new ((guint) ((gint) width), (guint) ((gint) height))), _g_object_unref0 (self->priv->texture), _tmp0_);
#line 69 "ease-pdf-actor.vala"
		clutter_container_add_actor ((ClutterContainer*) (_tmp1_ = ((EaseActor*) self)->contents, CLUTTER_IS_GROUP (_tmp1_) ? ((ClutterGroup*) _tmp1_) : NULL), (ClutterActor*) self->priv->texture);
#line 71 "ease-pdf-actor.vala"
		clutter_actor_set_width ((ClutterActor*) self->priv->texture, clutter_actor_get_width (((EaseActor*) self)->contents));
#line 72 "ease-pdf-actor.vala"
		clutter_actor_set_height ((ClutterActor*) self->priv->texture, clutter_actor_get_height (((EaseActor*) self)->contents));
#line 74 "ease-pdf-actor.vala"
		g_signal_connect_object ((GObject*) ((EaseActor*) self)->contents, "notify::width", (GCallback) __lambda53__g_object_notify, self, 0);
#line 78 "ease-pdf-actor.vala"
		g_signal_connect_object ((GObject*) ((EaseActor*) self)->contents, "notify::height", (GCallback) __lambda54__g_object_notify, self, 0);
#line 448 "ease-pdf-actor.c"
	} else {
#line 86 "ease-pdf-actor.vala"
		clutter_cairo_texture_set_surface_size (self->priv->texture, (guint) ((gint) width), (guint) ((gint) height));
#line 452 "ease-pdf-actor.c"
	}
#line 90 "ease-pdf-actor.vala"
	clutter_cairo_texture_clear (self->priv->texture);
#line 91 "ease-pdf-actor.vala"
	cr = clutter_cairo_texture_create (self->priv->texture);
#line 92 "ease-pdf-actor.vala"
	ease_background_cairo_render (self->priv->pdf_element->background, cr, (gint) width, (gint) height, ease_document_get_path (ease_slide_get_parent (ease_element_get_parent (((EaseActor*) self)->element))), &_inner_error_);
#line 460 "ease-pdf-actor.c"
	if (_inner_error_ != NULL) {
		_cairo_destroy0 (cr);
		_g_object_unref0 (page);
		g_critical ("file %s: line %d: uncaught error: %s (%s, %d)", __FILE__, __LINE__, _inner_error_->message, g_quark_to_string (_inner_error_->domain), _inner_error_->code);
		g_clear_error (&_inner_error_);
		return;
	}
#line 94 "ease-pdf-actor.vala"
	poppler_page_render (page, cr);
#line 470 "ease-pdf-actor.c"
	_cairo_destroy0 (cr);
	_g_object_unref0 (page);
}