Пример #1
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls(intptr_t * args) {
	switch (args[0]) {
		case UI_ERROR:
			Com_Error(ERR_DROP, "%s", (char *)VMA(1));
			return 0;
		case UI_PRINT:
			Com_Printf("%s", (char *)VMA(1));
			return 0;
		case UI_MILLISECONDS:
			return Sys_Milliseconds();
		case UI_CVAR_REGISTER:
			Cvar_Register((vmCvar_t*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]);
			return 0;
		case UI_CVAR_UPDATE:
			Cvar_Update((vmCvar_t*)VMA(1));
			return 0;
		case UI_CVAR_SET:
			Cvar_Set((char*)VMA(1), (char*)VMA(2));
			return 0;
		case UI_CVAR_VARIABLEVALUE:
			return FloatAsInt(Cvar_VariableValue((char*)VMA(1)));
		case UI_CVAR_VARIABLESTRINGBUFFER:
			Cvar_VariableStringBuffer((char*)VMA(1), (char*)VMA(2), args[3]);
			return 0;
		case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
			Cvar_LatchedVariableStringBuffer((char*)VMA(1), (char*)VMA(2), args[3]);
			return 0;
		case UI_CVAR_SETVALUE:
			Cvar_SetValue((char*)VMA(1), VMF(2));
			return 0;
		case UI_CVAR_RESET:
			Cvar_Reset((char*)VMA(1));
			return 0;
		case UI_CVAR_CREATE:
			Cvar_Get((char*)VMA(1), (char*)VMA(2), args[3], (char*)VMA(4));
			return 0;
		case UI_CVAR_INFOSTRINGBUFFER:
			Cvar_InfoStringBuffer(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_ARGC:
			return Cmd_Argc();
		case UI_ARGV:
			Cmd_ArgvBuffer(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_CMD_EXECUTETEXT:
			Cbuf_ExecuteText(args[1], (char*)VMA(2));
			return 0;
		case UI_ADDCOMMAND:
			Cmd_AddCommand((char*)VMA(1), NULL, (char*)VMA(3));
			return 0;
		case UI_FS_FOPENFILE:
			return FS_FOpenFileByMode((char*)VMA(1), (fileHandle_t*)VMA( 2 ), (fsMode_t)args[3] );
		case UI_FS_READ:
			FS_Read2(VMA(1), args[2], args[3]);
			return 0;
		case UI_FS_WRITE:
			FS_Write(VMA(1), args[2], args[3]);
			return 0;
		case UI_FS_FCLOSEFILE:
			FS_FCloseFile(args[1]);
			return 0;
		case UI_FS_DELETEFILE:
			return FS_Delete((char*)VMA(1));
		case UI_FS_GETFILELIST:
			return FS_GetFileList((char*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]);
		case UI_FS_SEEK:
			return FS_Seek( args[1], args[2], args[3] );
		case UI_R_REGISTERMODEL:
			return re.RegisterModel((char*)VMA(1));
		case UI_R_REGISTERSKIN:
			return re.RegisterSkin((char*)VMA(1));
		case UI_R_REGISTERSHADERNOMIP:
			return re.RegisterShaderNoMip((char*)VMA(1));
		case UI_R_CLEARSCENE:
			re.ClearScene();
			return 0;
		case UI_R_ADDREFENTITYTOSCENE:
			re.AddRefEntityToScene((refEntity_t*)VMA(1));
			return 0;
		case UI_R_ADDPOLYTOSCENE:
			re.AddPolyToScene(args[1], args[2], (polyVert_t*)VMA(3));
			return 0;
		case UI_R_ADDPOLYSTOSCENE:
			re.AddPolysToScene(args[1], args[2], (polyVert_t*)VMA(3), args[4]);
			return 0;
		case UI_R_ADDLIGHTTOSCENE:
			re.AddLightToScene((vec_t*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]);
			return 0;
		case UI_R_ADDCORONATOSCENE:
			re.AddCoronaToScene((vec_t*)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (bool)args[7]);
			return 0;
		case UI_R_RENDERSCENE:
			re.RenderScene((refdef_t*)VMA(1));
			return 0;
		case UI_R_SETCOLOR:
			re.SetColor((float*)VMA(1));
			return 0;
		case UI_R_SETCLIPREGION:
			re.SetClipRegion( (float*)VMA(1) );
			return 0;
		case UI_R_DRAW2DPOLYS:
			re.Add2dPolys((polyVert_t*)VMA(1), args[2], args[3]);
			return 0;
		case UI_R_DRAWSTRETCHPIC:
			re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]);
			return 0;
		case UI_R_DRAWROTATEDPIC:
			re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10));
			return 0;
		case UI_R_MODELBOUNDS:
			re.ModelBounds(args[1], (float*)VMA(2), (float*)VMA(3));
			return 0;
		case UI_UPDATESCREEN:
			SCR_UpdateScreen();
			return 0;
		case UI_CM_LERPTAG:
			return re.LerpTag((orientation_t*)VMA(1), (refEntity_t*)VMA(2), (char*)VMA(3), args[4]);
		case UI_S_REGISTERSOUND:
			return S_RegisterSound((char*)VMA(1), (bool)args[2]);
		case UI_S_STARTLOCALSOUND:
			//S_StartLocalSound(args[1], args[2], args[3]);
			S_StartLocalSound( args[1], args[2] );
			return 0;
		case UI_S_FADESTREAMINGSOUND:
			// Dushan - FIX ME
			//S_FadeStreamingSound(VMF(1), args[2], args[3]);
			return 0;
		case UI_S_FADEALLSOUNDS:
			// Dushan - FIX ME
			//S_FadeAllSounds(VMF(1), args[2], args[3]);
			return 0;
		case UI_KEY_KEYNUMTOSTRINGBUF:
			idKeyInput::KeynumToStringBuf(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_KEY_GETBINDINGBUF:
			idKeyInput::GetBindingBuf(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_KEY_SETBINDING:
			idKeyInput::SetBinding(args[1], (char*)VMA(2));
			return 0;
		case UI_KEY_BINDINGTOKEYS:
			idKeyInput::GetBindingByString((char*)VMA(1), (int*)VMA(2), (int*)VMA(3));
			return 0;
		case UI_KEY_ISDOWN:
			return idKeyInput::IsDown(args[1]);
		case UI_KEY_GETOVERSTRIKEMODE:
			return idKeyInput::GetOverstrikeMode();
		case UI_KEY_SETOVERSTRIKEMODE:
			idKeyInput::SetOverstrikeMode((bool)args[1]);
			return 0;
		case UI_KEY_CLEARSTATES:
			idKeyInput::ClearStates();
			return 0;
		case UI_KEY_GETCATCHER:
			return idKeyInput::GetCatcher();
		case UI_KEY_SETCATCHER:
			idKeyInput::SetCatcher(args[1]);
			return 0;
		case UI_GETCLIPBOARDDATA:
			GetClipboardData((char*)VMA(1), args[2]);
			return 0;
		case UI_GETCLIENTSTATE:
			GetClientState((uiClientState_t*)VMA(1));
			return 0;
		case UI_GETGLCONFIG:
			CL_GetGlconfig((glconfig_t*)VMA(1));
			return 0;
		case UI_GETCONFIGSTRING:
			return GetConfigString(args[1], (char*)VMA(2), args[3]);
		case UI_LAN_LOADCACHEDSERVERS:
			LAN_LoadCachedServers();
			return 0;
		case UI_LAN_SAVECACHEDSERVERS:
			LAN_SaveServersToCache();
			return 0;
		case UI_LAN_ADDSERVER:
			return LAN_AddServer(args[1], (char*)VMA(2), (char*)VMA(3));
		case UI_LAN_REMOVESERVER:
			LAN_RemoveServer(args[1], (char*)VMA(2));
			return 0;
		case UI_LAN_GETPINGQUEUECOUNT:
			return LAN_GetPingQueueCount();
		case UI_LAN_CLEARPING:
			LAN_ClearPing(args[1]);
			return 0;
		case UI_LAN_GETPING:
			LAN_GetPing(args[1], (char*)VMA(2), args[3], (int*)VMA(4));
			return 0;
		case UI_LAN_GETPINGINFO:
			LAN_GetPingInfo(args[1], (char*)VMA(2), args[3]);
			return 0;
		case UI_LAN_GETSERVERCOUNT:
			return LAN_GetServerCount(args[1]);
		case UI_LAN_GETSERVERADDRESSSTRING:
			LAN_GetServerAddressString(args[1], args[2], (char*)VMA(3), args[4]);
			return 0;
		case UI_LAN_GETSERVERINFO:
			LAN_GetServerInfo(args[1], args[2], (char*)VMA(3), args[4]);
			return 0;
		case UI_LAN_GETSERVERPING:
			return LAN_GetServerPing(args[1], args[2]);
		case UI_LAN_MARKSERVERVISIBLE:
			LAN_MarkServerVisible(args[1], args[2], (bool)args[3]);
			return 0;
		case UI_LAN_SERVERISVISIBLE:
			return LAN_ServerIsVisible(args[1], args[2]);
		case UI_LAN_UPDATEVISIBLEPINGS:
			return LAN_UpdateVisiblePings(args[1]);
		case UI_LAN_RESETPINGS:
			LAN_ResetPings(args[1]);
			return 0;
		case UI_LAN_SERVERSTATUS:
			return LAN_GetServerStatus((char*)VMA(1), (char*)VMA(2), args[3]);
		case UI_LAN_SERVERISINFAVORITELIST:
			return LAN_ServerIsInFavoriteList(args[1], args[2]);
		case UI_GETNEWS:
			return GetNews((bool)args[1]);
		case UI_LAN_COMPARESERVERS:
			return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]);
		case UI_MEMORY_REMAINING:
			return Hunk_MemoryRemaining();
		case UI_GET_CDKEY:
			CLUI_GetCDKey((char*)VMA(1), args[2]);
			return 0;
		case UI_SET_CDKEY:
			CLUI_SetCDKey((char*)VMA(1));
			return 0;
		case UI_R_REGISTERFONT:
			re.RegisterFont((char*)VMA(1), args[2], (fontInfo_t*)VMA(3));
			return 0;
		case UI_MEMSET:
			return (intptr_t)memset( VMA( 1 ), args[2], args[3] );
		case UI_MEMCPY:
			return (intptr_t)memcpy( VMA( 1 ), VMA( 2 ), args[3] );
		case UI_STRNCPY:
			return (intptr_t)strncpy( (char*)VMA( 1 ), (char*)VMA( 2 ), args[3] );
		case UI_SIN:
			return FloatAsInt(sin(VMF(1)));
		case UI_COS:
			return FloatAsInt(cos(VMF(1)));
		case UI_ATAN2:
			return FloatAsInt(atan2(VMF(1), VMF(2)));
		case UI_SQRT:
			return FloatAsInt(sqrt(VMF(1)));
		case UI_FLOOR:
			return FloatAsInt(floor(VMF(1)));
		case UI_CEIL:
			return FloatAsInt(ceil(VMF(1)));
		case UI_PARSE_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( (char*)VMA(1) );
		case UI_PARSE_LOAD_SOURCE:
			return Parse_LoadSourceHandle( (char*)VMA(1) );
		case UI_PARSE_FREE_SOURCE:
			return Parse_FreeSourceHandle( args[1] );
		case UI_PARSE_READ_TOKEN:
			return Parse_ReadTokenHandle( args[1], (pc_token_t*)VMA(2) );
		case UI_PARSE_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine( args[1], (char*)VMA(2), (int*)VMA(3) );
		case UI_PC_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine((char*)VMA(1));
		case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
			Parse_RemoveAllGlobalDefines();
			return 0;
		case UI_PC_LOAD_SOURCE:
			return Parse_LoadSourceHandle((char*)VMA(1));
		case UI_PC_FREE_SOURCE:
			return Parse_FreeSourceHandle(args[1]);
		case UI_PC_READ_TOKEN:
			return Parse_ReadTokenHandle(args[1], (pc_token_t*)VMA(2));
		case UI_PC_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine(args[1], (char*)VMA(2), (int*)VMA(3));
		case UI_PC_UNREAD_TOKEN:
			Parse_UnreadLastTokenHandle(args[1]);
			return 0;
		case UI_S_STOPBACKGROUNDTRACK:
			S_StopBackgroundTrack();
			return 0;
		case UI_S_STARTBACKGROUNDTRACK:
			//S_StartBackgroundTrack(VMA(1), VMA(2), args[3]);	//----(SA) added fadeup time
			S_StartBackgroundTrack( (char*)VMA(1), (char*)VMA(2));
			return 0;
		case UI_REAL_TIME:
			return Com_RealTime((qtime_t*)VMA(1));
		case UI_CIN_PLAYCINEMATIC:
			Com_DPrintf("UI_CIN_PlayCinematic\n");
			return CIN_PlayCinematic((char*)VMA(1), args[2], args[3], args[4], args[5], args[6]);
		case UI_CIN_STOPCINEMATIC:
			return CIN_StopCinematic(args[1]);
		case UI_CIN_RUNCINEMATIC:
			return CIN_RunCinematic(args[1]);
		case UI_CIN_DRAWCINEMATIC:
			CIN_DrawCinematic(args[1]);
			return 0;
		case UI_CIN_SETEXTENTS:
			CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
			return 0;
		case UI_R_REMAP_SHADER:
			re.RemapShader((char*)VMA(1), (char*)VMA(2), (char*)VMA(3));
			return 0;
		case UI_CL_GETLIMBOSTRING:
			return CL_GetLimboString(args[1], (char*)VMA(2));
		case UI_CL_TRANSLATE_STRING:
			CL_TranslateString((char*)VMA(1), (char*)VMA(2));
			return 0;
		case UI_CHECKAUTOUPDATE:
#if !defined(UPDATE_SERVER)
			CL_CheckAutoUpdate();
#endif
			return 0;
		case UI_GET_AUTOUPDATE:
#if !defined(UPDATE_SERVER)
			CL_GetAutoUpdate();
#endif
			return 0;
		case UI_OPENURL:
			CL_OpenURL((char *)VMA(1));
			return 0;
		case UI_GETHUNKDATA:
			Com_GetHunkInfo((int*)VMA(1), (int*)VMA(2));
			return 0;
#if defined(USE_REFENTITY_ANIMATIONSYSTEM)
		case UI_R_REGISTERANIMATION:
			return re.RegisterAnimation((char *)VMA(1));
		case UI_R_BUILDSKELETON:
			return re.BuildSkeleton((refSkeleton_t*)VMA(1), args[2], args[3], args[4], VMF(5), (bool)args[6]);
		case UI_R_BLENDSKELETON:
			return re.BlendSkeleton((refSkeleton_t*)VMA(1), (refSkeleton_t*)VMA(2), VMF(3));
		case UI_R_BONEINDEX:
			return re.BoneIndex(args[1], (char *)VMA(2));
		case UI_R_ANIMNUMFRAMES:
			return re.AnimNumFrames(args[1]);
		case UI_R_ANIMFRAMERATE:
			return re.AnimFrameRate(args[1]);
#endif
		case UI_GETGLCONFIG2:
			CL_GetGlconfig2((glconfig2_t*)VMA(1));
			return 0;
		case UI_CON_GETTEXT:
			UI_Con_GetText( (char *)VMA( 1 ), args[2], args[3] );
			return 0;
		case UI_CVAR_VARIABLEINT:
			return Cvar_VariableIntegerValue( (char *)VMA(1) );
		case UI_R_DRAWSPRITE: {
				float * uv = (float*)VMA(5);
				re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), uv[0], uv[1], uv[2], uv[3], args[6]);
			} return 0;
		default:
			Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

	}

	return 0;
}
Пример #2
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch ( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA( 1 ) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA( 1 ) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( VMA( 1 ) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( VMA( 1 ), VMA( 2 ) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( VMA( 1 ), VMF( 2 ) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( VMA( 1 ) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( VMA( 1 ), VMA( 2 ), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], VMA( 2 ), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], VMA( 2 ) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] );

	case UI_FS_READ:
		FS_Read( VMA( 1 ), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA( 1 ), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_DELETEFILE:
		return FS_Delete( VMA( 1 ) );

	case UI_FS_GETFILELIST:
		return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( VMA( 1 ) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( VMA( 1 ) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( VMA( 1 ) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA( 1 ) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA( 3 ) );
		return 0;

		// Ridah
	case UI_R_ADDPOLYSTOSCENE:
		re.AddPolysToScene( args[1], args[2], VMA( 3 ), args[4] );
		return 0;
		// done.

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] );
		return 0;

	case UI_R_ADDCORONATOSCENE:
		re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( VMA( 1 ) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( VMA( 1 ) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] );
		return 0;

	case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );

	case UI_S_REGISTERSOUND:
#ifdef DOOMSOUND    ///// (SA) DOOMSOUND
		return S_RegisterSound( VMA( 1 ) );
#else
		return S_RegisterSound( VMA( 1 ), qfalse );
#endif  ///// (SA) DOOMSOUND

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA( 2 ), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA( 2 ), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA( 2 ) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( VMA( 1 ), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( VMA( 1 ) );
		return 0;

	case UI_GETGLCONFIG:
		CL_GetGlconfig( VMA( 1 ) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], VMA( 2 ), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer( args[1], VMA( 2 ), VMA( 3 ) );

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer( args[1], VMA( 2 ) );
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], VMA( 2 ), args[3], VMA( 4 ) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], VMA( 2 ), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount( args[1] );

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], VMA( 3 ), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], VMA( 3 ), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[3] );

	case UI_SET_PBCLSTATUS:
		return 0;

	case UI_SET_PBSVSTATUS:
		return 0;

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_GET_CDKEY:
		CLUI_GetCDKey( VMA( 1 ), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( VMA( 1 ) );
		return 0;

	case UI_R_REGISTERFONT:
		re.RegisterFont( VMA( 1 ), args[2], VMA( 3 ) );
		return 0;

	case UI_MEMSET:
		return (int)memset( VMA( 1 ), args[2], args[3] );

	case UI_MEMCPY:
		return (int)memcpy( VMA( 1 ), VMA( 2 ), args[3] );

	case UI_STRNCPY:
		return (int)strncpy( VMA( 1 ), VMA( 2 ), args[3] );

	case UI_SIN:
		return FloatAsInt( sin( VMF( 1 ) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF( 1 ) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF( 1 ) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF( 1 ) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF( 1 ) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( VMA( 1 ) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( VMA( 1 ) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) );

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) );
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( VMA( 1 ) );

	case UI_CIN_PLAYCINEMATIC:
		Com_DPrintf( "UI_CIN_PlayCinematic\n" );
		return CIN_PlayCinematic( VMA( 1 ), args[2], args[3], args[4], args[5], args[6] );

	case UI_CIN_STOPCINEMATIC:
		return CIN_StopCinematic( args[1] );

	case UI_CIN_RUNCINEMATIC:
		return CIN_RunCinematic( args[1] );

	case UI_CIN_DRAWCINEMATIC:
		CIN_DrawCinematic( args[1] );
		return 0;

	case UI_CIN_SETEXTENTS:
		CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] );
		return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
		return 0;

	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate( VMA( 1 ), VMA( 2 ) );

		// NERVE - SMF
	case UI_CL_GETLIMBOSTRING:
		return CL_GetLimboString( args[1], VMA( 2 ) );

	case UI_CL_TRANSLATE_STRING:
		CL_TranslateString( VMA( 1 ), VMA( 2 ) );
		return 0;
		// -NERVE - SMF

		// DHM - Nerve
	case UI_CHECKAUTOUPDATE:
		CL_CheckAutoUpdate();
		return 0;

	case UI_GET_AUTOUPDATE:
		CL_GetAutoUpdate();
		return 0;
		// DHM - Nerve

	case UI_OPENURL:
		CL_OpenURL( (const char *)VMA( 1 ) );
		return 0;

	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Пример #3
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls(intptr_t *args)
{
	switch (args[0])
	{
	case UI_ERROR:
		Com_Error(ERR_DROP, "%s", (char *)VMA(1));
		return 0;

	case UI_PRINT:
		Com_Printf("%s", (char *)VMA(1));
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]);
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update(VMA(1));
		return 0;

	case UI_CVAR_SET:
		Cvar_SetSafe(VMA(1), VMA(2));
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt(Cvar_VariableValue(VMA(1)));

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]);
		return 0;

	case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
		Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]);
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValueSafe(VMA(1), VMF(2));
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset(VMA(1));
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Register(NULL, VMA(1), VMA(2), args[3]);
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer(args[1], VMA(2), args[3]);
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer(args[1], VMA(2), args[3]);
		return 0;

	case UI_CMD_EXECUTETEXT:
		if (args[1] == EXEC_NOW
		    && (!strncmp(VMA(2), "snd_restart", 11)
		        || !strncmp(VMA(2), "vid_restart", 11)
		        || !strncmp(VMA(2), "quit", 5)))
		{
			Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2));
			args[1] = EXEC_INSERT;
		}
		Cbuf_ExecuteText(args[1], VMA(2));
		return 0;

	case UI_ADDCOMMAND:
		Cmd_AddCommand(VMA(1), NULL);
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]);

	case UI_FS_READ:
		FS_Read(VMA(1), args[2], args[3]);
		return 0;

	case UI_FS_WRITE:
		FS_Write(VMA(1), args[2], args[3]);
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile(args[1]);
		return 0;

	case UI_FS_DELETEFILE:
		return FS_Delete(VMA(1));

	case UI_FS_GETFILELIST:
		return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]);

	case UI_R_REGISTERMODEL:
		return re.RegisterModel(VMA(1));

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin(VMA(1));

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip(VMA(1));

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene(VMA(1));
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene(args[1], args[2], VMA(3));
		return 0;

	case UI_R_ADDPOLYSTOSCENE:
		re.AddPolysToScene(args[1], args[2], VMA(3), args[4]);
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		// new dlight code
		re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]);
		return 0;

	case UI_R_ADDCORONATOSCENE:
		re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], args[7]);
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene(VMA(1));
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor(VMA(1));
		return 0;

	case UI_R_DRAW2DPOLYS:
		re.Add2dPolys(VMA(1), args[2], args[3]);
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]);
		return 0;

	case UI_R_DRAWROTATEDPIC:
		re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10));
		return 0;

	case UI_R_MODELBOUNDS:
		re.ModelBounds(args[1], VMA(2), VMA(3));
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]);

	case UI_S_REGISTERSOUND:
		return S_RegisterSound(VMA(1), args[2]);

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound(args[1], args[2], args[3]);
		return 0;

	case UI_S_FADESTREAMINGSOUND:
		S_FadeStreamingSound(VMF(1), args[2], args[3]);
		return 0;

	case UI_S_FADEALLSOUNDS:
		S_FadeAllSounds(VMF(1), args[2], args[3]);
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf(args[1], VMA(2), args[3]);
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf(args[1], VMA(2), args[3]);
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding(args[1], VMA(2));
		return 0;

	case UI_KEY_BINDINGTOKEYS:
		Key_GetBindingByString(VMA(1), VMA(2), VMA(3));
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown(args[1]);

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode(args[1]);
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		// Don't allow the ui module to close the console
		Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE));
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData(VMA(1), args[2]);
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState(VMA(1));
		return 0;

	case UI_GETGLCONFIG:
		CL_GetGlconfig(VMA(1));
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString(args[1], VMA(2), args[3]);

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		//LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], VMA(2), VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing(args[1]);
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing(args[1], VMA(2), args[3], VMA(4));
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo(args[1], VMA(2), args[3]);
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]);
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]);
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing(args[1], args[2]);

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible(args[1], args[2], args[3]);
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible(args[1], args[2]);

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings(args[1]);

	case UI_LAN_RESETPINGS:
		LAN_ResetPings(args[1]);
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus(VMA(1), VMA(2), args[3]);

	case UI_LAN_SERVERISINFAVORITELIST:
		return LAN_ServerIsInFavoriteList(args[1], args[2]);

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]);

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_R_REGISTERFONT:
		re.RegisterFont(VMA(1), args[2], VMA(3));
		return 0;

	case UI_MEMSET:
		return (intptr_t)memset(VMA(1), args[2], args[3]);

	case UI_MEMCPY:
		return (intptr_t)memcpy(VMA(1), VMA(2), args[3]);

	case UI_STRNCPY:
		return (intptr_t)strncpy(VMA(1), VMA(2), args[3]);

	case UI_SIN:
		return FloatAsInt(sin(VMF(1)));

	case UI_COS:
		return FloatAsInt(cos(VMF(1)));

	case UI_ATAN2:
		return FloatAsInt(atan2(VMF(1), VMF(2)));

	case UI_SQRT:
		return FloatAsInt(sqrt(VMF(1)));

	case UI_FLOOR:
		return FloatAsInt(floor(VMF(1)));

	case UI_CEIL:
		return FloatAsInt(ceil(VMF(1)));

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine(VMA(1));
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines();
		return 0;
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle(VMA(1));
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle(args[1]);
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle(args[1], VMA(2));
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3));
	case UI_PC_UNREAD_TOKEN:
		botlib_export->PC_UnreadLastTokenHandle(args[1]);
		return 0;

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime(VMA(1));

	case UI_CIN_PLAYCINEMATIC:
		Com_DPrintf("UI_CIN_PlayCinematic\n");
		return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
		return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
		return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
		CIN_DrawCinematic(args[1]);
		return 0;

	case UI_CIN_SETEXTENTS:
		CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
		return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader(VMA(1), VMA(2), VMA(3));
		return 0;

	case UI_CL_GETLIMBOSTRING:
		return CL_GetLimboString(args[1], VMA(2));

	case UI_CL_TRANSLATE_STRING:
		CL_TranslateString(VMA(1), VMA(2));
		return 0;

	case UI_CHECKAUTOUPDATE:
		CL_RequestMotd();
		CL_CheckAutoUpdate();
		return 0;

	case UI_GET_AUTOUPDATE:
#ifdef FEATURE_AUTOUPDATE
		CL_GetAutoUpdate();
#endif /* FEATURE_AUTOUPDATE */
		return 0;

	case UI_OPENURL:
		CL_OpenURL((const char *)VMA(1));
		return 0;

	case UI_GETHUNKDATA:
		Com_GetHunkInfo(VMA(1), VMA(2));
		return 0;

	// obsolete
	case UI_SET_PBCLSTATUS:
	case UI_SET_PBSVSTATUS:
		return 0;

	default:
		Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]);
		break;
	}

	return 0;
}