Пример #1
0
void MainWindow::on_resized()
{
	CL_Rect client_area = get_client_area();

	menubar->set_geometry(CL_Rect(client_area.left, client_area.top, client_area.right, client_area.top + 22));
	workspace->set_geometry(CL_Rect(client_area.left, client_area.top + 22, client_area.right, client_area.bottom));
}
CL_Rect CL_ListViewLayoutIcons::get_lineedit_rect(CL_ListViewItem &item, const CL_Size &text_size) const
{
	if (shown_items.empty())
		return CL_Rect(0,0,0,0);
	
	ListViewShownItem si;

	// 1. Find shown items, si.
	std::vector<ListViewShownItem>::const_iterator it;
	for (it=shown_items.begin(); it!=shown_items.end(); ++it)
	{
		if ((*it).item == item)
		{
			si = (*it);
			break;
		}
	}

	if (si.valid == false)
		return CL_Rect(0,0,0,0);

	// 2. Calculate text rect for 'str'.
	CL_Rect text_rect = si.rect_text[0];
	text_rect.right = text_rect.left + text_size.width + 3; // add a few pixels extra to allow cursor to be at end of string without scrolling.

	// 3. Expand text rect with line-edit-offset values defined in css.
	text_rect.top -= lineedit_textrect_offset.top;
	text_rect.left -= lineedit_textrect_offset.left;
	text_rect.bottom += lineedit_textrect_offset.bottom;
	text_rect.right += lineedit_textrect_offset.right;

	return text_rect;
}
Пример #3
0
Window::Window(const CL_Rect& rect, const std::string& title, CL_Component* parent)
  : CL_Component(rect, parent), impl(new WindowImpl())
{
  impl->titlebar = new Titlebar(CL_Rect(CL_Point(3+16,3), 
                                        CL_Size(get_width()-6-18-18-18, 12+3)), title,
                                this);
  //Fonts::verdana11.draw(8+15, 3, title);

  impl->close = new Icon(CL_Rect(CL_Point(3, 3), CL_Size(18,18)), 
                         make_sprite(datadir + "/images/window/close.png"),
                         "", this);
  impl->minimize = new Icon(CL_Rect(CL_Point(get_width()-3-18-18, 3), CL_Size(18,18)), 
                            make_sprite(datadir + "/images/window/minimize.png"),
                            "", this);
  impl->maximize = new Icon(CL_Rect(CL_Point(get_width()-3-18, 3), CL_Size(18,18)), 
                            make_sprite(datadir + "/images/window/maximize.png"),
                            "", this);

  impl->client_area = new CL_Component(CL_Rect(CL_Point(4, 3+12+7), 
                                               CL_Size(rect.get_width()-10,
                                                       rect.get_height()-28)), this);
  impl->parent  = this;
  impl->is_maximized = false;

  impl->slots.push_back(sig_resize().connect(impl.get(),      &WindowImpl::on_resize));

  impl->slots.push_back(sig_paint().connect(impl.get(),      &WindowImpl::draw));
  impl->slots.push_back(impl->maximize->sig_clicked().connect(impl.get(), &WindowImpl::do_maximize));
  impl->slots.push_back(impl->close->sig_clicked().connect(impl.get(), &WindowImpl::do_close));
}
void CL_TreeView_Silver::on_resize(int old_width, int old_height)
{
	int header_height = 20;

	int width = treeview->get_width();
	int height = treeview->get_height();

	// Position the header area
	header_area->set_position(CL_Rect(0, 0, width, header_height));

	// Position the client area
	CL_Component *client_area = treeview->get_client_area();
	if(treeview->is_header_visible())
	{
		client_area->set_position(CL_Rect(1, header_height, width - 1, height - 1));
		header_area->show(true);
	}
	else
	{
		client_area->set_position(CL_Rect(1, 1, width - 1, height - 1));
		header_area->show(false);
	}

	update_scrollbar(false);

	// Scrollbar was added, shrink other areas
	if(visible_scrollbar)
	{
		client_area->set_width(client_area->get_width() - 19);
		header_area->set_width(header_area->get_width() - 19);

		// Position the scrollbar
		scrollbar->set_position(CL_Rect(width - 19, 0, width, height));
	}
}
Пример #5
0
int main()
{
  Flexlay flexlay;
  flexlay.init();

  Editor editor;

  GUIManager* gui = editor.get_gui_manager();

  new CL_Button(CL_Rect(CL_Point(50, 50), 
                        CL_Size(100, 25)),
                "Hello World", gui->get_component());

  EditorMap m;
  Tileset tileset(32);
  TilemapLayer tilemap(tileset, 20, 10);
  
  m.add_layer(tilemap.to_layer());

  TilemapLayer::set_current(tilemap);

  EditorMapComponent editor_map(CL_Rect(0, 0, 799, 599), gui->get_component());
  Workspace workspace(799, 599);
  editor_map.set_workspace(workspace);
  workspace.set_map(m);
 
  new CL_Button(CL_Rect(CL_Point(50, 150), 
                        CL_Size(100, 25)),
                "Quit", gui->get_component());

  gui->run();
 
  flexlay.deinit();
}
Пример #6
0
void
TitlebarImpl::draw()
{
  CL_Display::push_translate(parent->get_screen_x(), parent->get_screen_y());

  // FIXME: Hack should be done via has_mouse_over(), but that doesn't include child components
  if (parent->get_parent()->get_position().is_inside(CL_Point(CL_Mouse::get_x(),
                                                              CL_Mouse::get_y())))
    //parent->get_parent()->has_mouse_over())
  {
    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0),
                                  CL_Size(parent->get_width()-1, parent->get_height())),
                          CL_Color(250, 250, 250));
  }
  else
  {
    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0),
                                  CL_Size(parent->get_width()-1, parent->get_height())),
                          CL_Color(240, 240, 240));
  }

  Fonts::verdana11.draw(4, 0, title);

  CL_Display::pop_modelview();
}
Пример #7
0
void CL_PixelCanvas::set_clip_rect(const CL_Rect &new_clip_rect)
{
	clip_rect = CL_Rect(0, 0, colorbuffer0.size.width, colorbuffer0.size.height);
	clip_rect.overlap(new_clip_rect);
	if (clip_rect.get_width() < 0 || clip_rect.get_height() < 0)
		clip_rect = CL_Rect(0,0,0,0);
	cliprect_set = true;
	pipeline->queue(new(pipeline.get()) CL_PixelCommandSetClipRect(clip_rect));
}
Пример #8
0
void
TileMapPaintToolImpl::draw()
{
  TilemapLayer tilemap = TilemapLayer::current();

  if (tilemap.is_null())
    return;

  switch(mode)
  {
    case TileMapPaintToolImpl::SELECTING:
      if (CL_Keyboard::get_keycode(CL_KEY_LSHIFT))
        selection.draw(CL_Color(255,  128, 128, 100));
      else 
        selection.draw();
      break;
      
    default:
      int tile_size = tilemap.get_tileset().get_tile_size();

      // Draw the brush:
      for(int y = 0; y < brush.get_height(); ++y)
        for(int x = 0; x < brush.get_width(); ++x)
        {
          Tile* tile = tilemap.get_tileset().create(brush.at(x, y));
                
          if (tile)
          {
            CL_Sprite sprite = tile->get_sprite();
            sprite.set_alpha(0.5f);
            sprite.draw((current_tile.x + x) * tile_size, 
                        (current_tile.y + y) * tile_size);

            CL_Display::fill_rect(CL_Rect(CL_Point((current_tile.x + x) * tile_size, 
                                                   (current_tile.y + y) * tile_size),
                                          CL_Size(tile_size, tile_size)),
                                  CL_Color(255, 255, 255, 100));
          }
          else if (brush.is_opaque())
          {
            CL_Display::fill_rect(CL_Rect(CL_Point((current_tile.x + x) * tile_size, 
                                                   (current_tile.y + y) * tile_size),
                                          CL_Size(tile_size, tile_size)),
                                  CL_Color(255, 255, 255, 100));
          }
          else
          {
            CL_Display::fill_rect(CL_Rect(CL_Point((current_tile.x + x) * tile_size, 
                                                   (current_tile.y + y) * tile_size),
                                          CL_Size(tile_size, tile_size)),
                                  CL_Color(255, 255, 255, 50));
          }
        }
      break;
  }
}
std::vector<CL_ClanImageStretch::ImagePart> CL_ClanImageStretch::calc_stretch_image_parts(const CL_Rect &dest, CL_Image &sprite, int sizing_left, int sizing_top, int sizing_right, int sizing_bottom)
{
	int src_width = sprite.get_width();
	int src_height = sprite.get_height();
	int dest_width = dest.get_width();
	int dest_height = dest.get_height();

	int src_grid_x[4];
	int src_grid_y[4];
	int dest_grid_x[4];
	int dest_grid_y[4];

	int rows = 0;
	int cols = 0;

	src_grid_x[cols++] = 0;
	src_grid_x[cols++] = sizing_left;
	src_grid_x[cols++] = src_width - sizing_right;
	src_grid_x[cols++] = src_width;

	src_grid_y[rows++] = 0;
	src_grid_y[rows++] = sizing_top;
	src_grid_y[rows++] = src_height - sizing_bottom;
	src_grid_y[rows++] = src_height;

	rows = 0;
	cols = 0;

	dest_grid_x[cols++] = dest.left;
	dest_grid_x[cols++] = dest.left + sizing_left;
	dest_grid_x[cols++] = dest.right - sizing_right;
	dest_grid_x[cols++] = dest.right;

	dest_grid_y[rows++] = dest.top;
	dest_grid_y[rows++] = dest.top + sizing_top;
	dest_grid_y[rows++] = dest.bottom - sizing_bottom;
	dest_grid_y[rows++] = dest.bottom;

	std::vector<ImagePart> image_parts;
	for (int y = 0; y < rows-1; y++)
	{
		for (int x = 0; x < cols-1; x++)
		{
			ImagePart part;
			part.source_rect = CL_Rect(src_grid_x[x], src_grid_y[y], src_grid_x[x+1], src_grid_y[y+1]);
			part.dest_rect = CL_Rect(dest_grid_x[x], dest_grid_y[y], dest_grid_x[x+1], dest_grid_y[y+1]);
			if (part.source_rect.get_width() > 0 && part.source_rect.get_height() > 0 &&
				part.dest_rect.get_width() > 0 && part.dest_rect.get_height() > 0)
			{
				image_parts.push_back(part);
			}
		}
	}

	return image_parts;
}
Пример #10
0
void PlayNode::Draw(CL_Rect area)
{
	CL_Display::fill_rect(area, CL_Gradient(CL_Color(0,0,54), CL_Color(54,0,100), CL_Color(100, 50, 0), CL_Color(100, 0, 55)));
	
	mapRect = CL_Rect(area.left + 300, area.top + 100, area.right - 100, area.bottom - 100);
	mapNode->Draw(mapRect);

	inventoryRect = CL_Rect(area.left + 50, area.top + 100, area.left + 250, area.bottom - 100);
	inventoryNode->Draw(inventoryRect);
}
Пример #11
0
TileEditor::TileEditor(int x, int y, int w, int h, CL_Component* parent)
  : CL_Component(CL_Rect(CL_Rect(CL_Point(x, y), 
                                 CL_Size(w, h))), // FIXME: make this editable via script
                 parent)
{
  tile = 0;
  slots.connect(sig_paint(),      this, &TileEditor::draw);
  slots.connect(sig_mouse_move(), this, &TileEditor::mouse_move);
  slots.connect(sig_mouse_down(), this, &TileEditor::mouse_down);
  slots.connect(sig_mouse_up  (), this, &TileEditor::mouse_up);
}
CL_PixelBuffer CL_DisplayWindow_OpenGL::get_buffer(int i) const
{
	if (i == 0) 
	{
		return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_FRONT);
	}
	else
	{
		return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_BACK);
	}
}
CL_FileDialog_Generic::CL_FileDialog_Generic(
	CL_FileDialog *self,
	const std::string &title,
	const std::string &file,
	const std::string &filter)
	: filedialog(self)
{
	behavior = CL_FileDialog::quit_always;
	button = CL_FileDialog::button_none;
	// TODO: Calculate proper size
	int width = 400;
	int height = 315;
	int x = (CL_Display::get_width() - width) / 2;
	int y = (CL_Display::get_height() - height) / 2;
	filedialog->set_position(CL_Rect(x, y, x + width, y + height));
	filedialog->set_title(title);

	CL_Component *client_area = filedialog->get_client_area();

	width = client_area->get_width();

	label_dir = new CL_Label(CL_Point(10, 12), "Directory:", client_area);
	input_dir = new CL_InputBox(CL_Rect(65, 10, width - 120, 30), client_area);
	input_dir->enable(false);

	button_parent = new CL_Button(CL_Rect(width - 115, 9, width - 65, 28), "Parent", client_area);
	button_createdir = new CL_Button(CL_Rect(width - 60, 9, width - 10, 28), "New", client_area);

	treeview_files = new CL_TreeView(CL_Rect(10, 32, width - 10, 197), client_area);
	treeview_files->add_column("Filename", 200);
	treeview_files->add_column("Size", 80);
	treeview_files->add_column("Type", 100);
	treeview_files->show_root_decoration(false);

	label_file = new CL_Label(CL_Point(10, 207), "Filename:", client_area);
	input_file = new CL_InputBox(CL_Rect(65, 205, width - 10, 225), client_area);

	label_filter = new CL_Label(CL_Point(10, 232), "Filter:", client_area);
	input_filter = new CL_InputBox(CL_Rect(65, 230, width - 10, 250), client_area);

	button_ok = new CL_Button(CL_Rect(10, 260, 100, 280), "OK", client_area);
	button_cancel = new CL_Button(CL_Rect(width - 110, 260, width - 10, 280), "Cancel", client_area);

	slots.connect(self->sig_set_options(), this, &CL_FileDialog_Generic::on_set_options);
	slots.connect(treeview_files->sig_selection_changed(), this, &CL_FileDialog_Generic::on_file_activated);
	slots.connect(button_ok->sig_clicked(), this, &CL_FileDialog_Generic::on_button_quit, true);
	slots.connect(button_cancel->sig_clicked(), this, &CL_FileDialog_Generic::on_button_quit, false);
	slots.connect(button_parent->sig_clicked(), this, &CL_FileDialog_Generic::on_button_parent);
	slots.connect(button_createdir->sig_clicked(), this, &CL_FileDialog_Generic::on_button_createdir);
	slots.connect(input_file->sig_return_pressed(), this, &CL_FileDialog_Generic::on_edit_file);
	slots.connect(input_filter->sig_return_pressed(), this, &CL_FileDialog_Generic::on_edit_filter);
	slots.connect(input_dir->sig_return_pressed(), this, &CL_FileDialog_Generic::on_edit_dir);
	
	set_file(file, false);
	set_filter(filter, false);
	show_hidden = false;

	read_dir();
}
Пример #14
0
void
WindowImpl::on_resize(int, int)
{
  titlebar->set_position(CL_Rect(CL_Point(3+16,3), CL_Size(parent->get_width()-6-18-18-18, 12+3)));
  close->set_position(3, 3);
  minimize->set_position(parent->get_width()-3-18-18, 3);
  maximize->set_position(parent->get_width()-3-18, 3);
  CL_Rect rect = parent->get_position();
  client_area->set_position(CL_Rect(CL_Point(4, 3+12+7), 
                                    CL_Size(rect.get_width()-10,
                                            rect.get_height()-28)));
}
void CL_TreeView_Silver::on_paint_header()
{
	// Header
	if(treeview->is_header_visible())
	{
		CL_Rect rect = header_area->get_screen_rect();

		// Header background
		CL_Display::fill_rect(
			CL_Rect(
				rect.left + 1,
				rect.top + 1,
				rect.left + rect.get_width() - 1,
				rect.top + rect.get_height() - 4),
			CL_Gradient(
				CL_Color(245, 246, 247), CL_Color(245, 246, 247), CL_Color(235, 238, 241), CL_Color(235, 238, 241)));

		CL_Display::fill_rect(
			CL_Rect(
				rect.left + 1,
				rect.top + rect.get_height() - 4,
				rect.left + rect.get_width() - 1,
				rect.top + rect.get_height()),
			CL_Gradient(
				CL_Color(235, 238, 241), CL_Color(235, 238, 241), CL_Color(186, 187, 188), CL_Color(186, 187, 188)));

		// Draw columns
		int x = 0;
		int columns = treeview->get_column_count();
		for(int i = 0; i < columns; ++i)
		{
			font->draw(
				rect.left + x + 6,
				rect.top + 4, treeview->get_column_name(i));
				
			x += treeview->get_column_width(i);
			
			CL_Display::draw_line(
				rect.left + x,
				rect.top + 1,
				rect.left + x,
				rect.top + rect.get_height(),
				CL_Color(128, 142, 159));
			CL_Display::draw_line(
				rect.left + x + 1,
				rect.top + 1,
				rect.left + x + 1,
				rect.top + rect.get_height(),
				CL_Color::white);
		}
	}
}
Пример #16
0
CL_TextureGroup_Impl::Node *CL_TextureGroup_Impl::Node::insert(const CL_Size &texture_size, int texture_id)
{
	// If we're not a leaf
	if(child[0] && child[1])
	{
		// Try inserting into first child
		Node *new_node = child[0]->insert(texture_size, texture_id);
		if(new_node != NULL)
			return new_node;
        
		// No room, insert into second
		return child[1]->insert(texture_size, texture_id);
	}
	else
	{
		// If there's already a texture here, return
		if (id)
			return NULL;

		// If we're too small, return
		if (texture_size.width > node_rect.get_width() || texture_size.height > node_rect.get_height())
			return NULL;

		// If we're just right, accept
		if (texture_size.width == node_rect.get_width() && texture_size.height == node_rect.get_height())
		{
			id = texture_id;
			image_rect = node_rect;
			return this;
		}
        
		// Otherwise, decide which way to split
		int dw = node_rect.get_width() - texture_size.width;
		int dh = node_rect.get_height() - texture_size.height;

		if (dw > dh)
		{
			child[0] = new Node(CL_Rect(node_rect.left, node_rect.top, node_rect.left + texture_size.width, node_rect.bottom));
			child[1] = new Node(CL_Rect(node_rect.left + texture_size.width, node_rect.top, node_rect.right, node_rect.bottom));
		}
		else
		{
			child[0] = new Node(CL_Rect(node_rect.left, node_rect.top, node_rect.right, node_rect.top + texture_size.height));
			child[1] = new Node(CL_Rect(node_rect.left, node_rect.top + texture_size.height, node_rect.right, node_rect.bottom));
		}
        
		// Insert into first child we created
		return child[0]->insert(texture_size, texture_id);
	}
}
Пример #17
0
void CL_GlyphCache::insert_glyph(CL_GraphicContext &gc, CL_Font_System_Position &position, CL_PixelBuffer &pixel_buffer)
{
	unsigned int glyph = position.glyph;

	// Search for duplicated glyph's, if found silently ignore them
	std::vector< CL_Font_TextureGlyph * >::size_type size = glyph_list.size();
	for (int cnt=0; cnt<size; cnt++)
	{
		if (glyph_list[cnt]->glyph == glyph)
			return;
	}

	CL_Font_TextureGlyph *font_glyph = new CL_Font_TextureGlyph();
	
	glyph_list.push_back(font_glyph);
	font_glyph->glyph = glyph;
	font_glyph->offset = CL_Point(position.x_offset, position.y_offset);
	font_glyph->increment = CL_Point(position.x_increment, position.y_increment);

	if ( (position.width > 0 ) && (position.height > 0) )
	{
		CL_Rect source_rect(position.x_pos, position.y_pos, position.width + position.x_pos, position.height + position.y_pos);
		CL_PixelBuffer buffer_with_border = CL_PixelBufferHelp::add_border(pixel_buffer, glyph_border_size, source_rect);

		font_glyph->empty_buffer = false;
		font_glyph->subtexture = texture_group.add(gc, CL_Size(buffer_with_border.get_width(), buffer_with_border.get_height() ));
		font_glyph->geometry = CL_Rect(font_glyph->subtexture.get_geometry().left + glyph_border_size, font_glyph->subtexture.get_geometry().top + glyph_border_size, source_rect.get_size() );

		font_glyph->subtexture.get_texture().set_subimage(font_glyph->subtexture.get_geometry().left, font_glyph->subtexture.get_geometry().top, buffer_with_border, buffer_with_border.get_size());
	}
	else
	{
		font_glyph->empty_buffer = true;
	}
}
Пример #18
0
void CL_GlyphCache::insert_glyph(CL_GraphicContext &gc, CL_FontPixelBuffer &pb)
{
	// Search for duplicated glyph's, if found silently ignore them
	std::vector< CL_Font_TextureGlyph * >::size_type size = glyph_list.size();
	for (int cnt=0; cnt<size; cnt++)
	{
		if (glyph_list[cnt]->glyph == pb.glyph)
			return ;
	}

	CL_Font_TextureGlyph *font_glyph = new CL_Font_TextureGlyph();
	
	glyph_list.push_back(font_glyph);
	font_glyph->glyph = pb.glyph;
	font_glyph->empty_buffer = pb.empty_buffer;
	font_glyph->offset = pb.offset;
	font_glyph->increment = pb.increment;

	if (!pb.empty_buffer)
	{
		CL_PixelBuffer buffer_with_border = CL_PixelBufferHelp::add_border(pb.buffer, glyph_border_size, pb.buffer_rect);

		font_glyph->empty_buffer = false;
		font_glyph->subtexture = texture_group.add(gc, CL_Size(buffer_with_border.get_width(), buffer_with_border.get_height() ));
		font_glyph->geometry = CL_Rect(font_glyph->subtexture.get_geometry().left + glyph_border_size, font_glyph->subtexture.get_geometry().top + glyph_border_size, pb.buffer_rect.get_size() );

		font_glyph->subtexture.get_texture().set_subimage(font_glyph->subtexture.get_geometry().left, font_glyph->subtexture.get_geometry().top, buffer_with_border, buffer_with_border.get_size());
	}
}
Пример #19
0
int App::start(const std::vector<CL_String> &args)
{
	CL_String theme;
	if (CL_FileHelp::file_exists("../../../Resources/GUIThemeAero/theme.css"))
		theme = "../../../Resources/GUIThemeAero";
	else if (CL_FileHelp::file_exists("../../../Resources/GUIThemeBasic/theme.css"))
		theme = "../../../Resources/GUIThemeBasic";
	else
		throw CL_Exception("Not themes found");

	CL_GUIManager gui(theme);

	CL_DisplayWindowDescription win_desc;
	win_desc.set_allow_resize(true);
	win_desc.set_title("GUILayout Test Application");
	win_desc.set_position(CL_Rect(200, 200, 540, 440), false);
	win_desc.set_visible(false);
	CL_Window window(&gui, win_desc);
	window.func_close().set(this, &App::on_close, &window);

	CL_GUILayoutCorners layout;
	window.set_layout(layout);

	window.create_components("Resources/layout.xml");

	CL_PushButton *button = CL_PushButton::get_named_item(&window, "MyButton");
	button->func_clicked().set(this, &App::on_button_clicked, button);

	label = CL_Label::get_named_item(&window, "MyLabel");

	window.set_visible(true);

	gui.exec();
	return 0;
}
Пример #20
0
void
WindowImpl::draw()
{
  CL_Display::push_translate (parent->get_screen_x(), parent->get_screen_y());

  CL_Color highlight(255, 255, 255);
  CL_Color midtone(150, 150, 150);

  CL_Rect rect = parent->get_position() ;

  Box::draw_window(CL_Rect(CL_Point(0, 0), CL_Size(rect.get_width()-1, rect.get_height()-1)));
  Box::draw_panel_down(client_area->get_position());

  /*
    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0), rect.get_size()), CL_Color(220, 220, 220));
    CL_Display::draw_rect(CL_Rect(CL_Point(0, 0), rect.get_size()), CL_Color(0, 0, 0));
 
    CL_Display::draw_line(1, rect.get_height()-2,
    rect.get_width()-2, rect.get_height()-2, midtone);
    CL_Display::draw_line(rect.get_width()-2, 1,
    rect.get_width()-2, rect.get_height()-2, midtone);

    CL_Display::draw_line(1, 1,
    rect.get_width()-2, 1, highlight);
    CL_Display::draw_line(1, 1,
    1, rect.get_height()-2, highlight);
  */

  CL_Display::pop_modelview();
}
Пример #21
0
void
Radar::draw_blip(const FloatVector2d& arg_pos, int size,
                 float red, float green, float blue)
{
  // Callculate the distance between 'pos' and the vehicle that holds
  // the radar
  FloatVector2d diff = arg_pos;

  diff -= player->get_current_unit()->get_pos();
  diff *= 1/30.0f;

  float alpha =(diff.get_length() / 64.0);
  alpha *= alpha * alpha;
  alpha = 1.0f - alpha;

  if (diff.get_length() < 64.0)
    {
      //diff = diff.rotate(-vehicle->get_angle () + (3.14159/2), FloatVector2d (0, 0, 1.0));
      
      CL_Display::fill_rect(CL_Rect(int(pos.x + diff.x) - size, int(pos.y + diff.y) - size,
                                    int(pos.x + diff.x) + size, int(pos.y + diff.y) + size),
                            CL_Color(int(255*red),
                                     int(255*green),
                                     int(255*blue), 
                                     int(255*alpha)));
    }
}
Пример #22
0
void CL_ListViewHeader_Impl::update_geometry(const CL_Rect &parent_content_rect)
{
	int header_height = part_component.get_preferred_height();

	CL_Rect rect_header = CL_Rect(
		parent_content_rect.left,
		parent_content_rect.top,
		parent_content_rect.right-1,
		parent_content_rect.top+header_height);
	CL_Rect rect(rect_header.get_size());

	listview_header->set_geometry(rect_header);

	CL_Rect content_rect = part_component.get_content_box(listview_header->get_geometry().get_size());

	int xpos = content_rect.left;
	CL_ListViewColumnHeader col = first_column;
	while (!col.is_null())
	{
		CL_Rect &R = col.impl->rect;
		R.left   = xpos;
		R.top    = 0;
		R.right  = xpos + col.get_width();
		R.bottom = header_height;

		if (col.get_next_sibling().is_null())
			R.right = content_rect.right;

		xpos += col.get_width();
		col = col.get_next_sibling();
	}
}
Пример #23
0
void
Slider::draw()
{
  CL_Display::push_modelview();
  CL_Display::add_translate(get_screen_x(), get_screen_y());
    
  CL_Display::fill_rect(CL_Rect(CL_Point(0, get_height()/2 - 2),
                                CL_Size(get_width(), 5)),
                        CL_Color(255, 255, 255, 255));

  CL_Display::fill_rect(CL_Rect(CL_Point(int(-2 + (value/(end-start)) * get_width()), 0),
                                CL_Size(5, get_height())),
                        CL_Color(0, 0, 0, 255));

  CL_Display::pop_modelview();    
}
Пример #24
0
CL_Rect CL_Quadx<Type>::get_bounds() const
{   return CL_Rect(
               cl_min(cl_min(cl_min(p.x, q.x), r.x), s.x),
               cl_min(cl_min(cl_min(p.y, q.y), r.y), s.y),
               cl_max(cl_max(cl_max(p.x, q.x), r.x), s.x),
               cl_max(cl_max(cl_max(p.y, q.y), r.y), s.y));
}
Пример #25
0
void DialogScene::updateRects(CL_Size window)
{
	const int margins = 20;

	m_rcBub  = CL_Rect(window); m_rcBub.shrink(window.width/8, margins, window.width/8, 2 * window.height / 3);
	m_rcText = m_rcBub; m_rcText.shrink(margins);
}
Пример #26
0
VideoWindow::VideoWindow(OpenNi *kinect)
{
   cout << "videoWindow" << endl;
   this->kinect = kinect;
   CL_DisplayWindowDescription window_desc;

   window_desc.set_size(CL_Size(640, 480), true);
   window_desc.set_title("MagnetoPong!!!11einself - Video - mouseklick = start/stop");
   window_desc.set_visible(true);
   window_desc.set_position(CL_Rect(1,1,CL_Size(640, 480)),true);

   window = CL_DisplayWindow(window_desc);

   CL_Slot slot_quit = window.sig_window_close().connect(this, &VideoWindow::on_window_close);
   graphicContext = window.get_gc();
   graphicContext.clear(CL_Colorf::white); //Fenster mit Weiß löschen
   window.show();
   window.flip();
   window.set_visible(true, false);
   window_open = true;
   show_video  = true;
   mouse_down  = false;

   mouse = new CL_InputDevice();
   *mouse = window.get_ic().get_mouse(0);
   timepast = 42; //24fps;
}
Пример #27
0
void CL_TabHeader_Impl::update_handle_rects()
{
	CL_GraphicContext &gc = component->get_gc();

	int last_tab_end_x = first_tab_x_offset;

	std::vector<Handle>::size_type i;
	for (i = 0; i < tabs.size(); ++i)
	{
		int tab_width = tabs[i].part.get_preferred_width();

		// Apply padding-left, padding-right css values:
		CL_Rect render_rect = tabs[i].part.get_render_box(tabs[i].part.get_text_size(gc, tabs[i].label));

		if (render_rect.get_width() > tab_width)
		{
			tab_width = render_rect.get_width();
		}

		tabs[i].rect = CL_Rect(
			last_tab_end_x, 0,
			last_tab_end_x + tab_width, tabs[i].part.get_preferred_height());

		last_tab_end_x += tab_width;
	}
}
bool CL_OpenGLWindowProvider_GLX::on_clicked(XButtonEvent &event)
{
	if (event.button != 1)	// Left mouse button
		return true;

	int height = get_viewport().get_height();

	glDrawBuffer(GL_BACK);
	glReadBuffer(GL_FRONT);

	CL_Rect rect = CL_Rect(event.x,event.y, CL_Size(1,1));

	CL_PixelBuffer pixelbuffer(rect.get_width(), rect.get_height(), cl_rgba8);
	glReadPixels(
		rect.left, height - rect.bottom,
		rect.right - rect.left, rect.bottom - rect.top,
		GL_RGBA,
		GL_UNSIGNED_INT_8_8_8_8,
		pixelbuffer.get_data());

	const cl_ubyte32 *xptr = (const cl_ubyte32 *) (pixelbuffer.get_data());
	if (((*xptr) & 0xFF) < 10)
	{
		XLowerWindow(x11_window.get_display(), x11_window.get_window());
		return false;
	}

	return true;
}
CL_Rect
DrawingContext::get_clip_rect()
{
  return CL_Rect(CL_Point(static_cast<int>(translate_stack.back().x),
                          static_cast<int>(translate_stack.back().y)),
                 CL_Size(800, 600));
}
Пример #30
0
CL_Rect CL_Quad::get_bounds() const
{ return CL_Rect( 
		cl_min(cl_min(cl_min(x1, x2), x3), x4), 
		cl_min(cl_min(cl_min(y1, y2), y3), y4), 
		cl_max(cl_max(cl_max(x1, x2), x3), x4), 
		cl_max(cl_max(cl_max(y1, y2), y3), y4)); 
}