Пример #1
0
/*
=================
CL_CheckForResend

Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend( void )
{
	netadr_t	adr;

	// if the local server is running and we aren't then connect
	if( cls.state == ca_disconnected && SV_Active( ))
	{
		cls.state = ca_connecting;
		Q_strncpy( cls.servername, "localhost", sizeof( cls.servername ));
		// we don't need a challenge on the localhost
		CL_SendConnectPacket();
		return;
	}

	// resend if we haven't gotten a reply yet
	if( cls.demoplayback || cls.state != ca_connecting )
		return;

	if(( host.realtime - cls.connect_time ) < 10.0f )
		return;

	if( !NET_StringToAdr( cls.servername, &adr ))
	{
		MsgDev( D_ERROR, "CL_CheckForResend: bad server address\n" );
		cls.state = ca_disconnected;
		return;
	}

	if( adr.port == 0 ) adr.port = BF_BigShort( PORT_SERVER );
	cls.connect_time = host.realtime; // for retransmit requests

	MsgDev( D_NOTE, "Connecting to %s...\n", cls.servername );
	Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
}
Пример #2
0
/*
 * Resend a connect message if the last one has timed out
 */
void
CL_CheckForResend(void)
{
	netadr_t adr;

	/* if the local server is running and we aren't just connect */
	if ((cls.state == ca_disconnected) && Com_ServerState())
	{
		cls.state = ca_connecting;
		Q_strlcpy(cls.servername, "localhost", sizeof(cls.servername));
		/* we don't need a challenge on the localhost */
		CL_SendConnectPacket();
		return;
	}

	/* resend if we haven't gotten a reply yet */
	if (cls.state != ca_connecting)
	{
		return;
	}

	if (cls.realtime - cls.connect_time < 3000)
	{
		return;
	}

	if (!NET_StringToAdr(cls.servername, &adr))
	{
		Com_Printf("Bad server address\n");
		cls.state = ca_disconnected;
		return;
	}

	if (adr.port == 0)
	{
		adr.port = BigShort(PORT_SERVER);
	}

	cls.connect_time = cls.realtime;

	Com_Printf("Connecting to %s...\n", cls.servername);

	Netchan_OutOfBandPrint(NS_CLIENT, adr, "getchallenge\n");
}
Пример #3
0
/*
=================
CL_CheckForResend

Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
	char	data[2048];
	double t1, t2;

	if (cls.state == ca_disconnected && com_serveractive) {
		// if the local server is running and we are not, then connect
		cls.nqprotocol = false;
		strlcpy (cls.servername, "local", sizeof(cls.servername));
		NET_StringToAdr ("local", &cls.server_adr);
		CL_SendConnectPacket ();	// we don't need a challenge on the local server
		// FIXME: cls.state = ca_connecting so that we don't send the packet twice?
		return;
	}

	if (cls.state != ca_disconnected || !connect_time)
		return;
	if (cls.realtime - connect_time < 5.0)
		return;

	t1 = Sys_DoubleTime ();
	if (!NET_StringToAdr (cls.servername, &cls.server_adr))
	{
		Com_Printf ("Bad server address\n");
		connect_time = 0;
		return;
	}
	t2 = Sys_DoubleTime ();
	connect_time = cls.realtime + t2 - t1;	// for retransmit requests

	if (cls.server_adr.port == 0)
		cls.server_adr.port = BigShort (cls.nqprotocol ? 26000 : PORT_SERVER);

	Com_Printf ("Connecting to %s...\n", cls.servername);

	if (cls.nqprotocol) {
		memcpy (data, "\x80\x00\x00\x0C" "\x01" "QUAKE\x00" "\x03", 12);
		NET_SendPacket (NS_CLIENT, 12, data, cls.server_adr);
	}
	else {
		sprintf (data, "\xff\xff\xff\xff" "getchallenge\n");
		NET_SendPacket (NS_CLIENT, strlen(data), data, cls.server_adr);
	}
}
Пример #4
0
/*
=================
CL_CheckForResend

Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
	netadr_t	adr;

	// if the local server is running and we aren't
	// then connect
	if (cls.state == ca_disconnected && Com_ServerState() )
	{
		cls.state = ca_connecting;
		strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
		// we don't need a challenge on the localhost
		CL_SendConnectPacket ();
		return;
//		cls.connect_time = -99999;	// CL_CheckForResend() will fire immediately
	}

	// resend if we haven't gotten a reply yet
	if (cls.state != ca_connecting)
		return;

	if (cls.realtime - cls.connect_time < 3000)
		return;

	if (!NET_StringToAdr (cls.servername, &adr))
	{
		Com_Printf ("Bad server address\n");
		cls.state = ca_disconnected;
		return;
	}
	if (adr.port == 0)
		adr.port = BigShort (PORT_SERVER);

	cls.connect_time = cls.realtime;	// for retransmit requests

	Com_Printf ("Connecting to %s...\n", cls.servername);

	Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
}
Пример #5
0
/*
=================
CL_ConnectionlessPacket

Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
	char	*args;
	char	*c, buf[MAX_SYSPATH];
	int	len = sizeof( buf ), i = 0;
	netadr_t servadr;
	
	BF_Clear( msg );
	BF_ReadLong( msg ); // skip the -1

	args = BF_ReadStringLine( msg );

	Cmd_TokenizeString( args );
	c = Cmd_Argv( 0 );

	MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );

	// server connection
	if( !Q_strcmp( c, "client_connect" ))
	{
		if( cls.state == ca_connected )
		{
			MsgDev( D_INFO, "Dup connect received. Ignored.\n");
			return;
		}

		Netchan_Setup( NS_CLIENT, &cls.netchan, from, net_qport->integer);
		BF_WriteByte( &cls.netchan.message, clc_stringcmd );
		BF_WriteString( &cls.netchan.message, "new" );
		cls.state = ca_connected;

		cl.validsequence = 0;		// haven't gotten a valid frame update yet
		cl.delta_sequence = -1;		// we'll request a full delta from the baseline
		cls.lastoutgoingcommand = -1;		// we don't have a backed up cmd history yet
		cls.nextcmdtime = host.realtime;	// we can send a cmd right away

		CL_StartupDemoHeader ();
	}
	else if( !Q_strcmp( c, "info" ))
	{
		// server responding to a status broadcast
		CL_ParseStatusMessage( from, msg );
	}
	else if( !Q_strcmp( c, "netinfo" ))
	{
		// server responding to a status broadcast
		CL_ParseNETInfoMessage( from, msg );
	}
	else if( !Q_strcmp( c, "cmd" ))
	{
		// remote command from gui front end
		if( !NET_IsLocalAddress( from ))
		{
			Msg( "Command packet from remote host. Ignored.\n" );
			return;
		}
#ifdef XASH_SDL
		SDL_RestoreWindow( host.hWnd );
#endif
		args = BF_ReadString( msg );
		Cbuf_AddText( args );
		Cbuf_AddText( "\n" );
	}
	else if( !Q_strcmp( c, "print" ))
	{
		// print command from somewhere
		Msg("remote: %s\n", BF_ReadString( msg ) );
	}
	else if( !Q_strcmp( c, "ping" ))
	{
		// ping from somewhere
		Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
	}
	else if( !Q_strcmp( c, "challenge" ))
	{
		// challenge from the server we are connecting to
		cls.challenge = Q_atoi( Cmd_Argv( 1 ));
		CL_SendConnectPacket();
		return;
	}
	else if( !Q_strcmp( c, "echo" ))
	{
		// echo request from server
		Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 ));
	}
	else if( !Q_strcmp( c, "disconnect" ))
	{
		// a disconnect message from the server, which will happen if the server
		// dropped the connection but it is still getting packets from us
		CL_Disconnect();
		CL_ClearEdicts();
	}
	else if( !Q_strcmp( c, "f") )
	{
		// serverlist got from masterserver
		while( !msg->bOverflow )
		{
			servadr.type = NA_IP;
			// 4 bytes for IP
			BF_ReadBytes( msg, servadr.ip, sizeof( servadr.ip ));
			// 2 bytes for Port
			servadr.port = BF_ReadShort( msg );

			if( !servadr.port )
				break;

			MsgDev( D_INFO, "Found server: %s\n", NET_AdrToString( servadr ));

			NET_Config( true ); // allow remote

			Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
		}

		// execute at next frame preventing relation on fps
		Cbuf_AddText("menu_resetping\n");
	}
	else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
	{
		// user out of band message (must be handled in CL_ConnectionlessPacket)
		if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, (byte *)buf );
	}
	else MsgDev( D_ERROR, "Bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}
Пример #6
0
/*
=================
CL_ConnectionlessPacket

Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
	char	*args;
	char	*c, buf[MAX_SYSPATH];
	int	len = sizeof( buf );
	int	dataoffset = 0;
	netadr_t	servadr;
	
	BF_Clear( msg );
	BF_ReadLong( msg ); // skip the -1

	args = BF_ReadStringLine( msg );

	Cmd_TokenizeString( args );
	c = Cmd_Argv( 0 );

	MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );

	// server connection
	if( !Q_strcmp( c, "client_connect" ))
	{
		if( cls.state == ca_connected )
		{
			MsgDev( D_INFO, "dup connect received. ignored\n");
			return;
		}

		Netchan_Setup( NS_CLIENT, &cls.netchan, from, Cvar_VariableValue( "net_qport" ));
		BF_WriteByte( &cls.netchan.message, clc_stringcmd );
		BF_WriteString( &cls.netchan.message, "new" );
		cls.state = ca_connected;

		cl.validsequence = 0;		// haven't gotten a valid frame update yet
		cl.delta_sequence = -1;		// we'll request a full delta from the baseline
		cls.lastoutgoingcommand = -1;		// we don't have a backed up cmd history yet
		cls.nextcmdtime = host.realtime;	// we can send a cmd right away

		CL_StartupDemoHeader ();

		UI_SetActiveMenu( false );
	}
	else if( !Q_strcmp( c, "info" ))
	{
		// server responding to a status broadcast
		CL_ParseStatusMessage( from, msg );
	}
	else if( !Q_strcmp( c, "netinfo" ))
	{
		// server responding to a status broadcast
		CL_ParseNETInfoMessage( from, msg );
	}
	else if( !Q_strcmp( c, "cmd" ))
	{
		// remote command from gui front end
		if( !NET_IsLocalAddress( from ))
		{
			Msg( "Command packet from remote host. Ignored.\n" );
			return;
		}

		ShowWindow( host.hWnd, SW_RESTORE );
		SetForegroundWindow ( host.hWnd );
		args = BF_ReadString( msg );
		Cbuf_AddText( args );
		Cbuf_AddText( "\n" );
	}
	else if( !Q_strcmp( c, "print" ))
	{
		// print command from somewhere
		args = BF_ReadString( msg );
		Msg( args );
	}
	else if( !Q_strcmp( c, "ping" ))
	{
		// ping from somewhere
		Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
	}
	else if( !Q_strcmp( c, "challenge" ))
	{
		// challenge from the server we are connecting to
		cls.challenge = Q_atoi( Cmd_Argv( 1 ));
		CL_SendConnectPacket();
		return;
	}
	else if( !Q_strcmp( c, "echo" ))
	{
		// echo request from server
		Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 ));
	}
	else if( !Q_strcmp( c, "disconnect" ))
	{
		// a disconnect message from the server, which will happen if the server
		// dropped the connection but it is still getting packets from us
		CL_Disconnect();
	}
	else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
	{
		// user out of band message (must be handled in CL_ConnectionlessPacket)
		if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, buf );
	}
	else if( msg->pData[0] == 0xFF && msg->pData[1] == 0xFF && msg->pData[2] == 0xFF && msg->pData[3] == 0xFF && msg->pData[4] == 0x66 && msg->pData[5] == 0x0A )
	{
		dataoffset = 6;

		while( 1 )
		{
			servadr.type = NA_IP;
			servadr.ip[0] = msg->pData[dataoffset + 0];
			servadr.ip[1] = msg->pData[dataoffset + 1];
			servadr.ip[2] = msg->pData[dataoffset + 2];
			servadr.ip[3] = msg->pData[dataoffset + 3];

			servadr.port = *(word *)&msg->pData[dataoffset + 4];

			if( !servadr.port )
				break;

			MsgDev( D_INFO, "Found server: %s\n", NET_AdrToString( servadr ));

			NET_Config( true ); // allow remote

			Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );

			dataoffset += 6;
		}
	}
	else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}