void colormap_apply( VJFrame *frame, int width, int height, int r, int g, int b) { int i; int len = (width * height); uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; int dummy = 0; for(i = 1; i < 256; i ++ ) { COLOR_rgb2yuv( (r % i),(g % i),(b % i), dummy, u_[i-1],v_[i-1]); } /* for (i = 0; i < len; i++) { *(Y) = val - *(Y); *(Y)++; }*/ for (i = 0; i < len; i++) { // *(Cb) = val - *(Cb); // *(Cb)++; // *(Cr) = val - *(Cr); // *(Cr)++; *(Cb) = u_[ (*Y) ]; *(Cr) = v_[ (*Y) ]; *(Cb)++; *(Cr)++; *(Y)++; } }
void colormap_apply( VJFrame *frame, int r, int g, int b) { unsigned int i; const int uv_len = (frame->ssm ? frame->len : frame->uv_len ); uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; int dummy = 0; uint8_t u_[256]; uint8_t v_[256]; for(i = 1; i < 257; i ++ ) { COLOR_rgb2yuv( (r % i),(g % i),(b % i), dummy, u_[i-1],v_[i-1]); } for (i = 0; i < uv_len; i++) { Cb[i] = u_[ Y[i] ]; Cr[i] = v_[ Y[i] ]; } }