Пример #1
0
BOOL    COM_API_start( PRINTF messgf, PRINTF errorf, PRINTF debugf )
{
BOOL    ok;
int     item;

    if( COM_API_started )                   // Start the API once...
    {
        return(TRUE);
    }

    COM_PRN_messgf = messgf;                // General API message print function.
    COM_PRN_errorf = errorf;                // API error message print function.
    COM_PRN_debugf = debugf;                // Debug information print function.

    for( item=0; (item < COM_MAX); item++ )
    {
        COM_Init(item);
    }

    ok = TRUE;

    if( ok )
    {
        ATEXIT_API(COM_API_stop);           // Install stop function.
        COM_API_started = TRUE;             // Set started flag.

        MODULE_start(COM_PRN_messgf);       // Register module.
    }
    else
    {
        COM_errorf("COM_API_start(...) Failed.\n");
    }

    return(ok);
}
Пример #2
0
void main(void)
{
	BSP_Init(); // Initialisation de la librairie BSP
	NWK_DELAY(500);
	
	SMPL_Init(&RxCallBack); // Initialisation de la librairie simpliciTI
	SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_AWAKE, 0);
	SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_RXON, 0); // Activation de la radio pour permettre la réception des messages
	
	COM_Init(); // Initialisation du port COM
		
	while (1)
	{
		if(broadSem)
		{
			memset(msg, 0, sizeof(msg));
			if ((SMPL_Receive(SMPL_LINKID_USER_UUD, msg, &msgLen)) == SMPL_SUCCESS) // Cette fonction permet de stocker les messages reçu par un périphérique en spécifiant son linkID
			{
				sigInfo.lid = SMPL_LINKID_USER_UUD; // Permet d'indiquer les informations de quel périphérique sont demandées
				SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_SIGINFO, &sigInfo); // On récupère les informations sur la force de connexion dans la structure sigInfo
			  	msg[5] = 'S';
			  	msg[6] = sigInfo.sigInfo.rssi+128;
			  	msg[7] = 'L';
			  	msg[8] = sigInfo.sigInfo.lqi;
			  	msg[9] = 0xFF;
				broadSem--;
				TXString(msg, sizeof(msg));
			}
		}
	}
}
Пример #3
0
/// The below is for ATE signal test.
void ate_signal(void)
{
    struct itemview ate;
    text_t ate_title, info;
    char buf[100];
    char buf_cmd[100];
    char buf_ret[100];
    int len, i;
    const char *pret;


	int flag=0;
    
    ui_init_itemview(&ate);
    init_text(&info, buf, COLOR_YELLOW);
    ate.set_text(&ate, &info);
    len = sprintf(buf, "%s", "ATE Signaling Test\nEmergency call is not started\n");
    //sprintf(buf+len, "%s", "Emergency call is not started\n");
    ate.redraw(&ate);


	if(-1 == COM_Init (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort))
	{
		LOGE(TAG "COM_Init init fail!\n");
		return;
	}
	//g_fd_uart = g_hUsbComPort;
	
	#ifdef MTK_DT_SUPPORT

	g_fd_atcmdmd2 = openDeviceWithDeviceName("\dev\ttyMT0");
	if(g_fd_atcmdmd2 == -1)
	{
		LOGE(TAG "Open md2 fail\r\n");
		return;
	}

	#endif
	
	for (i = 0; i<30; i++) usleep(50000); //sleep 1s wait for modem bootup
	LOGD(TAG "fd_atcmd = %d,  fd_uart = %d, hUsbComPort = %d\r\n", g_fd_atcmd, g_fd_uart, g_hUsbComPort);
	
	ExitFlightMode (g_fd_atcmd, TRUE);
	#ifdef MTK_DT_SUPPORT
	ExitFlightMode_DualTalk (g_fd_atcmdmd2, TRUE);
	#endif
	New_Thread ();

    while(1) {

         usleep(HALT_INTERVAL*20);
    }
	
	Free_Thread ();
	COM_DeInit (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort);
	return;

}
Пример #4
0
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);

	com_argc = parms->argc;
	com_argv = parms->argv;

	// JPG 3.00 - moved this here
#ifdef _WIN32
	srand(time(NULL) ^ _getpid());
#else
	srand(time(NULL) ^ getpid());
#endif

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	COM_Init (parms->basedir);
	Host_InitLocal ();
	W_LoadWadFile ("gfx.wad");
	Con_Init ();
	PR_Init ();
	Mod_Init ();
	Security_Init ();	// JPG 3.20 - cheat free
	NET_Init ();
	SV_Init ();
	IPLog_Init ();	// JPG 1.05 - ip address logging
	BANLog_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

	R_InitTextures ();		// needed even for dedicated servers

	Cbuf_InsertText ("exec autoexec.cfg;exec server.cfg;stuffcmds;startdemos\n");

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Sys_Printf ("========Quake Initialized========\n");
}
Пример #5
0
/*!
 *******************************************************************************
 * Initializate all modules
 ******************************************************************************/
void init(void)
{
    //! Calibrate the internal RC Oszillator
    //! \todo test calibrate_rco();
        
    //! set Clock to 4 Mhz
    CLKPR = (1<<CLKPCE);            // prescaler change enable
    CLKPR = (1<<CLKPS0);            // prescaler = 2 (internal RC runs @ 8MHz)

    //! Disable Analog Comparator (power save)
    ACSR = (1<<ACD);

    //! Disable Digital input on PF0-7 (power save)
    DIDR0 = 0xFF;

    //! digital I/O port direction
    DDRB = (1<<PB4)|(1<<PB7); // PB4, PB7 Motor out
    DDRG = (1<<PG3)|(1<<PG4); // PG3, PG4 Motor out
    DDRE = (1<<PE3);          // PE3  activate lighteye
    DDRF = (1<<PF3);          // PF3  activate tempsensor

    //! enable pullup on all inputs (keys and m_wheel)
    //! ATTENTION: no pullup on lighteye input watch circuit diagram
    PORTB = (1<<PB0)|(1<<PB1)|(1<<PB2)|(1<<PB3)|(1<<PB5)|(1<<PB6);

    //! remark for PCMSK0:
    //!     PCINT0 for lighteye (motor monitor) is activated in motor.c using
    //!     mask register PCMSK0: PCMSK0=(1<<PCINT4) and PCMSK0&=~(1<<PCINT4)

    //! PCMSK1 for keyactions
    PCMSK1 = (1<<PCINT8)|(1<<PCINT9)|(1<<PCINT10)|(1<<PCINT11)|(1<<PCINT13);

    //! activate PCINT0 + PCINT1
    EIMSK = (1<<PCIE1)|(1<<PCIE0);
    
    //! Initialize the USART
  	COM_Init(COM_BAUD_RATE);

    //1 Initialize the LCD
    LCD_Init();                     

    //! Initialize the RTC, pass pointer to timer callback function
    RTC_Init(callback_settemp);

    //! Initialize the motor
    MOTOR_Init();
		
		// Init Engine
		e_Init();
}
Пример #6
0
void dEngine_InitDisplaySystem(uchar rendererType)
{
	SCR_BindMethods(rendererType);
	
	P_InitPlayers();
	FX_InitMem();
	
	TITLE_AllocRessources();
	COM_Init();
	
	P_CreatePointerCoordinates();
	
	engine.menuVisible = 0;
	MENU_Set(MENU_HOME);
}
Пример #7
0
/**************************************************************************
DOES:    Initialization of protocol handler
RETURNS: -
GLOBALS: SerialProtocol_In, SerialProtocol_Out,
         SerialProtocol_ReceiveErrorCounter, SerialProtocol_TransmitErrorCounter
**************************************************************************/
void SerialProtocol_Init (
  void
  )
{
  // Initialize UART used for communication
  COM_Init();

  SerialProtocol_ResetReceiveHandler();
  SerialProtocol_ReceiveErrorCounter  = 0;
  rxbuffer.nextread = rxbuffer.nextwrite = rxbuffer.buffer;

  SerialProtocol_ResetTransmitHandler();
  SerialProtocol_TransmitErrorCounter = 0;
  txbuffer.nextread = txbuffer.nextwrite = txbuffer.buffer;
}
Пример #8
0
/*
====================
SV_Init
====================
*/
void SV_Init (void)
{
	Sys_Printf ("Host_Init\n");

	Memory_Init (host_parms->membase, host_parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();

	COM_Init ();
	FS_Init ();

	PR_Init ();
	Mod_Init ();

	SV_InitNet ();

	SV_InitLocal ();
	Pmove_Init ();

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	Cbuf_InsertText ("exec server.cfg\n");
	Cbuf_Execute ();
	// unlock the early-set cvars after init
	Cvar_UnlockAll ();

	host_initialized = true;

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/(1024*1024.0));
	Con_Printf ("======== HexenWorld Initialized ========\n");

	// process command line arguments
	Cmd_StuffCmds_f ();
	Cbuf_Execute ();

	// if a map wasn't specified on the command line, spawn demo1.map
	if (sv.state == ss_dead)
		Cmd_ExecuteString ("map demo1", src_command);
	if (sv.state == ss_dead)
		SV_Error ("Couldn't spawn a server");
}
Пример #9
0
BOOL    COM_Close( int item )
{
BOOL    ok;

    if( !COM_Check(item) )
    {
        return(FALSE);
    }

    ok = COM_Close(COM_Item[item].comH);

    if( COM_Item[item].timer != NULL )
    {
        delete COM_Item[item].timer;
        COM_Item[item].timer = NULL;
    }

    COM_Init(item);

    return(ok);
}
Пример #10
0
void main (void)
{
  WDTCTL = WDTPW + WDTHOLD;                 // Stop WDT

  // 5ms delay to compensate for time to startup between MSP430 and CC1100/2500
  __delay_cycles(5000);
  
  TI_CC_SPISetup();                         // Initialize SPI port

  DCOCTL = 0;                               // Select lowest DCOx and MODx settings
  BCSCTL1 = CALBC1_1MHZ;                    // Set DCO
  DCOCTL = CALDCO_1MHZ;

  P2SEL = 0;                                // Sets P2.6 & P2.7 as GPIO
  TI_CC_PowerupResetCCxxxx();               // Reset CCxxxx
  writeRFSettings();                        // Write RF settings to config reg
  TI_CC_SPIWriteBurstReg(TI_CCxxx0_PATABLE, paTable, paTableLen);//Write PATABLE

  // Configure ports -- switch inputs, LEDs, GDO0 to RX packet info from CCxxxx
  COM_Init();
  TI_CC_SW_PxREN = TI_CC_SW1;               // Enable Pull up resistor
  TI_CC_SW_PxOUT = TI_CC_SW1;               // Enable pull up resistor
  TI_CC_SW_PxIES = TI_CC_SW1;               // Int on falling edge
  TI_CC_SW_PxIFG &= ~(TI_CC_SW1);           // Clr flags
  TI_CC_SW_PxIE = TI_CC_SW1;                // Activate interrupt enables
  TI_CC_LED_PxOUT &= ~(TI_CC_LED1 + TI_CC_LED2); // Outputs = 0
  TI_CC_LED_PxDIR |= TI_CC_LED1 + TI_CC_LED2;// LED Direction to Outputs

  TI_CC_GDO0_PxIES |= TI_CC_GDO0_PIN;       // Int on falling edge (end of pkt)
  TI_CC_GDO0_PxIFG &= ~TI_CC_GDO0_PIN;      // Clear flag
  TI_CC_GDO0_PxIE |= TI_CC_GDO0_PIN;        // Enable int on end of packet

  TI_CC_SPIStrobe(TI_CCxxx0_SRX);           // Initialize CCxxxx in RX mode.
                                            // When a pkt is received, it will
                                            // signal on GDO0 and wake CPU
  __bis_SR_register(LPM0_bits + GIE);       // Enter LPM3, enable interrupts
}
Пример #11
0
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);

	com_argc = parms->argc;
	com_argv = parms->argv;

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();	
	V_Init ();

	// jkrige - removed chase
	//Chase_Init ();
	// jkrige - removed chase

	Host_InitVCR (parms);
	COM_Init (parms->basedir);
	Host_InitLocal ();
	W_LoadWadFile ("gfx.wad");
	Key_Init ();
	Con_Init ();	
	M_Init ();	
	PR_Init ();
	Mod_Init ();
	NET_Init ();
	SV_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
	
	R_InitTextures ();		// needed even for dedicated servers
 
	if (cls.state != ca_dedicated)
	{
		host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
		if (!host_basepal)
			Sys_Error ("Couldn't load gfx/palette.lmp");
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif
		VID_Init (host_basepal);

		Draw_Init ();
		SCR_Init ();
		R_Init ();
#ifndef	_WIN32
	// on Win32, sound initialization has to come before video initialization, so we
	// can put up a popup if the sound hardware is in use
		S_Init ();

		// jkrige - fmod sound system (system)
		FMOD_Init();
		// jkrige - fmod sound system (system)
#else

#ifdef	GLQUAKE
	// FIXME: doesn't use the new one-window approach yet
		S_Init ();

		// jkrige - fmod sound system (system)
		FMOD_Init();
		// jkrige - fmod sound system (system)
#endif

#endif	// _WIN32

		// jkrige - fmod sound system (music)
		//CDAudio_Init ();
		// jkrige - fmod sound system (music)

		Sbar_Init ();
		CL_Init ();
#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif
	}

	Cbuf_InsertText ("exec quake.rc\n");

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;
	
	Sys_Printf ("========Quake Initialized=========\n");	
}
Пример #12
0
/*
====================
Host_Init
====================
*/
void Host_Init (int argc, char **argv, int default_memsize)
{
	COM_InitArgv (argc, argv);

#if !defined(CLIENTONLY) && !defined(SERVERONLY)
	if (COM_CheckParm("-dedicated"))
		dedicated = true;
#endif

	Host_InitMemory (default_memsize);

	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	COM_Init ();
	Key_Init ();

	FS_InitFilesystem ();
	COM_CheckRegistered ();

	Con_Init ();

	if (!dedicated) {
		Cbuf_AddText ("exec default.cfg\n");
		Cbuf_AddText ("exec config.cfg\n");
		Cbuf_Execute ();
	}

	Cbuf_AddEarlyCommands ();
	Cbuf_Execute ();

	NET_Init ();
	Netchan_Init ();
	Sys_Init ();
	CM_Init ();
	PM_Init ();
	Host_InitLocal ();

	SV_Init ();
	CL_Init ();

	Cvar_CleanUpTempVars ();

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Com_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Com_Printf ("%4.1f megs RAM used.\n", host_memsize / (1024*1024.0));
	Com_Printf ("\n========= " PROGRAM " Initialized =========\n");


	if (dedicated)
	{
		Cbuf_AddText ("exec server.cfg\n");
		Cmd_StuffCmds_f ();		// process command line arguments
		Cbuf_Execute ();

	// if a map wasn't specified on the command line, spawn start map
		if (!com_serveractive)
			Cmd_ExecuteString ("map start");
		if (!com_serveractive)
			Host_Error ("Couldn't spawn a server");
	}
	else
	{
		Cbuf_AddText ("exec autoexec.cfg\n");
		Cmd_StuffCmds_f ();		// process command line arguments
		Cbuf_AddText ("cl_warncmd 1\n");
	}
}
Пример #13
0
/*
====================
Host_Init
====================
*/
void Host_Init (void)
{
	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else	minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		host_parms->memsize = minimum_memory;

	if (host_parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", host_parms->memsize / (float)0x100000);

	com_argc = host_parms->argc;
	com_argv = host_parms->argv;

	Memory_Init (host_parms->membase, host_parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	LOG_Init (host_parms);
	Cvar_Init (); //johnfitz
	COM_Init ();
	COM_InitFilesystem ();
	Host_InitLocal ();
	W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty
	if (cls.state != ca_dedicated)
	{
		Key_Init ();
		Con_Init ();
	}
	PR_Init ();
	Mod_Init ();
	NET_Init ();
	SV_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/ (1024*1024.0));

	if (cls.state != ca_dedicated)
	{
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp", NULL);
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

		V_Init ();
		Chase_Init ();
		M_Init ();
		ExtraMaps_Init (); //johnfitz
		Modlist_Init (); //johnfitz
		DemoList_Init (); //ericw
		VID_Init ();
		IN_Init ();
		TexMgr_Init (); //johnfitz
		Draw_Init ();
		SCR_Init ();
		R_Init ();
		S_Init ();
		CDAudio_Init ();
		BGM_Init();
		Sbar_Init ();
		CL_Init ();
	}

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;
	Con_Printf ("\n========= Quake Initialized =========\n\n");

	if (cls.state != ca_dedicated)
	{
		Cbuf_InsertText ("exec quake.rc\n");
	// johnfitz -- in case the vid mode was locked during vid_init, we can unlock it now.
		// note: two leading newlines because the command buffer swallows one of them.
		Cbuf_AddText ("\n\nvid_unlock\n");
	}

	if (cls.state == ca_dedicated)
	{
		Cbuf_AddText ("exec autoexec.cfg\n");
		Cbuf_AddText ("stuffcmds");
		Cbuf_Execute ();
		if (!sv.active)
			Cbuf_AddText ("map start\n");
	}
}
Пример #14
0
//
// D_SRB2Main
//
void D_SRB2Main(void)
{
	INT32 p;
	char srb2[82]; // srb2 title banner
	char title[82];

	INT32 pstartmap = 1;
	boolean autostart = false;

	// keep error messages until the final flush(stderr)
#if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS)
	if (setvbuf(stderr, NULL, _IOFBF, 1000))
		DEBPRINT("setvbuf didnt work\n");
#endif

#ifdef GETTEXT
	// initialise locale code
	M_StartupLocale();
#endif

	// get parameters from a response file (eg: srb2 @parms.txt)
	M_FindResponseFile();

	// MAINCFG is now taken care of where "OBJCTCFG" is handled
	G_LoadGameSettings();

	// identify the main IWAD file to use
	IdentifyVersion();

#if !defined (_WIN32_WCE) && !defined(NOTERMIOS)
	setbuf(stdout, NULL); // non-buffered output
#endif

#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
	devparm = !M_CheckParm("-nodebug");
#else
	devparm = M_CheckParm("-debug");
#endif

	// for dedicated server
#if !defined (_WINDOWS) //already check in win_main.c
	dedicated = M_CheckParm("-dedicated") != 0;
#endif

	strcpy(title, "Sonic Robo Blast 2");
	strcpy(srb2, "Sonic Robo Blast 2");
	D_MakeTitleString(srb2);

#ifdef PC_DOS
	D_Titlebar(srb2, title);
#else
	CONS_Printf("SRB2"VERSIONSTRING"\n");
#endif

#if defined (__OS2__) && !defined (SDL)
	// set PM window title
	snprintf(pmData->title, sizeof (pmData->title),
		"Sonic Robo Blast 2" VERSIONSTRING ": %s",
		title);
	pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif

	if (devparm)
		CONS_Printf("%s", M_GetText("Development mode ON.\n"));

	// default savegame
	strcpy(savegamename, SAVEGAMENAME"%u.ssg");

	{
		const char *userhome = D_Home(); //Alam: path to home

		if (!userhome)
		{
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X)
			I_Error("%s", M_GetText("Please set $HOME to your home directory\n"));
#elif defined (_WIN32_WCE) && 0
			if (dedicated)
				snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME);
			else
				snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME);
#else
			if (dedicated)
				snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME);
			else
				snprintf(configfile, sizeof configfile, CONFIGFILENAME);
#endif
		}
		else
		{
			// use user specific config file
#ifdef DEFAULTDIR
			snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
			snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
			if (dedicated)
				snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
			else
				snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home);

			// can't use sprintf since there is %u in savegamename
			strcatbf(savegamename, srb2home, PATHSEP);

			I_mkdir(srb2home, 0700);
#else
			snprintf(srb2home, sizeof srb2home, "%s", userhome);
			snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
			if (dedicated)
				snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
			else
				snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);

			// can't use sprintf since there is %u in savegamename
			strcatbf(savegamename, userhome, PATHSEP);
#endif
		}

		configfile[sizeof configfile - 1] = '\0';

#ifdef _arch_dreamcast
	strcpy(downloaddir, "/ram"); // the dreamcast's TMP
#endif
	}

	if (M_CheckParm("-password") && M_IsNextParm())
	{
		const char *pw = M_GetNextParm();
		strncpy(adminpassword, pw, 8);
		if (strlen(pw) < 8)
		{
			size_t z;
			for (z = strlen(pw); z < 8; z++)
				adminpassword[z] = 'a';
		}
	}
	else
	{
		size_t z;
		srand((unsigned int)time(NULL));
		for (z = 0; z < 8; z++)
			adminpassword[z] = (char)(rand() & 127);
	}
	adminpassword[8] = '\0';

	// add any files specified on the command line with -file wadfile
	// to the wad list
	if (!(M_CheckParm("-connect")))
	{
		if (M_CheckParm("-file"))
		{
			// the parms after p are wadfile/lump names,
			// until end of parms or another - preceded parm
			while (M_IsNextParm())
			{
				const char *s = M_GetNextParm();

				if (s) // Check for NULL?
				{
					if (!W_VerifyNMUSlumps(s))
						modifiedgame = true;
					D_AddFile(s);
				}
			}
		}
	}

	// get map from parms

	if (M_CheckParm("-server") || dedicated)
		netgame = server = true;

	if (M_CheckParm("-warp") && M_IsNextParm())
	{
		pstartmap = atoi(M_GetNextParm());
		if (!M_CheckParm("-server"))
			modifiedgame = true;
		autostart = true;
		savemoddata = false;
	}

	CONS_Printf("%s", M_GetText("Z_Init: Init zone memory allocation daemon. \n"));
	Z_Init();

	// adapt tables to SRB2's needs, including extra slots for dehacked file support
	P_PatchInfoTables();

	CONS_Printf("%s", M_GetText("W_Init: Init WADfiles.\n"));

	//---------------------------------------------------- READY TIME
	// we need to check for dedicated before initialization of some subsystems

	CONS_Printf("I_StartupTimer...\n");
	I_StartupTimer();

	// Make backups of some SOCcable tables.
	P_BackupTables();

	// load wad, including the main wad file
	if (!W_InitMultipleFiles(startupwadfiles))
#ifdef _DEBUG
		CONS_Error(M_GetText("A WAD file was not found or not valid\n"));
#else
		I_Error("%s", M_GetText("A WAD file was not found or not valid\n"));
#endif
	D_CleanFile();

	// Check MD5s of autoloaded files
	W_VerifyFileMD5(0, "1f698dd35bcedb04631568a84a97d72b"); // srb2.srb
	W_VerifyFileMD5(1, "86ae3f9179c64358d1c88060e41bd415"); // zones.dta
	W_VerifyFileMD5(2, "f699d4702b9b505db621e5ad5af4f352"); // sonic.plr
	W_VerifyFileMD5(3, "dfbbc38080485c70a84a57bb734ceee9"); // tails.plr
	W_VerifyFileMD5(4, "1ea958e2aee87b6995226a120ba3eaac"); // knux.plr
	W_VerifyFileMD5(5, "8f702416c15060cd3c53c71b91116914"); // rings.wpn
	W_VerifyFileMD5(6, "6b1cf9b41e41a46ac58606dc6e7c9e05"); // drill.dta
	W_VerifyFileMD5(7, "8d080c050ecf03691562aa7b60156fec"); // soar.dta

	// don't check music.dta because people like to modify it, and it doesn't matter if they do
	// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.


	mainwads = 8; // there are 8 wads not to unload

/* TODO: incorporate this!
	CONS_Printf("%s", "===========================================================================\n"
	"                       Sonic Robo Blast II!\n"
	"                       by Sonic Team Junior\n"
	"                       http://www.srb2.org\n"
	"      This is a modified version. Go to our site for the original.\n"
	"===========================================================================\n");
*/

	// Check and print which version is executed.
	CONS_Printf("%s", "===========================================================================\n"
	"                   We hope you enjoy this game as\n"
	"                     much as we did making it!\n"
	"                            ...wait. =P\n"
	"===========================================================================\n");

	cht_Init();

	//---------------------------------------------------- READY SCREEN
	// we need to check for dedicated before initialization of some subsystems

	CONS_Printf("I_StartupGraphics...\n");
	I_StartupGraphics();

	//--------------------------------------------------------- CONSOLE
	// setup loading screen
	SCR_Startup();

	// we need the font of the console
	CONS_Printf("%s", M_GetText("HU_Init: Setting up heads up display.\n"));
	HU_Init();

	COM_Init();
	// libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc
#ifndef _WII
	CON_Init();
#else
	CON_InitWii();
#endif

	D_RegisterServerCommands();
	D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame
	R_RegisterEngineStuff();
	S_RegisterSoundStuff();

	I_RegisterSysCommands();

	//--------------------------------------------------------- CONFIG.CFG
	M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"

	if (!M_CheckParm("-resetdata"))
		G_LoadGameData();

#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL)
	VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
#endif

	// set user default mode or mode set at cmdline
	SCR_CheckDefaultMode();

	wipegamestate = gamestate;

	P_InitMapHeaders();
	savedata.lives = 0; // flag this as not-used

	//------------------------------------------------ COMMAND LINE PARAMS

	// Initialize CD-Audio
	if (M_CheckParm("-usecd") && !dedicated)
		I_InitCD();

	if (M_CheckParm("-nodownloading"))
		COM_BufAddText("downloading 0\n");

	CONS_Printf("%s", M_GetText("M_Init: Init miscellaneous info.\n"));
	M_Init();

	CONS_Printf("%s", M_GetText("R_Init: Init SRB2 refresh daemon - "));
	R_Init();

	// setting up sound
	CONS_Printf("%s", M_GetText("S_Init: Setting up sound.\n"));
	if (M_CheckParm("-nosound"))
		nosound = true;
	if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
		nomidimusic = nodigimusic = true;
	else
	{
		if (M_CheckParm("-nomidimusic"))
			nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
		if (M_CheckParm("-nodigmusic"))
			nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
	}
	I_StartupSound();
	I_InitMusic();
	S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);

	CONS_Printf("%s", M_GetText("ST_Init: Init status bar.\n"));
	ST_Init();

	if (M_CheckParm("-internetserver"))
		CV_SetValue(&cv_internetserver, 1);

	// init all NETWORK
	CONS_Printf("%s", M_GetText("D_CheckNetGame: Checking network game status.\n"));
	if (D_CheckNetGame())
		autostart = true;

	// check for a driver that wants intermission stats
	// start the apropriate game based on parms
	if (M_CheckParm("-record") && M_IsNextParm())
	{
		G_RecordDemo(M_GetNextParm());
		autostart = true;
	}

	p = M_CheckParm("-timetic");
	if (p)
		CV_Set(&cv_timetic, "On");

	if (!autostart)
		M_PushSpecialParameters(); // push all "+" parameters at the command buffer

	// demo doesn't need anymore to be added with D_AddFile()
	p = M_CheckParm("-playdemo");
	if (!p)
		p = M_CheckParm("-timedemo");
	if (p && M_IsNextParm())
	{
		char tmp[MAX_WADPATH];
		// add .lmp to identify the EXTERNAL demo file
		// it is NOT possible to play an internal demo using -playdemo,
		// rather push a playdemo command.. to do.

		strcpy(tmp, M_GetNextParm());
		// get spaced filename or directory
		while (M_IsNextParm())
		{
			strcat(tmp, " ");
			strcat(tmp, M_GetNextParm());
		}

		FIL_DefaultExtension(tmp, ".lmp");

		CONS_Printf(M_GetText("Playing demo %s.\n"), tmp);

		if (M_CheckParm("-playdemo"))
		{
			singledemo = true; // quit after one demo
			G_DeferedPlayDemo(tmp);
		}
		else
			G_TimeDemo(tmp);

		G_SetGamestate(GS_NULL);
		wipegamestate = GS_NULL;
		return;
	}

	if (M_CheckParm("-ultimatemode"))
	{
		autostart = true;
		ultimatemode = true;
	}

	if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
	{
		gameaction = ga_nothing;

		CV_ClearChangedFlags();

		// Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts
		// as having been modified for the first game.
		M_PushSpecialParameters(); // push all "+" parameter at the command buffer

		if (M_CheckParm("-gametype") && M_IsNextParm())
		{
			// from Command_Map_f
			INT32 j;
			INT16 newgametype = -1;
			const char *sgametype = M_GetNextParm();

			for (j = 0; gametype_cons_t[j].strvalue; j++)
				if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
				{
					if (gametype_cons_t[j].value == GTF_TEAMMATCH)
					{
						newgametype = GT_MATCH;
						CV_SetValue(&cv_matchtype, 1);
					}
					else if (gametype_cons_t[j].value == GTF_CLASSICRACE)
					{
						newgametype = GT_RACE;
						CV_SetValue(&cv_racetype, 1);
					}
					else if (gametype_cons_t[j].value == GTF_HIDEANDSEEK)
					{
						newgametype = GT_TAG;
						CV_SetValue(&cv_tagtype, 1);
					}
					else
						newgametype = (INT16)gametype_cons_t[j].value;

					break;
				}
			if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
			{
				j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
				if (j >= 0 && j < NUMGAMETYPES)
					newgametype = (INT16)j;
			}

			if (newgametype != -1)
			{
				j = gametype;
				gametype = newgametype;
				D_GameTypeChanged(j);
			}
		}

		if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
			&& !M_CheckParm("-connect"))
		{
			D_MapChange(pstartmap, gametype, ultimatemode, 1, 0, false, false);
		}
	}
	else
		F_StartIntro(); // Tails 03-03-2002

	if (dedicated && server)
	{
		pagename = "TITLESKY";
		levelstarttic = gametic;
		G_SetGamestate(GS_LEVEL);
		if (!P_SetupLevel(gamemap, false))
			I_Quit(); // fail so reset game stuff
	}
}
Пример #15
0
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
	#if defined(_WIN32) && defined(GLQUAKE)
	FILE *fp = fopen("opengl32.dll","r");
	if (fp) {
		// exists
		fclose(fp);
		Sys_Error ("OpenGL32.dll found in Quake folder.  You must delete this file from your Quake folder to run this engine.");
	}
	#endif // Windows only

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game and memsize = %i and minimum memory is %i", parms->memsize / (float)0x100000, parms->memsize, minimum_memory);

	com_argc = parms->argc;
	com_argv = parms->argv;
#ifdef SUPPORTS_CHEATFREE
	// JPG 3.00 - moved this here
#if defined(_WIN32)
	srand(time(NULL) ^ _getpid());
#else
	srand(time(NULL) ^ getpid());
#endif
#endif

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	V_Init ();
	Chase_Init ();
	Host_InitVCR (parms);
	COM_Init (parms->basedir);
	Host_InitLocal ();

	W_LoadWadFile ("gfx.wad");
	Key_Init ();

	Con_Init ();
	M_Init ();
	PR_Init ();
	Mod_Init ();
#ifdef PROQUAKE_EXTENSION
	Security_Init ();	// JPG 3.20 - cheat free
#endif
	NET_Init ();
	SV_Init ();
#ifdef PROQUAKE_EXTENSION
	IPLog_Init ();	// JPG 1.05 - ip address logging

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
#endif
#ifdef PSP_SYSTEM_STATS
	Con_Printf ("Insomnia ProQuake Engine v 4.71 Rev4\n"); //(EBOOT: "__TIME__" "__DATE__")\n");

	int currentCPU = scePowerGetCpuClockFrequency();
	int currentVRAM = sceGeEdramGetSize();
    int currentVRAMADD = sceGeEdramGetAddr();
	int currentRAMAVAIL = sceKernelTotalFreeMemSize();

#ifdef NORMAL_MODEL
	Con_Printf ("PSP Normal 32MB RAM Mode \n");
#endif
#ifdef SLIM_MODEL
	Con_Printf ("PSP Slim 64MB RAM Mode \n");
#endif

	Con_Printf ("%4.1f megabyte heap \n",parms->memsize/ (1024*1024.0));
	Con_Printf ("%4.1f PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB);
	Con_Printf ("%d VRAM \n",currentVRAM);
    Con_Printf ("%d VRAM Address \n",currentVRAMADD);
    Con_Printf ("%d Current Total RAM \n",currentRAMAVAIL);

	Con_Printf ("CPU Speed %d MHz\n", currentCPU);
	Con_Printf ("%s \n", com_gamedir);

	
	
	R_InitTextures ();		// needed even for dedicated servers
#else
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
#endif

	if (cls.state != ca_dedicated)
	{
		host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
		if (!host_basepal)
			Sys_Error ("Couldn't load gfx/palette.lmp");
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif
		VID_Init (host_basepal);

        Draw_Init ();
		SCR_Init ();
		R_Init ();
#ifndef	_WIN32
	// on Win32, sound initialization has to come before video initialization, so we
	// can put up a popup if the sound hardware is in use
		S_Init ();
#else

#ifdef	GLQUAKE
	// FIXME: doesn't use the new one-window approach yet
		S_Init ();
#endif

#endif	// _WIN32
		CDAudio_Init ();
		Sbar_Init ();
		CL_Init ();
#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif

#ifdef _WIN32
		// Baker: 3.99m to get sys info
		// must be AFTER video init stuff
		Sys_InfoInit();  // We don't care about dedicated servers for this

		// Baker 3.76 - Autoplay demo

		if (com_argc >= 2)
		{
			char *infile = com_argv[1];

			if (infile[0] && infile[0] != '-' && infile[0] != '+') {
				char tmp[1024] = {0}, *ext = COM_FileExtension(infile);

				if (!strncasecmp(ext, "dem", sizeof("dem")))
					snprintf(tmp, sizeof(tmp), "playdemo \"%s\"\n", infile);

				if (tmp[0])
				{
					nostartdemos = true;
					Cbuf_AddText(tmp);
				}
			}
		}
#endif


	}

	Cbuf_InsertText ("exec quake.rc\n");

#ifdef PROQUAKE_EXTENSION
	// Baker 3.80x: this is a hack

	if (!isDedicated) {

		Cbuf_AddText ("\nsavefov\n");
		Cbuf_AddText ("savesensitivity\n");
	}
#endif
	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Con_Printf ("Host Initialized\n");
	Sys_Printf ("========Quake Initialized=========\n");
}
Пример #16
0
bool
Host_Init(quakeparms_t *parms)
{
    if (standard_quake)
	minimum_memory = MINIMUM_MEMORY;
    else
	minimum_memory = MINIMUM_MEMORY_LEVELPAK;

    if (COM_CheckParm("-minmemory"))
	parms->memsize = minimum_memory;

    host_parms = *parms;

    if (parms->memsize < minimum_memory)
       return Sys_Error("Only %4.1f megs of memory reported, can't execute game",
             parms->memsize / (float)0x100000);

    com_argc = parms->argc;
    com_argv = parms->argv;

    Memory_Init(parms->membase, parms->memsize);
    Cbuf_Init();
    Cmd_Init();
    V_Init();
    Chase_Init();
    COM_Init();
    Host_InitLocal();
    if (!W_LoadWadFile("gfx.wad"))
       return false;

    Key_Init();
    Con_Init();
    M_Init();
    PR_Init();
    Mod_Init(R_ModelLoader());
    NET_Init();
    SV_Init();

    Con_Printf("Exe: " __TIME__ " " __DATE__ "\n");
    Con_Printf("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0));

    R_InitTextures();		// needed even for dedicated servers

    if (cls.state != ca_dedicated) {
	host_basepal = (byte*)COM_LoadHunkFile("gfx/palette.lmp");
	if (!host_basepal)
	    return Sys_Error("Couldn't load gfx/palette.lmp");
	host_colormap = (byte*)COM_LoadHunkFile("gfx/colormap.lmp");
	if (!host_colormap)
	    return Sys_Error("Couldn't load gfx/colormap.lmp");


   if (coloredlights)
      host_fullbrights = 256-host_colormap[16384]; // leilei - variable our fullbright counts if available

	VID_Init(host_basepal);

	Draw_Init();
	SCR_Init();
	R_Init();

	S_Init();
	CDAudio_Init();
    BGM_Init();

	Sbar_Init();
	CL_Init();

	IN_Init();
    }

    Hunk_AllocName(0, "-HOST_HUNKLEVEL-");
    host_hunklevel = Hunk_LowMark();

    host_initialized = true;
    Sys_Printf("========Quake Initialized=========\n");

    /* In case exec of quake.rc fails */
    if (!setjmp(host_abort)) {
	Cbuf_InsertText("exec quake.rc\n");
	Cbuf_Execute();
    }

    return true;
}
Пример #17
0
void Host_Init(quakeparms_t *parms) {
    if (standard_quake)
        minimum_memory = MINIMUM_MEMORY;
    else
        minimum_memory = MINIMUM_MEMORY_LEVELPAK;

    if (COM_CheckParm("-minmemory"))
        parms->memsize = minimum_memory;

    host_parms = *parms;

    if (parms->memsize < minimum_memory)
        Sys_Error("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float) 0x100000);

    com_argc = parms->argc;
    com_argv = parms->argv;

    Memory_Init(parms->membase, parms->memsize);
    Cbuf_Init();
    Cmd::Init();
    V_Init();
    NN_init();
    COM_Init();
    Host_InitLocal();
    W_LoadWadFile("gfx.wad");
    Key_Init();
    Con_Init();
    M_Init();
    PR_Init();
    Mod_Init();
    NET_Init();
    SV_Init();
    Bot_Init();

    Con_Printf("Exe: "__TIME__" "__DATE__"\n");
    Con_Printf("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0));

    if (cls.state != ca_dedicated) {
        host_basepal = (byte *) COM_LoadHunkFile("gfx/palette.lmp");
        if (!host_basepal)
            Sys_Error("Couldn't load gfx/palette.lmp");
        host_colormap = (byte *) COM_LoadHunkFile("gfx/colormap.lmp");
        if (!host_colormap)
            Sys_Error("Couldn't load gfx/colormap.lmp");

        IN_Init();
        VID_Init(host_basepal);
        Draw_Init();
        SCR_Init();
        R_Init();
        TextureManager::Init();
        S_Init();
        CDAudio_Init();
        Sbar_Init();
        CL_Init();
    }

    Cbuf_InsertText("exec quake.rc\n");

    Hunk_AllocName(0, "-HOST_HUNKLEVEL-");
    host_hunklevel = Hunk_LowMark();

    host_initialized = true;

    Sys_Printf("========Quake Initialized=========\n");
}
Пример #18
0
/// The below is for ATE signal test.
void ate_signal(void)
{
    struct itemview ate;
    text_t ate_title, info;
    char buf[100];
    char buf_cmd[100];
    char buf_ret[100];
    int len, i;
    const char *pret;
    char dev_node[32];


	int flag=0;
    
    ui_init_itemview(&ate);
    init_text(&info, buf, COLOR_YELLOW);
    ate.set_text(&ate, &info);
    len = sprintf(buf, "%s", "ATE Signaling Test\nEmergency call is not started\n");
    //sprintf(buf+len, "%s", "Emergency call is not started\n");
    ate.redraw(&ate);


if(is_support_modem(1))
{
	if(-1 == COM_Init (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort))
	{
		LOGE(TAG "COM_Init init fail!\n");
		return;
	}
	g_fd_uart = g_hUsbComPort;
}
	
	
if(is_support_modem(2)){
	if(g_fd_uart != -1 && g_hUsbComPort != -1)
	{

        snprintf(dev_node, 32, "%s", ccci_get_node_name(USR_FACTORY_DATA, MD_SYS2));
        g_fd_atcmdmd2 = openDeviceWithDeviceName(dev_node);
        
	if(g_fd_atcmdmd2 == -1)
	{
		LOGE(TAG "Open md2 fail\r\n");
		return;
	}
	}
	else
	{
	    if(-1 == COM_Init (&g_fd_atcmdmd2, &g_fd_uart, &g_hUsbComPort))
	    {
	    	LOGE(TAG "COM_Init init fail!\n");
	    	return;
	    }
	g_fd_uart = g_hUsbComPort;

    }
}

	
#if defined(MTK_DT_SUPPORT) && !defined(EVDO_DT_SUPPORT)
		if(g_fd_uart != -1 && g_hUsbComPort != -1)
		{
			g_fd_atcmdmd_dt= openDeviceWithDeviceName("/dev/ttyMT0");
			if(g_fd_atcmdmd_dt== -1)
			{
				LOGE(TAG "Open md2 fail\r\n");
				return;
			}
		}
		else
		{
			if(-1 == COM_Init (&g_fd_atcmdmd2, &g_fd_uart, &g_hUsbComPort))
			{
				LOGE(TAG "COM_Init init fail!\n");
				return;
			}
			g_fd_uart = g_hUsbComPort;
		}
#endif

	
	for (i = 0; i<30; i++) usleep(50000); //sleep 1s wait for modem bootup
	LOGD(TAG "fd_atcmd = %d,  fd_uart = %d, hUsbComPort = %d\r\n", g_fd_atcmd, g_fd_uart, g_hUsbComPort);

	if(is_support_modem(1)){
	ExitFlightMode (g_fd_atcmd, TRUE);
    }


	if(is_support_modem(2)){
	ExitFlightMode_DualTalk (g_fd_atcmdmd2, TRUE);
    }

	#if defined(MTK_DT_SUPPORT) && !defined(EVDO_DT_SUPPORT)
	ExitFlightMode_DualTalk(g_fd_atcmdmd_dt, TRUE);
	#endif
	New_Thread ();

    while(1) {

         usleep(HALT_INTERVAL*20);
    }
	
	Free_Thread ();

	if(is_support_modem(1)){
	COM_DeInit (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort);

	    if(is_support_modem(2)){
		    if(g_fd_atcmdmd2 != -1)
		    {
		        close(g_fd_atcmdmd2);
		    	g_fd_atcmdmd2 = -1;
		    }
       }


		#if defined(MTK_DT_SUPPORT) && !defined(EVDO_DT_SUPPORT)
			if(g_fd_atcmdmd_dt != -1)
			{
				close(g_fd_atcmdmd_dt);
				g_fd_atcmdmd_dt = -1;
			}
		#endif

     }else if(is_support_modem(2)){
		COM_DeInit(&g_fd_atcmdmd2, &g_fd_uart, &g_hUsbComPort);

     }
	return;

}
Пример #19
0
//
// D_SRB2Main
//
void D_SRB2Main(void)
{
    INT32 p;
    char srb2[82]; // srb2 title banner
    char title[82];

    INT32 pstartmap = 1;
    boolean autostart = false;

    // keep error messages until the final flush(stderr)
#if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS)
    if (setvbuf(stderr, NULL, _IOFBF, 1000))
        I_OutputMsg("setvbuf didnt work\n");
#endif

#ifdef GETTEXT
    // initialise locale code
    M_StartupLocale();
#endif

    // get parameters from a response file (eg: srb2 @parms.txt)
    M_FindResponseFile();

    // MAINCFG is now taken care of where "OBJCTCFG" is handled
    G_LoadGameSettings();

    // Test Dehacked lists
    DEH_Check();

    // identify the main IWAD file to use
    IdentifyVersion();

#if !defined (_WIN32_WCE) && !defined(NOTERMIOS)
    setbuf(stdout, NULL); // non-buffered output
#endif

#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
    devparm = !M_CheckParm("-nodebug");
#else
    devparm = M_CheckParm("-debug");
#endif

    // for dedicated server
#if !defined (_WINDOWS) //already check in win_main.c
    dedicated = M_CheckParm("-dedicated") != 0;
#endif

    strcpy(title, "Sonic Robo Blast 2");
    strcpy(srb2, "Sonic Robo Blast 2");
    D_MakeTitleString(srb2);

#ifdef PC_DOS
    D_Titlebar(srb2, title);
#endif

#if defined (__OS2__) && !defined (SDL)
    // set PM window title
    snprintf(pmData->title, sizeof (pmData->title),
             "Sonic Robo Blast 2" VERSIONSTRING ": %s",
             title);
    pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif

    if (devparm)
        CONS_Printf(M_GetText("Development mode ON.\n"));

    // default savegame
    strcpy(savegamename, SAVEGAMENAME"%u.ssg");

    {
        const char *userhome = D_Home(); //Alam: path to home

        if (!userhome)
        {
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X)
            I_Error("Please set $HOME to your home directory\n");
#elif defined (_WIN32_WCE) && 0
            if (dedicated)
                snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME);
            else
                snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME);
#else
            if (dedicated)
                snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME);
            else
                snprintf(configfile, sizeof configfile, CONFIGFILENAME);
#endif
        }
        else
        {
            // use user specific config file
#ifdef DEFAULTDIR
            snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
            snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
            if (dedicated)
                snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
            else
                snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home);

            // can't use sprintf since there is %u in savegamename
            strcatbf(savegamename, srb2home, PATHSEP);

            I_mkdir(srb2home, 0700);
#else
            snprintf(srb2home, sizeof srb2home, "%s", userhome);
            snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
            if (dedicated)
                snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
            else
                snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);

            // can't use sprintf since there is %u in savegamename
            strcatbf(savegamename, userhome, PATHSEP);
#endif
        }

        configfile[sizeof configfile - 1] = '\0';

#ifdef _arch_dreamcast
        strcpy(downloaddir, "/ram"); // the dreamcast's TMP
#endif
    }

    // rand() needs seeded regardless of password
    srand((unsigned int)time(NULL));

    if (M_CheckParm("-password") && M_IsNextParm())
        D_SetPassword(M_GetNextParm());
    else
    {
        size_t z;
        char junkpw[25];
        for (z = 0; z < 24; z++)
            junkpw[z] = (char)(rand() & 64)+32;
        junkpw[24] = '\0';
        D_SetPassword(junkpw);
    }

    // add any files specified on the command line with -file wadfile
    // to the wad list
    if (!(M_CheckParm("-connect")))
    {
        if (M_CheckParm("-file"))
        {
            // the parms after p are wadfile/lump names,
            // until end of parms or another - preceded parm
            while (M_IsNextParm())
            {
                const char *s = M_GetNextParm();

                if (s) // Check for NULL?
                {
                    if (!W_VerifyNMUSlumps(s))
                        G_SetGameModified(true);
                    D_AddFile(s);
                }
            }
        }
    }

    // get map from parms

    if (M_CheckParm("-server") || dedicated)
        netgame = server = true;

    if (M_CheckParm("-warp") && M_IsNextParm())
    {
        const char *word = M_GetNextParm();
        if (fastncmp(word, "MAP", 3))
            pstartmap = M_MapNumber(word[3], word[4]);
        else
            pstartmap = atoi(word);
        // Don't check if lump exists just yet because the wads haven't been loaded!
        // Just do a basic range check here.
        if (pstartmap < 1 || pstartmap > NUMMAPS)
            I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
        else
        {
            if (!M_CheckParm("-server"))
                G_SetGameModified(true);
            autostart = true;
        }
    }

    CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
    Z_Init();

    // adapt tables to SRB2's needs, including extra slots for dehacked file support
    P_PatchInfoTables();

    //---------------------------------------------------- READY TIME
    // we need to check for dedicated before initialization of some subsystems

    CONS_Printf("I_StartupTimer()...\n");
    I_StartupTimer();

    // Make backups of some SOCcable tables.
    P_BackupTables();

    // Setup default unlockable conditions
    M_SetupDefaultConditionSets();

    // load wad, including the main wad file
    CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
    if (!W_InitMultipleFiles(startupwadfiles))
#ifdef _DEBUG
        CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
        I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
    D_CleanFile();

#if 1 // md5s last updated 3/15/14
    // Yes, you read that right, that's the day of release.
    // Aren't we batshit insane?

    // Check MD5s of autoloaded files
    W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
    W_VerifyFileMD5(1, "a894044b555dfcc71865cee16a996e88"); // zones.dta
    W_VerifyFileMD5(2, "4c410c1de6e0440cc5b2858dcca80c3e"); // player.dta
    W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
    W_VerifyFileMD5(4, "c529930ee5aed6dbe33625dc8075520b"); // patch.dta

    // don't check music.dta because people like to modify it, and it doesn't matter if they do
    // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif

    mainwads = 5; // there are 5 wads not to unload

    cht_Init();

    //---------------------------------------------------- READY SCREEN
    // we need to check for dedicated before initialization of some subsystems

    CONS_Printf("I_StartupGraphics()...\n");
    I_StartupGraphics();

    //--------------------------------------------------------- CONSOLE
    // setup loading screen
    SCR_Startup();

    // we need the font of the console
    CONS_Printf("HU_Init(): Setting up heads up display.\n");
    HU_Init();

    COM_Init();
    // libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc
#ifndef _WII
    CON_Init();
#else
    CON_InitWii();
#endif

    D_RegisterServerCommands();
    D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame
    R_RegisterEngineStuff();
    S_RegisterSoundStuff();

    I_RegisterSysCommands();

    //--------------------------------------------------------- CONFIG.CFG
    M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"

    G_LoadGameData();

#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL)
    VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
#endif

    // set user default mode or mode set at cmdline
    SCR_CheckDefaultMode();

    wipegamestate = gamestate;

    P_InitMapHeaders();
    savedata.lives = 0; // flag this as not-used

    //------------------------------------------------ COMMAND LINE PARAMS

    // Initialize CD-Audio
    if (M_CheckParm("-usecd") && !dedicated)
        I_InitCD();

    if (M_CheckParm("-noupload"))
        COM_BufAddText("downloading 0\n");

    CONS_Printf("M_Init(): Init miscellaneous info.\n");
    M_Init();

    CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
    R_Init();

    // setting up sound
    CONS_Printf("S_Init(): Setting up sound.\n");
    if (M_CheckParm("-nosound"))
        nosound = true;
    if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
        nomidimusic = nodigimusic = true;
    else
    {
        if (M_CheckParm("-nomidimusic"))
            nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
        if (M_CheckParm("-nodigmusic"))
            nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
    }
    I_StartupSound();
    I_InitMusic();
    S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);

    CONS_Printf("ST_Init(): Init status bar.\n");
    ST_Init();

    if (M_CheckParm("-room"))
    {
        if (!M_IsNextParm())
            I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n");

#ifdef UPDATE_ALERT
        GetMODVersion_Console();
#endif

        ms_RoomId = atoi(M_GetNextParm());
    }

    // init all NETWORK
    CONS_Printf("D_CheckNetGame(): Checking network game status.\n");
    if (D_CheckNetGame())
        autostart = true;

    // check for a driver that wants intermission stats
    // start the apropriate game based on parms
    if (M_CheckParm("-metal"))
    {
        G_RecordMetal();
        autostart = true;
    }
    else if (M_CheckParm("-record") && M_IsNextParm())
    {
        G_RecordDemo(M_GetNextParm());
        autostart = true;
    }

    // user settings come before "+" parameters.
    if (dedicated)
        COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home));
    else
        COM_ImmedExecute(va("exec \"%s"PATHSEP"autoexec.cfg\" -noerror\n", srb2home));

    if (!autostart)
        M_PushSpecialParameters(); // push all "+" parameters at the command buffer

    // demo doesn't need anymore to be added with D_AddFile()
    p = M_CheckParm("-playdemo");
    if (!p)
        p = M_CheckParm("-timedemo");
    if (p && M_IsNextParm())
    {
        char tmp[MAX_WADPATH];
        // add .lmp to identify the EXTERNAL demo file
        // it is NOT possible to play an internal demo using -playdemo,
        // rather push a playdemo command.. to do.

        strcpy(tmp, M_GetNextParm());
        // get spaced filename or directory
        while (M_IsNextParm())
        {
            strcat(tmp, " ");
            strcat(tmp, M_GetNextParm());
        }

        FIL_DefaultExtension(tmp, ".lmp");

        CONS_Printf(M_GetText("Playing demo %s.\n"), tmp);

        if (M_CheckParm("-playdemo"))
        {
            singledemo = true; // quit after one demo
            G_DeferedPlayDemo(tmp);
        }
        else
            G_TimeDemo(tmp);

        G_SetGamestate(GS_NULL);
        wipegamestate = GS_NULL;
        return;
    }

    if (M_CheckParm("-ultimatemode"))
    {
        autostart = true;
        ultimatemode = true;
    }

    if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
    {
        gameaction = ga_nothing;

        CV_ClearChangedFlags();

        // Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts
        // as having been modified for the first game.
        M_PushSpecialParameters(); // push all "+" parameter at the command buffer

        if (M_CheckParm("-gametype") && M_IsNextParm())
        {
            // from Command_Map_f
            INT32 j;
            INT16 newgametype = -1;
            const char *sgametype = M_GetNextParm();

            for (j = 0; gametype_cons_t[j].strvalue; j++)
                if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
                {
                    newgametype = (INT16)gametype_cons_t[j].value;
                    break;
                }
            if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
            {
                j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
                if (j >= 0 && j < NUMGAMETYPES)
                    newgametype = (INT16)j;
            }

            if (newgametype != -1)
            {
                j = gametype;
                gametype = newgametype;
                D_GameTypeChanged(j);
            }
        }

        if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
                && !M_CheckParm("-connect"))
        {
            // Prevent warping to nonexistent levels
            if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
                I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap));
            // Prevent warping to locked levels
            // ... unless you're in a dedicated server.  Yes, technically this means you can view any level by
            // running a dedicated server and joining it yourself, but that's better than making dedicated server's
            // lives hell.
            else if (!dedicated && M_MapLocked(pstartmap))
                I_Error("You need to unlock this level before you can warp to it!\n");
            else
                D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
        }
    }
    else if (M_CheckParm("-skipintro"))
    {
        CON_ToggleOff();
        CON_ClearHUD();
        F_StartTitleScreen();
    }
    else
        F_StartIntro(); // Tails 03-03-2002

    if (dedicated && server)
    {
        pagename = "TITLESKY";
        levelstarttic = gametic;
        G_SetGamestate(GS_LEVEL);
        if (!P_SetupLevel(false))
            I_Quit(); // fail so reset game stuff
    }
}
Пример #20
0
void Host_Init (int argc, char **argv, int default_memsize)
{
	vfsfile_t *vf;
	cvar_t *v;

	char cfg[MAX_PATH] = {0};
	int i;
	char *cfg_name;

	COM_InitArgv (argc, argv);
	COM_StoreOriginalCmdline(argc, argv);

#ifdef WITH_DP_MEM
	Memory2_Init ();
#endif
	Host_InitMemory (default_memsize);

#ifdef WITH_TCL
	// interpreter should be initialized
	// before any cvar definitions
	TCL_InterpInit ();
#endif
	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	COM_Init ();
	Key_Init ();

#ifdef WITH_DP_MEM
	Memory2_Init_Commands ();
#endif
	Cache_Init_Commands ();

	FS_InitFilesystem ();
	NET_Init ();

	Commands_For_Configs_Init ();
	ConfigManager_Init();
	ResetBinds();

	i = COM_CheckParm("+cfg_load");

	if (i && (i + 1 < COM_Argc())) {
		cfg_name = COM_Argv(i + 1);
	}
	else {
		cfg_name = MAIN_CONFIG_FILENAME;
	}
	snprintf(cfg, sizeof(cfg), "%s", cfg_name);
	COM_ForceExtensionEx (cfg, ".cfg", sizeof (cfg));
	Cbuf_AddText(va("cfg_load %s\n", cfg));
	Cbuf_Execute();

	Cbuf_AddEarlyCommands ();
	Cbuf_Execute ();

	Con_Init ();
	NET_InitClient ();
	Netchan_Init ();

#if (!defined WITH_PNG_STATIC || !defined WITH_JPEG_STATIC || defined WITH_MP3_PLAYER)
	QLib_Init();
#endif

	Sys_Init ();
	CM_Init ();
	PM_Init ();
	Mod_Init ();

	SV_Init ();
	CL_Init ();

	Cvar_CleanUpTempVars ();

	SYSINFO_Init();

#ifdef WITH_TCL
	if (!TCL_InterpLoaded())
		Com_Printf_State (PRINT_FAIL, "Could not load "TCL_LIB_NAME", embedded Tcl disabled\n");
#endif

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	// walk through all vars and forse OnChange event if cvar was modified,
	// also apply that to variables which mirrored in userinfo because of cl_parsefunchars was't applyed as this moment,
	// same for serverinfo and may be this fix something also.
	for ( v = NULL; (v = Cvar_Next ( v )); ) {
		char val[2048];

//		if ( !v->modified )
//			continue; // not modified even that strange at this moment

		if ( Cvar_GetFlags( v ) & (CVAR_ROM | CVAR_INIT) )
			continue;

		snprintf(val, sizeof(val), "%s", v->string);
		Cvar_Set(v, val);
	}
	
	Hud_262LoadOnFirstStart();

	Com_Printf_State (PRINT_INFO, "Exe: "__TIME__" "__DATE__"\n");
	Com_Printf_State (PRINT_INFO, "Hunk allocation: %4.1f MB.\n", (float) host_memsize / (1024 * 1024));

	Com_Printf ("\nezQuake %s\n\n", VersionString());
	Com_Printf(Host_PrintBars("ezQuake\x9c" "SourceForge\x9c" "net", 38));
	Com_Printf(Host_PrintBars("ezQuake Initialized", 38));
	Com_Printf("\n");
	Com_Printf ("\nType /help to access the manual.\nUse /describe to learn about commands.\n", VersionString());

	if ((vf = FS_OpenVFS("autoexec.cfg", "rb", FS_ANY))) {
		Cbuf_AddText ("exec autoexec.cfg\n");
		VFS_CLOSE(vf);
	}

	Cmd_StuffCmds_f ();		// process command line arguments
	Cbuf_AddText ("cl_warncmd 1\n");

	#ifdef WIN32
	//
	// Verify that ezQuake is associated with the QW:// protocl handler.
	//
	{
		extern qbool CL_CheckIfQWProtocolHandler();
		extern cvar_t cl_verify_qwprotocol;

		if (cl_verify_qwprotocol.integer >= 2)
		{
			// Always register the qw:// protocol.
			Cbuf_AddText("register_qwurl_protocol\n");
		}
		else if (cl_verify_qwprotocol.integer == 1 && !CL_CheckIfQWProtocolHandler())
		{
			// Check if the running exe is the one associated with the qw:// protocol.

			Com_PrintVerticalBar(0.8 * vid.conwidth / 8);
			Com_Printf("\n");
			Com_Printf("This ezQuake is not associated with the "); 
			Com_Printf("\x02QW:// protocol.\n");
			Com_Printf("Register it using "); 
			Com_Printf("\x02/register_qwurl_protocol\n");
			Com_Printf("(set ");
			Com_Printf("\x02 cl_verify_qwprotocol ");
			Com_Printf("to 0 to hide this warning)\n");
			Com_PrintVerticalBar(0.8 * vid.conwidth / 8);
			Com_Printf("\n");
		}
	}
	#endif // WIN32

	// Check if a qtv/demo file is specified as the first argument, in that case play that
	// otherwise, do some more checks of what to show at startup.
	{
		char cmd[1024] = {0};

		if (COM_CheckArgsForPlayableFiles(cmd, sizeof(cmd)))
		{
			Cbuf_AddText(cmd);
		}
		else
		{
			Startup_Place();
		}
	}

#ifdef _WIN32
	SetForegroundWindow(mainwindow);
	SetActiveWindow(mainwindow);
#endif

	host_everything_loaded = true;
}