BOOL COM_API_start( PRINTF messgf, PRINTF errorf, PRINTF debugf ) { BOOL ok; int item; if( COM_API_started ) // Start the API once... { return(TRUE); } COM_PRN_messgf = messgf; // General API message print function. COM_PRN_errorf = errorf; // API error message print function. COM_PRN_debugf = debugf; // Debug information print function. for( item=0; (item < COM_MAX); item++ ) { COM_Init(item); } ok = TRUE; if( ok ) { ATEXIT_API(COM_API_stop); // Install stop function. COM_API_started = TRUE; // Set started flag. MODULE_start(COM_PRN_messgf); // Register module. } else { COM_errorf("COM_API_start(...) Failed.\n"); } return(ok); }
void main(void) { BSP_Init(); // Initialisation de la librairie BSP NWK_DELAY(500); SMPL_Init(&RxCallBack); // Initialisation de la librairie simpliciTI SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_AWAKE, 0); SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_RXON, 0); // Activation de la radio pour permettre la réception des messages COM_Init(); // Initialisation du port COM while (1) { if(broadSem) { memset(msg, 0, sizeof(msg)); if ((SMPL_Receive(SMPL_LINKID_USER_UUD, msg, &msgLen)) == SMPL_SUCCESS) // Cette fonction permet de stocker les messages reçu par un périphérique en spécifiant son linkID { sigInfo.lid = SMPL_LINKID_USER_UUD; // Permet d'indiquer les informations de quel périphérique sont demandées SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_SIGINFO, &sigInfo); // On récupère les informations sur la force de connexion dans la structure sigInfo msg[5] = 'S'; msg[6] = sigInfo.sigInfo.rssi+128; msg[7] = 'L'; msg[8] = sigInfo.sigInfo.lqi; msg[9] = 0xFF; broadSem--; TXString(msg, sizeof(msg)); } } } }
/// The below is for ATE signal test. void ate_signal(void) { struct itemview ate; text_t ate_title, info; char buf[100]; char buf_cmd[100]; char buf_ret[100]; int len, i; const char *pret; int flag=0; ui_init_itemview(&ate); init_text(&info, buf, COLOR_YELLOW); ate.set_text(&ate, &info); len = sprintf(buf, "%s", "ATE Signaling Test\nEmergency call is not started\n"); //sprintf(buf+len, "%s", "Emergency call is not started\n"); ate.redraw(&ate); if(-1 == COM_Init (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort)) { LOGE(TAG "COM_Init init fail!\n"); return; } //g_fd_uart = g_hUsbComPort; #ifdef MTK_DT_SUPPORT g_fd_atcmdmd2 = openDeviceWithDeviceName("\dev\ttyMT0"); if(g_fd_atcmdmd2 == -1) { LOGE(TAG "Open md2 fail\r\n"); return; } #endif for (i = 0; i<30; i++) usleep(50000); //sleep 1s wait for modem bootup LOGD(TAG "fd_atcmd = %d, fd_uart = %d, hUsbComPort = %d\r\n", g_fd_atcmd, g_fd_uart, g_hUsbComPort); ExitFlightMode (g_fd_atcmd, TRUE); #ifdef MTK_DT_SUPPORT ExitFlightMode_DualTalk (g_fd_atcmdmd2, TRUE); #endif New_Thread (); while(1) { usleep(HALT_INTERVAL*20); } Free_Thread (); COM_DeInit (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort); return; }
/* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000); com_argc = parms->argc; com_argv = parms->argv; // JPG 3.00 - moved this here #ifdef _WIN32 srand(time(NULL) ^ _getpid()); #else srand(time(NULL) ^ getpid()); #endif Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); Cvar_Init (); COM_Init (parms->basedir); Host_InitLocal (); W_LoadWadFile ("gfx.wad"); Con_Init (); PR_Init (); Mod_Init (); Security_Init (); // JPG 3.20 - cheat free NET_Init (); SV_Init (); IPLog_Init (); // JPG 1.05 - ip address logging BANLog_Init (); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); R_InitTextures (); // needed even for dedicated servers Cbuf_InsertText ("exec autoexec.cfg;exec server.cfg;stuffcmds;startdemos\n"); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Sys_Printf ("========Quake Initialized========\n"); }
/*! ******************************************************************************* * Initializate all modules ******************************************************************************/ void init(void) { //! Calibrate the internal RC Oszillator //! \todo test calibrate_rco(); //! set Clock to 4 Mhz CLKPR = (1<<CLKPCE); // prescaler change enable CLKPR = (1<<CLKPS0); // prescaler = 2 (internal RC runs @ 8MHz) //! Disable Analog Comparator (power save) ACSR = (1<<ACD); //! Disable Digital input on PF0-7 (power save) DIDR0 = 0xFF; //! digital I/O port direction DDRB = (1<<PB4)|(1<<PB7); // PB4, PB7 Motor out DDRG = (1<<PG3)|(1<<PG4); // PG3, PG4 Motor out DDRE = (1<<PE3); // PE3 activate lighteye DDRF = (1<<PF3); // PF3 activate tempsensor //! enable pullup on all inputs (keys and m_wheel) //! ATTENTION: no pullup on lighteye input watch circuit diagram PORTB = (1<<PB0)|(1<<PB1)|(1<<PB2)|(1<<PB3)|(1<<PB5)|(1<<PB6); //! remark for PCMSK0: //! PCINT0 for lighteye (motor monitor) is activated in motor.c using //! mask register PCMSK0: PCMSK0=(1<<PCINT4) and PCMSK0&=~(1<<PCINT4) //! PCMSK1 for keyactions PCMSK1 = (1<<PCINT8)|(1<<PCINT9)|(1<<PCINT10)|(1<<PCINT11)|(1<<PCINT13); //! activate PCINT0 + PCINT1 EIMSK = (1<<PCIE1)|(1<<PCIE0); //! Initialize the USART COM_Init(COM_BAUD_RATE); //1 Initialize the LCD LCD_Init(); //! Initialize the RTC, pass pointer to timer callback function RTC_Init(callback_settemp); //! Initialize the motor MOTOR_Init(); // Init Engine e_Init(); }
void dEngine_InitDisplaySystem(uchar rendererType) { SCR_BindMethods(rendererType); P_InitPlayers(); FX_InitMem(); TITLE_AllocRessources(); COM_Init(); P_CreatePointerCoordinates(); engine.menuVisible = 0; MENU_Set(MENU_HOME); }
/************************************************************************** DOES: Initialization of protocol handler RETURNS: - GLOBALS: SerialProtocol_In, SerialProtocol_Out, SerialProtocol_ReceiveErrorCounter, SerialProtocol_TransmitErrorCounter **************************************************************************/ void SerialProtocol_Init ( void ) { // Initialize UART used for communication COM_Init(); SerialProtocol_ResetReceiveHandler(); SerialProtocol_ReceiveErrorCounter = 0; rxbuffer.nextread = rxbuffer.nextwrite = rxbuffer.buffer; SerialProtocol_ResetTransmitHandler(); SerialProtocol_TransmitErrorCounter = 0; txbuffer.nextread = txbuffer.nextwrite = txbuffer.buffer; }
/* ==================== SV_Init ==================== */ void SV_Init (void) { Sys_Printf ("Host_Init\n"); Memory_Init (host_parms->membase, host_parms->memsize); Cbuf_Init (); Cmd_Init (); COM_Init (); FS_Init (); PR_Init (); Mod_Init (); SV_InitNet (); SV_InitLocal (); Pmove_Init (); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); Cbuf_InsertText ("exec server.cfg\n"); Cbuf_Execute (); // unlock the early-set cvars after init Cvar_UnlockAll (); host_initialized = true; Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/(1024*1024.0)); Con_Printf ("======== HexenWorld Initialized ========\n"); // process command line arguments Cmd_StuffCmds_f (); Cbuf_Execute (); // if a map wasn't specified on the command line, spawn demo1.map if (sv.state == ss_dead) Cmd_ExecuteString ("map demo1", src_command); if (sv.state == ss_dead) SV_Error ("Couldn't spawn a server"); }
BOOL COM_Close( int item ) { BOOL ok; if( !COM_Check(item) ) { return(FALSE); } ok = COM_Close(COM_Item[item].comH); if( COM_Item[item].timer != NULL ) { delete COM_Item[item].timer; COM_Item[item].timer = NULL; } COM_Init(item); return(ok); }
void main (void) { WDTCTL = WDTPW + WDTHOLD; // Stop WDT // 5ms delay to compensate for time to startup between MSP430 and CC1100/2500 __delay_cycles(5000); TI_CC_SPISetup(); // Initialize SPI port DCOCTL = 0; // Select lowest DCOx and MODx settings BCSCTL1 = CALBC1_1MHZ; // Set DCO DCOCTL = CALDCO_1MHZ; P2SEL = 0; // Sets P2.6 & P2.7 as GPIO TI_CC_PowerupResetCCxxxx(); // Reset CCxxxx writeRFSettings(); // Write RF settings to config reg TI_CC_SPIWriteBurstReg(TI_CCxxx0_PATABLE, paTable, paTableLen);//Write PATABLE // Configure ports -- switch inputs, LEDs, GDO0 to RX packet info from CCxxxx COM_Init(); TI_CC_SW_PxREN = TI_CC_SW1; // Enable Pull up resistor TI_CC_SW_PxOUT = TI_CC_SW1; // Enable pull up resistor TI_CC_SW_PxIES = TI_CC_SW1; // Int on falling edge TI_CC_SW_PxIFG &= ~(TI_CC_SW1); // Clr flags TI_CC_SW_PxIE = TI_CC_SW1; // Activate interrupt enables TI_CC_LED_PxOUT &= ~(TI_CC_LED1 + TI_CC_LED2); // Outputs = 0 TI_CC_LED_PxDIR |= TI_CC_LED1 + TI_CC_LED2;// LED Direction to Outputs TI_CC_GDO0_PxIES |= TI_CC_GDO0_PIN; // Int on falling edge (end of pkt) TI_CC_GDO0_PxIFG &= ~TI_CC_GDO0_PIN; // Clear flag TI_CC_GDO0_PxIE |= TI_CC_GDO0_PIN; // Enable int on end of packet TI_CC_SPIStrobe(TI_CCxxx0_SRX); // Initialize CCxxxx in RX mode. // When a pkt is received, it will // signal on GDO0 and wake CPU __bis_SR_register(LPM0_bits + GIE); // Enter LPM3, enable interrupts }
/* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000); com_argc = parms->argc; com_argv = parms->argv; Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); V_Init (); // jkrige - removed chase //Chase_Init (); // jkrige - removed chase Host_InitVCR (parms); COM_Init (parms->basedir); Host_InitLocal (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); PR_Init (); Mod_Init (); NET_Init (); SV_Init (); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); R_InitTextures (); // needed even for dedicated servers if (cls.state != ca_dedicated) { host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifndef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); #ifndef _WIN32 // on Win32, sound initialization has to come before video initialization, so we // can put up a popup if the sound hardware is in use S_Init (); // jkrige - fmod sound system (system) FMOD_Init(); // jkrige - fmod sound system (system) #else #ifdef GLQUAKE // FIXME: doesn't use the new one-window approach yet S_Init (); // jkrige - fmod sound system (system) FMOD_Init(); // jkrige - fmod sound system (system) #endif #endif // _WIN32 // jkrige - fmod sound system (music) //CDAudio_Init (); // jkrige - fmod sound system (music) Sbar_Init (); CL_Init (); #ifdef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif } Cbuf_InsertText ("exec quake.rc\n"); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Sys_Printf ("========Quake Initialized=========\n"); }
/* ==================== Host_Init ==================== */ void Host_Init (int argc, char **argv, int default_memsize) { COM_InitArgv (argc, argv); #if !defined(CLIENTONLY) && !defined(SERVERONLY) if (COM_CheckParm("-dedicated")) dedicated = true; #endif Host_InitMemory (default_memsize); Cbuf_Init (); Cmd_Init (); Cvar_Init (); COM_Init (); Key_Init (); FS_InitFilesystem (); COM_CheckRegistered (); Con_Init (); if (!dedicated) { Cbuf_AddText ("exec default.cfg\n"); Cbuf_AddText ("exec config.cfg\n"); Cbuf_Execute (); } Cbuf_AddEarlyCommands (); Cbuf_Execute (); NET_Init (); Netchan_Init (); Sys_Init (); CM_Init (); PM_Init (); Host_InitLocal (); SV_Init (); CL_Init (); Cvar_CleanUpTempVars (); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Com_Printf ("Exe: "__TIME__" "__DATE__"\n"); Com_Printf ("%4.1f megs RAM used.\n", host_memsize / (1024*1024.0)); Com_Printf ("\n========= " PROGRAM " Initialized =========\n"); if (dedicated) { Cbuf_AddText ("exec server.cfg\n"); Cmd_StuffCmds_f (); // process command line arguments Cbuf_Execute (); // if a map wasn't specified on the command line, spawn start map if (!com_serveractive) Cmd_ExecuteString ("map start"); if (!com_serveractive) Host_Error ("Couldn't spawn a server"); } else { Cbuf_AddText ("exec autoexec.cfg\n"); Cmd_StuffCmds_f (); // process command line arguments Cbuf_AddText ("cl_warncmd 1\n"); } }
/* ==================== Host_Init ==================== */ void Host_Init (void) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) host_parms->memsize = minimum_memory; if (host_parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game", host_parms->memsize / (float)0x100000); com_argc = host_parms->argc; com_argv = host_parms->argv; Memory_Init (host_parms->membase, host_parms->memsize); Cbuf_Init (); Cmd_Init (); LOG_Init (host_parms); Cvar_Init (); //johnfitz COM_Init (); COM_InitFilesystem (); Host_InitLocal (); W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty if (cls.state != ca_dedicated) { Key_Init (); Con_Init (); } PR_Init (); Mod_Init (); NET_Init (); SV_Init (); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/ (1024*1024.0)); if (cls.state != ca_dedicated) { host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp", NULL); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); V_Init (); Chase_Init (); M_Init (); ExtraMaps_Init (); //johnfitz Modlist_Init (); //johnfitz DemoList_Init (); //ericw VID_Init (); IN_Init (); TexMgr_Init (); //johnfitz Draw_Init (); SCR_Init (); R_Init (); S_Init (); CDAudio_Init (); BGM_Init(); Sbar_Init (); CL_Init (); } Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf ("\n========= Quake Initialized =========\n\n"); if (cls.state != ca_dedicated) { Cbuf_InsertText ("exec quake.rc\n"); // johnfitz -- in case the vid mode was locked during vid_init, we can unlock it now. // note: two leading newlines because the command buffer swallows one of them. Cbuf_AddText ("\n\nvid_unlock\n"); } if (cls.state == ca_dedicated) { Cbuf_AddText ("exec autoexec.cfg\n"); Cbuf_AddText ("stuffcmds"); Cbuf_Execute (); if (!sv.active) Cbuf_AddText ("map start\n"); } }
// // D_SRB2Main // void D_SRB2Main(void) { INT32 p; char srb2[82]; // srb2 title banner char title[82]; INT32 pstartmap = 1; boolean autostart = false; // keep error messages until the final flush(stderr) #if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS) if (setvbuf(stderr, NULL, _IOFBF, 1000)) DEBPRINT("setvbuf didnt work\n"); #endif #ifdef GETTEXT // initialise locale code M_StartupLocale(); #endif // get parameters from a response file (eg: srb2 @parms.txt) M_FindResponseFile(); // MAINCFG is now taken care of where "OBJCTCFG" is handled G_LoadGameSettings(); // identify the main IWAD file to use IdentifyVersion(); #if !defined (_WIN32_WCE) && !defined(NOTERMIOS) setbuf(stdout, NULL); // non-buffered output #endif #if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X) devparm = !M_CheckParm("-nodebug"); #else devparm = M_CheckParm("-debug"); #endif // for dedicated server #if !defined (_WINDOWS) //already check in win_main.c dedicated = M_CheckParm("-dedicated") != 0; #endif strcpy(title, "Sonic Robo Blast 2"); strcpy(srb2, "Sonic Robo Blast 2"); D_MakeTitleString(srb2); #ifdef PC_DOS D_Titlebar(srb2, title); #else CONS_Printf("SRB2"VERSIONSTRING"\n"); #endif #if defined (__OS2__) && !defined (SDL) // set PM window title snprintf(pmData->title, sizeof (pmData->title), "Sonic Robo Blast 2" VERSIONSTRING ": %s", title); pmData->title[sizeof (pmData->title) - 1] = '\0'; #endif if (devparm) CONS_Printf("%s", M_GetText("Development mode ON.\n")); // default savegame strcpy(savegamename, SAVEGAMENAME"%u.ssg"); { const char *userhome = D_Home(); //Alam: path to home if (!userhome) { #if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X) I_Error("%s", M_GetText("Please set $HOME to your home directory\n")); #elif defined (_WIN32_WCE) && 0 if (dedicated) snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME); #else if (dedicated) snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, CONFIGFILENAME); #endif } else { // use user specific config file #ifdef DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome); snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); I_mkdir(srb2home, 0700); #else snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); #endif } configfile[sizeof configfile - 1] = '\0'; #ifdef _arch_dreamcast strcpy(downloaddir, "/ram"); // the dreamcast's TMP #endif } if (M_CheckParm("-password") && M_IsNextParm()) { const char *pw = M_GetNextParm(); strncpy(adminpassword, pw, 8); if (strlen(pw) < 8) { size_t z; for (z = strlen(pw); z < 8; z++) adminpassword[z] = 'a'; } } else { size_t z; srand((unsigned int)time(NULL)); for (z = 0; z < 8; z++) adminpassword[z] = (char)(rand() & 127); } adminpassword[8] = '\0'; // add any files specified on the command line with -file wadfile // to the wad list if (!(M_CheckParm("-connect"))) { if (M_CheckParm("-file")) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm while (M_IsNextParm()) { const char *s = M_GetNextParm(); if (s) // Check for NULL? { if (!W_VerifyNMUSlumps(s)) modifiedgame = true; D_AddFile(s); } } } } // get map from parms if (M_CheckParm("-server") || dedicated) netgame = server = true; if (M_CheckParm("-warp") && M_IsNextParm()) { pstartmap = atoi(M_GetNextParm()); if (!M_CheckParm("-server")) modifiedgame = true; autostart = true; savemoddata = false; } CONS_Printf("%s", M_GetText("Z_Init: Init zone memory allocation daemon. \n")); Z_Init(); // adapt tables to SRB2's needs, including extra slots for dehacked file support P_PatchInfoTables(); CONS_Printf("%s", M_GetText("W_Init: Init WADfiles.\n")); //---------------------------------------------------- READY TIME // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupTimer...\n"); I_StartupTimer(); // Make backups of some SOCcable tables. P_BackupTables(); // load wad, including the main wad file if (!W_InitMultipleFiles(startupwadfiles)) #ifdef _DEBUG CONS_Error(M_GetText("A WAD file was not found or not valid\n")); #else I_Error("%s", M_GetText("A WAD file was not found or not valid\n")); #endif D_CleanFile(); // Check MD5s of autoloaded files W_VerifyFileMD5(0, "1f698dd35bcedb04631568a84a97d72b"); // srb2.srb W_VerifyFileMD5(1, "86ae3f9179c64358d1c88060e41bd415"); // zones.dta W_VerifyFileMD5(2, "f699d4702b9b505db621e5ad5af4f352"); // sonic.plr W_VerifyFileMD5(3, "dfbbc38080485c70a84a57bb734ceee9"); // tails.plr W_VerifyFileMD5(4, "1ea958e2aee87b6995226a120ba3eaac"); // knux.plr W_VerifyFileMD5(5, "8f702416c15060cd3c53c71b91116914"); // rings.wpn W_VerifyFileMD5(6, "6b1cf9b41e41a46ac58606dc6e7c9e05"); // drill.dta W_VerifyFileMD5(7, "8d080c050ecf03691562aa7b60156fec"); // soar.dta // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. mainwads = 8; // there are 8 wads not to unload /* TODO: incorporate this! CONS_Printf("%s", "===========================================================================\n" " Sonic Robo Blast II!\n" " by Sonic Team Junior\n" " http://www.srb2.org\n" " This is a modified version. Go to our site for the original.\n" "===========================================================================\n"); */ // Check and print which version is executed. CONS_Printf("%s", "===========================================================================\n" " We hope you enjoy this game as\n" " much as we did making it!\n" " ...wait. =P\n" "===========================================================================\n"); cht_Init(); //---------------------------------------------------- READY SCREEN // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupGraphics...\n"); I_StartupGraphics(); //--------------------------------------------------------- CONSOLE // setup loading screen SCR_Startup(); // we need the font of the console CONS_Printf("%s", M_GetText("HU_Init: Setting up heads up display.\n")); HU_Init(); COM_Init(); // libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc #ifndef _WII CON_Init(); #else CON_InitWii(); #endif D_RegisterServerCommands(); D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame R_RegisterEngineStuff(); S_RegisterSoundStuff(); I_RegisterSysCommands(); //--------------------------------------------------------- CONFIG.CFG M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()" if (!M_CheckParm("-resetdata")) G_LoadGameData(); #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL) VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen #endif // set user default mode or mode set at cmdline SCR_CheckDefaultMode(); wipegamestate = gamestate; P_InitMapHeaders(); savedata.lives = 0; // flag this as not-used //------------------------------------------------ COMMAND LINE PARAMS // Initialize CD-Audio if (M_CheckParm("-usecd") && !dedicated) I_InitCD(); if (M_CheckParm("-nodownloading")) COM_BufAddText("downloading 0\n"); CONS_Printf("%s", M_GetText("M_Init: Init miscellaneous info.\n")); M_Init(); CONS_Printf("%s", M_GetText("R_Init: Init SRB2 refresh daemon - ")); R_Init(); // setting up sound CONS_Printf("%s", M_GetText("S_Init: Setting up sound.\n")); if (M_CheckParm("-nosound")) nosound = true; if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic nomidimusic = nodigimusic = true; else { if (M_CheckParm("-nomidimusic")) nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound if (M_CheckParm("-nodigmusic")) nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound } I_StartupSound(); I_InitMusic(); S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); CONS_Printf("%s", M_GetText("ST_Init: Init status bar.\n")); ST_Init(); if (M_CheckParm("-internetserver")) CV_SetValue(&cv_internetserver, 1); // init all NETWORK CONS_Printf("%s", M_GetText("D_CheckNetGame: Checking network game status.\n")); if (D_CheckNetGame()) autostart = true; // check for a driver that wants intermission stats // start the apropriate game based on parms if (M_CheckParm("-record") && M_IsNextParm()) { G_RecordDemo(M_GetNextParm()); autostart = true; } p = M_CheckParm("-timetic"); if (p) CV_Set(&cv_timetic, "On"); if (!autostart) M_PushSpecialParameters(); // push all "+" parameters at the command buffer // demo doesn't need anymore to be added with D_AddFile() p = M_CheckParm("-playdemo"); if (!p) p = M_CheckParm("-timedemo"); if (p && M_IsNextParm()) { char tmp[MAX_WADPATH]; // add .lmp to identify the EXTERNAL demo file // it is NOT possible to play an internal demo using -playdemo, // rather push a playdemo command.. to do. strcpy(tmp, M_GetNextParm()); // get spaced filename or directory while (M_IsNextParm()) { strcat(tmp, " "); strcat(tmp, M_GetNextParm()); } FIL_DefaultExtension(tmp, ".lmp"); CONS_Printf(M_GetText("Playing demo %s.\n"), tmp); if (M_CheckParm("-playdemo")) { singledemo = true; // quit after one demo G_DeferedPlayDemo(tmp); } else G_TimeDemo(tmp); G_SetGamestate(GS_NULL); wipegamestate = GS_NULL; return; } if (M_CheckParm("-ultimatemode")) { autostart = true; ultimatemode = true; } if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect")) { gameaction = ga_nothing; CV_ClearChangedFlags(); // Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts // as having been modified for the first game. M_PushSpecialParameters(); // push all "+" parameter at the command buffer if (M_CheckParm("-gametype") && M_IsNextParm()) { // from Command_Map_f INT32 j; INT16 newgametype = -1; const char *sgametype = M_GetNextParm(); for (j = 0; gametype_cons_t[j].strvalue; j++) if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype)) { if (gametype_cons_t[j].value == GTF_TEAMMATCH) { newgametype = GT_MATCH; CV_SetValue(&cv_matchtype, 1); } else if (gametype_cons_t[j].value == GTF_CLASSICRACE) { newgametype = GT_RACE; CV_SetValue(&cv_racetype, 1); } else if (gametype_cons_t[j].value == GTF_HIDEANDSEEK) { newgametype = GT_TAG; CV_SetValue(&cv_tagtype, 1); } else newgametype = (INT16)gametype_cons_t[j].value; break; } if (!gametype_cons_t[j].strvalue) // reached end of the list with no match { j = atoi(sgametype); // assume they gave us a gametype number, which is okay too if (j >= 0 && j < NUMGAMETYPES) newgametype = (INT16)j; } if (newgametype != -1) { j = gametype; gametype = newgametype; D_GameTypeChanged(j); } } if (server && !M_CheckParm("+map") && !M_CheckParm("+connect") && !M_CheckParm("-connect")) { D_MapChange(pstartmap, gametype, ultimatemode, 1, 0, false, false); } } else F_StartIntro(); // Tails 03-03-2002 if (dedicated && server) { pagename = "TITLESKY"; levelstarttic = gametic; G_SetGamestate(GS_LEVEL); if (!P_SetupLevel(gamemap, false)) I_Quit(); // fail so reset game stuff } }
/* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { #if defined(_WIN32) && defined(GLQUAKE) FILE *fp = fopen("opengl32.dll","r"); if (fp) { // exists fclose(fp); Sys_Error ("OpenGL32.dll found in Quake folder. You must delete this file from your Quake folder to run this engine."); } #endif // Windows only if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game and memsize = %i and minimum memory is %i", parms->memsize / (float)0x100000, parms->memsize, minimum_memory); com_argc = parms->argc; com_argv = parms->argv; #ifdef SUPPORTS_CHEATFREE // JPG 3.00 - moved this here #if defined(_WIN32) srand(time(NULL) ^ _getpid()); #else srand(time(NULL) ^ getpid()); #endif #endif Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); Cvar_Init (); V_Init (); Chase_Init (); Host_InitVCR (parms); COM_Init (parms->basedir); Host_InitLocal (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); PR_Init (); Mod_Init (); #ifdef PROQUAKE_EXTENSION Security_Init (); // JPG 3.20 - cheat free #endif NET_Init (); SV_Init (); #ifdef PROQUAKE_EXTENSION IPLog_Init (); // JPG 1.05 - ip address logging Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); #endif #ifdef PSP_SYSTEM_STATS Con_Printf ("Insomnia ProQuake Engine v 4.71 Rev4\n"); //(EBOOT: "__TIME__" "__DATE__")\n"); int currentCPU = scePowerGetCpuClockFrequency(); int currentVRAM = sceGeEdramGetSize(); int currentVRAMADD = sceGeEdramGetAddr(); int currentRAMAVAIL = sceKernelTotalFreeMemSize(); #ifdef NORMAL_MODEL Con_Printf ("PSP Normal 32MB RAM Mode \n"); #endif #ifdef SLIM_MODEL Con_Printf ("PSP Slim 64MB RAM Mode \n"); #endif Con_Printf ("%4.1f megabyte heap \n",parms->memsize/ (1024*1024.0)); Con_Printf ("%4.1f PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB); Con_Printf ("%d VRAM \n",currentVRAM); Con_Printf ("%d VRAM Address \n",currentVRAMADD); Con_Printf ("%d Current Total RAM \n",currentRAMAVAIL); Con_Printf ("CPU Speed %d MHz\n", currentCPU); Con_Printf ("%s \n", com_gamedir); R_InitTextures (); // needed even for dedicated servers #else Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); #endif if (cls.state != ca_dedicated) { host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifndef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); #ifndef _WIN32 // on Win32, sound initialization has to come before video initialization, so we // can put up a popup if the sound hardware is in use S_Init (); #else #ifdef GLQUAKE // FIXME: doesn't use the new one-window approach yet S_Init (); #endif #endif // _WIN32 CDAudio_Init (); Sbar_Init (); CL_Init (); #ifdef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif #ifdef _WIN32 // Baker: 3.99m to get sys info // must be AFTER video init stuff Sys_InfoInit(); // We don't care about dedicated servers for this // Baker 3.76 - Autoplay demo if (com_argc >= 2) { char *infile = com_argv[1]; if (infile[0] && infile[0] != '-' && infile[0] != '+') { char tmp[1024] = {0}, *ext = COM_FileExtension(infile); if (!strncasecmp(ext, "dem", sizeof("dem"))) snprintf(tmp, sizeof(tmp), "playdemo \"%s\"\n", infile); if (tmp[0]) { nostartdemos = true; Cbuf_AddText(tmp); } } } #endif } Cbuf_InsertText ("exec quake.rc\n"); #ifdef PROQUAKE_EXTENSION // Baker 3.80x: this is a hack if (!isDedicated) { Cbuf_AddText ("\nsavefov\n"); Cbuf_AddText ("savesensitivity\n"); } #endif Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf ("Host Initialized\n"); Sys_Printf ("========Quake Initialized=========\n"); }
bool Host_Init(quakeparms_t *parms) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) return Sys_Error("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); com_argc = parms->argc; com_argv = parms->argv; Memory_Init(parms->membase, parms->memsize); Cbuf_Init(); Cmd_Init(); V_Init(); Chase_Init(); COM_Init(); Host_InitLocal(); if (!W_LoadWadFile("gfx.wad")) return false; Key_Init(); Con_Init(); M_Init(); PR_Init(); Mod_Init(R_ModelLoader()); NET_Init(); SV_Init(); Con_Printf("Exe: " __TIME__ " " __DATE__ "\n"); Con_Printf("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0)); R_InitTextures(); // needed even for dedicated servers if (cls.state != ca_dedicated) { host_basepal = (byte*)COM_LoadHunkFile("gfx/palette.lmp"); if (!host_basepal) return Sys_Error("Couldn't load gfx/palette.lmp"); host_colormap = (byte*)COM_LoadHunkFile("gfx/colormap.lmp"); if (!host_colormap) return Sys_Error("Couldn't load gfx/colormap.lmp"); if (coloredlights) host_fullbrights = 256-host_colormap[16384]; // leilei - variable our fullbright counts if available VID_Init(host_basepal); Draw_Init(); SCR_Init(); R_Init(); S_Init(); CDAudio_Init(); BGM_Init(); Sbar_Init(); CL_Init(); IN_Init(); } Hunk_AllocName(0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark(); host_initialized = true; Sys_Printf("========Quake Initialized=========\n"); /* In case exec of quake.rc fails */ if (!setjmp(host_abort)) { Cbuf_InsertText("exec quake.rc\n"); Cbuf_Execute(); } return true; }
void Host_Init(quakeparms_t *parms) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) Sys_Error("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float) 0x100000); com_argc = parms->argc; com_argv = parms->argv; Memory_Init(parms->membase, parms->memsize); Cbuf_Init(); Cmd::Init(); V_Init(); NN_init(); COM_Init(); Host_InitLocal(); W_LoadWadFile("gfx.wad"); Key_Init(); Con_Init(); M_Init(); PR_Init(); Mod_Init(); NET_Init(); SV_Init(); Bot_Init(); Con_Printf("Exe: "__TIME__" "__DATE__"\n"); Con_Printf("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0)); if (cls.state != ca_dedicated) { host_basepal = (byte *) COM_LoadHunkFile("gfx/palette.lmp"); if (!host_basepal) Sys_Error("Couldn't load gfx/palette.lmp"); host_colormap = (byte *) COM_LoadHunkFile("gfx/colormap.lmp"); if (!host_colormap) Sys_Error("Couldn't load gfx/colormap.lmp"); IN_Init(); VID_Init(host_basepal); Draw_Init(); SCR_Init(); R_Init(); TextureManager::Init(); S_Init(); CDAudio_Init(); Sbar_Init(); CL_Init(); } Cbuf_InsertText("exec quake.rc\n"); Hunk_AllocName(0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark(); host_initialized = true; Sys_Printf("========Quake Initialized=========\n"); }
/// The below is for ATE signal test. void ate_signal(void) { struct itemview ate; text_t ate_title, info; char buf[100]; char buf_cmd[100]; char buf_ret[100]; int len, i; const char *pret; char dev_node[32]; int flag=0; ui_init_itemview(&ate); init_text(&info, buf, COLOR_YELLOW); ate.set_text(&ate, &info); len = sprintf(buf, "%s", "ATE Signaling Test\nEmergency call is not started\n"); //sprintf(buf+len, "%s", "Emergency call is not started\n"); ate.redraw(&ate); if(is_support_modem(1)) { if(-1 == COM_Init (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort)) { LOGE(TAG "COM_Init init fail!\n"); return; } g_fd_uart = g_hUsbComPort; } if(is_support_modem(2)){ if(g_fd_uart != -1 && g_hUsbComPort != -1) { snprintf(dev_node, 32, "%s", ccci_get_node_name(USR_FACTORY_DATA, MD_SYS2)); g_fd_atcmdmd2 = openDeviceWithDeviceName(dev_node); if(g_fd_atcmdmd2 == -1) { LOGE(TAG "Open md2 fail\r\n"); return; } } else { if(-1 == COM_Init (&g_fd_atcmdmd2, &g_fd_uart, &g_hUsbComPort)) { LOGE(TAG "COM_Init init fail!\n"); return; } g_fd_uart = g_hUsbComPort; } } #if defined(MTK_DT_SUPPORT) && !defined(EVDO_DT_SUPPORT) if(g_fd_uart != -1 && g_hUsbComPort != -1) { g_fd_atcmdmd_dt= openDeviceWithDeviceName("/dev/ttyMT0"); if(g_fd_atcmdmd_dt== -1) { LOGE(TAG "Open md2 fail\r\n"); return; } } else { if(-1 == COM_Init (&g_fd_atcmdmd2, &g_fd_uart, &g_hUsbComPort)) { LOGE(TAG "COM_Init init fail!\n"); return; } g_fd_uart = g_hUsbComPort; } #endif for (i = 0; i<30; i++) usleep(50000); //sleep 1s wait for modem bootup LOGD(TAG "fd_atcmd = %d, fd_uart = %d, hUsbComPort = %d\r\n", g_fd_atcmd, g_fd_uart, g_hUsbComPort); if(is_support_modem(1)){ ExitFlightMode (g_fd_atcmd, TRUE); } if(is_support_modem(2)){ ExitFlightMode_DualTalk (g_fd_atcmdmd2, TRUE); } #if defined(MTK_DT_SUPPORT) && !defined(EVDO_DT_SUPPORT) ExitFlightMode_DualTalk(g_fd_atcmdmd_dt, TRUE); #endif New_Thread (); while(1) { usleep(HALT_INTERVAL*20); } Free_Thread (); if(is_support_modem(1)){ COM_DeInit (&g_fd_atcmd, &g_fd_uart, &g_hUsbComPort); if(is_support_modem(2)){ if(g_fd_atcmdmd2 != -1) { close(g_fd_atcmdmd2); g_fd_atcmdmd2 = -1; } } #if defined(MTK_DT_SUPPORT) && !defined(EVDO_DT_SUPPORT) if(g_fd_atcmdmd_dt != -1) { close(g_fd_atcmdmd_dt); g_fd_atcmdmd_dt = -1; } #endif }else if(is_support_modem(2)){ COM_DeInit(&g_fd_atcmdmd2, &g_fd_uart, &g_hUsbComPort); } return; }
// // D_SRB2Main // void D_SRB2Main(void) { INT32 p; char srb2[82]; // srb2 title banner char title[82]; INT32 pstartmap = 1; boolean autostart = false; // keep error messages until the final flush(stderr) #if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS) if (setvbuf(stderr, NULL, _IOFBF, 1000)) I_OutputMsg("setvbuf didnt work\n"); #endif #ifdef GETTEXT // initialise locale code M_StartupLocale(); #endif // get parameters from a response file (eg: srb2 @parms.txt) M_FindResponseFile(); // MAINCFG is now taken care of where "OBJCTCFG" is handled G_LoadGameSettings(); // Test Dehacked lists DEH_Check(); // identify the main IWAD file to use IdentifyVersion(); #if !defined (_WIN32_WCE) && !defined(NOTERMIOS) setbuf(stdout, NULL); // non-buffered output #endif #if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X) devparm = !M_CheckParm("-nodebug"); #else devparm = M_CheckParm("-debug"); #endif // for dedicated server #if !defined (_WINDOWS) //already check in win_main.c dedicated = M_CheckParm("-dedicated") != 0; #endif strcpy(title, "Sonic Robo Blast 2"); strcpy(srb2, "Sonic Robo Blast 2"); D_MakeTitleString(srb2); #ifdef PC_DOS D_Titlebar(srb2, title); #endif #if defined (__OS2__) && !defined (SDL) // set PM window title snprintf(pmData->title, sizeof (pmData->title), "Sonic Robo Blast 2" VERSIONSTRING ": %s", title); pmData->title[sizeof (pmData->title) - 1] = '\0'; #endif if (devparm) CONS_Printf(M_GetText("Development mode ON.\n")); // default savegame strcpy(savegamename, SAVEGAMENAME"%u.ssg"); { const char *userhome = D_Home(); //Alam: path to home if (!userhome) { #if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X) I_Error("Please set $HOME to your home directory\n"); #elif defined (_WIN32_WCE) && 0 if (dedicated) snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME); #else if (dedicated) snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, CONFIGFILENAME); #endif } else { // use user specific config file #ifdef DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome); snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); I_mkdir(srb2home, 0700); #else snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); #endif } configfile[sizeof configfile - 1] = '\0'; #ifdef _arch_dreamcast strcpy(downloaddir, "/ram"); // the dreamcast's TMP #endif } // rand() needs seeded regardless of password srand((unsigned int)time(NULL)); if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); else { size_t z; char junkpw[25]; for (z = 0; z < 24; z++) junkpw[z] = (char)(rand() & 64)+32; junkpw[24] = '\0'; D_SetPassword(junkpw); } // add any files specified on the command line with -file wadfile // to the wad list if (!(M_CheckParm("-connect"))) { if (M_CheckParm("-file")) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm while (M_IsNextParm()) { const char *s = M_GetNextParm(); if (s) // Check for NULL? { if (!W_VerifyNMUSlumps(s)) G_SetGameModified(true); D_AddFile(s); } } } } // get map from parms if (M_CheckParm("-server") || dedicated) netgame = server = true; if (M_CheckParm("-warp") && M_IsNextParm()) { const char *word = M_GetNextParm(); if (fastncmp(word, "MAP", 3)) pstartmap = M_MapNumber(word[3], word[4]); else pstartmap = atoi(word); // Don't check if lump exists just yet because the wads haven't been loaded! // Just do a basic range check here. if (pstartmap < 1 || pstartmap > NUMMAPS) I_Error("Cannot warp to map %d (out of range)\n", pstartmap); else { if (!M_CheckParm("-server")) G_SetGameModified(true); autostart = true; } } CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n"); Z_Init(); // adapt tables to SRB2's needs, including extra slots for dehacked file support P_PatchInfoTables(); //---------------------------------------------------- READY TIME // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupTimer()...\n"); I_StartupTimer(); // Make backups of some SOCcable tables. P_BackupTables(); // Setup default unlockable conditions M_SetupDefaultConditionSets(); // load wad, including the main wad file CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n"); if (!W_InitMultipleFiles(startupwadfiles)) #ifdef _DEBUG CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n"); #else I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n"); #endif D_CleanFile(); #if 1 // md5s last updated 3/15/14 // Yes, you read that right, that's the day of release. // Aren't we batshit insane? // Check MD5s of autoloaded files W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad W_VerifyFileMD5(1, "a894044b555dfcc71865cee16a996e88"); // zones.dta W_VerifyFileMD5(2, "4c410c1de6e0440cc5b2858dcca80c3e"); // player.dta W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta W_VerifyFileMD5(4, "c529930ee5aed6dbe33625dc8075520b"); // patch.dta // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. #endif mainwads = 5; // there are 5 wads not to unload cht_Init(); //---------------------------------------------------- READY SCREEN // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupGraphics()...\n"); I_StartupGraphics(); //--------------------------------------------------------- CONSOLE // setup loading screen SCR_Startup(); // we need the font of the console CONS_Printf("HU_Init(): Setting up heads up display.\n"); HU_Init(); COM_Init(); // libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc #ifndef _WII CON_Init(); #else CON_InitWii(); #endif D_RegisterServerCommands(); D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame R_RegisterEngineStuff(); S_RegisterSoundStuff(); I_RegisterSysCommands(); //--------------------------------------------------------- CONFIG.CFG M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()" G_LoadGameData(); #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL) VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen #endif // set user default mode or mode set at cmdline SCR_CheckDefaultMode(); wipegamestate = gamestate; P_InitMapHeaders(); savedata.lives = 0; // flag this as not-used //------------------------------------------------ COMMAND LINE PARAMS // Initialize CD-Audio if (M_CheckParm("-usecd") && !dedicated) I_InitCD(); if (M_CheckParm("-noupload")) COM_BufAddText("downloading 0\n"); CONS_Printf("M_Init(): Init miscellaneous info.\n"); M_Init(); CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n"); R_Init(); // setting up sound CONS_Printf("S_Init(): Setting up sound.\n"); if (M_CheckParm("-nosound")) nosound = true; if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic nomidimusic = nodigimusic = true; else { if (M_CheckParm("-nomidimusic")) nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound if (M_CheckParm("-nodigmusic")) nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound } I_StartupSound(); I_InitMusic(); S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); CONS_Printf("ST_Init(): Init status bar.\n"); ST_Init(); if (M_CheckParm("-room")) { if (!M_IsNextParm()) I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n"); #ifdef UPDATE_ALERT GetMODVersion_Console(); #endif ms_RoomId = atoi(M_GetNextParm()); } // init all NETWORK CONS_Printf("D_CheckNetGame(): Checking network game status.\n"); if (D_CheckNetGame()) autostart = true; // check for a driver that wants intermission stats // start the apropriate game based on parms if (M_CheckParm("-metal")) { G_RecordMetal(); autostart = true; } else if (M_CheckParm("-record") && M_IsNextParm()) { G_RecordDemo(M_GetNextParm()); autostart = true; } // user settings come before "+" parameters. if (dedicated) COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home)); else COM_ImmedExecute(va("exec \"%s"PATHSEP"autoexec.cfg\" -noerror\n", srb2home)); if (!autostart) M_PushSpecialParameters(); // push all "+" parameters at the command buffer // demo doesn't need anymore to be added with D_AddFile() p = M_CheckParm("-playdemo"); if (!p) p = M_CheckParm("-timedemo"); if (p && M_IsNextParm()) { char tmp[MAX_WADPATH]; // add .lmp to identify the EXTERNAL demo file // it is NOT possible to play an internal demo using -playdemo, // rather push a playdemo command.. to do. strcpy(tmp, M_GetNextParm()); // get spaced filename or directory while (M_IsNextParm()) { strcat(tmp, " "); strcat(tmp, M_GetNextParm()); } FIL_DefaultExtension(tmp, ".lmp"); CONS_Printf(M_GetText("Playing demo %s.\n"), tmp); if (M_CheckParm("-playdemo")) { singledemo = true; // quit after one demo G_DeferedPlayDemo(tmp); } else G_TimeDemo(tmp); G_SetGamestate(GS_NULL); wipegamestate = GS_NULL; return; } if (M_CheckParm("-ultimatemode")) { autostart = true; ultimatemode = true; } if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect")) { gameaction = ga_nothing; CV_ClearChangedFlags(); // Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts // as having been modified for the first game. M_PushSpecialParameters(); // push all "+" parameter at the command buffer if (M_CheckParm("-gametype") && M_IsNextParm()) { // from Command_Map_f INT32 j; INT16 newgametype = -1; const char *sgametype = M_GetNextParm(); for (j = 0; gametype_cons_t[j].strvalue; j++) if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype)) { newgametype = (INT16)gametype_cons_t[j].value; break; } if (!gametype_cons_t[j].strvalue) // reached end of the list with no match { j = atoi(sgametype); // assume they gave us a gametype number, which is okay too if (j >= 0 && j < NUMGAMETYPES) newgametype = (INT16)j; } if (newgametype != -1) { j = gametype; gametype = newgametype; D_GameTypeChanged(j); } } if (server && !M_CheckParm("+map") && !M_CheckParm("+connect") && !M_CheckParm("-connect")) { // Prevent warping to nonexistent levels if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR) I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap)); // Prevent warping to locked levels // ... unless you're in a dedicated server. Yes, technically this means you can view any level by // running a dedicated server and joining it yourself, but that's better than making dedicated server's // lives hell. else if (!dedicated && M_MapLocked(pstartmap)) I_Error("You need to unlock this level before you can warp to it!\n"); else D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false); } } else if (M_CheckParm("-skipintro")) { CON_ToggleOff(); CON_ClearHUD(); F_StartTitleScreen(); } else F_StartIntro(); // Tails 03-03-2002 if (dedicated && server) { pagename = "TITLESKY"; levelstarttic = gametic; G_SetGamestate(GS_LEVEL); if (!P_SetupLevel(false)) I_Quit(); // fail so reset game stuff } }
void Host_Init (int argc, char **argv, int default_memsize) { vfsfile_t *vf; cvar_t *v; char cfg[MAX_PATH] = {0}; int i; char *cfg_name; COM_InitArgv (argc, argv); COM_StoreOriginalCmdline(argc, argv); #ifdef WITH_DP_MEM Memory2_Init (); #endif Host_InitMemory (default_memsize); #ifdef WITH_TCL // interpreter should be initialized // before any cvar definitions TCL_InterpInit (); #endif Cbuf_Init (); Cmd_Init (); Cvar_Init (); COM_Init (); Key_Init (); #ifdef WITH_DP_MEM Memory2_Init_Commands (); #endif Cache_Init_Commands (); FS_InitFilesystem (); NET_Init (); Commands_For_Configs_Init (); ConfigManager_Init(); ResetBinds(); i = COM_CheckParm("+cfg_load"); if (i && (i + 1 < COM_Argc())) { cfg_name = COM_Argv(i + 1); } else { cfg_name = MAIN_CONFIG_FILENAME; } snprintf(cfg, sizeof(cfg), "%s", cfg_name); COM_ForceExtensionEx (cfg, ".cfg", sizeof (cfg)); Cbuf_AddText(va("cfg_load %s\n", cfg)); Cbuf_Execute(); Cbuf_AddEarlyCommands (); Cbuf_Execute (); Con_Init (); NET_InitClient (); Netchan_Init (); #if (!defined WITH_PNG_STATIC || !defined WITH_JPEG_STATIC || defined WITH_MP3_PLAYER) QLib_Init(); #endif Sys_Init (); CM_Init (); PM_Init (); Mod_Init (); SV_Init (); CL_Init (); Cvar_CleanUpTempVars (); SYSINFO_Init(); #ifdef WITH_TCL if (!TCL_InterpLoaded()) Com_Printf_State (PRINT_FAIL, "Could not load "TCL_LIB_NAME", embedded Tcl disabled\n"); #endif Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; // walk through all vars and forse OnChange event if cvar was modified, // also apply that to variables which mirrored in userinfo because of cl_parsefunchars was't applyed as this moment, // same for serverinfo and may be this fix something also. for ( v = NULL; (v = Cvar_Next ( v )); ) { char val[2048]; // if ( !v->modified ) // continue; // not modified even that strange at this moment if ( Cvar_GetFlags( v ) & (CVAR_ROM | CVAR_INIT) ) continue; snprintf(val, sizeof(val), "%s", v->string); Cvar_Set(v, val); } Hud_262LoadOnFirstStart(); Com_Printf_State (PRINT_INFO, "Exe: "__TIME__" "__DATE__"\n"); Com_Printf_State (PRINT_INFO, "Hunk allocation: %4.1f MB.\n", (float) host_memsize / (1024 * 1024)); Com_Printf ("\nezQuake %s\n\n", VersionString()); Com_Printf(Host_PrintBars("ezQuake\x9c" "SourceForge\x9c" "net", 38)); Com_Printf(Host_PrintBars("ezQuake Initialized", 38)); Com_Printf("\n"); Com_Printf ("\nType /help to access the manual.\nUse /describe to learn about commands.\n", VersionString()); if ((vf = FS_OpenVFS("autoexec.cfg", "rb", FS_ANY))) { Cbuf_AddText ("exec autoexec.cfg\n"); VFS_CLOSE(vf); } Cmd_StuffCmds_f (); // process command line arguments Cbuf_AddText ("cl_warncmd 1\n"); #ifdef WIN32 // // Verify that ezQuake is associated with the QW:// protocl handler. // { extern qbool CL_CheckIfQWProtocolHandler(); extern cvar_t cl_verify_qwprotocol; if (cl_verify_qwprotocol.integer >= 2) { // Always register the qw:// protocol. Cbuf_AddText("register_qwurl_protocol\n"); } else if (cl_verify_qwprotocol.integer == 1 && !CL_CheckIfQWProtocolHandler()) { // Check if the running exe is the one associated with the qw:// protocol. Com_PrintVerticalBar(0.8 * vid.conwidth / 8); Com_Printf("\n"); Com_Printf("This ezQuake is not associated with the "); Com_Printf("\x02QW:// protocol.\n"); Com_Printf("Register it using "); Com_Printf("\x02/register_qwurl_protocol\n"); Com_Printf("(set "); Com_Printf("\x02 cl_verify_qwprotocol "); Com_Printf("to 0 to hide this warning)\n"); Com_PrintVerticalBar(0.8 * vid.conwidth / 8); Com_Printf("\n"); } } #endif // WIN32 // Check if a qtv/demo file is specified as the first argument, in that case play that // otherwise, do some more checks of what to show at startup. { char cmd[1024] = {0}; if (COM_CheckArgsForPlayableFiles(cmd, sizeof(cmd))) { Cbuf_AddText(cmd); } else { Startup_Place(); } } #ifdef _WIN32 SetForegroundWindow(mainwindow); SetActiveWindow(mainwindow); #endif host_everything_loaded = true; }