Пример #1
0
void EventLoop()
{
    CLOCK_ResetWatchdog();
    unsigned int time;

#ifdef HEAP_DEBUG
    static int heap = 0;
    int h = _sbrk_r(NULL, 0);
    if(h > heap) {
        printf("heap: %x\n", h);
        heap = h;
    }
#endif
#ifdef TIMING_DEBUG
    debug_timing(0, 0);
#endif
    priority_ready &= ~(1 << MEDIUM_PRIORITY);
    if(PWR_CheckPowerSwitch()) {
        if(! (BATTERY_Check() & BATTERY_CRITICAL)) {
            CONFIG_SaveModelIfNeeded();
            CONFIG_SaveTxIfNeeded();
        }
    	if(Transmitter.music_shutdown) {
	    MUSIC_Play(MUSIC_SHUTDOWN);
            // We wait ~1sec for shutdown music finished
            time = CLOCK_getms()+700;
            while(CLOCK_getms()<time);
	}

        PWR_Shutdown();
    }
    BUTTON_Handler();
    TOUCH_Handler();

    if (priority_ready & (1 << LOW_PRIORITY)) {
        priority_ready  &= ~(1 << LOW_PRIORITY);
        PAGE_Event();
        PROTOCOL_CheckDialogs();
        TIMER_Update();
        TELEMETRY_Alarm();
        BATTERY_Check();
        AUTODIMMER_Update();
#if DATALOG_ENABLED
        DATALOG_Update();
#endif
        GUI_RefreshScreen();
    }
#ifdef TIMING_DEBUG
    debug_timing(0, 1);
#endif
}
Пример #2
0
static void okcancel_cb(guiObject_t *obj, const void *data)
{
    int msg = (long)data;
    (void)obj;
    if (msg == LOAD_MODEL + 1) {
        /* Load Model */
        if (mp->selected != CONFIG_GetCurrentModel()) { // don't do that if model didn't change
            CONFIG_SaveModelIfNeeded();
            PROTOCOL_DeInit();
            CONFIG_ReadModel(mp->selected);
            CONFIG_SaveTxIfNeeded();  //Save here to ensure in case of crash we restart on the right model
            /* Need to recalculate channels to see if we're in a safe state */
            MIXER_Init();
            MIXER_CalcChannels();
            PROTOCOL_Init(0);
        }
    } else if (msg == SAVE_MODEL + 1) {
        /* Save Model */
        CONFIG_WriteModel(mp->selected);
        CONFIG_ReadModel(mp->selected);  //Reload the model after saving to switch (for future saves)
    } else if (msg == LOAD_TEMPLATE + 1) {
        /* Load Template */
        get_idx_filename(tempstring, "template", ".ini", mp->selected-1, "");
        CONFIG_ReadTemplate(tempstring);
    } else if (msg == LOAD_ICON + 1) {
        if (mp->selected == 1)
            Model.icon[0] = 0;
        else
            strcpy(Model.icon, mp->iconstr);
    } else if (msg == LOAD_LAYOUT + 1) {
        /* Load Layout */
        if (mp->selected > mp->file_state) {
            sprintf(tempstring, "models/model%d.ini", mp->selected - mp->file_state);
        } else {
            get_idx_filename(tempstring, "layout", ".ini", mp->selected-1, "layout/");
        }
        CONFIG_ReadLayout(tempstring);
    }
    PAGE_SetModal(0);
    PAGE_RemoveAllObjects();
    mp->return_page(-1);  // -1 for devo10 means return to the focus of previous page, which is important so that users don't need to scroll down from the 1st item
}
Пример #3
0
void EventLoop()
{
    CLOCK_ResetWatchdog();

#ifdef HEAP_DEBUG
    static int heap = 0;
    int h = _sbrk_r(NULL, 0);
    if(h > heap) {
        printf("heap: %x\n", h);
        heap = h;
    }
#endif
#ifdef TIMING_DEBUG
    debug_timing(0, 0);
#endif
    priority_ready &= ~(1 << MEDIUM_PRIORITY);
#if !HAS_HARD_POWER_OFF
    if(PWR_CheckPowerSwitch()) {
        if(! (BATTERY_Check() & BATTERY_CRITICAL)) {
            PAGE_Test();
            CONFIG_SaveModelIfNeeded();
            CONFIG_SaveTxIfNeeded();
        }
    	if(Transmitter.music_shutdown) {
#if HAS_EXTENDED_AUDIO
        if(AUDIO_VoiceAvailable()) {
            MUSIC_Play(MUSIC_SHUTDOWN);
            while (CLOCK_getms() < audio_queue_time) {
                // Wait for voice to finished
                CLOCK_ResetWatchdog();
            }
        } else {
#else
        {
            // We wait ~1sec for shutdown buzzer music finished
            unsigned int time;
            MUSIC_Play(MUSIC_SHUTDOWN);
            time = CLOCK_getms()+700;
            while (CLOCK_getms() < time) {
                CLOCK_ResetWatchdog();
            }
#endif
        }
	}

        PWR_Shutdown();
    }
#endif
    BUTTON_Handler();
    TOUCH_Handler();
    INPUT_CheckChanges();

    if (priority_ready & (1 << LOW_PRIORITY)) {
        priority_ready  &= ~(1 << LOW_PRIORITY);
        PAGE_Event();
        PROTOCOL_CheckDialogs();
        TIMER_Update();
        TELEMETRY_Alarm();
        BATTERY_Check();
        AUTODIMMER_Update();
#if HAS_DATALOG
        DATALOG_Update();
#endif
#if HAS_VIDEO
        VIDEO_Update();
#endif
#if HAS_EXTENDED_AUDIO
        AUDIO_CheckQueue();
#endif
        GUI_RefreshScreen();
#if HAS_HARD_POWER_OFF
        if (PAGE_ModelDoneEditing())
            CONFIG_SaveModelIfNeeded();
        CONFIG_SaveTxIfNeeded();
#endif
    }
#ifdef TIMING_DEBUG
    debug_timing(0, 1);
#endif
}

void TOUCH_Handler() {
    if(! HAS_TOUCH)
        return;
    u32 pen_down=0;

    static u32 pen_down_last=0;
    static u32 pen_down_long_at=0;

    struct touch t;

    if(SPITouch_IRQ()) {
        pen_down=1;
        t=SPITouch_GetCoords();
        if (! pen_down_last)
            pen_down_long_at=CLOCK_getms()+500;
    } else {
        pen_down=0;
    }

    if(pen_down && (!pen_down_last)) {
        AUTODIMMER_Check();
        GUI_CheckTouch(&t, 0);
    }

    if(!pen_down && pen_down_last) {
        GUI_TouchRelease();
    }

    if(pen_down && pen_down_last) {
        if(CLOCK_getms()>pen_down_long_at) {
            GUI_CheckTouch(&t, 1);
            pen_down_long_at += 100;
        }
    }
    pen_down_last=pen_down;
}

#if HAS_VIDEO
void VIDEO_Update()
{
    static u8 video_enable = 0;
    static u32 check_standard_ms = 0;

    // Check if Video is turn on
    int enabled = MIXER_SourceAsBoolean(Model.videosrc);

    if (enabled != video_enable) {
        VIDEO_Enable(enabled);
        video_enable = enabled;
        if (enabled) {
            VIDEO_SetChannel(Model.videoch);
            VIDEO_Contrast(Model.video_contrast);
            VIDEO_Brightness(Model.video_brightness);
            check_standard_ms = CLOCK_getms() + 3000;
        }
        else
            check_standard_ms = 0;
    }

    if(video_enable &&
        check_standard_ms > 0
        && check_standard_ms < CLOCK_getms()) {
            u8 video_standard_current = VIDEO_GetStandard();
            if((video_standard_current > 0) &&
               (video_standard_current < 8)) {
                VIDEO_SetStandard(video_standard_current);
                check_standard_ms = 0;
            }
            else {
                check_standard_ms = CLOCK_getms() + 3000;
            }
        }

    if(video_enable)
        AUTODIMMER_Check();
}
#endif //HAS_VIDEO

#ifdef TIMING_DEBUG
void debug_timing(u32 type, int startend)
{
    static u32 last_time[2][100];
    static u32 loop_time[4][101];
    static u32 loop_pos[4] = {-1, -1, -1, -1};
    static u32 max_last[2];
    static u32 max_loop[4];
    static int save_priority;

    if (type == 0) {
        if (! startend)
            save_priority = priority_ready;
        if (save_priority & (1 << MEDIUM_PRIORITY))
            debug_timing(2, startend);
        if (save_priority & (1 << LOW_PRIORITY))
            debug_timing(1, startend);
        return;
    }
    type--;
    if (! startend) {
        u32 t = CLOCK_getms();
        loop_pos[type] = (loop_pos[type] + 1) % 100;
        if (type < 2) {
            last_time[type][loop_pos[type]] = t;
            if (t - last_time[type][(loop_pos[type] + 99) % 100] > max_last[type])
                max_last[type] = t - last_time[type][(loop_pos[type] + 99) % 100];
        }
        loop_time[type][100] = t;
    } else {
        loop_time[type][loop_pos[type]] = CLOCK_getms() - loop_time[type][100];
        if (loop_time[type][loop_pos[type]] > max_loop[type])
            max_loop[type] = loop_time[type][loop_pos[type]];
        if (type == 0 && loop_pos[0] == 99) {
            unsigned avg_loop[4] = {0, 0, 0, 0};
            unsigned avg_last[2] = {0, 0};
            for(int i = 0; i < 99; i++) {
                for(int t = 0; t < 2; t++) {
                    u32 delay = last_time[t][(i + loop_pos[t] + 2) % 100] - last_time[t][(i + loop_pos[t] + 1) % 100];
                    avg_last[t] += delay;
                }
                for(int t = 0; t < 4; t++)
                    avg_loop[t] += loop_time[t][i];
            }
            for(int t = 0; t < 4; t++)
                avg_loop[t] /= 99;
            avg_last[0] /= 99;
            avg_last[1] /= 99;
            printf("Avg: radio: %d mix: %d med: %d/%d low: %d/%d\n", avg_loop[3], avg_loop[2], avg_loop[1], avg_last[1], avg_loop[0], avg_last[0]);
            printf("Max: radio: %d mix: %d med: %d/%d low: %d/%d\n", max_loop[3], max_loop[2], max_loop[1], max_last[1], max_loop[0], max_last[0]);
            memset(max_loop, 0, sizeof(max_loop));
            max_last[0] = 0;
            max_last[1] = 0;
        }
    }
}
#endif

void debug_switches()
{
    s32 data[INP_LAST];
    for(int i = INP_HAS_CALIBRATION+1; i < INP_LAST; i++) {
        data[i] = CHAN_ReadRawInput(i);
    }
    while(1) {
        u32 changed = 0;
        for(int i = INP_HAS_CALIBRATION+1; i < INP_LAST; i++) {
            s32 val = CHAN_ReadRawInput(i);
            if (val != data[i]) {
                printf("%s=%d  ", INPUT_SourceName(tempstring, i), val);
                data[i] = val;
                changed = 1;
            }
        }
        if (changed) { printf("\n"); }
        if(PWR_CheckPowerSwitch()) PWR_Shutdown();
    }
}