Пример #1
0
static Object *make_prim_init(bContext *C, const char *idname,
                              float *dia, float mat[4][4],
                              bool *was_editmode, const float loc[3], const float rot[3], const unsigned int layer)
{
	Object *obedit = CTX_data_edit_object(C);

	*was_editmode = false;
	if (obedit == NULL || obedit->type != OB_MESH) {
		obedit = ED_object_add_type(C, OB_MESH, loc, rot, false, layer);

		rename_id((ID *)obedit, idname);
		rename_id((ID *)obedit->data, idname);

		/* create editmode */
		ED_object_editmode_enter(C, EM_DO_UNDO | EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
		*was_editmode = true;
	}

	*dia = ED_object_new_primitive_matrix(C, obedit, loc, rot, mat, false);

	return obedit;
}
Пример #2
0
static int lattice_select_more_less(bContext *C, const bool select)
{
	Object *obedit = CTX_data_edit_object(C);
	Lattice *lt = ((Lattice *)obedit->data)->editlatt->latt;
	BPoint *bp;
	const int tot = lt->pntsu * lt->pntsv * lt->pntsw;
	int u, v, w;
	BLI_bitmap *selpoints;

	lt->actbp = LT_ACTBP_NONE;

	selpoints = BLI_BITMAP_NEW(tot, __func__);
	BKE_lattice_bitmap_from_flag(lt, selpoints, SELECT, false, false);

	bp = lt->def;
	for (w = 0; w < lt->pntsw; w++) {
		for (v = 0; v < lt->pntsv; v++) {
			for (u = 0; u < lt->pntsu; u++) {
				if ((bp->hide == 0) && (((bp->f1 & SELECT) == 0) == select)) {
					if (lattice_test_bitmap_uvw(lt, selpoints, u + 1, v, w, select) ||
					    lattice_test_bitmap_uvw(lt, selpoints, u - 1, v, w, select) ||
					    lattice_test_bitmap_uvw(lt, selpoints, u, v + 1, w, select) ||
					    lattice_test_bitmap_uvw(lt, selpoints, u, v - 1, w, select) ||
					    lattice_test_bitmap_uvw(lt, selpoints, u, v, w + 1, select) ||
					    lattice_test_bitmap_uvw(lt, selpoints, u, v, w - 1, select))
					{
						BKE_BIT_TEST_SET(bp->f1, select, SELECT);
					}
				}
				bp++;
			}
		}
	}

	MEM_freeN(selpoints);

	WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
	return OPERATOR_FINISHED;
}
Пример #3
0
void ED_undo_push(bContext *C, const char *str)
{
	wmWindowManager *wm= CTX_wm_manager(C);
	Object *obedit= CTX_data_edit_object(C);
	Object *obact= CTX_data_active_object(C);

	if(obedit) {
		if (U.undosteps == 0) return;
		
		if(obedit->type==OB_MESH)
			undo_push_mesh(C, str);
		else if ELEM(obedit->type, OB_CURVE, OB_SURF)
			undo_push_curve(C, str);
		else if (obedit->type==OB_FONT)
			undo_push_font(C, str);
		else if (obedit->type==OB_MBALL)
			undo_push_mball(C, str);
		else if (obedit->type==OB_LATTICE)
			undo_push_lattice(C, str);
		else if (obedit->type==OB_ARMATURE)
			undo_push_armature(C, str);
	}
static int select_nth_exec(bContext *C, wmOperator *op)
{
	Object *obedit = CTX_data_edit_object(C);
	struct CheckerIntervalParams op_params;

	WM_operator_properties_checker_interval_from_op(op, &op_params);

	if (!ed_curve_select_nth(obedit->data, &op_params)) {
		if (obedit->type == OB_SURF) {
			BKE_report(op->reports, RPT_ERROR, "Surface has not got active point");
		}
		else {
			BKE_report(op->reports, RPT_ERROR, "Curve has not got active point");
		}

		return OPERATOR_CANCELLED;
	}

	WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);

	return OPERATOR_FINISHED;
}
Пример #5
0
/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
void undo_editmode_step(bContext *C, int step)
{
	Object *obedit= CTX_data_edit_object(C);
	
	/* prevent undo to happen on wrong object, stack can be a mix */
	undo_clean_stack(C);
	
	if(step==0) {
		undo_restore(curundo, curundo->getdata(C));
	}
	else if(step==1) {
		
		if(curundo==NULL || curundo->prev==NULL) error("No more steps to undo");
		else {
			if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
			curundo= curundo->prev;
			undo_restore(curundo, curundo->getdata(C));
		}
	}
	else {
		/* curundo has to remain current situation! */
		
		if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
		else {
			undo_restore(curundo->next, curundo->getdata(C));
			curundo= curundo->next;
			if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
		}
	}
	
	/* special case for editmesh, mode must be copied back to the scene */
	if(obedit->type == OB_MESH) {
		EM_selectmode_to_scene(CTX_data_scene(C), obedit);
	}

	DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);

	/* XXX notifiers */
}
Пример #6
0
/* helper to remove clean other objects from undo stack */
static void undo_clean_stack(bContext *C)
{
	UndoElem *uel, *next;
	Object *obedit= CTX_data_edit_object(C);
	
	/* global undo changes pointers, so we also allow identical names */
	/* side effect: when deleting/renaming object and start editing new one with same name */
	
	uel= undobase.first; 
	while(uel) {
		void *editdata= uel->getdata(C);
		int isvalid= 0;
		next= uel->next;
		
		/* for when objects are converted, renamed, or global undo changes pointers... */
		if(uel->type==obedit->type) {
			if(strcmp(uel->id.name, obedit->id.name)==0) {
				if(uel->validate_undo==NULL)
					isvalid= 1;
				else if(uel->validate_undo(uel->undodata, editdata))
					isvalid= 1;
			}
		}
		if(isvalid) 
			uel->ob= obedit;
		else {
			if(uel == curundo)
				curundo= NULL;

			uel->freedata(uel->undodata);
			BLI_freelinkN(&undobase, uel);
		}
		
		uel= next;
	}
	
	if(curundo == NULL) curundo= undobase.last;
}
Пример #7
0
static void make_prim_ext(bContext *C, float *loc, float *rot, int enter_editmode, unsigned int layer, 
		int type, int tot, int seg,
		int subdiv, float dia, float depth, int ext, int fill)
{
	Object *obedit= CTX_data_edit_object(C);
	int newob = 0;
	float mat[4][4];
	float scale;

	if(obedit==NULL || obedit->type!=OB_MESH) {
		obedit= ED_object_add_type(C, OB_MESH, loc, rot, FALSE, layer);
		
		rename_id((ID *)obedit, get_mesh_defname(type));
		rename_id((ID *)obedit->data, get_mesh_defname(type));
		
		/* create editmode */
		ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
		newob = 1;
	}
	else DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);

	scale= ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);

	dia *= scale;
	depth *= scale * 0.5f;

	make_prim(obedit, type, mat, tot, seg, subdiv, dia, depth, ext, fill);

	DAG_id_tag_update(obedit->data, 0);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);


	/* userdef */
	if (newob && !enter_editmode) {
		ED_object_exit_editmode(C, EM_FREEDATA); /* adding EM_DO_UNDO messes up operator redo */
	}
	WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
}
Пример #8
0
static int get_undo_system(bContext *C)
{
	Object *obact = CTX_data_active_object(C);
	Object *obedit = CTX_data_edit_object(C);
	ScrArea *sa = CTX_wm_area(C);

	/* first check for editor undo */
	if (sa && (sa->spacetype == SPACE_IMAGE)) {
		SpaceImage *sima = (SpaceImage *)sa->spacedata.first;

		if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) {
			if (!ED_undo_paint_empty(UNDO_PAINT_IMAGE))
				return UNDOSYSTEM_IMAPAINT;
		}
	}
	/* find out which undo system */
	if (obedit) {
		if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) {
			return UNDOSYSTEM_EDITMODE;
		}
	}
	else {
		Object *obact = CTX_data_active_object(C);
		
		if (obact) {
			if (obact->mode & OB_MODE_PARTICLE_EDIT)
				return UNDOSYSTEM_PARTICLE;
			else if (obact->mode & OB_MODE_TEXTURE_PAINT) {
				if (!ED_undo_paint_empty(UNDO_PAINT_IMAGE))
					return UNDOSYSTEM_IMAPAINT;
			}
		}
		if (U.uiflag & USER_GLOBALUNDO)
			return UNDOSYSTEM_GLOBAL;
	}
	
	return 0;
}
static int select_row_exec(bContext *C, wmOperator *UNUSED(op))
{
	Object *obedit = CTX_data_edit_object(C);
	Curve *cu = obedit->data;
	ListBase *editnurb = object_editcurve_get(obedit);
	static BPoint *last = NULL;
	static int direction = 0;
	Nurb *nu = NULL;
	BPoint *bp = NULL;
	int u = 0, v = 0, a, b;

	if (!BKE_curve_nurb_vert_active_get(cu, &nu, (void *)&bp))
		return OPERATOR_CANCELLED;

	if (last == bp) {
		direction = 1 - direction;
		BKE_nurbList_flag_set(editnurb, 0);
	}
	last = bp;

	u = cu->actvert % nu->pntsu;
	v = cu->actvert / nu->pntsu;
	bp = nu->bp;
	for (a = 0; a < nu->pntsv; a++) {
		for (b = 0; b < nu->pntsu; b++, bp++) {
			if (direction) {
				if (a == v) select_bpoint(bp, SELECT, SELECT, VISIBLE);
			}
			else {
				if (b == u) select_bpoint(bp, SELECT, SELECT, VISIBLE);
			}
		}
	}

	WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);

	return OPERATOR_FINISHED;
}
Пример #10
0
static int armature_select_similar_exec(bContext *C, wmOperator *op)
{
	Object *obedit = CTX_data_edit_object(C);
	bArmature *arm = obedit->data;
	EditBone *ebone_act = CTX_data_active_bone(C);

	/* Get props */
	int type = RNA_enum_get(op->ptr, "type");
	float thresh = RNA_float_get(op->ptr, "threshold");

	/* Check for active bone */
	if (ebone_act == NULL) {
		BKE_report(op->reports, RPT_ERROR, "Operation requires an active bone");
		return OPERATOR_CANCELLED;
	}

	switch (type) {
		case SIMEDBONE_LENGTH:
			select_similar_length(arm, ebone_act, thresh);
			break;
		case SIMEDBONE_DIRECTION:
			select_similar_direction(arm, ebone_act, thresh);
			break;
		case SIMEDBONE_PREFIX:
			select_similar_prefix(arm, ebone_act);
			break;
		case SIMEDBONE_SUFFIX:
			select_similar_suffix(arm, ebone_act);
			break;
		case SIMEDBONE_LAYER:
			select_similar_layer(arm, ebone_act);
			break;
	}

	WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);

	return OPERATOR_FINISHED;
}
Пример #11
0
void ED_undo_push(bContext *C, const char *str)
{
	Object *obedit = CTX_data_edit_object(C);
	Object *obact = CTX_data_active_object(C);

	if (G.debug & G_DEBUG)
		printf("%s: %s\n", __func__, str);

	if (obedit) {
		if (U.undosteps == 0) return;
		
		if (obedit->type == OB_MESH)
			undo_push_mesh(C, str);
		else if (ELEM(obedit->type, OB_CURVE, OB_SURF))
			undo_push_curve(C, str);
		else if (obedit->type == OB_FONT)
			undo_push_font(C, str);
		else if (obedit->type == OB_MBALL)
			undo_push_mball(C, str);
		else if (obedit->type == OB_LATTICE)
			undo_push_lattice(C, str);
		else if (obedit->type == OB_ARMATURE)
			undo_push_armature(C, str);
	}
	else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
		if (U.undosteps == 0) return;

		PE_undo_push(CTX_data_scene(C), str);
	}
	else if (obact && obact->mode & OB_MODE_SCULPT) {
		/* do nothing for now */
	}
	else {
		BKE_undo_write(C, str);
	}

	WM_file_tag_modified(C);
}
Пример #12
0
/* Duplicate selected MetaElements */
static int duplicate_metaelems_exec(bContext *C, wmOperator *UNUSED(op))
{
	Object *obedit = CTX_data_edit_object(C);
	MetaBall *mb = (MetaBall *)obedit->data;
	MetaElem *ml, *newml;
	
	ml = mb->editelems->last;
	if (ml) {
		while (ml) {
			if (ml->flag & SELECT) {
				newml = MEM_dupallocN(ml);
				BLI_addtail(mb->editelems, newml);
				mb->lastelem = newml;
				ml->flag &= ~SELECT;
			}
			ml = ml->prev;
		}
		WM_event_add_notifier(C, NC_GEOM | ND_DATA, mb);
		DAG_id_tag_update(obedit->data, 0);
	}

	return OPERATOR_FINISHED;
}
Пример #13
0
/* Delete all selected MetaElems (not MetaBall) */
static int delete_metaelems_exec(bContext *C, wmOperator *UNUSED(op))
{
	Object *obedit = CTX_data_edit_object(C);
	MetaBall *mb = (MetaBall *)obedit->data;
	MetaElem *ml, *next;
	
	ml = mb->editelems->first;
	if (ml) {
		while (ml) {
			next = ml->next;
			if (ml->flag & SELECT) {
				if (mb->lastelem == ml) mb->lastelem = NULL;
				BLI_remlink(mb->editelems, ml);
				MEM_freeN(ml);
			}
			ml = next;
		}
		WM_event_add_notifier(C, NC_GEOM | ND_DATA, mb);
		DAG_id_tag_update(obedit->data, 0);
	}

	return OPERATOR_FINISHED;
}
Пример #14
0
/* only editmode! */
static int armature_delete_selected_exec(bContext *C, wmOperator *UNUSED(op))
{
	bArmature *arm;
	EditBone *curBone, *ebone_next;
	Object *obedit = CTX_data_edit_object(C);
	bool changed = false;
	arm = obedit->data;

	/* cancel if nothing selected */
	if (CTX_DATA_COUNT(C, selected_bones) == 0)
		return OPERATOR_CANCELLED;

	armature_select_mirrored(arm);

	BKE_pose_channels_remove(obedit, armature_delete_ebone_cb, arm);

	for (curBone = arm->edbo->first; curBone; curBone = ebone_next) {
		ebone_next = curBone->next;
		if (arm->layer & curBone->layer) {
			if (curBone->flag & BONE_SELECTED) {
				if (curBone == arm->act_edbone) arm->act_edbone = NULL;
				ED_armature_ebone_remove(arm, curBone);
				changed = true;
			}
		}
	}

	if (!changed)
		return OPERATOR_CANCELLED;

	ED_armature_edit_sync_selection(arm->edbo);
	BKE_pose_tag_recalc(CTX_data_main(C), obedit->pose);

	WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);

	return OPERATOR_FINISHED;
}
Пример #15
0
int CTX_data_mode_enum(const bContext *C)
{
	Object *obedit= CTX_data_edit_object(C);

	if(obedit) {
		switch(obedit->type) {
			case OB_MESH:
				return CTX_MODE_EDIT_MESH;
			case OB_CURVE:
				return CTX_MODE_EDIT_CURVE;
			case OB_SURF:
				return CTX_MODE_EDIT_SURFACE;
			case OB_FONT:
				return CTX_MODE_EDIT_TEXT;
			case OB_ARMATURE:
				return CTX_MODE_EDIT_ARMATURE;
			case OB_MBALL:
				return CTX_MODE_EDIT_METABALL;
			case OB_LATTICE:
				return CTX_MODE_EDIT_LATTICE;
		}
	}
	else {
		Object *ob = CTX_data_active_object(C);

		if(ob) {
			if(ob->mode & OB_MODE_POSE) return CTX_MODE_POSE;
			else if(ob->mode & OB_MODE_SCULPT)  return CTX_MODE_SCULPT;
			else if(ob->mode & OB_MODE_WEIGHT_PAINT) return CTX_MODE_PAINT_WEIGHT;
			else if(ob->mode & OB_MODE_VERTEX_PAINT) return CTX_MODE_PAINT_VERTEX;
			else if(ob->mode & OB_MODE_TEXTURE_PAINT) return CTX_MODE_PAINT_TEXTURE;
			else if(ob->mode & OB_MODE_PARTICLE_EDIT) return CTX_MODE_PARTICLE;
		}
	}

	return CTX_MODE_OBJECT;
}
Пример #16
0
static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal)
{
	Object *obedit = CTX_data_edit_object(C);
	Scene *scene = CTX_data_scene(C);
	BMEditMesh *em = BKE_editmesh_from_object(obedit);
	BevelData *opdata;

	if (em->bm->totvertsel == 0) {
		return false;
	}

	op->customdata = opdata = MEM_mallocN(sizeof(BevelData), "beveldata_mesh_operator");

	opdata->em = em;
	opdata->is_modal = is_modal;
	opdata->shift_factor = -1.0f;

	initNumInput(&opdata->num_input);
	opdata->num_input.idx_max = 0;
	opdata->num_input.val_flag[0] |= NUM_NO_NEGATIVE;
	opdata->num_input.unit_sys = scene->unit.system;
	opdata->num_input.unit_type[0] = B_UNIT_NONE;  /* Not sure this is a factor or a unit? */

	/* avoid the cost of allocating a bm copy */
	if (is_modal) {
		View3D *v3d = CTX_wm_view3d(C);
		ARegion *ar = CTX_wm_region(C);

		opdata->mesh_backup = EDBM_redo_state_store(em);
		opdata->draw_handle_pixel = ED_region_draw_cb_activate(ar->type, ED_region_draw_mouse_line_cb, opdata->mcenter, REGION_DRAW_POST_PIXEL);
		G.moving = G_TRANSFORM_EDIT;
		opdata->twtype = v3d->twtype;
		v3d->twtype = 0;
	}

	return true;
}
Пример #17
0
static int object_armature_add_exec(bContext *C, wmOperator *op)
{
	Object *obedit= CTX_data_edit_object(C);
	View3D *v3d= CTX_wm_view3d(C);
	RegionView3D *rv3d= CTX_wm_region_view3d(C);
	int newob= 0;
	int enter_editmode;
	unsigned int layer;
	float loc[3], rot[3];
	
	object_add_generic_invoke_options(C, op); // XXX these props don't get set right when only exec() is called
	if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
		return OPERATOR_CANCELLED;
	
	if ((obedit==NULL) || (obedit->type != OB_ARMATURE)) {
		obedit= ED_object_add_type(C, OB_ARMATURE, loc, rot, TRUE, layer);
		ED_object_enter_editmode(C, 0);
		newob = 1;
	}
	else DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
	
	if(obedit==NULL) {
		BKE_report(op->reports, RPT_ERROR, "Cannot create editmode armature.");
		return OPERATOR_CANCELLED;
	}
	
	/* v3d and rv3d are allowed to be NULL */
	add_primitive_bone(CTX_data_scene(C), v3d, rv3d);

	/* userdef */
	if (newob && !enter_editmode)
		ED_object_exit_editmode(C, EM_FREEDATA);
	
	WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
	
	return OPERATOR_FINISHED;
}
Пример #18
0
static int armature_dissolve_selected_exec(bContext *C, wmOperator *UNUSED(op))
{
	bArmature *arm;
	EditBone *ebone, *ebone_next;
	Object *obedit = CTX_data_edit_object(C);
	bool changed = false;

	/* store for mirror */
	GHash *ebone_flag_orig = NULL;
	int ebone_num = 0;

	arm = obedit->data;

	for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
		ebone->temp.p = NULL;
		ebone->flag &= ~BONE_DONE;
		ebone_num++;
	}

	if (arm->flag & ARM_MIRROR_EDIT) {
		GHashIterator gh_iter;

		ebone_flag_orig = BLI_ghash_ptr_new_ex(__func__, ebone_num);
		for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
			union { int flag; void *p; } val = {0};
			val.flag = ebone->flag;
			BLI_ghash_insert(ebone_flag_orig, ebone, val.p);
		}

		armature_select_mirrored_ex(arm, BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);

		GHASH_ITER (gh_iter, ebone_flag_orig) {
			union { int flag; void *p; } *val_p = (void *)BLI_ghashIterator_getValue_p(&gh_iter);
			ebone = BLI_ghashIterator_getKey(&gh_iter);
			val_p->flag = ebone->flag & ~val_p->flag;
		}
	}
Пример #19
0
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
{
	Object *obedit = CTX_data_edit_object(C);
	uiBlock *block = uiLayoutGetBlock(layout);

	uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);

	if (obedit && (obedit->type == OB_MESH)) {
		BMEditMesh *em = BKE_editmesh_from_object(obedit);
		uiLayout *row;

		row = uiLayoutRow(layout, true);
		block = uiLayoutGetBlock(row);
		uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL,
		                 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
		                 TIP_("Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection"));
		uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL,
		                 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
		                 TIP_("Edge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection"));
		uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL,
		                 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
		                 TIP_("Face select - Shift-Click for multiple modes, Ctrl-Click expands selection"));
	}
}
Пример #20
0
static int add_primitive_cylinder_exec(bContext *C, wmOperator *op)
{
	Object *obedit;
	Mesh *me;
	BMEditMesh *em;
	float loc[3], rot[3], mat[4][4], dia;
	int enter_editmode;
	int state, cap_end, cap_tri;
	unsigned int layer;
	
	cap_end = RNA_enum_get(op->ptr, "end_fill_type");
	cap_tri = (cap_end == 2);
	
	ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer, NULL);
	make_prim_init(C, "Cylinder", &dia, mat, &state, loc, rot, layer);

	obedit = CTX_data_edit_object(C);
	me = obedit->data;
	em = me->edit_btmesh;

	if (!EDBM_op_call_and_selectf(
	        em, op, "vertout",
	        "create_cone segments=%i diameter1=%f diameter2=%f cap_ends=%b cap_tris=%b depth=%f mat=%m4",
	        RNA_int_get(op->ptr, "vertices"),
	        RNA_float_get(op->ptr, "radius"),
	        RNA_float_get(op->ptr, "radius"),
	        cap_end, cap_tri,
	        RNA_float_get(op->ptr, "depth"), mat))
	{
		return OPERATOR_CANCELLED;
	}
	
	make_prim_finish(C, &state, enter_editmode);
	
	return OPERATOR_FINISHED;
}
Пример #21
0
static int object_hook_remove_exec(bContext *C, wmOperator *op)
{
	int num= RNA_enum_get(op->ptr, "modifier");
	Object *ob=NULL;
	HookModifierData *hmd=NULL;

	ob = CTX_data_edit_object(C);
	hmd = (HookModifierData *)BLI_findlink(&ob->modifiers, num);

	if (!ob || !hmd) {
		BKE_report(op->reports, RPT_ERROR, "Couldn't find hook modifier");
		return OPERATOR_CANCELLED;
	}
	
	/* remove functionality */
	
	BLI_remlink(&ob->modifiers, (ModifierData *)hmd);
	modifier_free((ModifierData *)hmd);
	
	DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
	WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
	
	return OPERATOR_FINISHED;
}
Пример #22
0
/* flush any temp data from object editing to DNA before writing files,
 * rendering, copying, etc. */
void ED_editors_flush_edits(const bContext *C, bool for_render)
{
	Object *obact = CTX_data_active_object(C);
	Object *obedit = CTX_data_edit_object(C);

	/* get editmode results */
	if (obedit)
		ED_object_editmode_load(obedit);

	if (obact && (obact->mode & OB_MODE_SCULPT)) {
		/* flush multires changes (for sculpt) */
		multires_force_update(obact);

		if (for_render) {
			/* flush changes from dynamic topology sculpt */
			sculptsession_bm_to_me_for_render(obact);
		}
		else {
			/* Set reorder=false so that saving the file doesn't reorder
			 * the BMesh's elements */
			sculptsession_bm_to_me(obact, FALSE);
		}
	}
}
Пример #23
0
static int navmesh_face_copy_exec(bContext *C, wmOperator *op)
{
	Object *obedit= CTX_data_edit_object(C);
	EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);

	/* do work here */
	EditFace *efa_act= EM_get_actFace(em, 0);

	if(efa_act) {
		if(CustomData_has_layer(&em->fdata, CD_RECAST)) {
			EditFace *efa;
			int targetPolyIdx= *(int*)CustomData_em_get(&em->fdata, efa_act->data, CD_RECAST);
			targetPolyIdx= targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx;

			if(targetPolyIdx > 0) {
				/* set target poly idx to other selected faces */
				for (efa= (EditFace *)em->faces.first; efa; efa= efa->next) {
					if((efa->f & SELECT) && efa != efa_act)  {
						int* recastDataBlock= (int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST);
						*recastDataBlock= targetPolyIdx;
					}
				}
			}
			else {
				BKE_report(op->reports, RPT_ERROR, "Active face has no index set");
			}
		}
	}

	DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);

	BKE_mesh_end_editmesh((Mesh*)obedit->data, em);

	return OPERATOR_FINISHED;
}
Пример #24
0
/* Select or deselect all MetaElements */
static int mball_select_all_exec(bContext *C, wmOperator *op)
{
	Object *obedit = CTX_data_edit_object(C);
	MetaBall *mb = (MetaBall *)obedit->data;
	MetaElem *ml;
	int action = RNA_enum_get(op->ptr, "action");

	if (mb->editelems->first == NULL)
		return OPERATOR_CANCELLED;

	if (action == SEL_TOGGLE) {
		action = SEL_SELECT;
		for (ml = mb->editelems->first; ml; ml = ml->next) {
			if (ml->flag & SELECT) {
				action = SEL_DESELECT;
				break;
			}
		}
	}

	switch (action) {
		case SEL_SELECT:
			BKE_mball_select_all(mb);
			break;
		case SEL_DESELECT:
			BKE_mball_deselect_all(mb);
			break;
		case SEL_INVERT:
			BKE_mball_select_swap(mb);
			break;
	}

	WM_event_add_notifier(C, NC_GEOM | ND_SELECT, mb);

	return OPERATOR_FINISHED;
}
Пример #25
0
/* using context, starts job */
static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
	/* new render clears all callbacks */
	Main *mainp;
	Scene *scene = CTX_data_scene(C);
	SceneRenderLayer *srl = NULL;
	View3D *v3d = CTX_wm_view3d(C);
	Render *re;
	wmJob *wm_job;
	RenderJob *rj;
	Image *ima;
	int jobflag;
	const short is_animation = RNA_boolean_get(op->ptr, "animation");
	const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
	const char *name;
	Object *active_object = CTX_data_active_object(C);
	
	/* only one render job at a time */
	if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
		return OPERATOR_CANCELLED;

	if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
		return OPERATOR_CANCELLED;
	}

	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
		return OPERATOR_CANCELLED;
	}
	
	/* stop all running jobs, except screen one. currently previews frustrate Render */
	WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));

	/* get main */
	if (G.debug_value == 101) {
		/* thread-safety experiment, copy main from the undo buffer */
		mainp = BKE_undo_get_main(&scene);
	}
	else
		mainp = CTX_data_main(C);

	/* cancel animation playback */
	if (ED_screen_animation_playing(CTX_wm_manager(C)))
		ED_screen_animation_play(C, 0, 0);
	
	/* handle UI stuff */
	WM_cursor_wait(1);

	/* flush multires changes (for sculpt) */
	multires_force_render_update(active_object);

	/* flush changes from dynamic topology sculpt */
	sculptsession_bm_to_me_for_render(active_object);

	/* cleanup sequencer caches before starting user triggered render.
	 * otherwise, invalidated cache entries can make their way into
	 * the output rendering. We can't put that into RE_BlenderFrame,
	 * since sequence rendering can call that recursively... (peter) */
	BKE_sequencer_cache_cleanup();

	/* get editmode results */
	ED_object_editmode_load(CTX_data_edit_object(C));

	// store spare
	// get view3d layer, local layer, make this nice api call to render
	// store spare

	/* ensure at least 1 area shows result */
	render_view_open(C, event->x, event->y);

	jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
	
	/* custom scene and single layer re-render */
	screen_render_scene_layer_set(op, mainp, &scene, &srl);

	if (RNA_struct_property_is_set(op->ptr, "layer"))
		jobflag |= WM_JOB_SUSPEND;

	/* job custom data */
	rj = MEM_callocN(sizeof(RenderJob), "render job");
	rj->main = mainp;
	rj->scene = scene;
	rj->win = CTX_wm_window(C);
	rj->srl = srl;
	rj->camera_override = camera_override;
	rj->lay = scene->lay;
	rj->anim = is_animation;
	rj->write_still = is_write_still && !is_animation;
	rj->iuser.scene = scene;
	rj->iuser.ok = 1;
	rj->reports = op->reports;

	if (v3d) {
		rj->lay = v3d->lay;

		if (v3d->localvd)
			rj->lay |= v3d->localvd->lay;
	}

	/* setup job */
	if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
	else name = "Render";

	wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER);
	WM_jobs_customdata_set(wm_job, rj, render_freejob);
	WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
	WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);

	/* get a render result image, and make sure it is empty */
	ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
	BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
	BKE_image_backup_render(rj->scene, ima);
	rj->image = ima;

	/* setup new render */
	re = RE_NewRender(scene->id.name);
	RE_test_break_cb(re, rj, render_breakjob);
	RE_draw_lock_cb(re, rj, render_drawlock);
	RE_display_draw_cb(re, rj, image_rect_update);
	RE_stats_draw_cb(re, rj, image_renderinfo_cb);
	RE_progress_cb(re, rj, render_progress_update);

	rj->re = re;
	G.is_break = FALSE;

	/* store actual owner of job, so modal operator could check for it,
	 * the reason of this is that active scene could change when rendering
	 * several layers from compositor [#31800]
	 */
	op->customdata = scene;

	WM_jobs_start(CTX_wm_manager(C), wm_job);

	WM_cursor_wait(0);
	WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);

	/* we set G.is_rendering here already instead of only in the job, this ensure
	 * main loop or other scene updates are disabled in time, since they may
	 * have started before the job thread */
	G.is_rendering = TRUE;

	/* add modal handler for ESC */
	WM_event_add_modal_handler(C, op);

	return OPERATOR_RUNNING_MODAL;
}
Пример #26
0
static void *get_data(bContext *C)
{
	Object *obedit = CTX_data_edit_object(C);
	return metaball_get_editelems(obedit);
}
Пример #27
0
/* Select MetaElement with mouse click (user can select radius circle or
 * stiffness circle) */
int mouse_mball(bContext *C, const int mval[2], int extend, int deselect, int toggle)
{
	static MetaElem *startelem = NULL;
	Object *obedit = CTX_data_edit_object(C);
	ViewContext vc;
	MetaBall *mb = (MetaBall *)obedit->data;
	MetaElem *ml, *ml_act = NULL;
	int a, hits;
	unsigned int buffer[4 * MAXPICKBUF];
	rcti rect;

	view3d_set_viewcontext(C, &vc);

	rect.xmin = mval[0] - 12;
	rect.xmax = mval[0] + 12;
	rect.ymin = mval[1] - 12;
	rect.ymax = mval[1] + 12;

	hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect);

	/* does startelem exist? */
	ml = mb->editelems->first;
	while (ml) {
		if (ml == startelem) break;
		ml = ml->next;
	}

	if (ml == NULL) startelem = mb->editelems->first;
	
	if (hits > 0) {
		ml = startelem;
		while (ml) {
			for (a = 0; a < hits; a++) {
				/* index converted for gl stuff */
				if (ml->selcol1 == buffer[4 * a + 3]) {
					ml->flag |= MB_SCALE_RAD;
					ml_act = ml;
				}
				if (ml->selcol2 == buffer[4 * a + 3]) {
					ml->flag &= ~MB_SCALE_RAD;
					ml_act = ml;
				}
			}
			if (ml_act) break;
			ml = ml->next;
			if (ml == NULL) ml = mb->editelems->first;
			if (ml == startelem) break;
		}
		
		/* When some metaelem was found, then it is necessary to select or
		 * deselect it. */
		if (ml_act) {
			if (extend) {
				ml_act->flag |= SELECT;
			}
			else if (deselect) {
				ml_act->flag &= ~SELECT;
			}
			else if (toggle) {
				if (ml_act->flag & SELECT)
					ml_act->flag &= ~SELECT;
				else
					ml_act->flag |= SELECT;
			}
			else {
				/* Deselect all existing metaelems */
				BKE_mball_deselect_all(mb);

				/* Select only metaelem clicked on */
				ml_act->flag |= SELECT;
			}
			
			mb->lastelem = ml_act;
			
			WM_event_add_notifier(C, NC_GEOM | ND_SELECT, mb);

			return 1;
		}
	}

	return 0;
}
Пример #28
0
/* function used for WM_OT_save_mainfile too */
static int wm_collada_export_exec(bContext *C, wmOperator *op)
{
    char filepath[FILE_MAX];
    int apply_modifiers;
    int export_mesh_type;
    int selected;
    int include_children;
    int include_armatures;
    int include_shapekeys;
    int deform_bones_only;

    int include_uv_textures;
    int include_material_textures;
    int use_texture_copies;
    int active_uv_only;

    int triangulate;
    int use_object_instantiation;
    int sort_by_name;
    int export_transformation_type;
    int open_sim;

    int export_count;

    if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
        BKE_report(op->reports, RPT_ERROR, "No filename given");
        return OPERATOR_CANCELLED;
    }

    RNA_string_get(op->ptr, "filepath", filepath);
    BLI_ensure_extension(filepath, sizeof(filepath), ".dae");


    /* Avoid File write exceptions in Collada */
    if (!BLI_exists(filepath)) {
        BLI_make_existing_file(filepath);
        if (!BLI_file_touch(filepath)) {
            BKE_report(op->reports, RPT_ERROR, "Can't create export file");
            fprintf(stdout, "Collada export: Can not create: %s\n", filepath);
            return OPERATOR_CANCELLED;
        }
    }
    else if (!BLI_file_is_writable(filepath)) {
        BKE_report(op->reports, RPT_ERROR, "Can't overwrite export file");
        fprintf(stdout, "Collada export: Can not modify: %s\n", filepath);
        return OPERATOR_CANCELLED;
    }

    /* Now the exporter can create and write the export file */

    /* Options panel */
    apply_modifiers          = RNA_boolean_get(op->ptr, "apply_modifiers");
    export_mesh_type         = RNA_enum_get(op->ptr,    "export_mesh_type_selection");
    selected                 = RNA_boolean_get(op->ptr, "selected");
    include_children         = RNA_boolean_get(op->ptr, "include_children");
    include_armatures        = RNA_boolean_get(op->ptr, "include_armatures");
    include_shapekeys        = RNA_boolean_get(op->ptr, "include_shapekeys");
    deform_bones_only        = RNA_boolean_get(op->ptr, "deform_bones_only");

    include_uv_textures      = RNA_boolean_get(op->ptr, "include_uv_textures");
    include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
    use_texture_copies       = RNA_boolean_get(op->ptr, "use_texture_copies");
    active_uv_only           = RNA_boolean_get(op->ptr, "active_uv_only");

    triangulate                = RNA_boolean_get(op->ptr, "triangulate");
    use_object_instantiation   = RNA_boolean_get(op->ptr, "use_object_instantiation");
    sort_by_name               = RNA_boolean_get(op->ptr, "sort_by_name");
    export_transformation_type = RNA_enum_get(op->ptr,    "export_transformation_type_selection");
    open_sim                   = RNA_boolean_get(op->ptr, "open_sim");

    /* get editmode results */
    ED_object_editmode_load(CTX_data_edit_object(C));


    export_count = collada_export(CTX_data_scene(C),
                                  filepath,
                                  apply_modifiers,
                                  export_mesh_type,
                                  selected,
                                  include_children,
                                  include_armatures,
                                  include_shapekeys,
                                  deform_bones_only,

                                  active_uv_only,
                                  include_uv_textures,
                                  include_material_textures,
                                  use_texture_copies,

                                  triangulate,
                                  use_object_instantiation,
                                  sort_by_name,
                                  export_transformation_type,
                                  open_sim);

    if (export_count == 0) {
        BKE_report(op->reports, RPT_WARNING, "Export file is empty");
        return OPERATOR_CANCELLED;
    }
    else {
        char buff[100];
        sprintf(buff, "Exported %d Objects", export_count);
        BKE_report(op->reports, RPT_INFO, buff);
        return OPERATOR_FINISHED;
    }
}
Пример #29
0
static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
{
	wmWindow *win = CTX_wm_window(C);
	ToolSettings *ts = CTX_data_tool_settings(C);
	ScrArea *sa = CTX_wm_area(C);
	View3D *v3d = sa->spacedata.first;
	Object *obedit = CTX_data_edit_object(C);
	BMEditMesh *em = NULL;
	int ctrl = win->eventstate->ctrl, shift = win->eventstate->shift;
	PointerRNA props_ptr;
	
	if (obedit && obedit->type == OB_MESH) {
		em = BMEdit_FromObject(obedit);
	}
	/* watch it: if sa->win does not exist, check that when calling direct drawing routines */

	switch (event) {
		case B_REDR:
			ED_area_tag_redraw(sa);
			break;

		case B_MODESELECT:
			WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
			RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
			WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
			WM_operator_properties_free(&props_ptr);
			break;

		case B_SEL_VERT:
			if (em) {
				if (shift == 0 || em->selectmode == 0)
					em->selectmode = SCE_SELECT_VERTEX;
				ts->selectmode = em->selectmode;
				EDBM_selectmode_set(em);
				WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
				ED_undo_push(C, "Selectmode Set: Vertex");
			}
			break;
		case B_SEL_EDGE:
			if (em) {
				if (shift == 0 || em->selectmode == 0) {
					if ( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX) {
						if (ctrl) EDBM_selectmode_convert(em, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
					}
					em->selectmode = SCE_SELECT_EDGE;
				}
				ts->selectmode = em->selectmode;
				EDBM_selectmode_set(em);
				WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
				ED_undo_push(C, "Selectmode Set: Edge");
			}
			break;
		case B_SEL_FACE:
			if (em) {
				if (shift == 0 || em->selectmode == 0) {
					if ( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)) {
						if (ctrl) EDBM_selectmode_convert(em, (ts->selectmode ^ SCE_SELECT_FACE), SCE_SELECT_FACE);
					}
					em->selectmode = SCE_SELECT_FACE;
				}
				ts->selectmode = em->selectmode;
				EDBM_selectmode_set(em);
				WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
				ED_undo_push(C, "Selectmode Set: Face");
			}
			break;

		case B_MAN_TRANS:
			if (shift == 0 || v3d->twtype == 0) {
				v3d->twtype = V3D_MANIP_TRANSLATE;
			}
			ED_area_tag_redraw(sa);
			break;
		case B_MAN_ROT:
			if (shift == 0 || v3d->twtype == 0) {
				v3d->twtype = V3D_MANIP_ROTATE;
			}
			ED_area_tag_redraw(sa);
			break;
		case B_MAN_SCALE:
			if (shift == 0 || v3d->twtype == 0) {
				v3d->twtype = V3D_MANIP_SCALE;
			}
			ED_area_tag_redraw(sa);
			break;
		case B_NDOF:
			ED_area_tag_redraw(sa);
			break;
		case B_MAN_MODE:
			ED_area_tag_redraw(sa);
			break;
		default:
			break;
	}
}
Пример #30
0
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
{
	bScreen *screen = CTX_wm_screen(C);
	ScrArea *sa = CTX_wm_area(C);
	View3D *v3d = sa->spacedata.first;
	Scene *scene = CTX_data_scene(C);
	ToolSettings *ts = CTX_data_tool_settings(C);
	PointerRNA v3dptr, toolsptr, sceneptr;
	Object *ob = OBACT;
	Object *obedit = CTX_data_edit_object(C);
	uiBlock *block;
	uiBut *but;
	uiLayout *row;
	const float dpi_fac = UI_DPI_FAC;
	int is_paint = 0;
	
	RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);	
	RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
	RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr);

	block = uiLayoutGetBlock(layout);
	uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);

	/* other buttons: */
	uiBlockSetEmboss(block, UI_EMBOSS);
	
	/* mode */
	if (ob) {
		v3d->modeselect = ob->mode;
		is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT);
	}
	else {
		v3d->modeselect = OB_MODE_OBJECT;
	}

	row = uiLayoutRow(layout, TRUE);
	uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene),
	                  0, 0, 126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_("Mode"));
	
	/* Draw type */
	uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);

	if (obedit == NULL && is_paint) {
		/* Manipulators aren't used in paint modes */
		if (!ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_PARTICLE_EDIT)) {
			/* masks aren't used for sculpt and particle painting */
			PointerRNA meshptr;

			RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
			if (ob->mode & (OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT)) {
				uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
			}
			else {
				row = uiLayoutRow(layout, TRUE);
				uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
				uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
			}
		}
	}
	else {
		const char *str_menu;

		row = uiLayoutRow(layout, TRUE);
		uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);

		/* pose/object only however we want to allow in weight paint mode too
		 * so don't be totally strict and just check not-editmode for now */
		if (obedit == NULL) {
			uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
		}

		/* Transform widget / manipulators */
		row = uiLayoutRow(layout, TRUE);
		uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
		block = uiLayoutGetBlock(row);
		
		if (v3d->twflag & V3D_USE_MANIPULATOR) {
			but = uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Translate manipulator - Shift-Click for multiple modes"));
			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
			but = uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Rotate manipulator - Shift-Click for multiple modes"));
			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
			but = uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Scale manipulator - Shift-Click for multiple modes"));
			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
		}
			
		if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) {
			v3d->twmode = 0;
		}
			
		str_menu = BIF_menustringTransformOrientation(C, "Orientation");
		but = uiDefButC(block, MENU, B_MAN_MODE, str_menu, 0, 0, 70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_("Transform Orientation"));
		uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
		MEM_freeN((void *)str_menu);
	}

	if (obedit == NULL && v3d->localvd == NULL) {
		unsigned int ob_lay = ob ? ob->lay : 0;

		/* Layers */
		uiTemplateLayers(layout, v3d->scenelock ? &sceneptr : &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);

		/* Scene lock */
		uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
	}
	
	uiTemplateEditModeSelection(layout, C);
}