Пример #1
0
static bool Cht_WarpTransLevel (cheatseq_t *cheat)
{
	char cmd[11] = "hxvisit xx";
	cmd[8] = cheat->Args[0];
	cmd[9] = cheat->Args[1];
	C_DoCommand (cmd);
	return true;
}
Пример #2
0
static bool Cht_ChangeStartSpot (cheatseq_t *cheat)
{
	char cmd[64];

	mysnprintf (cmd, countof(cmd), "changemap %s %c", level.mapname, cheat->Args[0]);
	C_DoCommand (cmd);
	return true;
}
Пример #3
0
static bool Cht_ChangeLevel (cheatseq_t *cheat)
{
	char cmd[10] = "idclev xx";

	cmd[7] = cheat->Args[0];
	cmd[8] = cheat->Args[1];
	C_DoCommand (cmd);
	return true;
}
Пример #4
0
static bool Cht_Music (cheatseq_t *cheat)
{
	char buf[9] = "idmus xx";

	buf[6] = cheat->Args[0];
	buf[7] = cheat->Args[1];
	C_DoCommand (buf);
	return true;
}
Пример #5
0
void AddCommandString (std::string cmd, bool onlycvars)
{
	char *brkpt;
	int more;

	if (!cmd.length())
		return;

	char *allocated = new char[cmd.length() + 1]; // denis - fixme - this ugly fix is required because in some places, the function is called with a string that must not be modified, eg AddCommandString("hello"); - please rewrite - should have a const parameter
	char *copy = allocated;
	memcpy(copy, cmd.c_str(), cmd.length() + 1);

	while (*copy)
	{
		brkpt = copy;
		while (*brkpt != ';' && *brkpt != '\0')
		{
			if (*brkpt == '\"')
			{
				brkpt++;
				while (*brkpt != '\"' && *brkpt != '\0')
					brkpt++;
			}
			brkpt++;
		}
		if (*brkpt == ';')
		{
			*brkpt = '\0';
			more = 1;
		}
		else
		{
			more = 0;
		}

		safemode |= onlycvars;

		C_DoCommand (copy);

		if(onlycvars)
			safemode = false;

		if (more)
		{
			*brkpt = ';';
		}
		copy = brkpt + more;
	}

	delete[] allocated;
}
Пример #6
0
static bool Cht_MyPos (cheatseq_t *cheat)
{
	C_DoCommand ("toggle idmypos");
	return true;
}
Пример #7
0
void D_DoomMain (void)
{
	const char *iwad;
	
	M_ClearRandom();

	gamestate = GS_STARTUP;
	M_FindResponseFile();		// [ML] 23/1/07 - Add Response file support back in	

	if (lzo_init () != LZO_E_OK)	// [RH] Initialize the minilzo package.
		I_FatalError ("Could not initialize LZO routines");

    C_ExecCmdLineParams (false, true);	// [Nes] test for +logfile command
	
	// Always log by default
    if (!LOG.is_open())
    	C_DoCommand("logfile");

	Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize);

	M_LoadDefaults ();			// load before initing other systems
	C_ExecCmdLineParams (true, false);	// [RH] do all +set commands on the command line

	iwad = Args.CheckValue("-iwad");
	if(!iwad)
		iwad = "";

	D_AddDefWads(iwad);
	D_AddCmdParameterFiles();

	wadhashes = W_InitMultipleFiles (wadfiles);
	SV_InitMultipleFiles (wadfiles);
	
	// [RH] Initialize configurable strings.
	D_InitStrings ();
	D_DoDefDehackedPatch();
	
	I_Init ();

	// Base systems have been inited; enable cvar callbacks
	cvar_t::EnableCallbacks ();

	// [RH] User-configurable startup strings. Because BOOM does.
	if (STARTUP1[0])	Printf (PRINT_HIGH, "%s\n", STARTUP1);
	if (STARTUP2[0])	Printf (PRINT_HIGH, "%s\n", STARTUP2);
	if (STARTUP3[0])	Printf (PRINT_HIGH, "%s\n", STARTUP3);
	if (STARTUP4[0])	Printf (PRINT_HIGH, "%s\n", STARTUP4);
	if (STARTUP5[0])	Printf (PRINT_HIGH, "%s\n", STARTUP5);

	devparm = Args.CheckParm ("-devparm");

    // get skill / episode / map from parms
	strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1");

	const char *val = Args.CheckValue ("-skill");
	if (val)
	{
		sv_skill.Set (val[0]-'0');
	}

	if (devparm)
		Printf (PRINT_HIGH, "%s", Strings[0].builtin);	// D_DEVSTR

	const char *v = Args.CheckValue ("-timer");
	if (v)
	{
		double time = atof (v);
		Printf (PRINT_HIGH, "Levels will end after %g minute%s.\n", time, time > 1 ? "s" : "");
		sv_timelimit.Set ((float)time);
	}

	const char *w = Args.CheckValue ("-avg");
	if (w)
	{
		Printf (PRINT_HIGH, "Austin Virtual Gaming: Levels will end after 20 minutes\n");
		sv_timelimit.Set (20);
	}
	
	// [RH] Now that all text strings are set up,
	// insert them into the level and cluster data.
	G_SetLevelStrings ();
	// [RH] Parse through all loaded mapinfo lumps
	G_ParseMapInfo ();	
	// [RH] Parse any SNDINFO lumps
	S_ParseSndInfo();

	// Check for -file in shareware
	if (modifiedgame && (gameinfo.flags & GI_SHAREWARE))
		I_FatalError ("You cannot -file with the shareware version. Register!");

	Printf (PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n");
	R_Init ();

	Printf (PRINT_HIGH, "P_Init: Init Playloop state.\n");
	P_Init ();
		
	Printf (PRINT_HIGH, "SV_InitNetwork: Checking network game status.\n");
    SV_InitNetwork();
		
	// [RH] Initialize items. Still only used for the give command. :-(
	InitItems ();

	// [RH] Lock any cvars that should be locked now that we're
	// about to begin the game.
	cvar_t::EnableNoSet ();

	// [RH] Now that all game subsystems have been initialized,
	// do all commands on the command line other than +set
	C_ExecCmdLineParams (false, false);
	
	Printf(PRINT_HIGH, "========== Odamex Server Initialized ==========\n");

#ifdef UNIX
	if (Args.CheckParm("-background"))
            daemon_init();
#endif

	// Use wads mentioned on the commandline to start with
	//std::vector<std::string> start_wads;
	//std::string custwad;

	//iwad = Args.CheckValue("-iwad");
	//D_DoomWadReboot(start_wads);


	unsigned p = Args.CheckParm ("-warp");
	if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1)))
	{
		int ep, map;

		if (gameinfo.flags & GI_MAPxx)
		{
			ep = 1;
			map = atoi (Args.GetArg(p+1));
		}
		else
		{
			ep = Args.GetArg(p+1)[0]-'0';
			map = Args.GetArg(p+2)[0]-'0';
		}

		strncpy (startmap, CalcMapName (ep, map), 8);
		autostart = true;
	}

	// [RH] Hack to handle +map
	p = Args.CheckParm ("+map");
	if (p && p < Args.NumArgs()-1)
	{
		strncpy (startmap, Args.GetArg (p+1), 8);
		((char *)Args.GetArg (p))[0] = '-';
		autostart = true;
	}

	strncpy(level.mapname, startmap, sizeof(level.mapname));

	G_ChangeMap ();

	D_DoomLoop (); // never returns
}
Пример #8
0
void AddCommandString(const std::string &str, bool onlycvars)
{
	size_t totallen = str.length();
	if (!totallen)
		return;

	// pointers to the start and end of the current substring in str.c_str()
	const char *cstart = str.c_str();
	const char *cend;

	// stores a copy of the current substring
	char *command = new char[totallen + 1];

	// scan for a command ending
	while (*cstart)
	{
		const char *cp = cstart;

		while (*cp != ';' && *cp != 0)
		{
			if (cp[0] == '\\' && cp[1] != 0)
			{
				// [AM] Skip two chars if escaped.
				cp += 2;
			}
			else if (*cp == '"')
			{
				// Ignore ';' if it is inside a pair of quotes.
				while (1)
				{
					cp++;
					if (*cp == 0)
					{
						// End of string.
						break;
					}
					if (cp[0] == '\\' && cp[1] == '"')
					{
						// [AM] Skip over escaped quote.
						cp++;
					}
					else if (*cp == '"')
					{
						// End of quote.  Skip over ending quote.
						cp++;
						break;
					}
				}
			}
			else
			{
				// Advance to next char.
				cp++;
			}
		}

		safemode |= onlycvars;

		cend = cp - 1;

		// remove leading and trailing whitespace
		while (*cstart == ' ' && cstart < cend)
			cstart++;
		while (*cend == ' ' && cend > cstart)
			cend--;

		size_t clength = cend - cstart + 1;
		memcpy(command, cstart, clength);
		command[clength] = '\0';

		C_DoCommand(command);

		if (onlycvars)
			safemode = false;

		// are there more commands following this one?
		if (*cp == ';')
			cstart = cp + 1;
		else
			cstart = cp;
	}

	delete[] command;
}
Пример #9
0
//
// D_DoomMain
//
// [NightFang] - Cause I cant call ArgsSet from g_level.cpp
// [ML] 23/1/07 - Add Response file support back in
//
void D_DoomMain()
{
	unsigned int p;

	gamestate = GS_STARTUP;

	// init console so it can capture all of the startup messages
	C_InitConsole();
	atterm(C_ShutdownConsole);

	W_SetupFileIdentifiers();

	// [RH] Initialize items. Still only used for the give command. :-(
	InitItems();

	M_FindResponseFile();		// [ML] 23/1/07 - Add Response file support back in

	if (lzo_init () != LZO_E_OK)	// [RH] Initialize the minilzo package.
		I_FatalError("Could not initialize LZO routines");

    C_ExecCmdLineParams(false, true);	// [Nes] test for +logfile command

	// Always log by default
    if (!LOG.is_open())
    	C_DoCommand("logfile");

	M_LoadDefaults();			// load before initing other systems
	C_ExecCmdLineParams(true, false);	// [RH] do all +set commands on the command line

	std::vector<std::string> newwadfiles, newpatchfiles;

	const char* iwad_filename_cstr = Args.CheckValue("-iwad");
	if (iwad_filename_cstr)
	{
		std::string iwad_filename(iwad_filename_cstr);
		M_AppendExtension(iwad_filename, ".WAD");
		newwadfiles.push_back(iwad_filename);
	}

	D_AddWadCommandLineFiles(newwadfiles);
	D_AddDehCommandLineFiles(newpatchfiles);

	D_LoadResourceFiles(newwadfiles, newpatchfiles);

	Printf(PRINT_HIGH, "I_Init: Init hardware.\n");
	I_Init();

	// [SL] Call init routines that need to be reinitialized every time WAD changes
	D_Init();
	atterm(D_Shutdown);

	Printf(PRINT_HIGH, "SV_InitNetwork: Checking network game status.\n");
	SV_InitNetwork();

	// Base systems have been inited; enable cvar callbacks
	cvar_t::EnableCallbacks();

	// [RH] User-configurable startup strings. Because BOOM does.
	if (GStrings(STARTUP1)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP1));
	if (GStrings(STARTUP2)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP2));
	if (GStrings(STARTUP3)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP3));
	if (GStrings(STARTUP4)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP4));
	if (GStrings(STARTUP5)[0])	Printf(PRINT_HIGH, "%s\n", GStrings(STARTUP5));

	// developer mode
	devparm = Args.CheckParm("-devparm");

	if (devparm)
		Printf (PRINT_HIGH, "%s", GStrings(D_DEVSTR));        // D_DEVSTR

	// Nomonsters
	if (Args.CheckParm("-nomonsters"))
		sv_nomonsters = 1;

	// Respawn
	if (Args.CheckParm("-respawn"))
		sv_monstersrespawn = 1;

	// Fast
	if (Args.CheckParm("-fast"))
		sv_fastmonsters = 1;

    // get skill / episode / map from parms
	strcpy(startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1");

	const char* val = Args.CheckValue("-skill");
	if (val)
		sv_skill.Set(val[0] - '0');

	p = Args.CheckParm("-timer");
	if (p && p < Args.NumArgs() - 1)
	{
		float time = atof(Args.GetArg(p + 1));
		Printf(PRINT_HIGH, "Levels will end after %g minute%s.\n", time, time > 1 ? "s" : "");
		sv_timelimit.Set(time);
	}

	if (Args.CheckValue("-avg"))
	{
		Printf(PRINT_HIGH, "Austin Virtual Gaming: Levels will end after 20 minutes\n");
		sv_timelimit.Set(20);
	}

	// [RH] Lock any cvars that should be locked now that we're
	// about to begin the game.
	cvar_t::EnableNoSet();

	// [RH] Now that all game subsystems have been initialized,
	// do all commands on the command line other than +set
	C_ExecCmdLineParams(false, false);

	// [AM] Initialize banlist
	SV_InitBanlist();

	Printf(PRINT_HIGH, "========== Odamex Server Initialized ==========\n");

	#ifdef UNIX
	if (Args.CheckParm("-fork"))
		daemon_init();
	#endif

	p = Args.CheckParm("-warp");
	if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1)))
	{
		int ep, map;

		if (gameinfo.flags & GI_MAPxx)
		{
			ep = 1;
			map = atoi(Args.GetArg(p+1));
		}
		else
		{
			ep = Args.GetArg(p+1)[0]-'0';
			map = Args.GetArg(p+2)[0]-'0';
		}

		strncpy(startmap, CalcMapName(ep, map), 8);
		autostart = true;
	}

	// [RH] Hack to handle +map
	p = Args.CheckParm("+map");
	if (p && p < Args.NumArgs() - 1)
	{
		strncpy(startmap, Args.GetArg(p + 1), 8);
		((char*)Args.GetArg(p))[0] = '-';
		autostart = true;
	}

	strncpy(level.mapname, startmap, sizeof(level.mapname));

	G_ChangeMap();

	D_DoomLoop();	// never returns
}