void CAI_BlendedMotor::RecalculateYawSpeed() { // Don't do this is we're locked if ( IsYawLocked() ) { SetYawSpeed( 0.0f ); return; } if (GetOuter()->HasMemory( bits_MEMORY_TURNING )) return; SetYawSpeed( CalcYawSpeed() ); }
void CAI_Motor::RecalculateYawSpeed() { SetYawSpeed( CalcYawSpeed() ); }