Пример #1
0
    void UpdateAI(const uint32 uiDiff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        //Fearsome Roar
        if (FearsomeRoar_Timer < uiDiff)
        {
            DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_FEARSOME_ROAR : H_SPELL_FEARSOME_ROAR, true);
            FearsomeRoar_Timer = 15000;
        }else FearsomeRoar_Timer -= uiDiff;

        //Piercing Slash
        if (PiercingSlash_Timer < uiDiff)
        {    
            DoCast(m_creature->getVictim(), SPELL_PIERCING_SLASH, true);
            PiercingSlash_Timer = urand(20000, 25000);
        }else PiercingSlash_Timer -= uiDiff;

        //Mangling Slash
        if (ManglingSlash_Timer < uiDiff)
        {    
            DoCast(m_creature->getVictim(), SPELL_MANGLING_SLASH, true);
            ManglingSlash_Timer = urand(20000, 25000);
        }else ManglingSlash_Timer -= uiDiff;

        //Mangling Slash
        if (GrievousBite_Timer < uiDiff)
        {    
            DoCast(m_creature->getVictim(), SPELL_GRIEVOUS_BITE, true);
            GrievousBite_Timer = urand(20000, 25000);
        }else GrievousBite_Timer -= uiDiff;

        //Grievous Bite remove
        if (Check_Timer < uiDiff)
        {
            Unit* pPlayer = m_creature->getVictim();
            if (pPlayer->GetHealth() == pPlayer->GetMaxHealth())
                if (pPlayer->HasAura(SPELL_GRIEVOUS_BITE))
                        pPlayer->RemoveAura(SPELL_GRIEVOUS_BITE, EFFECT_INDEX_0);
            Check_Timer = 1000;
        }else Check_Timer -= uiDiff;
        
        //Bellowing Roar
        if (BellowingRoar_Timer < uiDiff)
        {    
            DoCast(m_creature, SPELL_BELLOWING_ROAR);
            BellowingRoar_Timer = 60000;
        }else BellowingRoar_Timer -= uiDiff;

        //Call For Raptor - spell
        if (CallForRaptor_Timer < uiDiff)
        {    
            DoScriptText(SAY_CALL_FOR_RAPTOR, m_creature);
            m_creature->CastSpell(m_creature, SAY_CALL_FOR_RAPTOR, true);
            CallForRaptor_Timer = 25000;
            CallForRaptorSpawnCheck();
        }else CallForRaptor_Timer -= uiDiff;

        //Call For Raptor - spawn
        if (CallForRaptorSpawn_Timer < uiDiff && CallForRaptorSpawn_Check == 1)
        {    
            switch(urand(0, 1))
            {
                case 0:
                {
                    if (Creature* pRaptor1 = m_creature->SummonCreature(NPC_DRAKKARI_GUTRIPPER, PosSummon1[0], PosSummon1[1], PosSummon1[2], 0 , TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 240000))
                        pRaptor1->AI()->AttackStart(m_creature->getVictim());
                }
                case 1:
                {
                    if (Creature* pRaptor2 = m_creature->SummonCreature(NPC_DRAKKARI_SCYTHECLAW, PosSummon1[0], PosSummon1[1], PosSummon1[2], 0 , TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 240000))
                        pRaptor2->AI()->AttackStart(m_creature->getVictim());
                }
            }
            CallForRaptorSpawn_Check = 0;
        }else CallForRaptorSpawn_Timer -= uiDiff;

        DoMeleeAttackIfReady();
    }
Пример #2
0
    void UpdateAI(const uint32 uiDiff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        //Fearsome Roar
        if (m_uiFearsomeRoar < uiDiff)
        {
            if (DoCastSpellIfCan (m_creature, m_bIsRegularMode ? SPELL_FEARSOME_ROAR : SPELL_FEARSOME_ROAR_H) == CAST_OK)
                m_uiFearsomeRoar = 15000;
        }
        else
            m_uiFearsomeRoar -= uiDiff;

        //Piercing Slash
        if (m_uiPiercingSlash < uiDiff)
        {    
            if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_PIERCING_SLASH) == CAST_OK)
                m_uiPiercingSlash = urand(20000, 25000);
        }
        else
            m_uiPiercingSlash -= uiDiff;

        //Mangling Slash
        if (m_uiManglingSlash < uiDiff)
        {    
            if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_MANGLING_SLASH) == CAST_OK)
                m_uiManglingSlash = urand(20000, 25000);
        }
        else
            m_uiManglingSlash -= uiDiff;

        //Grievous Bite
        if (m_uiGrievousBite < uiDiff)
        {    
            if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_GRIEVOUS_BITE) == CAST_OK)
                m_uiGrievousBite = urand(20000, 25000);
        }
        else
            m_uiGrievousBite -= uiDiff;

        //Bellowing Roar
        if (m_uiBellowingRoar < uiDiff)
        {    
            if (DoCastSpellIfCan(m_creature, SPELL_BELLOWING_ROAR) == CAST_OK)
                m_uiBellowingRoar = 60000;
        }
        else
            m_uiBellowingRoar -= uiDiff;

        //Call For Raptor - spell
        if (m_uiCallForRaptor < uiDiff)
        {    
            if (DoCastSpellIfCan(m_creature, SPELL_RAPTOR_CALL) == CAST_OK)
            {
                DoScriptText(SAY_CALL_FOR_RAPTOR, m_creature);
                m_uiCallForRaptor = 25000;
                CallForRaptorSpawnCheck();
            }
        }
        else
            m_uiCallForRaptor -= uiDiff;

        //Call For Raptor - spawn
        if (m_uiCallForRaptorSpawn < uiDiff && m_bCallForRaptorSpawn)
        {    
            switch(urand(0, 1))
            {
                case 0:
                {
                    if (Creature* pRaptor1 = m_creature->SummonCreature(NPC_DRAKKARI_GUTRIPPER, PosSummon1[0], PosSummon1[1], PosSummon1[2], 0 , TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 240000))
                        pRaptor1->SetInCombatWithZone();
                }
                case 1:
                {
                    if (Creature* pRaptor2 = m_creature->SummonCreature(NPC_DRAKKARI_SCYTHECLAW, PosSummon1[0], PosSummon1[1], PosSummon1[2], 0 , TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 240000))
                        pRaptor2->SetInCombatWithZone();
                }
            }
            m_bCallForRaptorSpawn = false;
        }
        else
            m_uiCallForRaptorSpawn -= uiDiff;

        DoMeleeAttackIfReady();
    }