Пример #1
0
CarControl Curve::drive(FSMDriver5 *FSMDriver5, CarState &cs) {
	float steer = getSteer(cs);
	int gear = StraightLine::getGear(cs);
	float accel  = getAccel(cs);
    float brake = getBrake(cs);
	float clutch = 0;

	return CarControl(accel, brake, gear, steer, clutch);
}
Пример #2
0
CarControl ApproachingCurve::drive(FSMDriver5 *FSMDriver5, CarState &cs) {
    if(!sensorsAreUpdated) /*@todo Só atualiza na 1a vez mesmo? */
        updateSensors(cs);

    const int focus = 0, meta = 0;
    const float clutch = 0;
    
    return CarControl(getAccel(cs), getBrake(cs), getGear(cs), cs.getAngle(), clutch, focus, meta);
    //Use the line below if the behavior of adjusting the car to the curve ahead is desired (not fully functional):
    //return CarControl(getAccel(cs), getBrake(cs), getGear(cs), getSteering(cs), clutch, focus, meta);
}
Пример #3
0
string SimpleDriver::drive(string sensors) {
    CarState cs(sensors);
    CarControl nextVector = CarControl(0.0f, 0.0f, cs.getGear(), 0.0f, 0.0f);

    if (automatedControl == NULL) {
        Keyboard_Update(&nextVector);
        log->push_back(pair<CarState, CarControl>(cs, nextVector));
    } else {
        this->automatedControl->generateVector(&cs, &nextVector);
    }

    return nextVector.toString();
}
Пример #4
0
CarControl Stuck::drive(FSMDriver5 *fsmdriver5, CarState &cs) {
    ++elapsedTicks;
    trackInitialPos = getInitialPos(cs);
    if(notStuckAnymore(cs.getTrackPos(), cs.getAngle()) || hasBeenStuckLongEnough()){
        elapsedTicks = 0;
        slowSpeedTicks = 0;
        trackInitialPos = 0;
    }
    const float accel = 1, brake = 0, clutch = 0;
    const int gear = -1, focus = 0, meta = 0;
    float steer = getSteer(trackInitialPos, cs);

    return CarControl(accel, brake, gear, steer, clutch, focus, meta);
}
Пример #5
0
CarControl
Stuck::drive(CarState &cs) {
    ++elapsed_ticks;

    track_initial_pos = getInitialPos(cs);

    if(notStuckAnymore(cs) || hasBeenStuckLongEnough()) {
        elapsed_ticks = 0;
        slow_speed_ticks = 0;
        track_initial_pos = 0;
    }

    int gear = get_gear(cs);
    float accel  = get_accel(cs);
    float brake = get_brake(cs);
    float clutch = get_clutch(cs);
    const int focus = 0, meta = 0;
    float steer = auxSteer(track_initial_pos, cs);

    return CarControl(accel, brake, gear, steer, clutch, focus, meta);
}