Пример #1
0
void MainWindowView::addFeature(QAction* triggeredFeature)
{
    if(!m_model || !m_ui->treeView->selectionModel()->hasSelection())
        return;
    QModelIndex paren = m_ui->treeView->selectionModel()->selectedIndexes().first();
    if(paren.parent().isValid())
        paren = paren.parent();
    CardType newType = CardType(triggeredFeature->property("type").toInt());
    FeatureItem *fi = new FeatureItem(newType, "any", "");
    m_model->insertFeature(fi, m_model->itemFromIndex(paren));

    m_ui->treeView->expand(fi->parent()->index());
    m_ui->treeView->selectionModel()->select(fi->index(), QItemSelectionModel::ClearAndSelect);
}
Пример #2
0
std::string CardStat::getTypes() const
{
	std::string result =
		(supertypes ? typeToStr(SuperType(supertypes)) + " " : "") +
		typeToStr(CardType(cardTypes)) +
		(artifactType ? std::string(" ") + typeToStr(artifactType) : "") +
		(enchantmentType ? std::string(" ") + typeToStr(enchantmentType) : "") +
		(spellType ? std::string(" ") + typeToStr(spellType) : "") +
		(tribalType ? std::string(" ") + typeToStr(tribalType) : "") +
		(planeswalker ? std::string(" ") + typeToStr(planeswalker->type) : "")
	;
	if( land ) {
		result += fetchTypes(land->types,&typeToStr<LandType>);
	}
	if( creature ) {
		result += fetchTypes(creature->types,&typeToStr<CreatureType>);
	}

	return result;
}