Пример #1
0
void PlayerAchievementMgr::Reset()
{
    AchievementMgr::Reset();

    for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
    {
        WorldPackets::Achievement::AchievementDeleted achievementDeleted;
        achievementDeleted.AchievementID = iter->first;
        SendPacket(achievementDeleted.Write());
    }

    _completedAchievements.clear();
    _achievementPoints = 0;
    DeleteFromDB(_owner->GetGUID());

    // re-fill data
    CheckAllAchievementCriteria(_owner);
}
Пример #2
0
void AchievementMgr::Reset()
{
    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
    {
        WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
        data << uint32(iter->first);
        _player->SendDirectMessage(&data);
    }

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
    {
        WorldPacket data(SMSG_CRITERIA_DELETED, 4);
        data << uint32(iter->first);
        _player->SendDirectMessage(&data);
    }

    m_completedAchievements.clear();
    m_criteriaProgress.clear();
    DeleteFromDB(_player->GetGUIDLow());

    // re-fill data
    CheckAllAchievementCriteria();
}
void GuildAchievementMgr::Reset()
{
    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
    {
        WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); // ToDo, find opcode for guild
        data << uint32(iter->first);
        SendDirectMessageToAll(&data);
    }

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
    {
        WorldPacket data(SMSG_CRITERIA_DELETED, 4); // ToDo, find opcode for guild
        data << uint32(iter->first);
        SendDirectMessageToAll(&data);
    }

    m_completedAchievements.clear();
    m_criteriaProgress.clear();
    DeleteFromDB(_guild->GetId());

    // re-fill data
    CheckAllAchievementCriteria();
}