void FMapInfoParser::ParseSkill () { FSkillInfo skill; skill.AmmoFactor = FRACUNIT; skill.DoubleAmmoFactor = 2*FRACUNIT; skill.DropAmmoFactor = -1; skill.DamageFactor = FRACUNIT; skill.FastMonsters = false; skill.DisableCheats = false; skill.EasyBossBrain = false; skill.AutoUseHealth = false; skill.RespawnCounter = 0; skill.RespawnLimit = 0; skill.Aggressiveness = FRACUNIT; skill.SpawnFilter = 0; skill.ACSReturn = AllSkills.Size(); skill.MenuNameIsLump = false; skill.MustConfirm = false; skill.Shortcut = 0; skill.TextColor = ""; sc.MustGetString(); skill.Name = sc.String; ParseOpenBrace(); while (sc.GetString ()) { if (sc.Compare ("ammofactor")) { ParseAssign(); sc.MustGetFloat (); skill.AmmoFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("doubleammofactor")) { ParseAssign(); sc.MustGetFloat (); skill.DoubleAmmoFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("dropammofactor")) { ParseAssign(); sc.MustGetFloat (); skill.DropAmmoFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("damagefactor")) { ParseAssign(); sc.MustGetFloat (); skill.DamageFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("fastmonsters")) { skill.FastMonsters = true; } else if (sc.Compare ("disablecheats")) { skill.DisableCheats = true; } else if (sc.Compare ("easybossbrain")) { skill.EasyBossBrain = true; } else if (sc.Compare("autousehealth")) { skill.AutoUseHealth = true; } else if (sc.Compare("respawntime")) { ParseAssign(); sc.MustGetFloat (); skill.RespawnCounter = int(sc.Float*TICRATE); } else if (sc.Compare("respawnlimit")) { ParseAssign(); sc.MustGetNumber (); skill.RespawnLimit = sc.Number; } else if (sc.Compare("Aggressiveness")) { ParseAssign(); sc.MustGetFloat (); skill.Aggressiveness = FRACUNIT - FLOAT2FIXED(clamp(sc.Float, 0.,1.)); } else if (sc.Compare("SpawnFilter")) { ParseAssign(); if (sc.CheckNumber()) { if (sc.Number > 0) skill.SpawnFilter |= (1<<(sc.Number-1)); } else { sc.MustGetString (); if (sc.Compare("baby")) skill.SpawnFilter |= 1; else if (sc.Compare("easy")) skill.SpawnFilter |= 2; else if (sc.Compare("normal")) skill.SpawnFilter |= 4; else if (sc.Compare("hard")) skill.SpawnFilter |= 8; else if (sc.Compare("nightmare")) skill.SpawnFilter |= 16; } } else if (sc.Compare("ACSReturn")) { ParseAssign(); sc.MustGetNumber (); skill.ACSReturn = sc.Number; } else if (sc.Compare("Name")) { ParseAssign(); sc.MustGetString (); skill.MenuName = sc.String; skill.MenuNameIsLump = false; } else if (sc.Compare("PlayerClassName")) { ParseAssign(); sc.MustGetString (); FName pc = sc.String; ParseComma(); sc.MustGetString (); skill.MenuNamesForPlayerClass[pc]=sc.String; } else if (sc.Compare("PicName")) { ParseAssign(); sc.MustGetString (); skill.MenuName = sc.String; skill.MenuNameIsLump = true; } else if (sc.Compare("MustConfirm")) { skill.MustConfirm = true; if (format_type == FMT_New) { if (CheckAssign()) { sc.MustGetString(); skill.MustConfirmText = sc.String; } } else { if (sc.CheckToken(TK_StringConst)) { skill.MustConfirmText = sc.String; } } } else if (sc.Compare("Key")) { ParseAssign(); sc.MustGetString(); skill.Shortcut = tolower(sc.String[0]); } else if (sc.Compare("TextColor")) { ParseAssign(); sc.MustGetString(); skill.TextColor.Format("[%s]", sc.String); } else if (!ParseCloseBrace()) { // Unknown sc.ScriptMessage("Unknown property '%s' found in skill definition\n", sc.String); SkipToNext(); } else { break; } } CheckEndOfFile("skill"); for(unsigned int i = 0; i < AllSkills.Size(); i++) { if (AllSkills[i].Name == skill.Name) { AllSkills[i] = skill; return; } } AllSkills.Push(skill); }
void FMapInfoParser::ParseSkill () { FSkillInfo skill; bool thisisdefault = false; bool acsreturnisset = false; skill.AmmoFactor = FRACUNIT; skill.DoubleAmmoFactor = 2*FRACUNIT; skill.DropAmmoFactor = -1; skill.DamageFactor = FRACUNIT; skill.FastMonsters = false; skill.SlowMonsters = false; skill.DisableCheats = false; skill.EasyBossBrain = false; skill.EasyKey = false; skill.AutoUseHealth = false; skill.RespawnCounter = 0; skill.RespawnLimit = 0; skill.Aggressiveness = FRACUNIT; skill.SpawnFilter = 0; skill.ACSReturn = 0; skill.MustConfirm = false; skill.Shortcut = 0; skill.TextColor = ""; skill.Replace.Clear(); skill.Replaced.Clear(); skill.MonsterHealth = FRACUNIT; skill.FriendlyHealth = FRACUNIT; skill.NoPain = false; skill.ArmorFactor = FRACUNIT; skill.Infighting = 0; skill.HealthFactor = FRACUNIT; sc.MustGetString(); skill.Name = sc.String; ParseOpenBrace(); while (sc.GetString ()) { if (sc.Compare ("ammofactor")) { ParseAssign(); sc.MustGetFloat (); skill.AmmoFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("doubleammofactor")) { ParseAssign(); sc.MustGetFloat (); skill.DoubleAmmoFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("dropammofactor")) { ParseAssign(); sc.MustGetFloat (); skill.DropAmmoFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("damagefactor")) { ParseAssign(); sc.MustGetFloat (); skill.DamageFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare ("fastmonsters")) { skill.FastMonsters = true; } else if (sc.Compare ("slowmonsters")) { skill.SlowMonsters = true; } else if (sc.Compare ("disablecheats")) { skill.DisableCheats = true; } else if (sc.Compare ("easybossbrain")) { skill.EasyBossBrain = true; } else if (sc.Compare ("easykey")) { skill.EasyKey = true; } else if (sc.Compare("autousehealth")) { skill.AutoUseHealth = true; } else if (sc.Compare("respawntime")) { ParseAssign(); sc.MustGetFloat (); skill.RespawnCounter = int(sc.Float*TICRATE); } else if (sc.Compare("respawnlimit")) { ParseAssign(); sc.MustGetNumber (); skill.RespawnLimit = sc.Number; } else if (sc.Compare("Aggressiveness")) { ParseAssign(); sc.MustGetFloat (); skill.Aggressiveness = FRACUNIT - FLOAT2FIXED(clamp(sc.Float, 0.,1.)); } else if (sc.Compare("SpawnFilter")) { ParseAssign(); if (sc.CheckNumber()) { if (sc.Number > 0) skill.SpawnFilter |= (1<<(sc.Number-1)); } else { sc.MustGetString (); if (sc.Compare("baby")) skill.SpawnFilter |= 1; else if (sc.Compare("easy")) skill.SpawnFilter |= 2; else if (sc.Compare("normal")) skill.SpawnFilter |= 4; else if (sc.Compare("hard")) skill.SpawnFilter |= 8; else if (sc.Compare("nightmare")) skill.SpawnFilter |= 16; } } else if (sc.Compare("ACSReturn")) { ParseAssign(); sc.MustGetNumber (); skill.ACSReturn = sc.Number; acsreturnisset = true; } else if (sc.Compare("ReplaceActor")) { ParseAssign(); sc.MustGetString(); FName replaced = sc.String; ParseComma(); sc.MustGetString(); FName replacer = sc.String; skill.SetReplacement(replaced, replacer); skill.SetReplacedBy(replacer, replaced); } else if (sc.Compare("Name")) { ParseAssign(); sc.MustGetString (); skill.MenuName = sc.String; } else if (sc.Compare("PlayerClassName")) { ParseAssign(); sc.MustGetString (); FName pc = sc.String; ParseComma(); sc.MustGetString (); skill.MenuNamesForPlayerClass[pc]=sc.String; } else if (sc.Compare("PicName")) { ParseAssign(); sc.MustGetString (); skill.PicName = sc.String; } else if (sc.Compare("MustConfirm")) { skill.MustConfirm = true; if (format_type == FMT_New) { if (CheckAssign()) { sc.MustGetString(); skill.MustConfirmText = sc.String; } } else { if (sc.CheckToken(TK_StringConst)) { skill.MustConfirmText = sc.String; } } } else if (sc.Compare("Key")) { ParseAssign(); sc.MustGetString(); skill.Shortcut = tolower(sc.String[0]); } else if (sc.Compare("TextColor")) { ParseAssign(); sc.MustGetString(); skill.TextColor.Format("[%s]", sc.String); } else if (sc.Compare("MonsterHealth")) { ParseAssign(); sc.MustGetFloat(); skill.MonsterHealth = FLOAT2FIXED(sc.Float); } else if (sc.Compare("FriendlyHealth")) { ParseAssign(); sc.MustGetFloat(); skill.FriendlyHealth = FLOAT2FIXED(sc.Float); } else if (sc.Compare("NoPain")) { skill.NoPain = true; } else if (sc.Compare("ArmorFactor")) { ParseAssign(); sc.MustGetFloat(); skill.ArmorFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare("HealthFactor")) { ParseAssign(); sc.MustGetFloat(); skill.HealthFactor = FLOAT2FIXED(sc.Float); } else if (sc.Compare("NoInfighting")) { skill.Infighting = LEVEL2_NOINFIGHTING; } else if (sc.Compare("TotalInfighting")) { skill.Infighting = LEVEL2_TOTALINFIGHTING; } else if (sc.Compare("DefaultSkill")) { if (DefaultSkill >= 0) { sc.ScriptError("%s is already the default skill\n", AllSkills[DefaultSkill].Name.GetChars()); } thisisdefault = true; } else if (!ParseCloseBrace()) { // Unknown sc.ScriptMessage("Unknown property '%s' found in skill definition\n", sc.String); SkipToNext(); } else { break; } } CheckEndOfFile("skill"); for(unsigned int i = 0; i < AllSkills.Size(); i++) { if (AllSkills[i].Name == skill.Name) { if (!acsreturnisset) { // Use the ACS return for the skill we are overwriting. skill.ACSReturn = AllSkills[i].ACSReturn; } AllSkills[i] = skill; if (thisisdefault) { DefaultSkill = i; } return; } } if (!acsreturnisset) { skill.ACSReturn = AllSkills.Size(); } if (thisisdefault) { DefaultSkill = AllSkills.Size(); } AllSkills.Push(skill); }
int AsmMain::Run(int argc, char *argv[]) { int rv = 0; Utils::banner(argv[0]); CmdSwitchFile internalConfig(SwitchParser); std::string configName = Utils::QualifiedFile(argv[0], ".cfg"); std::fstream configTest(configName.c_str(), std::ios::in); if (configTest != NULL) { configTest.close(); if (!internalConfig.Parse(configName.c_str())) Utils::fatal("Corrupt configuration file"); } if (!SwitchParser.Parse(&argc, argv) || (argc == 1 && File.GetCount() <= 1)) { Utils::usage(argv[0], usageText); } CmdFiles files(argv+1); if (File.GetValue()) files.Add(File.GetValue() + 1); if (files.GetSize() > 1 && OutputFile.GetValue().size()) Utils::fatal("Cannot specify output file for multiple input files"); std::string sysSrchPth; std::string srchPth; if (includePath.GetValue().size()) { size_t n = includePath.GetValue().find_first_of(';'); if (n == std::string::npos) { sysSrchPth = includePath.GetValue(); } else { sysSrchPth = includePath.GetValue().substr(0, n); srchPth = includePath.GetValue().substr(n+1); } } for (CmdFiles::FileNameIterator it = files.FileNameBegin(); it != files.FileNameEnd(); ++it) { std::string inName = (*it)->c_str(); int npos = inName.find_last_of("."); if (npos == std::string::npos || npos && inName[npos-1] == '.' || (npos != inName.size()-1 && inName[npos+1] == CmdFiles::DIR_SEP[0])) { inName = Utils::QualifiedFile( (*it)->c_str(), ".asm"); } PreProcessor pp(inName, srchPth, sysSrchPth, false, false, '%', false, false, true); int n = Defines.GetCount(); for (int i=0; i < n; i++) { CmdSwitchDefine::define *v = Defines.GetValue(i); pp.Define(v->name, v->value, false); } std::string outName; if (OutputFile.GetValue().size() != 0) outName = OutputFile.GetValue(); else outName = Utils::QualifiedFile( (*it)->c_str(), ".o"); if (PreprocessOnly.GetValue()) { std::string working = Utils::QualifiedFile((*it)->c_str(), ".i"); std::fstream out(working.c_str(), std::ios::out); if (out == NULL) { Utils::fatal(std::string(std::string("Could not open ") + working.c_str() + " for write.").c_str()); } else { while (pp.GetLine(working)) { CheckAssign(working, pp); out << working << std::endl; } } out.close(); } else { Listing listing; AsmFile asmFile(pp, CaseInsensitive.GetValue(), listing); if (asmFile.Read()) { if (!asmFile.Write(outName, inName) || Errors::ErrorCount()) { rv = 1; } else if (CreateListFile.GetValue()) { std::string listingName = Utils::QualifiedFile( (*it)->c_str(), ".lst"); if (!listing.Write(listingName, inName, CreateListFile.GetValue('m'))) { rv = 1; } } } else { rv = 1; } if (rv) unlink(outName.c_str()); } } return rv; }