/** * Handles the packet sent by the client when taking money from the mail. */ void WorldSession::HandleMailTakeMoney(WorldPacket& recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; Player* pl = _player; Mail* m = pl->GetMail(mailId); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); pl->ModifyMoney(m->money); m->money = 0; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; // save money and mail to prevent cheating CharacterDatabase.BeginTransaction(); pl->SaveGoldToDB(); pl->_SaveMail(); CharacterDatabase.CommitTransaction(); }
void WorldSession::HandleReturnToSender(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,8+4); ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; recv_data.read_skip<uint64>(); // original sender GUID for return to, not used if (!CheckMailBox(mailboxGuid)) return; Player *pl = _player; Mail *m = pl->GetMail(mailId); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); return; } //we can return mail now //so firstly delete the old one RealmDataDatabase.BeginTransaction(); RealmDataDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); // needed? RealmDataDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); RealmDataDatabase.CommitTransaction(); pl->RemoveMail(mailId); // send back only to existing players and simple drop for other cases if (m->messageType == MAIL_NORMAL && m->sender) { MailDraft draft; if (m->mailTemplateId) draft.SetMailTemplate(m->mailTemplateId, false);// items already included else draft.SetSubjectAndBodyId(m->subject, m->itemTextId); if(m->HasItems()) { for(MailItemInfoVec::iterator itr = m->items.begin(); itr != m->items.end(); ++itr) { if(Item *item = pl->GetMItem(itr->item_guid)) draft.AddItem(item); else { //WTF? } pl->RemoveMItem(itr->item_guid); } } draft.SetMoney(m->money).SendReturnToSender(GetAccountId(), m->receiverGuid, ObjectGuid(HIGHGUID_PLAYER, m->sender)); } delete m; //we can deallocate old mail pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK); }
/** * Handles the Packet sent by the client when reading a mail. * * This method is called when a client reads a mail that was previously unread. * It will add the MAIL_CHECK_MASK_READ flag to the mail being read. * * @see MailCheckMask * * @param recv_data the packet containing information about the mail the player read. * */ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; MasterPlayer *pl = GetMasterPlayer(); ASSERT(pl); if (Mail *m = pl->GetMail(mailId)) { if (m->state == MAIL_STATE_DELETED) { ProcessAnticheatAction("MailCheck", "Attempt to mark deleted mail as read", CHEAT_ACTION_LOG); return; } pl->DecreaseUnreadMailsCount(); m->checked = m->checked | MAIL_CHECK_MASK_READ; pl->MarkMailsUpdated(); m->state = MAIL_STATE_CHANGED; } }
/** * Handles the Packet sent by the client when deleting a mail. * * This method is called when a client deletes a mail in his mailbox. * * @param recv_data The packet containing information about the mail being deleted. * */ void WorldSession::HandleMailDelete(WorldPacket& recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; Player* pl = _player; pl->m_mailsUpdated = true; if (Mail* m = pl->GetMail(mailId)) { // delete shouldn't show up for COD mails if (m->COD) { pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); return; } m->state = MAIL_STATE_DELETED; } pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); }
void WorldSession::HandleMailDelete(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,8+4); ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; recv_data.read_skip<uint32>(); // mailTemplateId if (!CheckMailBox(mailboxGuid)) return; Player* pl = _player; pl->m_mailsUpdated = true; Mail *m = pl->GetMail(mailId); if (m) { // delete shouldn't show up for COD mails if (m->COD) { pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); return; } m->state = MAIL_STATE_DELETED; } pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); }
/** * Handles the packet sent by the client when he copies the body a mail to his inventory. * * When a player copies the body of a mail to his inventory this method is called. It will create * a new item with the text of the mail and store it in the players inventory (if possible). * */ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; recv_data.read_skip<uint32>(); // mailTemplateId, non need, Mail store own 100% correct value anyway if (!CheckMailBox(mailboxGuid)) return; ForwardPacketToMaster(); MasterPlayer* pl = GetMasterPlayer(); ASSERT(pl); Player* loadedPlayer = _player; Mail* m = pl->GetMail(mailId); if (!m || (!m->itemTextId && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL) || m->checked & MAIL_CHECK_MASK_COPIED) { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } uint32 itemTextId = m->itemTextId; Item *bodyItem = new Item; // This is not bag and then can be used new Item. if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl->GetObjectGuid())) { delete bodyItem; return; } bodyItem->SetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID, itemTextId); bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender)); DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId); ItemPosCountVec dest; uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); if (msg == EQUIP_ERR_OK) { m->checked = m->checked | MAIL_CHECK_MASK_COPIED; m->state = MAIL_STATE_CHANGED; pl->MarkMailsUpdated(); loadedPlayer->StoreItem(dest, bodyItem, true); pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); } else { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); delete bodyItem; } }
/** * Handles the Packet sent by the client when reading a mail. * * This method is called when a client reads a mail that was previously unread. * It will add the MAIL_CHECK_MASK_READ flag to the mail being read. * * @see MailCheckMask * * @param recv_data the packet containing information about the mail the player read. * */ void WorldSession::HandleMailMarkAsRead(WorldPacket& recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; Player* pl = _player; if (Mail* m = pl->GetMail(mailId)) { if (pl->unReadMails) --pl->unReadMails; m->checked = m->checked | MAIL_CHECK_MASK_READ; pl->m_mailsUpdated = true; m->state = MAIL_STATE_CHANGED; } }
/** * Handles the packet sent by the client when taking money from the mail. */ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; ForwardPacketToMaster(); MasterPlayer* pl = GetMasterPlayer(); Player* loadedPlayer = GetPlayer(); ASSERT(pl); Mail* m = pl->GetMail(mailId); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); loadedPlayer->LogModifyMoney(m->money, "Mail", ObjectGuid(HIGHGUID_PLAYER, m->sender)); m->money = 0; m->state = MAIL_STATE_CHANGED; pl->MarkMailsUpdated(); // save money and mail to prevent cheating CharacterDatabase.BeginTransaction(); loadedPlayer->SaveGoldToDB(); pl->SaveMails(); CharacterDatabase.CommitTransaction(); }
/** * Handles the packet sent by the client when taking an item from the mail. */ void WorldSession::HandleMailTakeItem(WorldPacket& recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; Player* pl = _player; Mail* m = pl->GetMail(mailId); if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); return; } // prevent cheating with skip client money check if (pl->GetMoney() < m->COD) { pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); return; } uint32 itemId = m->items[0].item_template; uint32 itemGuid = m->items[0].item_guid; Item* it = pl->GetMItem(itemGuid); ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false); if (msg == EQUIP_ERR_OK) { m->RemoveItem(itemGuid); m->removedItems.push_back(itemGuid); if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail { ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender); Player* sender = sObjectMgr.GetPlayer(sender_guid); uint32 sender_accId = 0; if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) { std::string sender_name; if (sender) { sender_accId = sender->GetSession()->GetAccountId(); sender_name = sender->GetName(); } else if (sender_guid) { // can be calculated early sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); if (!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name)) sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN); } sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId); } else if (!sender) sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); // check player existence if (sender || sender_accId) { MailDraft(m->subject) .SetMoney(m->COD) .SendMailTo(MailReceiver(sender, sender_guid), _player, MAIL_CHECK_MASK_COD_PAYMENT); } // pl->ModifyMoney(-int32(m->COD)); } m->COD = 0; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; pl->RemoveMItem(it->GetGUIDLow()); uint32 count = it->GetCount(); // save counts before store and possible merge with deleting pl->MoveItemToInventory(dest, it, true); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); pl->_SaveMail(); CharacterDatabase.CommitTransaction(); pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); } else pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); }
/** * Handles the packet sent by the client when he copies the body a mail to his inventory. * * When a player copies the body of a mail to his inventory this method is called. It will create * a new item with the text of the mail and store it in the players inventory (if possible). * */ void WorldSession::HandleMailCreateTextItem(WorldPacket& recv_data) { ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; if (!CheckMailBox(mailboxGuid)) return; Player* pl = _player; Mail* m = pl->GetMail(mailId); if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } Item* bodyItem = new Item; // This is not bag and then can be used new Item. if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl)) { delete bodyItem; return; } // in mail template case we need create new item text if (m->mailTemplateId) { MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); if (!mailTemplateEntry) { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); } else bodyItem->SetText(m->body); bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender)); bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_READABLE | ITEM_DYNFLAG_UNK15 | ITEM_DYNFLAG_UNK16); DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId); ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); if (msg == EQUIP_ERR_OK) { m->checked = m->checked | MAIL_CHECK_MASK_COPIED; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; pl->StoreItem(dest, bodyItem, true); pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); } else { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); delete bodyItem; } }
/** * Handles the packet sent by the client when requesting the current mail list. * It will send a list of all available mails in the players mailbox to the client. */ void WorldSession::HandleGetMailList(WorldPacket& recv_data) { ObjectGuid mailboxGuid; recv_data >> mailboxGuid; if (!CheckMailBox(mailboxGuid)) return; // client can't work with packets > max int16 value const uint32 maxPacketSize = 32767; uint32 mailsCount = 0; // send to client mails amount uint32 realCount = 0; // real mails amount WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size data << uint32(0); // real mail's count data << uint8(0); // mail's count time_t cur_time = time(NULL); for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) { // packet send mail count as uint8, prevent overflow if (mailsCount >= 254) { realCount += 1; continue; } // skip deleted or not delivered (deliver delay not expired) mails if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) continue; uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) size_t next_mail_size = 2 + 4 + 1 + ((*itr)->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + ((*itr)->subject.size() + 1) + ((*itr)->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + 7 * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1); if (data.wpos() + next_mail_size > maxPacketSize) { realCount += 1; continue; } data << uint16(next_mail_size); // Message size data << uint32((*itr)->messageID); // Message ID data << uint8((*itr)->messageType); // Message Type switch ((*itr)->messageType) { case MAIL_NORMAL: // sender guid data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender); break; case MAIL_CREATURE: case MAIL_GAMEOBJECT: case MAIL_AUCTION: data << uint32((*itr)->sender); // creature/gameobject entry, auction id break; case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI data << uint32(0); // item entry break; } data << uint64((*itr)->COD); // COD data << uint32(0); // unknown, probably changed in 3.3.3 data << uint32((*itr)->stationery); // stationery (Stationery.dbc) data << uint64((*itr)->money); // copper data << uint32((*itr)->checked); // flags data << float(float((*itr)->expire_time - time(NULL)) / float(DAY));// Time data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256 data << (*itr)->body; // message? max 8000 data << uint8(item_count); // client limit is 0x10 for (uint8 i = 0; i < item_count; ++i) { Item* item = _player->GetMItem((*itr)->items[i].item_guid); // item index (0-6?) data << uint8(i); // item guid low? data << uint32(item ? item->GetGUIDLow() : 0); // entry data << uint32(item ? item->GetEntry() : 0); for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) { // unsure data << uint32(item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); // unsure data << uint32(item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0); // unsure data << uint32(item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0); } // can be negative data << uint32(item ? item->GetItemRandomPropertyId() : 0); // unk data << uint32(item ? item->GetItemSuffixFactor() : 0); // stack count data << uint32(item ? item->GetCount() : 0); // charges data << uint32(item ? item->GetSpellCharges() : 0); // durability data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); // durability data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); // unknown wotlk data << uint8(0); } mailsCount += 1; realCount += 1; } data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount data.put<uint8>(4, mailsCount); // set real send mails to client SendPacket(&data); // recalculate m_nextMailDelivereTime and unReadMails _player->UpdateNextMailTimeAndUnreads(); }
/** * Handles the Packet sent by the client when sending a mail. * * This methods takes the packet sent by the client and performs the following actions: * - Checks whether the mail is valid: i.e. can he send the selected items, * does he have enough money, etc. * - Creates a MailDraft and adds the needed items, money, cost data. * - Sends the mail. * * Depending on the outcome of the checks performed the player will recieve a different * MailResponseResult. * * @see MailResponseResult * @see SendMailResult() * * @param recv_data the WorldPacket containing the data sent by the client. */ void WorldSession::HandleSendMail(WorldPacket& recv_data) { sLog.outError("WORLD: CMSG_SEND_MAIL"); ObjectGuid mailboxGuid; uint64 money, COD; std::string receiver, subject, body; uint8 receiverLen, subjectLen, bodyLen; uint32 unk1, unk2; recv_data >> unk1; // stationery? recv_data >> unk2; // 0x00000000 recv_data >> money >> COD; // money and cod bodyLen = recv_data.ReadBits(12); subjectLen = recv_data.ReadBits(9); uint8 items_count = recv_data.ReadBits(5); // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); recv_data.rfinish(); // set to end to avoid warnings spam return; } recv_data.ReadGuidMask<0>(mailboxGuid); ObjectGuid itemGuids[MAX_MAIL_ITEMS]; for (uint8 i = 0; i < items_count; ++i) recv_data.ReadGuidMask<2, 6, 3, 7, 1, 0, 4, 5>(itemGuids[i]); recv_data.ReadGuidMask<3, 4>(mailboxGuid); receiverLen = recv_data.ReadBits(7); recv_data.ReadGuidMask<2, 6, 1, 7, 5>(mailboxGuid); recv_data.ReadGuidBytes<4>(mailboxGuid); for (uint8 i = 0; i < items_count; ++i) { recv_data.ReadGuidBytes<6, 1, 7, 2>(itemGuids[i]); recv_data.read_skip<uint8>(); // item slot in mail, not used recv_data.ReadGuidBytes<3, 0, 4, 5>(itemGuids[i]); } recv_data.ReadGuidBytes<7, 3, 6, 5>(mailboxGuid); subject = recv_data.ReadString(subjectLen); receiver = recv_data.ReadString(receiverLen); recv_data.ReadGuidBytes<2, 0>(mailboxGuid); body = recv_data.ReadString(bodyLen); recv_data.ReadGuidBytes<1>(mailboxGuid); DEBUG_LOG("WORLD: CMSG_SEND_MAIL receiver '%s' subject '%s' body '%s' mailbox " UI64FMTD " money " UI64FMTD " COD " UI64FMTD " unkt1 %u unk2 %u", receiver.c_str(), subject.c_str(), body.c_str(), mailboxGuid.GetRawValue(), money, COD, unk1, unk2); // packet read complete, now do check if (!CheckMailBox(mailboxGuid)) return; if (receiver.empty()) return; Player* pl = _player; ObjectGuid rc; if (normalizePlayerName(receiver)) rc = sAccountMgr.GetPlayerGuidByName(receiver); if (!rc) { DEBUG_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } DEBUG_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); if (pl->GetObjectGuid() == rc) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client uint64 reqmoney = cost + money; if (pl->GetMoney() < reqmoney) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Player* receive = sObjectMgr.GetPlayer(rc); Team rc_team; uint8 mails_count = 0; // do not allow to send to one player more than 100 mails if (receive) { rc_team = receive->GetTeam(); mails_count = receive->GetMailSize(); } else { rc_team = sAccountMgr.GetPlayerTeamByGUID(rc); if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter())) { Field* fields = result->Fetch(); mails_count = fields[0].GetUInt32(); delete result; } } // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mails_count > 100) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); return; } // check the receiver's Faction... if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); return; } uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sAccountMgr.GetPlayerAccountIdByGUID(rc); Item* items[MAX_MAIL_ITEMS]; for (uint8 i = 0; i < items_count; ++i) { if (!itemGuids[i].IsItem()) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } Item* item = pl->GetItemByGuid(itemGuids[i]); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if (!item) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if (!item->CanBeTraded(true)) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); return; } if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED)) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); return; } items[i] = item; } pl->SendMailResult(0, MAIL_SEND, MAIL_OK); pl->ModifyMoney(-int64(reqmoney)); pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); bool needItemDelay = false; MailDraft draft(subject, body); if (items_count > 0 || money > 0) { if (items_count > 0) { for (uint8 i = 0; i < items_count; ++i) { Item* item = items[i]; if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); } item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); CharacterDatabase.BeginTransaction(); item->DeleteFromInventoryDB(); // deletes item from character's inventory item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow()); CharacterDatabase.CommitTransaction(); draft.AddItem(item); } // if item send to character at another account, then apply item delivery delay needItemDelay = pl->GetSession()->GetAccountId() != rc_account; } if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail money: " UI64FMTD " to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } } // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list draft .SetMoney(money) .SetCOD(COD) .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); }
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,8+4); ObjectGuid mailboxGuid; uint32 mailId; recv_data >> mailboxGuid; recv_data >> mailId; recv_data.read_skip<uint32>(); // mailTemplateId, non need, Mail store own 100% correct value anyway if (!CheckMailBox(mailboxGuid)) return; Player *pl = _player; Mail* m = pl->GetMail(mailId); if (!m || (!m->itemTextId && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } uint32 itemTextId = m->itemTextId; // in mail template case we need create new item text if(!itemTextId) { MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); if (!mailTemplateEntry) { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); return; } itemTextId = sObjectMgr.CreateItemText(mailTemplateEntry->content[GetSessionDbcLocale()]); } Item *bodyItem = new Item; // This is not bag and then can be used new Item. if (!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl)) { delete bodyItem; return; } bodyItem->SetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID , itemTextId); bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender); sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId); ItemPosCountVec dest; uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); if (msg == EQUIP_ERR_OK) { m->checked = m->checked | MAIL_CHECK_MASK_COPIED; m->state = MAIL_STATE_CHANGED; pl->m_mailsUpdated = true; pl->StoreItem(dest, bodyItem, true); pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); } else { pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); delete bodyItem; } }
/** * Handles the Packet sent by the client when sending a mail. * * This methods takes the packet sent by the client and performs the following actions: * - Checks whether the mail is valid: i.e. can he send the selected items, * does he have enough money, etc. * - Creates a MailDraft and adds the needed items, money, cost data. * - Sends the mail. * * Depending on the outcome of the checks performed the player will recieve a different * MailResponseResult. * * @see MailResponseResult * @see SendMailResult() * * @param recv_data the WorldPacket containing the data sent by the client. */ void WorldSession::HandleSendMail(WorldPacket & recv_data) { ObjectGuid mailboxGuid; uint64 unk3; uint32 unk1, unk2; uint8 unk4; recv_data >> mailboxGuid; if (!CheckMailBox(mailboxGuid)) return; ForwardPacketToMaster(); WorldSession::AsyncMailSendRequest* req = new WorldSession::AsyncMailSendRequest(); req->accountId = GetAccountId(); req->senderGuid = GetMasterPlayer()->GetObjectGuid(); recv_data >> req->receiverName; recv_data >> req->subject; recv_data >> req->body; recv_data >> unk1; // stationery? recv_data >> unk2; // 0x00000000 recv_data >> req->itemGuid; recv_data >> req->money >> req->COD; // money and cod recv_data >> unk3; // const 0 recv_data >> unk4; // const 0 // packet read complete, now do check if (req->subject.size() > 64) { delete req; return; } if (req->body.size() > 500) { delete req; return; } if (req->COD && sWorld.getConfig(CONFIG_UINT32_COD_FORCE_TAG_MAX_LEVEL) && sWorld.getConfig(CONFIG_UINT32_COD_FORCE_TAG_MAX_LEVEL) > GetAccountMaxLevel()) req->subject = "(COD) " + req->subject; // Do not allow GMs to send money / items if (!sWorld.getConfig(CONFIG_BOOL_GM_ALLOW_TRADES) && GetSecurity() > SEC_PLAYER) { if (!req->itemGuid.IsEmpty() || req->money) { delete req; return; } } if (req->receiverName.empty()) { delete req; return; } MasterPlayer* pl = GetMasterPlayer(); if (normalizePlayerName(req->receiverName)) req->receiver = sObjectMgr.GetPlayerGuidByName(req->receiverName); if (!req->receiver) { DETAIL_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGuidStr().c_str(), req->receiverName.c_str(), req->subject.c_str(), req->body.c_str(), req->itemGuid ? 1 : 0, req->money, req->COD, unk1, unk2); pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); delete req; return; } DETAIL_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGuidStr().c_str(), req->receiverName.c_str(), req->subject.c_str(), req->body.c_str(), req->itemGuid ? 1 : 0, req->money, req->COD, unk1, unk2); if (pl->GetObjectGuid() == req->receiver) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); delete req; return; } req->receiverPtr = sObjectMgr.GetPlayer(req->receiver); if (req->receiverPtr) { MasterPlayer* receiverMasterPlayer = req->receiverPtr->GetSession()->GetMasterPlayer(); ASSERT(receiverMasterPlayer); req->rcTeam = receiverMasterPlayer->GetTeam(); req->mailsCount = receiverMasterPlayer->GetMailSize(); req->Callback(NULL); } else { req->rcTeam = sObjectMgr.GetPlayerTeamByGUID(req->receiver); // Unsafe query: can modify items, accesses online players ... CharacterDatabase.AsyncPQueryUnsafe(req, &WorldSession::AsyncMailSendRequest::Callback, "SELECT COUNT(*) FROM mail WHERE receiver = '%u'", req->receiver.GetCounter()); } }
/** * Handles the packet sent by the client when requesting the current mail list. * It will send a list of all available mails in the players mailbox to the client. */ void WorldSession::HandleGetMailList(WorldPacket& recv_data) { ObjectGuid mailboxGuid; recv_data >> mailboxGuid; if (!CheckMailBox(mailboxGuid)) return; // client can't work with packets > max int16 value const uint32 maxPacketSize = 32767; uint32 mailsCount = 0; // send to client mails amount WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size data << uint8(0); // mail's count time_t cur_time = time(NULL); for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) { // packet send mail count as uint8, prevent overflow if (mailsCount >= 254) break; // skip deleted or not delivered (deliver delay not expired) mails if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) continue; /*[-ZERO] TODO recheck this size_t next_mail_size = 4+1+8+((*itr)->subject.size()+1)+4*7+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4); if(data.wpos()+next_mail_size > maxPacketSize) break; */ data << uint32((*itr)->messageID); // Message ID data << uint8((*itr)->messageType); // Message Type switch ((*itr)->messageType) { case MAIL_NORMAL: // sender guid data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender); break; case MAIL_CREATURE: case MAIL_GAMEOBJECT: case MAIL_AUCTION: data << (uint32)(*itr)->sender; // creature/gameobject entry, auction id break; case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI break; } data << (*itr)->subject; // Subject string - once 00, when mail type = 3 data << uint32((*itr)->itemTextId); // sure about this data << uint32(0); // unknown data << uint32((*itr)->stationery); // stationery (Stationery.dbc) // 1.12.1 can have only single item Item* item = (*itr)->items.size() > 0 ? _player->GetMItem((*itr)->items[0].item_guid) : NULL; data << uint32(item ? item->GetEntry() : 0); // entry // permanent enchantment data << uint32(item ? item->GetEnchantmentId((EnchantmentSlot)PERM_ENCHANTMENT_SLOT) : 0); // can be negative data << uint32(item ? item->GetItemRandomPropertyId() : 0); // unk data << uint32(item ? item->GetItemSuffixFactor() : 0); data << uint8(item ? item->GetCount() : 0); // stack count data << uint32(item ? item->GetSpellCharges() : 0); // charges // durability data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); // durability data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); data << uint32((*itr)->money); // copper data << uint32((*itr)->COD); // Cash on delivery data << uint32((*itr)->checked); // flags data << float(float((*itr)->expire_time - time(NULL)) / float(DAY));// Time data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) mailsCount += 1; } data.put<uint8>(0, mailsCount); // set real send mails to client SendPacket(&data); // recalculate m_nextMailDelivereTime and unReadMails _player->UpdateNextMailTimeAndUnreads(); }
/** * Handles the Packet sent by the client when sending a mail. * * This methods takes the packet sent by the client and performs the following actions: * - Checks whether the mail is valid: i.e. can he send the selected items, * does he have enough money, etc. * - Creates a MailDraft and adds the needed items, money, cost data. * - Sends the mail. * * Depending on the outcome of the checks performed the player will recieve a different * MailResponseResult. * * @see MailResponseResult * @see SendMailResult() * * @param recv_data the WorldPacket containing the data sent by the client. */ void WorldSession::HandleSendMail(WorldPacket& recv_data) { ObjectGuid mailboxGuid; ObjectGuid itemGuid; uint64 unk3; std::string receiver, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; recv_data >> mailboxGuid; recv_data >> receiver; recv_data >> subject; recv_data >> body; recv_data >> unk1; // stationery? recv_data >> unk2; // 0x00000000 recv_data >> itemGuid; recv_data >> money >> COD; // money and cod recv_data >> unk3; // const 0 recv_data >> unk4; // const 0 // packet read complete, now do check if (!CheckMailBox(mailboxGuid)) return; if (receiver.empty()) return; Player* pl = _player; ObjectGuid rc; if (normalizePlayerName(receiver)) rc = sObjectMgr.GetPlayerGuidByName(receiver); if (!rc) { DETAIL_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), itemGuid ? 1 : 0, money, COD, unk1, unk2); pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } DETAIL_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), itemGuid ? 1 : 0, money, COD, unk1, unk2); if (pl->GetObjectGuid() == rc) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } uint32 reqmoney = money + 30; if (pl->GetMoney() < reqmoney) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Player* receive = sObjectMgr.GetPlayer(rc); Team rc_team; uint8 mails_count = 0; // do not allow to send to one player more than 100 mails if (receive) { rc_team = receive->GetTeam(); mails_count = receive->GetMailSize(); } else { rc_team = sObjectMgr.GetPlayerTeamByGUID(rc); if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter())) { Field* fields = result->Fetch(); mails_count = fields[0].GetUInt32(); delete result; } } // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mails_count > 100) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); return; } // check the receiver's Faction... if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); return; } uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(rc); Item* item = NULL; if (itemGuid) { item = pl->GetItemByGuid(itemGuid); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if (!item) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if (!item->CanBeTraded()) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED)) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); return; } } pl->SendMailResult(0, MAIL_SEND, MAIL_OK); // pl->ModifyMoney(-int32(reqmoney)); bool needItemDelay = false; MailDraft draft(subject, body); if (itemGuid || money > 0) { uint32 rc_account = 0; if (receive) rc_account = receive->GetSession()->GetAccountId(); else rc_account = sObjectMgr.GetPlayerAccountIdByGUID(rc); if (item) { if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); } pl->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); CharacterDatabase.BeginTransaction(); item->DeleteFromInventoryDB(); // deletes item from character's inventory item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow()); CharacterDatabase.CommitTransaction(); draft.AddItem(item); // if item send to character at another account, then apply item delivery delay needItemDelay = pl->GetSession()->GetAccountId() != rc_account; } if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } } // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0; // will delete item or place to receiver mail list draft .SetMoney(money) .SetCOD(COD) .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); CharacterDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); }
void WorldSession::HandleSendMail(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1); ObjectGuid mailboxGuid; uint64 unk3; std::string receiver, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; recv_data >> mailboxGuid; recv_data >> receiver; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1); recv_data >> subject; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1); recv_data >> body; // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1); recv_data >> unk1; // stationery? recv_data >> unk2; // 0x00000000 uint8 items_count; recv_data >> items_count; // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam return; } // recheck CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1); ObjectGuid itemGuids[MAX_MAIL_ITEMS]; for (uint8 i = 0; i < items_count; ++i) { recv_data.read_skip<uint8>(); // item slot in mail, not used recv_data >> itemGuids[i]; } recv_data >> money >> COD; // money and cod recv_data >> unk3; // const 0 recv_data >> unk4; // const 0 // packet read complete, now do check if (!CheckMailBox(mailboxGuid)) return; items_count = 0; // remove duplicates, after this items_count will contains real items count { ObjectGuid tmpItemGuids[MAX_MAIL_ITEMS]; bool inTable = false; for (uint8 i = 0; i < MAX_MAIL_ITEMS; ++i) { if (itemGuids[i].IsEmpty()) continue; inTable = false; for (uint8 j = 0; j < MAX_MAIL_ITEMS; ++j) { if (tmpItemGuids[j].IsEmpty()) break; if (tmpItemGuids[j] == itemGuids[i]) { inTable = true; break; } } if (!inTable) { tmpItemGuids[items_count] = itemGuids[i]; ++items_count; } itemGuids[i].Clear(); } for (uint8 i = 0; i < items_count; ++i) itemGuids[i] = tmpItemGuids[i]; } if (receiver.empty()) return; Player* pl = _player; ObjectGuid rc; if (normalizePlayerName(receiver)) rc = sObjectMgr.GetPlayerGUIDByName(receiver); if (!rc) { sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); if (pl->GetGUID() == rc) { pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF); return; } uint32 reqmoney = money + 30; if (items_count) reqmoney = money + (30 * items_count); if (pl->GetMoney() < reqmoney) { pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY); return; } Player *receive = sObjectMgr.GetPlayer(rc); uint32 rc_team = 0; uint8 mails_count = 0; //do not allow to send to one player more than 100 mails if (receive) { rc_team = receive->GetTeam(); mails_count = receive->GetMailSize(); } else { rc_team = sObjectMgr.GetPlayerTeamByGUID(rc); QueryResultAutoPtr result = RealmDataDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)); if (result) { Field *fields = result->Fetch(); mails_count = fields[0].GetUInt32(); } } //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. if (mails_count > 100) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } // test the receiver's Faction... if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && !HasPermissions(PERM_GMT)) { pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM); return; } Item* items[MAX_MAIL_ITEMS]; for(uint8 i = 0; i < items_count; ++i) { if (!itemGuids[i].IsItem()) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if (!itemGuids[i].GetCounter()) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } Item* item = pl->GetItemByGuid(itemGuids[i]); // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) if(!item) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); return; } if (!item->CanBeTraded()) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if ((item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); return; } if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) { pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); return; } if (item->IsBag() && !((Bag*)item)->IsEmpty()) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } items[i] = item; } pl->SendMailResult(0, MAIL_SEND, MAIL_OK); pl->ModifyMoney(-int32(reqmoney)); bool needItemDelay = false; MailDraft draft(subject, body); uint32 rc_account = 0; if (receive) rc_account = receive->GetSession()->GetAccountId(); else rc_account = sObjectMgr.GetPlayerAccountIdByGUID(rc); if (items_count > 0 || money > 0) { if (items_count > 0) { for(uint8 i = 0; i < items_count; ++i) { Item* item = items[i]; if (!item) continue; if (HasPermissions(PERM_GMT) && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); } sLog.outLog(LOG_TRADE, "Player %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); pl->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); RealmDataDatabase.BeginTransaction(); item->DeleteFromInventoryDB(); //deletes item from character's inventory item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone // owner in data will set at mail receive and item extracting RealmDataDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow()); RealmDataDatabase.CommitTransaction(); draft.AddItem(item); } // if item send to character at another account, then apply item delivery delay needItemDelay = pl->GetSession()->GetAccountId() != rc_account; } if (money > 0) { if (HasPermissions(PERM_GMT) && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } if (_player->GetSession()->IsAccountFlagged(ACC_SPECIAL_LOG)) { sLog.outLog(LOG_SPECIAL, "Player %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } sLog.outLog(LOG_TRADE, "Player %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } } sLog.outLog(LOG_MAIL, "Player %s (Account: %u) sent mail to player: %s (Account: %u) with subject: %s and body: %s", GetPlayerName(), GetAccountId(), receiver.c_str(), rc_account, subject.c_str(), body.c_str()); // If theres is an item, there is a one hour delivery delay if sent to another account's character. uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; // If GM sends mail to player - deliver_delay must be zero if (deliver_delay && HasPermissions(PERM_GMT) && sWorld.getConfig(CONFIG_GM_MAIL)) deliver_delay = 0; // will delete item or place to receiver mail list draft .SetMoney(money) .SetCOD(COD) .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); RealmDataDatabase.BeginTransaction(); pl->SaveInventoryAndGoldToDB(); RealmDataDatabase.CommitTransaction(); }