Пример #1
0
bool TabularCPT::Validate() const {
	int parent_size = ParentSize(), child_size = ChildSize();

	for (int p = 0; p < parent_size; p++) {
		double sum = 0;
		for (int c = 0; c < child_size; c++) {
			sum += GetValue(p, c);
		}

		if (fabs(sum - 1.0) > 1e-6) {
			vector<int> index = Variable::ComputeIndexVec(parents_, p);
			cerr << "ERROR: Probabilities do not sum to one when parents = [";
			for (int i = 0; i < index.size(); i++) {
				cerr << (i == 0 ? "" : ", ") << parents_[i]->name() << "="
					<< parents_[i]->GetValue(index[i]);
			}
			cerr << "]" << endl;

			cerr << " Sum = " << sum << "; Entries: [";
			for (int i = 0; i < child_size; i++) {
				cerr << (i == 0 ? "" : ", ") << child_->GetValue(i) << "="
					<< GetValue(p, i);
			}
			cerr << "]" << endl;

			return false;
		}
	}

	return true;
}
Пример #2
0
void TabularCPT::ComputeSparseChildDistribution() {
	int parent_size = ParentSize(), child_size = ChildSize();
	sparse_values_.resize(parent_size);
	for (int p = 0; p < parent_size; p++) {
		for (int c = 0; c < child_size; c++) {
			if (GetValue(p, c) > 0)
				sparse_values_[p].push_back(
					pair<int, double>(c, GetValue(p, c)));
		}
	}
}
Пример #3
0
EXPORT_C void CHuiLayout::UpdateChildLayout(TInt aIndex, TInt aTransitionTime)
    {
    THuiRealRect rect;
    TSize size;
    TPoint pos;
    TInt ordinal = ChildOrdinal(aIndex);
    CHuiVisual* child = iHuiLayoutPrivateData->iChildren[aIndex];
    TInt flags = child->Flags();

    TInt transitionTime = aTransitionTime;

    if(flags & EHuiVisualFlagManualTransitionTime)
        {
        // override the parent's transition time with our local one.
        transitionTime = TransitionTime();
        }

    // if either flag is missing, call child rect...
    TBool bothManual = (flags & EHuiVisualFlagManualPosition) && (flags & EHuiVisualFlagManualSize);
    if(!bothManual)
        {
        TInt childRectStatus = ChildRect(ordinal, rect);
        if(childRectStatus != THuiLayoutChildRectNotImplemented)
            {
            if(!(flags & EHuiVisualFlagManualPosition) && (childRectStatus & THuiLayoutChildRectPosUpdateNeeded))
                {
                child->SetPos(rect.iTl, transitionTime);
                }
            if(!(flags & EHuiVisualFlagManualSize) && (childRectStatus & THuiLayoutChildRectSizeUpdateNeeded))
                {
                child->SetSize(rect.Size(), transitionTime);
                }
            }
        else
            {
            if(!(flags & EHuiVisualFlagManualPosition) && ChildPos(ordinal, pos))
                {
                child->SetPos(pos, transitionTime);
                }
            if(!(flags & EHuiVisualFlagManualSize) && ChildSize(ordinal, size))
                {
                child->SetSize(size, transitionTime);
                }
            }
        }
    child->ReportLayoutUpdate();
    }
Пример #4
0
CPT* TabularCPT::CreateNoisyVariant(double noise) const {
	int parent_size = ParentSize(), child_size = ChildSize();

	TabularCPT* cpt = new TabularCPT(child_, parents_);
	cpt->map_.clear();

	cpt->values_.resize(parent_size);
	for (int i = 0; i < parent_size; i++)
		cpt->values_[i].resize(child_size);

	for (int p = 0; p < parent_size; p++) {
		for (int c = 0; c < child_size; c++) {
			cpt->values_[p][c] = (GetValue(p, c) + noise / child_size)
				/ (1 + noise);
		}
	}

	return cpt;
}
Пример #5
0
void CComponentControl::ConstructL(TInt aChildren, TInt aOwners, TPoint aPt, TSize aSize, TRgb aPenColor, TRgb aBrushColor, CGraphicsContext::TBrushStyle aBrushStyle)
    {
    	//Construct the base window of the control
    	CTestRectGc::ConstructL(aPt, aSize, aPenColor, aBrushColor, aBrushStyle);
    	InitComponentArrayL();

		TSize ChildSize(aSize.iWidth/2, aSize.iHeight/2);
		
		TPoint Offset;
		if (aOwners&1)
			Offset.SetXY(0,0);
		else
			Offset = aPt;
			
		CreateChildControlL(aChildren, aOwners>>1, Offset, ChildSize, aPenColor, aBrushColor, aBrushStyle);
		CreateChildControlL(aChildren, aOwners>>1, Offset+TSize(ChildSize.iWidth, 0), ChildSize, aPenColor, aBrushColor, aBrushStyle);
		CreateChildControlL(aChildren, aOwners>>1, Offset+TSize(0, ChildSize.iHeight), ChildSize, aPenColor, aBrushColor, aBrushStyle);
		CreateChildControlL(aChildren, aOwners>>1, Offset+TSize(ChildSize.iWidth, ChildSize.iHeight), ChildSize, aPenColor, aBrushColor, aBrushStyle);
		    		  		  	  		  	  	
    }
Пример #6
0
double Function::ComputeConstrainedMaximum(const NamedVar* var,
	int value) const {
	if (var->values().size() <= value)
		throw std::invalid_argument(
			"Variable " + var->name() + " cannot have value " + to_string(value)
				+ ".");

	// cout << "Computing constrained maximum (" << var->name() << " = " << value << ")" << endl;
	// cout << *this << endl;

	int parent_size = ParentSize();
	int child_size = ChildSize();
	double max = Globals::NEG_INFTY;
	if (var == child_) {
		for (int p = 0; p < parent_size; p++)
			if (GetValue(p, value) > max)
				max = GetValue(p, value);
	} else {
		int id = -1;
		for (int i = 0; i < parents_.size(); i++)
			if (parents_[i] == var) {
				id = i;
				break;
			}

		for (int p = 0; p < parent_size; p++) {
			vector<int> vec = Variable::ComputeIndexVec(parents_, p);
			if (id == -1 || vec[id] == value) {
				for (int c = 0; c < child_size; c++) {
					if (GetValue(p, c) > max) {
						max = GetValue(p, c);
					}
				}
			}
		}
	}

	// cout << "max = " << max << endl;

	return max;
}
Пример #7
0
void HorizontalScrollbar::ConstructHorizontalScrollbar(const UI::ScrollbarStyle& ScrollStyle)
{
    // Create the rects we'll use
    UnifiedVec2 ChildPosition(0,0,0,0);
    UnifiedVec2 ChildSize(1,1,0,0);
    UnifiedRect ChildRect(ChildPosition,ChildSize);
    if( UI::SB_NoButtons == ScrollStyle )
    {
        // Create our objects
        this->ScrollBack = ParentScreen->CreateButton(this->Name+".ScrollBack",ChildRect);
        this->ScrollBack->SetHorizontalSizingRules(UI::SR_Fill_Available);
        this->ScrollBack->SetVerticalSizingRules(UI::SR_Unified_Dims);
        this->AddChild(this->ScrollBack,0);

        this->Scroller = ParentScreen->CreateButton(this->Name+".Scroller",ChildRect);
        this->Scroller->SetManualTransformUpdates(true);
        this->AddChild(this->Scroller,1);
    } else {
        //Get the position for all items involved and configure their offsets
        if(UI::SB_Separate == ScrollStyle)
        {
            // Create our objects
            this->UpLeftButton = ParentScreen->CreateButton(this->Name+".LeftButton",ChildRect);
            this->UpLeftButton->SetHorizontalPositioningRules(UI::PF_Anchor_Left);
            this->UpLeftButton->SetHorizontalSizingRules(UI::SR_Match_Other_Axis);
            this->UpLeftButton->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->UpLeftButton,0);

            this->ScrollBack = ParentScreen->CreateButton(this->Name+".ScrollBack",ChildRect);
            this->ScrollBack->SetHorizontalSizingRules(UI::SR_Fill_Available);
            this->ScrollBack->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->ScrollBack,1);

            this->DownRightButton = ParentScreen->CreateButton(this->Name+".RightButton",ChildRect);
            this->DownRightButton->SetHorizontalPositioningRules(UI::PF_Anchor_Right);
            this->DownRightButton->SetHorizontalSizingRules(UI::SR_Match_Other_Axis);
            this->DownRightButton->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->DownRightButton,2);

            this->Scroller = ParentScreen->CreateButton(this->Name+".Scroller",ChildRect);
            this->Scroller->SetManualTransformUpdates(true);
            this->AddChild(this->Scroller,3);
        }
        else if(UI::SB_TogetherDownRight == ScrollStyle)
        {
            // Create our objects
            this->ScrollBack = ParentScreen->CreateButton(this->Name+".ScrollBack",ChildRect);
            this->ScrollBack->SetHorizontalSizingRules(UI::SR_Fill_Available);
            this->ScrollBack->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->ScrollBack,0);

            this->UpLeftButton = ParentScreen->CreateButton(this->Name+".LeftButton",UnifiedRect(UnifiedVec2(-1,-1,0,0),ChildSize));
            this->UpLeftButton->SetHorizontalPositioningRules(UI::PF_Anchor_Right | UI::PF_Anchor_SelfSize);
            this->UpLeftButton->SetHorizontalSizingRules(UI::SR_Match_Other_Axis);
            this->UpLeftButton->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->UpLeftButton,1);

            this->DownRightButton = ParentScreen->CreateButton(this->Name+".RightButton",ChildRect);
            this->DownRightButton->SetHorizontalPositioningRules(UI::PF_Anchor_Right);
            this->DownRightButton->SetHorizontalSizingRules(UI::SR_Match_Other_Axis);
            this->DownRightButton->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->DownRightButton,2);

            this->Scroller = ParentScreen->CreateButton(this->Name+".Scroller",ChildRect);
            this->Scroller->SetManualTransformUpdates(true);
            this->AddChild(this->Scroller,3);
        }
        else if(UI::SB_TogetherUpLeft == ScrollStyle)
        {
            // Create our objects
            this->UpLeftButton = ParentScreen->CreateButton(this->Name+".LeftButton",ChildRect);
            this->UpLeftButton->SetHorizontalPositioningRules(UI::PF_Anchor_Left);
            this->UpLeftButton->SetHorizontalSizingRules(UI::SR_Match_Other_Axis);
            this->UpLeftButton->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->UpLeftButton,0);

            this->DownRightButton = ParentScreen->CreateButton(this->Name+".RightButton",UnifiedRect(UnifiedVec2(1,1,0,0),ChildSize));
            this->DownRightButton->SetHorizontalPositioningRules(UI::PF_Anchor_Left | UI::PF_Anchor_SelfSize);
            this->DownRightButton->SetHorizontalSizingRules(UI::SR_Match_Other_Axis);
            this->DownRightButton->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->DownRightButton,1);

            this->ScrollBack = ParentScreen->CreateButton(this->Name+".ScrollBack",ChildRect);
            this->ScrollBack->SetHorizontalSizingRules(UI::SR_Fill_Available);
            this->ScrollBack->SetVerticalSizingRules(UI::SR_Unified_Dims);
            this->AddChild(this->ScrollBack,2);

            this->Scroller = ParentScreen->CreateButton(this->Name+".Scroller",ChildRect);
            this->Scroller->SetManualTransformUpdates(true);
            this->AddChild(this->Scroller,3);
        }
    }

    Rect TempDims;
    if( this->ActDims != TempDims ) {
        TempDims = this->ActDims;
        this->UpdateDimensions(TempDims,TempDims);
    }

    this->SubscribeToChildEvents();
}