//------------------------------------------------------------------------ void CGameRules::ProcessServerExplosion(const ExplosionInfo &explosionInfo) { //CryLog("[ProcessServerExplosion] (frame %i) shooter %i, damage %.0f, radius %.1f", gEnv->pRenderer->GetFrameID(), explosionInfo.shooterId, explosionInfo.damage, explosionInfo.radius); GetGameObject()->InvokeRMI(ClExplosion(), explosionInfo, eRMI_ToRemoteClients); ClientExplosion(explosionInfo); }
//------------------------------------------------------------------------ void CGameRules::ProcessServerExplosion(const ExplosionInfo &explosionInfo) { GetGameObject()->InvokeRMI(ClExplosion(), explosionInfo, eRMI_ToRemoteClients); ClientExplosion(explosionInfo); }