Пример #1
0
GameData_Init1 (PGameInitData GameInitData)
{
	ClearMem ( GameInitData, 8 );

    GameInitData->GameRunning = 1;
    GameInitData->LogFileName = "APP.LOG"; 
}
static Bool CheckSerial(void)	// call this routine AFTER resources have been initialized
{
	Char data[SERIAL_SIZE], sn[SERIAL_SIZE];

	if (!ReadPluginInfo(MYPLUGIN_ID, data, SERIAL_SIZE))
		goto error;

	if (data[0] != 'O' || data[1] != 'K' || !Validate(data + 4))
		goto error;		// check your data here

	return true;

error:
	// serial number could not be authenticated
	ClearMem(sn, SERIAL_SIZE);

	if (!OpenSerialDialog(sn))
		return false;

	data[0] = 'O';	// write the serial number here
	data[1] = 'K';
	CopyMem(sn, data + 4, SERIAL_SIZE - 4);

	return WritePluginInfo(MYPLUGIN_ID, data, SERIAL_SIZE);
}
Пример #3
0
void scHandleArray::GrowSlots( long newItems )
{
	long oldSize = fElemSlots;
	raise_if( fItems == NULL, scERRmem );
	fItems = MEMResizeHnd( (scMemHandle)fItems, fElemSize * ( fElemSlots + newItems ) );
	fElemSlots += newItems;
	ClearMem( oldSize );
}
Пример #4
0
scHandleArray::scHandleArray( size_t	elemSize,
							  unsigned	clearmem ) :
								scAbstractArray( elemSize, clearmem )
{
	fItems		= (scMemHandle)MEMAllocHnd( fElemSize * fBlockSize );
	fElemSlots	= fBlockSize;
	ClearMem( 0 );
}
Пример #5
0
void scMemArray::GrowSlots( long newItems )
{
	long oldSize = fElemSlots;
	raise_if( fItems == NULL, scERRmem );
	MEMResizePtr( &fItems, fElemSize * ( fElemSlots + newItems ) );
	fElemSlots += newItems;
	ClearMem( oldSize );
}
Пример #6
0
scMemArray::scMemArray( size_t		elemSize,
						unsigned	clearmem ) :
							scAbstractArray( elemSize, clearmem )
{
	fItems		= MEMAllocPtr( fElemSize * fBlockSize );
	fElemSlots	= fBlockSize;
	ClearMem( 0 );
}
Пример #7
0
StackInit (PVOID Stack, PGameData GameData)
{
	PUCHAR StackBase;

	ClearMem ( 0xAC30, Stack );

	StackBase = (Stack + 0x1000) & ~0xFFF;

	GameData->StackBase = StackBase;
}
Пример #8
0
void scHandleArray::SizeSlots( long numItems )
{
		// do not shrink if we are retaining memory or if no resizing is
		// necessary
		//
	if ( ( numItems < fElemSlots && fRetainMem ) || fElemSlots == numItems )
		return;

	long oldSize = fElemSlots;
	raise_if( fItems == NULL, scERRmem );
	fItems		= MEMResizeHnd( (scMemHandle)fItems, fElemSize * numItems );
	fElemSlots	= numItems;
	ClearMem( oldSize );
}
Пример #9
0
// Allocates the memory
void GenericImageMemBase::CreateMem(size_t nBytes)
{
   if (nBytes> m_byteSize) {
      ClearMem();
#ifndef INDI
   // NOTE we use malloc/free as this is used when transfering mem to wxImage :-(
      m_pByteMem= reinterpret_cast<unsigned char*>(::malloc(nBytes));
#else
      m_pByteMem= new unsigned char[nBytes];
#endif
   }

   if (m_pByteMem) {
      m_byteSize=nBytes;
      m_memOK=true;
   }
}
Пример #10
0
GenericImageMemBase::~GenericImageMemBase()
{
   ClearMem();
}
Пример #11
0
void gui_create_form_select_menu(struct gui_window *g,
		struct form_control *control)
{
	struct Library *PopupMenuBase = NULL;
	struct PopupMenuIFace *IPopupMenu = NULL;
	struct Hook selectmenuhook;
	Object *selectmenuobj;
	Object *smenu = NULL;
	Object *currentmenu;
	Object *submenu = NULL;
	char *selectmenu_item[AMI_SELECTMENU_MAX];
	char *more_label;
	struct form_option *opt = form_select_get_option(control, 0);
	int i = 0;
	int n = 0;

	if(ami_selectmenu_is_safe() == FALSE) return;

	if((PopupMenuBase = OpenLibrary("popupmenu.class", 0))) {
		IPopupMenu = (struct PopupMenuIFace *)GetInterface(PopupMenuBase, "main", 1, NULL);
	}

	if(IPopupMenu == NULL) return;

	ClearMem(selectmenu_item, AMI_SELECTMENU_MAX * 4);
	more_label = ami_utf8_easy(messages_get("More"));

	selectmenuhook.h_Entry = ami_popup_hook;
	selectmenuhook.h_SubEntry = NULL;
	selectmenuhook.h_Data = g;

	g->shared->control = control;

	selectmenuobj = PMMENU(form_control_get_name(control)),
                        PMA_MenuHandler, &selectmenuhook, End;

	currentmenu = selectmenuobj;

	while(opt) {
		selectmenu_item[i] = ami_utf8_easy(opt->text);

		IDoMethod(currentmenu, PM_INSERT,
			NewObject(POPUPMENU_GetItemClass(), NULL,
				PMIA_Title, (ULONG)selectmenu_item[i],
				PMIA_ID, i,
				PMIA_CheckIt, TRUE,
				PMIA_Checked, opt->selected,
				TAG_DONE),
			~0);

		opt = opt->next;
		i++;
		n++;

		if(n == AMI_SELECTMENU_PAGE_MAX) {
			if(submenu != NULL) {
				/* attach the previous submenu */
				IDoMethod(smenu, PM_INSERT,
					NewObject(NULL, "popupmenuitem.class",
						PMIA_Title, more_label,
						PMIA_CheckIt, TRUE,
						PMIA_SubMenu, submenu,
					TAG_DONE),
				~0);
			}

			submenu = NewObject(NULL, "popupmenu.class", TAG_DONE);
			smenu = currentmenu;
			currentmenu = submenu;
			n = 0;
		}

		if(i >= AMI_SELECTMENU_MAX) break;
	}

	if((submenu != NULL) && (n != 0)) {
		/* attach the previous submenu */
		IDoMethod(smenu, PM_INSERT,
			NewObject(NULL, "popupmenuitem.class",
				PMIA_Title, more_label,
				PMIA_CheckIt, TRUE,
				PMIA_SubMenu, submenu,
			TAG_DONE),
		~0);
	}

	ami_set_pointer(g->shared, GUI_POINTER_DEFAULT, false); // Clear the menu-style pointer

	IDoMethod(selectmenuobj, PM_OPEN, g->shared->win);

	/* PM_OPEN is blocking, so dispose menu immediately... */
	if(selectmenuobj) DisposeObject(selectmenuobj);

	/* ...and get rid of popupmenu.class ASAP */
	if(IPopupMenu) DropInterface((struct Interface *)IPopupMenu);
	if(PopupMenuBase) CloseLibrary(PopupMenuBase);

	/* Free the menu labels */
	if(more_label) ami_utf8_free(more_label);
	for(i = 0; i < AMI_SELECTMENU_MAX; i++) {
		if(selectmenu_item[i] != NULL) {
			ami_utf8_free(selectmenu_item[i]);
			selectmenu_item[i] = NULL;
		}
	}
}
Пример #12
0
//
// MAIN
//
// Main program loop, I/O polling and timing
//
void main ()
{
    // init
    ADCON1 = 0x7;       // disable analog inputs
    TRISA = MASKPA;     // set i/o config.
    TRISB = MASKPB;
    TRISC = MASKPC;
    PORTA = 0;          // init all outputs
    PORTB = 0;
    PORTC = 0;
    OPTION = 0x8f;      // prescaler assigned to WDT,
                        // TMR0 clock/4, no pull ups

       
    CTLearn = 0;        // Learn debounce
    CLearn = 0;         // Learn timer
    COut = 0;           // output timer
    CFlash = 0;         // flash counter
    CTFlash = 0;        // flash timer
    FLearn = FALSE;     // start in normal mode 
    F2Chance = FALSE;   // no resynchronization required

    InitReceiver();     // enable and init the receiver state machine

    // main loop
    while ( TRUE)
    {
        if ( RFFull)       // buffer contains a message
            Remote();

        // loop waiting 512* period = 72ms
        if ( XTMR < 512)
            continue;       // main loop

// once every 72ms 
        XTMR=0;

        // re-init fundamental registers 
        ADCON1 = 0x7;       // disable analog inputs
        TRISA = MASKPA;     // set i/o config.
        TRISB = MASKPB;
        TRISC = MASKPC;
        OPTION = 0x0f;      // prescaler assigned to WDT, TMR0 clock/4, pull up
        T0IE = 1;
        GIE = 1;
        
        // poll learn
        if ( !Learn)    // low -> button pressed
        {
            CLearn++;

            // pressing Learn button for more than 10s -> ERASE ALL
            if (CLearn == 128)      // 128 * 72 ms = 10s
            {
                Led = OFF;          // switch off Learn Led
                while( !Learn);     // wait for button release
                Led = ON;           // signal Led on
                ClearMem();         // erase all comand!
                COut = TOUT;        // single lomg flash pulse time
                                    // timer will switch off Led
                CLearn = 0;         // reset learn debounce
                FLearn = FALSE;     // exit learn mode
            }               

            // normal Learn button debounce
            if (CLearn == 4)        // 250ms debounce
            {
                FLearn = TRUE;      // enter learn mode comand!
                CTLearn = TLEARN;   // load timout value
                Led = ON;           // turn Led on
            }
          }
          else  CLearn=0;           // reset counter
            
         // outputs timing
         if ( COut > 0)             // if timer running
         {
            COut--;
            if ( COut == 0)         // when it reach 0
            {
                Led = OFF;          // all outputs off
                Out0 = OFF;
                Out1 = OFF;
                Out2 = OFF;
                Out3 = OFF;
                Vlow = OFF;
             }
         }
        
         // Learn Mode timout after 18s (TLEARN * 72ms)
         if ( CTLearn > 0)
         {
            CTLearn--;                  // count down
            if ( CTLearn == 0)          // if timed out
            {
                Led = OFF;              // exit Learn mode
                FLearn = FALSE;
            }
         }

         // Led Flashing 
         if ( CFlash > 0)
         {
            CTFlash--;                  // count down
            if ( CTFlash == 0)          // if timed out
            {
                CTFlash = TFLASH;       // reload timer
                CFlash--;               // count one flash
                Led = OFF;              // toggle Led
                if ( CFlash & 1)
                    Led = ON;        
            }
         }
         
     } // main loop
} // main