/* --------------------------------------------------------------------------- * remove PCB */ void RemovePCB (PCBTypePtr Ptr) { ClearUndoList (true); FreePCBMemory (Ptr); free (Ptr); }
void CPlayer::OnCleanup() { ClearUndoList(); if (SpriteSheet) { delete SpriteSheet; SpriteSheet = NULL; } Anim_Control.SpriteSheet = NULL; }
void CommandManager::Clear(){ ClearUndoList(); ClearRedoList(); }