Пример #1
0
void
vsDisplayList::AppendOp(vsDisplayList::op * o)
{
	OpCode type = o->type;

	switch( type )
	{
		case OpCode_SetColor:
			SetColor( o->data.GetColor() );
			break;
		case OpCode_SetColors:
			SetColors( (vsColor*)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_SetColorsBuffer:
			SetColorsBuffer( (vsRenderBuffer*)o->data.p );
			break;
		case OpCode_VertexArray:
			VertexArray( (vsVector3D *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_NormalArray:
			NormalArray( (vsVector3D *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_TexelArray:
			TexelArray( (vsVector2D *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_ColorArray:
			ColorArray( (vsColor *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_VertexBuffer:
			VertexBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_TexelBuffer:
			TexelBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_ColorBuffer:
			ColorBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_BindBuffer:
			BindBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_UnbindBuffer:
			UnbindBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_ClearVertexArray:
			ClearVertexArray();
			break;
		case OpCode_ClearNormalArray:
			ClearNormalArray();
			break;
		case OpCode_ClearTexelArray:
			ClearTexelArray();
			break;
		case OpCode_ClearColorArray:
			ClearColorArray();
			break;
		case OpCode_ClearArrays:
			ClearArrays();
			break;
		case OpCode_LineListArray:
			LineListArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_LineStripArray:
			LineStripArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_TriangleListArray:
			TriangleListArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_TriangleStripArray:
			TriangleStripArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_PointsArray:
			PointsArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_LineListBuffer:
			LineListBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_LineStripBuffer:
			LineStripBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_TriangleStripBuffer:
			TriangleStripBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_TriangleFanArray:
			TriangleFanArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_PushTransform:
			PushTransform( o->data.GetTransform() );
			break;
		case OpCode_SetCameraTransform:
			SetCameraTransform( o->data.GetTransform() );
			break;
		case OpCode_SetMatrix4x4:
			SetMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_PushMatrix4x4:
			PushMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_SetMatrices4x4:
			SetMatrices4x4( (vsMatrix4x4*)o->data.p, o->data.i );
			break;
		case OpCode_SetMatrices4x4Buffer:
			SetMatrices4x4Buffer( (vsRenderBuffer*)o->data.p );
			break;
		case OpCode_SetWorldToViewMatrix4x4:
			SetWorldToViewMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_Set3DProjection:
			Set3DProjection( o->data.fov, o->data.nearPlane, o->data.farPlane );
			break;
		case OpCode_SetProjectionMatrix4x4:
			SetProjectionMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_PopTransform:
			PopTransform();
			break;
		case OpCode_EnableStencil:
			EnableStencil();
			break;
		case OpCode_DisableStencil:
			DisableStencil();
			break;
		case OpCode_EnableScissor:
			EnableScissor( o->data.GetBox2D() );
			break;
		case OpCode_DisableScissor:
			DisableScissor();
			break;
		case OpCode_ClearStencil:
			ClearStencil();
			break;
		case OpCode_SetViewport:
			SetViewport( o->data.GetBox2D() );
			break;
		case OpCode_ClearViewport:
			ClearViewport();
			break;
		case OpCode_Debug:
			Debug( o->data.GetString() );
			break;
		default:
			break;
	}
}
Пример #2
0
//---------------------------------------------------------------------------
// ViewportWndProc
//
// This is the window procedure for the ViewPort window.  It doesn't have to
// do all that much, as is obvious...
//
// RETURNS:     Per Windows convention
//---------------------------------------------------------------------------
LONG  APIENTRY ViewportWndProc (HWND hwnd, WORD msg,
                                 WPARAM wParam, LPARAM lParam)
{
    PAINTSTRUCT ps;

    switch (msg)
        {
        case WM_CREATE:
            {
            RECT    r;
            HMENU   hSysMenu;
            HANDLE  hScreen;

            // Here, we have to allocate memory for the "screen" memory and
            // clear it, and also set the "cursor" location and window size
            // and position monitors.  All this stuff is stored in the extra
            // bytes list of this viewport window.
            //---------------------------------------------------------------
            hScreen = GlobalAlloc (GMEM_MOVEABLE | GMEM_ZEROINIT,
                                   MAXLINES * (MAXLINELEN+1));
            if (!hScreen)
                return (-1);

            SetWindowLong (hwnd, GWW_MEMHANDLE, (UINT)hScreen);
            SetWindowLong (hwnd, GWW_CURSOR, (UINT)0);
            SetWindowLong (hwnd, GWW_COMECHO, (UINT)0);
            GetClientRect (hwnd, &r);
            SetWindowLong (hwnd, GWW_WINDOWY, (UINT)r.bottom);

            hSysMenu = GetSystemMenu (hwnd, 0);
            AppendMenu (hSysMenu, MF_SEPARATOR, 0, NULL);
            AppendMenu (hSysMenu, MF_STRING, IDM_CLEARVP, "C&lear");

            break;
            }

        case WM_SIZE:
            // Reset the WinY client-area variable to the new size
            //---------------------------------------------------------------
            SetWindowLong (hwnd, GWW_WINDOWY, (DWORD)HIWORD(lParam));
            break;

        case WM_GETMINMAXINFO:
            {
            POINT   FAR *rgpt = (LPPOINT)lParam;
            TEXTMETRIC tm;
            HDC     hDC;
            RECT    r;
            HFONT   hOldFont;
            INT     maxx, maxy, t;

            // This is where we tell windows how large/small the window can
            // be grown/shrunk/maximized, etc.
            //---------------------------------------------------------------
            hDC = GetDC (hwnd);
            hOldFont = SelectObject (hDC, GetStockObject (ANSI_FIXED_FONT));
            GetTextMetrics (hDC, &tm);
            SelectObject (hDC, hOldFont);
            ReleaseDC (hwnd, hDC);

            GetWindowRect (hwnd, &r);
            maxx = MAXLINELEN * (tm.tmMaxCharWidth);
            maxy = MAXLINES * (tm.tmHeight + tm.tmExternalLeading);
            rgpt[1].x = min((GetSystemMetrics(SM_CXFRAME)*2) + maxx,
                            rgpt[1].x);
            rgpt[1].y = min((GetSystemMetrics(SM_CYFRAME)*2) +
                            GetSystemMetrics(SM_CYCAPTION) + maxy,
                            rgpt[1].y);
            rgpt[2].x = min(r.left, GetSystemMetrics(SM_CXSCREEN)-rgpt[1].x);
            t = -GetSystemMetrics(SM_CXFRAME);
            if (rgpt[2].x < t)
                rgpt[2].x = t;
            rgpt[2].y = min(r.top, GetSystemMetrics(SM_CYSCREEN)-rgpt[1].y);
            t = -GetSystemMetrics(SM_CYFRAME);
            if (rgpt[2].y < t)
                rgpt[2].y = t;
            rgpt[4] = rgpt[1];
            break;
            }

        case WM_CLOSE:
            ShowWindow (hwnd, SW_HIDE);
            break;

        case WM_SYSCOMMAND:
            // Closing the viewport by the system menu is actually a "hide"
            //---------------------------------------------------------------
            if (wParam == SC_CLOSE)
                ShowWindow (hwnd, SW_HIDE);
            else if (wParam == IDM_CLEARVP)
                ClearViewport (hwnd);
            else
                return (DefWindowProc (hwnd, msg, wParam, lParam));
            break;

        case WM_DESTROY:
            // Deallocate the screen memory before we die!
            //---------------------------------------------------------------
            GlobalFree ((HANDLE)GetWindowLong (hwnd, GWW_MEMHANDLE));
            break;

        case WM_PAINT:
            {
            HFONT   hOldFont;

            // Refresh the client area ONLY IF not minimized
            //---------------------------------------------------------------
            if (IsIconic(hwnd))
                break;

            BeginPaint (hwnd, &ps);
            hOldFont = SelectObject(ps.hdc, GetStockObject(ANSI_FIXED_FONT));
            if (GetWindowLong (hwnd, GWW_WINDOWY) == CW_USEDEFAULT)
                {
                RECT    r;

                GetClientRect (hwnd, &r);
                SetWindowLong (hwnd, GWW_WINDOWY, (UINT)r.bottom);
                }
            PaintViewport (hwnd, &ps);
            SelectObject (ps.hdc, hOldFont);
            EndPaint (hwnd, &ps);
            break;
            }

        default:
            return (DefWindowProc (hwnd, msg, wParam, lParam));
        }
    return FALSE;
}