Пример #1
0
/*********************************************************************
 * @fn      Util_isActive
 *
 * @brief   Determine if a clock is currently active.
 *
 * @param   pClock - pointer to clock struct
 *
 * @return  TRUE if Clock is currently active
            FALSE otherwise
 */
bool Util_isActive(Clock_Struct *pClock)
{
  Clock_Handle handle = Clock_handle(pClock);

  // Start clock instance
  return Clock_isActive(handle);
}
Пример #2
0
/*********************************************************************
 * @fn      Util_rescheduleClock
 *
 * @brief   Reschedule a clock by changing the timeout and period values.
 *
 * @param   pClock - pointer to clock struct
 * @param   clockPeriod - longevity of clock timer in milliseconds
 * @return  none
 */
void Util_rescheduleClock(Clock_Struct *pClock, uint32_t clockPeriod)
{
  bool running;
  uint32_t clockTicks;
  Clock_Handle handle;

  handle = Clock_handle(pClock);
  running = Clock_isActive(handle);

  if (running)
  {
    Clock_stop(handle);
  }

  // Convert period in milliseconds to ticks.
  clockTicks = clockPeriod * (1000 / Clock_tickPeriod);

  Clock_setTimeout(handle, clockTicks);
  Clock_setPeriod(handle, clockTicks);

  if (running)
  {
    Clock_start(handle);
  }
}
Пример #3
0
/*********************************************************************
 * @fn      Util_restartClock
 *
 * @brief   Restart a clock by changing the timeout.
 *
 * @param   pClock - pointer to clock struct
 * @param   clockTimeout - longevity of clock timer in milliseconds
 *
 * @return  none
 */
void Util_restartClock(Clock_Struct *pClock, uint32_t clockTimeout)
{
  uint32_t clockTicks;
  Clock_Handle handle;

  handle = Clock_handle(pClock);

  if (Clock_isActive(handle))
  {
    // Stop clock first
    Clock_stop(handle);
  }

  // Convert timeout in milliseconds to ticks.
  clockTicks = clockTimeout * (1000 / Clock_tickPeriod);

  // Set the initial timeout
  Clock_setTimeout(handle, clockTicks);

  // Start clock instance
  Clock_start(handle);
}
Пример #4
0
void DriveFn (){
	static int lightFlag = 0;
	while(1){
		Semaphore_pend(DriveSema, BIOS_WAIT_FOREVER);
		switch (drive_state) {
			case START:
				//enable motors forward.
				PWMOutputState(PWM0_BASE, MOTOR_LF_EN , true);
				PWMOutputState(PWM0_BASE, MOTOR_RF_EN , true);
				//accelerate to speed
				setSpeed (200, MOTOR_RF_EN);
				setSpeed (200, MOTOR_LF_EN);
				drive_state = FOLLOW1;
				GPIO_write(Board_LED0, Board_LED_ON);
				break;
				//Follow1,2 and 3 grouped together since they do the same thing.
				//They do progress depending on the lines the robot has passed, but that
				//is handled in another area.
			case FOLLOW1:
			case FOLLOW2:
			case FOLLOW3:
				prev_follow_state = drive_state;
				if (lightFlag == 0)
					//acquire data
					lightFlag = !lightFlag;

				if (!wall_det) {
					drive_state = INTERSECTION;
				}
				else if (front_wall_det == 1){
					drive_state = UTURN;		//stop if front wall detected
				}
				//read right wall distance
				PID_Algorithm();

				break;

			case INTERSECTION:
				if (Clock_isActive(DataClock) ){	//if collecting data
					Clock_stop(DataClock);	//don't collect data in intersection
					motor_RightTurn();
					Clock_start(DataClock);
				}
				else	//if not collecting data
					motor_RightTurn();	//move along

				break;
			case UTURN:
				if (Clock_isActive(DataClock) ){	//if collecting data
					Clock_stop(DataClock);	//don't collect data in uturn
					motor_Uturn();
					Clock_start(DataClock);
				}
				else	//if not collecting data
					motor_Uturn();	//move along

				break;
			case STOP:
				//decelerate to a stop
				setSpeed (0, MOTOR_LF_EN);
				setSpeed (0, MOTOR_RF_EN);
				StopDrivingFn();
				drive_state = OFF;
				break;
			case OFF:
				//disable motors
				PWMOutputState(PWM0_BASE, MOTOR_LF_EN , false);
				PWMOutputState(PWM0_BASE, MOTOR_RF_EN , false);
				break;
		}
	}
}