Пример #1
0
int main(int argc, const char* argv[]) {
    for (int i=0; i < argc; ++i) {
	printf("%s\n", argv[i]);
    }

    char* url = NULL;
    if (argc >= 2) {
	url = (char*)argv[1];
    } else {
	url = "localhost:8082";
    }

    curl_global_init(CURL_GLOBAL_SSL);
    initscr();
    if (!has_colors()) {
	puts("terminal doesn't support colors\n");
    }
    start_color();
    Colors_init();
    Colors_set(Colors_Default);

    // init ncurses io settings
    cbreak(); // allow ctrl-Z, ctrl-C and other default keys
    noecho();
    keypad(stdscr, TRUE);

    printw("%s fetching lists...\n", url);
    refresh();
    
    struct TvShows shows;
    TvShows_init(&shows);
    TvShows_fetch(&shows, url);
    refresh();
    
    bool quit = false;
    do {
	int c = getch();
	if (c == 27) {
	    quit = true;
	}
	TvShows_handleInput(&shows, c);
    } while (!quit);
    
    TvShows_destroyMembers(&shows);
    endwin();
    return 0;
}
Пример #2
0
/*
 * The following function initializes a toplevel window.
 * It returns 0 if the initialization was successful,
 * or -1 if it couldn't initialize the double buffering routine.
 */
int Init_top(void)
{
    int					top_x, top_y;
    int					i;
    int					x, y;
    unsigned				w, h;
    unsigned long			values;
    int					top_flags;
    XGCValues				xgc;
    XSetWindowAttributes		sattr;
    unsigned long			mask;

    if (topWindow)
	fatal("Init_top called twice");

    if (Colors_init() == -1)
	return -1;

    radarDrawRectanglePtr = XFillRectangle;

    /*
     * Get toplevel geometry.
     */
    top_flags = 0;
    if (geometry != NULL && geometry[0] != '\0')
	mask = XParseGeometry(geometry, &x, &y, &w, &h);
    else
	mask = 0;

    if ((mask & WidthValue) != 0) {
	top_width = w;
	top_flags |= USSize;
    } else {
	top_width = DEF_TOP_WIDTH;
	top_flags |= PSize;
    }
    LIMIT(top_width, MIN_TOP_WIDTH, MAX_TOP_WIDTH);
    if ((mask & HeightValue) != 0) {
	top_height = h;
	top_flags |= USSize;
    } else {
	top_height = DEF_TOP_HEIGHT;
	top_flags |= PSize;
    }
    LIMIT(top_height, MIN_TOP_HEIGHT, MAX_TOP_HEIGHT);
    if ((mask & XValue) != 0) {
	if ((mask & XNegative) != 0)
	    top_x = DisplayWidth(dpy, DefaultScreen(dpy)) - top_width + x;
	else
	    top_x = x;
	top_flags |= USPosition;
    } else {
	top_x = (DisplayWidth(dpy, DefaultScreen(dpy)) - top_width) /2;
	top_flags |= PPosition;
    }
    if ((mask & YValue) != 0) {
	if ((mask & YNegative) != 0)
	    top_y = DisplayHeight(dpy, DefaultScreen(dpy)) - top_height + y;
	else
	    top_y = y;
	top_flags |= USPosition;
    } else {
	top_y = (DisplayHeight(dpy, DefaultScreen(dpy)) - top_height) /2;
	top_flags |= PPosition;
    }
    if (geometry != NULL) {
	free(geometry);
	geometry = NULL;
    }

    /*
     * Create toplevel window (we need this first so that we can create GCs)
     */
    mask = 0;
    /*old debug: sattr.background_pixel = colors[WHITE].pixel;*/
    sattr.background_pixel = colors[BLACK].pixel;
    mask |= CWBackPixel;
    sattr.border_pixel = colors[WHITE].pixel;
    mask |= CWBorderPixel;
    if (colormap != 0) {
	sattr.colormap = colormap;
	mask |= CWColormap;
    }
    if (ignoreWindowManager) {
	sattr.override_redirect = True;
	mask |= CWOverrideRedirect;
    }
    topWindow = XCreateWindow(dpy,
			      DefaultRootWindow(dpy),
			      top_x, top_y,
			      top_width, top_height,
			      0, (int)dispDepth,
			      InputOutput, visual,
			      mask, &sattr);
    XSelectInput(dpy, topWindow,
		 KeyPressMask | KeyReleaseMask
		 | FocusChangeMask | StructureNotifyMask);
    Init_disp_prop(dpy, topWindow, top_width, top_height,
		   top_x, top_y, top_flags);
    if (kdpy) {
	int scr = DefaultScreen(kdpy);
	keyboardWindow = XCreateSimpleWindow(kdpy,
					     DefaultRootWindow(kdpy),
					     top_x, top_y,
					     top_width, top_height,
					     0, 0, BlackPixel(dpy, scr));
	XSelectInput(kdpy, keyboardWindow,
		     KeyPressMask | KeyReleaseMask | FocusChangeMask);
	Init_disp_prop(kdpy, keyboardWindow, top_width, top_height,
		       top_x, top_y, top_flags);
    }

    /*
     * Create item bitmaps
     */
    for (i = 0; i < NUM_ITEMS; i++)
	itemBitmaps[i]
	    = XCreateBitmapFromData(dpy, topWindow,
				    (char *)itemBitmapData[i].data,
				    ITEM_SIZE, ITEM_SIZE);

    /*
     * Creates and initializes the graphic contexts.
     */
    xgc.line_width = 0;
    xgc.line_style = LineSolid;
    xgc.cap_style = CapButt;
    xgc.join_style = JoinMiter;		/* I think this is fastest, is it? */
    xgc.graphics_exposures = False;
    values
	= GCLineWidth|GCLineStyle|GCCapStyle|GCJoinStyle|GCGraphicsExposures;

    messageGC	= XCreateGC(dpy, topWindow, values, &xgc);
    radarGC	= XCreateGC(dpy, topWindow, values, &xgc);
    buttonGC	= XCreateGC(dpy, topWindow, values, &xgc);
    scoreListGC	= XCreateGC(dpy, topWindow, values, &xgc);
    textGC	= XCreateGC(dpy, topWindow, values, &xgc);
    talkGC	= XCreateGC(dpy, topWindow, values, &xgc);
    motdGC	= XCreateGC(dpy, topWindow, values, &xgc);
    gameGC	= XCreateGC(dpy, topWindow, values, &xgc);
    XSetBackground(dpy, gameGC, colors[BLACK].pixel);

    /*
     * Set fonts
     */
    gameFont
	= Set_font(dpy, gameGC, gameFontName, "gameFont");
    messageFont
	= Set_font(dpy, messageGC, messageFontName, "messageFont");
    scoreListFont
	= Set_font(dpy, scoreListGC, scoreListFontName, "scoreListFont");
    buttonFont
	= Set_font(dpy, buttonGC, buttonFontName, "buttonFont");
    textFont
	= Set_font(dpy, textGC, textFontName, "textFont");
    talkFont
	= Set_font(dpy, talkGC, talkFontName, "talkFont");
    motdFont
	= Set_font(dpy, motdGC, motdFontName, "motdFont");

    XSetState(dpy, gameGC,
	      WhitePixel(dpy, DefaultScreen(dpy)),
	      BlackPixel(dpy, DefaultScreen(dpy)),
	      GXcopy, AllPlanes);
    XSetState(dpy, radarGC,
	      WhitePixel(dpy, DefaultScreen(dpy)),
	      BlackPixel(dpy, DefaultScreen(dpy)),
	      GXcopy, AllPlanes);
    XSetState(dpy, messageGC,
	      WhitePixel(dpy, DefaultScreen(dpy)),
	      BlackPixel(dpy, DefaultScreen(dpy)),
	      GXcopy, AllPlanes);
    XSetState(dpy, buttonGC,
	      WhitePixel(dpy, DefaultScreen(dpy)),
	      BlackPixel(dpy, DefaultScreen(dpy)),
	      GXcopy, AllPlanes);
    XSetState(dpy, scoreListGC,
	      WhitePixel(dpy, DefaultScreen(dpy)),
	      BlackPixel(dpy, DefaultScreen(dpy)),
	      GXcopy, AllPlanes);

    if (dbuf_state->type == COLOR_SWITCH)
	XSetPlaneMask(dpy, gameGC, dbuf_state->drawing_planes);

    return 0;
}