bool ControlMapper::operator==(const ControlMapper &other) const { return m_Device == other.m_Device && m_Event == other.m_Event && CompareAxisProps(other.m_Axis) && m_Label == other.m_Label; }
bool Intensity::operator==(const Intensity &other) const { return m_Device == other.m_Device && m_Event == other.m_Event && m_direction == other.m_direction && CompareAxisProps(other.m_Axis) && m_dead_zone == other.m_dead_zone && m_shape == other.m_shape && m_steps == other.m_steps; }